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@ -16,7 +16,7 @@ MonoBehaviour:
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File diff suppressed because it is too large
Load Diff
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@ -33,7 +33,7 @@ namespace KartGame.KartSystems
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public float ReverseAcceleration;
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||||
|
||||
[Tooltip("从0开始加速的快慢。数值越高,起步加速越快")]
|
||||
[Range(0.2f, 1)]
|
||||
[Range(0.01f, 1)]
|
||||
public float AccelerationCurve;
|
||||
|
||||
[Tooltip("按下刹车时车辆减速的快慢")]
|
||||
|
|
|
|||
|
|
@ -0,0 +1,36 @@
|
|||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Rigidbody))]
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public class RigidbodyGizmoTool : MonoBehaviour
|
||||
{
|
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[Header("Gizmo Settings")]
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public Color centerOfMassColor = Color.red;
|
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public float sphereRadius = 0.15f;
|
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public bool showInPlayModeOnly = false;
|
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private Rigidbody rb;
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private void OnDrawGizmos()
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{
|
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// 只有在非运行模式下或者满足设置条件时才查找组件
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if (rb == null) rb = GetComponent<Rigidbody>();
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if (rb == null) return;
|
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if (showInPlayModeOnly && !Application.isPlaying) return;
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// 获取重心的世界坐标
|
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// centerOfMass 是相对于 Transform 的本地坐标,需要转换到世界空间
|
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Vector3 worldCoM = transform.TransformPoint(rb.centerOfMass);
|
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|
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// 设置 Gizmos 颜色
|
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Gizmos.color = centerOfMassColor;
|
||||
|
||||
// 绘制重心球体
|
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Gizmos.DrawWireSphere(worldCoM, sphereRadius);
|
||||
Gizmos.DrawSphere(worldCoM, sphereRadius * 0.5f);
|
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|
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// 绘制一条从物体原点到重心的虚线(可选,方便观察偏移)
|
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Gizmos.color = Color.yellow;
|
||||
Gizmos.DrawLine(transform.position, worldCoM);
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}
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}
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Loading…
Reference in New Issue