| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 |
| Map | 关卡 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Id | Behavior | Name | Environment | TerrainRoot | CloseLoadingDelay | IsAsyncLoadNpc | SwitchNpcCd | SceneCamera | CameraId | Terrains[1] | Terrains[2] | Terrains[3] | Position[1] | Position[2] | Position[3] | Rotation[1] | Rotation[2] | Rotation[3] | ||||||||||||||||||||||||||||||||||||||
| Magic | 效果 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Id | Name | Level[1] | Level[2] | Level[3] | Level[4] | Level[5] | Level[6] | Level[7] | Level[8] | Level[9] | Level[10] | Level[11] | Level[12] | Level[13] | Level[14] | Level[15] | Level[16] | Level[17] | Level[18] | Level[19] | Level[20] | Level[21] | Level[22] | Level[23] | Level[24] | Level[25] | Level[26] | Level[27] | Level[28] | Level[29] | Level[30] | |||||||||||||||||||||||||
| BehaviorNode | 行为树节点 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Id | Type | Negative | Name | Param | Children[1] | Children[2] | Children[3] | Children[4] | Children[5] | Children[6] | Children[7] | Children[8] | Children[9] | Children[10] | Children[11] | Children[12] | Children[13] | Children[14] | Children[15] | Children[16] | Children[17] | Children[18] | Children[19] | Children[20] | Children[21] | Children[22] | Children[23] | Children[24] | Children[25] | Children[26] | Children[27] | Children[28] | Children[29] | Children[30] | Children[31] | Children[32] | Children[33] | Children[34] | Children[35] | Children[36] | Children[37] | Children[38] | Children[39] | Children[40] | Children[41] | Children[42] | Children[43] | Children[44] | Children[45] | Children[46] | Children[47] | Children[48] | Children[49] | Children[50] | ||
| BeHavior | 行为树 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Id | Type | Priority | PrefixRoot | Root | PreLoadRoot | RemoveRoot | ||||||||||||||||||||||||||||||||||||||||||||||||||
| FightCamera | 摄像机 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Id | NewScheme | DollyInCoefficient | DollyOutCoefficient | HeightUpCoefficient | HeightDownCoefficie | HeightOffset | MinHeight | MaxHeight | RotationSpeed | ExpBase | BufferRadian | DefaultOffset | DefaultDistance | DefaultHeight | DefaultMovementCoefficie | DefaultRotationCoefficie | DefaultMinDistance | DefaultMaxDistance | FocusMinDistance | FocusMaxDistance | FocusHeight | FocusMovementCoefficient | FocusHorizonta | FocusVertical | FocusMaxAngle | MaxDistance | DeadZoneRadius | HardZoneRadius | DeadZoneHeight | RecenterCoefficient | RecenterThreshold | HorizontalDragSensitivity | VerticalDragSensitivit | MaxHorizontalDragSpeed | MaxVerticalDragSpeed | HorizontalDragAccelera | VerticalDragAccele | RotationOverri | ScaleSensitivity | MaxScaleSpeed | ScaleAccelera | DefaultFOV | DefaultToFocusDuration | FocusToDefaultDura | MinVerticalAngle | MaxVerticalAn | DampTerrainHeightType | |||||||||
| Terrain | 地图点 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Id | Name | Info | BornPosition[1] | BornPosition[2] | BornPosition[3] | BornPosition[4] | BornPosition[5] | BornPosition[6] | LookPosition[1] | LookPosition[2] | LookPosition[3] | LookPosition[4] | LookPosition[5] | LookPosition[6] | DefaultObstacleArea[1] | DefaultObstacleArea[2] | DefaultObstacleArea[3] | DefaultObstacleArea[4] | DefaultDynamicObject[1] | DefaultDynamicObject[2] | DefaultDynamicObject[3] | DefaultDynamicObject[4] | ||||||||||||||||||||||||||||||||||