3951 lines
134 KiB
HTML
3951 lines
134 KiB
HTML
<html xmlns:o="urn:schemas-microsoft-com:office:office"
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xmlns:x="urn:schemas-microsoft-com:office:excel"
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xmlns="http://www.w3.org/TR/REC-html40">
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<head>
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<meta http-equiv=Content-Type content="text/html; charset=gb2312">
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<meta name=ProgId content=Excel.Sheet>
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<meta name=Generator content="Microsoft Excel 15">
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<link id=Main-File rel=Main-File href="../x效果C054.html">
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<link rel=File-List href=filelist.xml>
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<title>效果表 - 关卡 - 李亦臻</title>
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<link rel=Stylesheet href=stylesheet.css>
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<style>
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@page
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ruby
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rt
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{color:windowtext;
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font-size:9.0pt;
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font-weight:400;
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font-style:normal;
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text-decoration:none;
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font-family:宋体;
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||
mso-generic-font-family:auto;
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||
mso-font-charset:134;
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||
mso-char-type:none;
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display:none;}
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-->
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</style>
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<![if !supportTabStrip]><script language="JavaScript">
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function fnUpdateTabs()
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{
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if (parent.window.g_iIEVer>=4) {
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if (parent.document.readyState=="complete"
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&& parent.frames['frTabs'].document.readyState=="complete")
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parent.fnSetActiveSheet(12);
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if (window.name!="frSheet")
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window.location.replace("../x效果C054.html");
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//-->
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</script>
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<![endif]>
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</head>
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<body link="#0563C1" vlink="#954F72" class=xl14297>
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<table border=0 cellpadding=0 cellspacing=0 width=2250 style='border-collapse:
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collapse;table-layout:fixed;width:1691pt'>
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<col class=xl14297 width=199 style='mso-width-source:userset;mso-width-alt:
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6958;width:150pt'>
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<col class=xl14297 width=426 style='mso-width-source:userset;mso-width-alt:
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14871;width:320pt'>
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<col class=xl14297 width=245 style='mso-width-source:userset;mso-width-alt:
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8564;width:184pt'>
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<col class=xl14297 width=124 span=9 style='mso-width-source:userset;
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mso-width-alt:4328;width:93pt'>
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<col class=xl14297 width=66 span=4 style='width:50pt'>
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<tr height=19 style='height:14.0pt'>
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<td height=19 class=xl14297 width=199 style='height:14.0pt;width:150pt'>类型</td>
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<td class=xl14297 width=426 style='width:320pt'>中文名</td>
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<td class=xl14297 width=245 style='width:184pt'>描述</td>
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<td class=xl14297 width=124 style='width:93pt'>参数1</td>
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<td class=xl14297 width=124 style='width:93pt'>参数2</td>
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<td class=xl14297 width=124 style='width:93pt'>参数3</td>
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<td class=xl14297 width=124 style='width:93pt'>参数4</td>
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<td class=xl14297 width=124 style='width:93pt'>参数5</td>
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<td class=xl14297 width=124 style='width:93pt'>参数6</td>
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<td class=xl14297 width=124 style='width:93pt'>参数7</td>
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<td class=xl14297 width=124 style='width:93pt'>参数8</td>
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<td class=xl14297 width=124 style='width:93pt'>参数9</td>
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<td class=xl14297 width=66 style='width:50pt'>参数10</td>
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<td class=xl14297 width=66 style='width:50pt'>参数11</td>
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<td class=xl14297 width=66 style='width:50pt'>参数12</td>
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<td class=xl14297 width=66 style='width:50pt'>参数13</td>
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</tr>
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<tr class=xl14305 height=93 style='height:70.0pt'>
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<td height=93 class=xl14305 style='height:70.0pt'>AddBall</td>
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<td class=xl14305><a name=效果类型>加球</a></td>
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<td class=xl14305>加球</td>
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<td class=xl14317 width=124 style='width:93pt'>int<br>
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配置表id<br>
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填1、2、3、4、5<br>
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红、蓝、黄=1、2、3</td>
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<td class=xl14317 width=124 style='width:93pt'>int<br>
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个数</td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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<td class=xl14305> </td>
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</tr>
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<tr class=xl14305 height=93 style='height:70.0pt'>
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<td height=93 class=xl14305 style='height:70.0pt'>AddBallPos</td>
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<td class=xl14305>加球位置</td>
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<td class=xl14305>加球,且可以选择加球的位置</td>
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||
<td class=xl14317 width=124 style='width:93pt'>int<br>
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||
配置表id<br>
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||
填1、2、3、4、5<br>
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红、蓝、黄=1、2、3</td>
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||
<td class=xl14317 width=124 style='width:93pt'>int<br>
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个数</td>
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<td class=xl14317 width=124 style='width:93pt'>int<br>
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位置</td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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</tr>
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<tr class=xl14305 height=37 style='height:28.0pt'>
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<td height=37 class=xl14305 style='height:28.0pt'>AddBehavior</td>
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<td class=xl14305>加行为树</td>
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<td class=xl14305>加行为树</td>
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<td class=xl14317 width=124 style='width:93pt'>int<br>
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行为树 id</td>
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||
<td class=xl14305> </td>
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<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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<td class=xl14305> </td>
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</tr>
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<tr class=xl14305 height=37 style='height:28.0pt'>
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<td height=37 class=xl14305 style='height:28.0pt'>AddBuff</td>
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<td class=xl14305>加buff</td>
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<td class=xl14305>加buff</td>
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||
<td class=xl14317 width=124 style='width:93pt'>int<br>
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||
buff id</td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
<td class=xl14305> </td>
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||
</tr>
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||
<tr height=37 style='height:28.0pt'>
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||
<td height=37 class=xl14297 style='height:28.0pt'>AddMissile</td>
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||
<td class=xl14297>加子弹</td>
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||
<td class=xl14297>下一帧生效</td>
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||
<td class=xl14298 width=124 style='width:93pt'>int<br>
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||
子弹id</td>
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||
<td class=xl14298 width=124 style='width:93pt'>int<br>
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子弹等级</td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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</tr>
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<tr height=131 style='height:98.0pt'>
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<td height=131 class=xl14297 style='height:98.0pt'>AddNpc</td>
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<td class=xl14297>加npc</td>
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||
<td class=xl14297>加npc</td>
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||
<td class=xl14298 width=124 style='width:93pt'>int<br>
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配置表id</td>
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||
<td class=xl14298 width=124 style='width:93pt'>int<br>
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等级<br>
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0 继承</td>
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<td class=xl14298 width=124 style='width:93pt'>int<br>
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阵营<br>
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||
0 继承<br>
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1 阵营1<br>
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2 阵营2<br>
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4 阵营3<br>
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8 阵营4</td>
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||
<td class=xl14298 width=124 style='width:93pt'>string<br>
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||
坐标点<br>
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||
空 继承</td>
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||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
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||
x偏移量</td>
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||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
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y偏移量</td>
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||
<td class=xl14298 width=124 style='width:93pt'>string<br>
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朝向坐标<br>
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||
空 继承</td>
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||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
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||
朝向x偏移量</td>
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||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
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||
朝向y偏移量</td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
<td class=xl14297></td>
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||
</tr>
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||
<tr height=75 style='height:56.0pt'>
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||
<td height=75 class=xl14297 style='height:56.0pt'>AddAttribValue</td>
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||
<td class=xl14297>增减属性当前值</td>
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||
<td class=xl14298 width=245 style='width:184pt'>V2.7<br>
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||
只能是血量,能力,霸体值这种存在当前值/最大值的属性值<br>
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||
万分比作用在最大值上</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看分页 属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
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||
<td class=xl14297></td>
|
||
</tr>
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||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>AddAttribValueCurrent</td>
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||
<td class=xl14297>增减属性当前值C</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>只能是血量,能力,霸体值这种存在当前值/最大值的属性值<br>
|
||
万分比作用在当前值上</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看分页 属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>ChangeAttribAdditive</td>
|
||
<td class=xl14297>修改属性加成</td>
|
||
<td class=xl14297>属性类型11攻击不是攻击力,只是普<span style='display:none'>通物理攻击,要修改角色攻击力请用修改属性组加成,参数1填1</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看分页 属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=467 style='height:350.0pt'>
|
||
<td height=467 class=xl14297 style='height:350.0pt'>ChangeAttribGroupAdditive</td>
|
||
<td class=xl14297>修改属性组加成</td>
|
||
<td class=xl14297>修改属性组加成</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性组类型<br>
|
||
1-攻击力加成;<br>
|
||
2-类型1+生命值;<br>
|
||
3-各元素抗性(无物理);<br>
|
||
4-各元素伤害加深率;<br>
|
||
5-走跑速度;<br>
|
||
6-物理和各元素抗性<br>
|
||
7-总伤+反总伤;<br>
|
||
8-弱点率<br>
|
||
9-生命+处决值<br>
|
||
10-物理和各元素伤害加成<br>
|
||
11-生命+霸体值<br>
|
||
12-所有反元素伤害加深率、反普通伤害加深率<br>
|
||
(\Product\Table\Share\Fight\Attrib\AttribGroup.tab里面的分组id)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>ChangeAttribValue</td>
|
||
<td class=xl14297>修改属性值</td>
|
||
<td class=xl14297>修改属性值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看Sheet属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>ChangeDamageAdditive</td>
|
||
<td class=xl14297>修改伤害</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>不能被设置成Buff<br>
|
||
只能通过触发时机为"伤害计算前"或"伤害计算后"的行为树执行效果<br>
|
||
<br>
|
||
修改单次伤害里参与计算的Npc属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看分页 属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>ChangeCureAdditive</td>
|
||
<td class=xl14297>修改治疗</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>不能被设置成Buff<br>
|
||
只能通过触发时机为"治疗计算前"或"治疗计算后"的行为树执行效果<br>
|
||
<br>
|
||
修改单次治疗里参与计算的Npc属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看分页 属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>Cure</td>
|
||
<td class=xl14297>治疗</td>
|
||
<td class=xl14297>治疗</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看分页 属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1 当前值<br>
|
||
2 损失值<br>
|
||
3 最大值<br>
|
||
4 当前万分比<br>
|
||
5 损失万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
治疗固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
治疗万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0 用自己的属性<br>
|
||
1 用目标的属性</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>CureEx</td>
|
||
<td class=xl14297>治疗Ex</td>
|
||
<td class=xl14297>治疗Ex</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型<br>
|
||
详情查看分页 属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1 当前值<br>
|
||
2 损失值<br>
|
||
3 最大值<br>
|
||
4 当前万分比<br>
|
||
5 损失万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
治疗固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
治疗万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0 用自己的属性<br>
|
||
1 用目标的属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
<br>
|
||
默认不填,填1忽略相同上下文</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=131 style='height:98.0pt'>
|
||
<td height=131 class=xl14297 style='height:98.0pt'>Damage</td>
|
||
<td class=xl14297>伤害</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型<br>
|
||
0 无<br>
|
||
1 火<br>
|
||
2 雷<br>
|
||
3 冰<br>
|
||
4 暗</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素攻击力万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=392 style='height:294.0pt'>
|
||
<td height=392 class=xl14297 style='height:294.0pt'>DamageEx</td>
|
||
<td class=xl14297>伤害Ex</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型<br>
|
||
0 无<br>
|
||
1 火<br>
|
||
2 雷<br>
|
||
3 冰<br>
|
||
4 暗</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素攻击力万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
<br>
|
||
结算后伤害向处决值转换的固定值</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>bool<br>
|
||
<br>
|
||
默认不填,填1忽略相同上下文<br>
|
||
<br>
|
||
1:该伤害可以触发伤害上下文,但对伤害进行的加成(比如:修改伤害)不会被应用到伤害公式中,只会使用角色属性进行计算</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=131 style='height:98.0pt'>
|
||
<td height=131 class=xl14297 style='height:98.0pt'>AdditionalDamage</td>
|
||
<td class=xl14297>追加伤害</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型<br>
|
||
0 无<br>
|
||
1 火<br>
|
||
2 雷<br>
|
||
3 冰<br>
|
||
4 暗</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素攻击力万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=131 style='height:98.0pt'>
|
||
<td height=131 class=xl14297 style='height:98.0pt'>AdditionalDamageEx</td>
|
||
<td class=xl14297>追加伤害Ex</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型<br>
|
||
0 无<br>
|
||
1 火<br>
|
||
2 雷<br>
|
||
3 冰<br>
|
||
4 暗</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素攻击力万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
<br>
|
||
结算后伤害向处决值转换的固定值</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>bool<br>
|
||
<br>
|
||
默认不填,填1忽略相同上下文</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>RealDamage</td>
|
||
<td class=xl14297>真实伤害</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成真实伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型(0无,1火,2雷,3冰,4暗)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体值减少</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
真实伤害值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>RealDamageEx</td>
|
||
<td class=xl14297>真实伤害Ex</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成真实伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型(0无,1火,2雷,3冰,4暗)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体值减少</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
真实伤害值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
<br>
|
||
结算后伤害向处决值转换的固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
<br>
|
||
默认不填,填1忽略相同上下文</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>AdditionalRealDamage</td>
|
||
<td class=xl14297>追加真实伤害</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成真实伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型(0无,1火,2雷,3冰,4暗)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体值减少</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
真实伤害值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>AdditionalRealDamageEx</td>
|
||
<td class=xl14297>追加真实伤害Ex</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>已废弃<br>
|
||
请使用 造成真实伤害V216</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型(0无,1火,2雷,3冰,4暗)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体值减少</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
真实伤害值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
<br>
|
||
结算后伤害向处决值转换的固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
<br>
|
||
默认不填,填1忽略相同上下文</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>DelayCombo</td>
|
||
<td class=xl14297>连击延迟</td>
|
||
<td class=xl14297>连击延迟</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
延迟时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>Die</td>
|
||
<td class=xl14297>死亡</td>
|
||
<td class=xl14297>死亡</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>FullDie</td>
|
||
<td class=xl14297>死亡(按照死亡逻辑走)</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>按照死亡逻辑走<br>
|
||
<br>
|
||
程序上将Npc的最大生命值设置为0,然后使其濒死,若其仍存活,则强制将其致死</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>SelfFullDie</td>
|
||
<td class=xl14297>死亡(按照死亡逻辑走-将要死亡/已经死亡的触发条件只影响当前n<span style='display:none'>pc)</span></td>
|
||
<td class=xl14298 width=245 style='width:184pt'>按照死亡逻辑走-将要死亡/已经死亡的触发条件只影响当前npc<br>
|
||
<br>
|
||
程序上将Npc的最大生命值设置为0,然后使其濒死,若其仍存活,则强制将其致死</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>DragNpc</td>
|
||
<td class=xl14297>强制位移</td>
|
||
<td class=xl14297>以子弹为中心时,这个效果只能由子<span style='display:none'>弹执行,不能设置成buff</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1以子弹为中心<br>
|
||
2以单位为中心<br>
|
||
<br>
|
||
<br>
|
||
</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1向内<br>
|
||
2向外</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
速度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
停止范围</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>DragNpcEx</td>
|
||
<td class=xl14297>强制位移Ex</td>
|
||
<td class=xl14297>以子弹为中心时,这个效果只能由子<span style='display:none'>弹执行,不能设置成buff</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1以子弹为中心<br>
|
||
2以单位为中心</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1向内<br>
|
||
2向外</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
速度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
停止范围</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
填0不无视免疫牵引,填1是无视免疫牵引(无敌依然可以免疫牵引)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>HideJoint</td>
|
||
<td class=xl14297>隐藏骨骼</td>
|
||
<td class=xl14297>隐藏骨骼</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
骨骼名</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>HideJoints</td>
|
||
<td class=xl14297>隐藏骨骼组</td>
|
||
<td class=xl14297>隐藏骨骼组,用半角英文";"分隔多个<span style='display:none'>骨骼</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string[]<br>
|
||
骨骼名数组</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>ActivityWeaponBone</td>
|
||
<td class=xl14297>隐藏武器骨骼</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>该节点不受Buff控制,只能当Magic使用。<br>
|
||
不推荐<br>
|
||
隐藏武器骨骼</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
武器序号</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
骨骼名</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>HideWeaponChildObject</td>
|
||
<td class=xl14297>隐藏武器子节点Buff</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.6 赖建南 杨泰舸<br>
|
||
要为武器预制体的添加XGameobjectContainer来索引子节点。<br>
|
||
每个Tag中不能包含相同的GameObject(不然控制会混乱)<br>
|
||
<br>
|
||
带有Buff时隐藏,没有Buff时显示。</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
武器序号</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
XGameobjectContainer组件上的Tag</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>RecordCombo</td>
|
||
<td class=xl14297>增加连击</td>
|
||
<td class=xl14297>增加连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
连击值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>RemoveBehavior</td>
|
||
<td class=xl14297>删除行为树</td>
|
||
<td class=xl14297>删除行为树</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
行为树 id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
层数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>RemoveBuff</td>
|
||
<td class=xl14297>删除buff</td>
|
||
<td class=xl14297>删除buff</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
buff id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
层数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>ResetBuffDurationByBuffId</td>
|
||
<td class=xl14297>重置buff持续时间</td>
|
||
<td class=xl14297>重置buff持续时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
buff id</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>ResetBuffDurationByKind</td>
|
||
<td class=xl14297>重置类型持续时间</td>
|
||
<td class=xl14297>重置类型持续时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
kind id</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>ResetCombo</td>
|
||
<td class=xl14297>重置连击</td>
|
||
<td class=xl14297>重置连击</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>SetCameraPosition</td>
|
||
<td class=xl14297>修改摄像机偏转</td>
|
||
<td class=xl14297>修改摄像机偏转</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
X偏转<br>
|
||
(摄像机的左右偏转,会使单位在镜头中央偏左或右)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Y偏转<br>
|
||
(摄像机的高度)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Z偏转<br>
|
||
(摄像机与单位的距离)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=243 style='height:182.0pt'>
|
||
<td height=243 class=xl14297 style='height:182.0pt'>SetCameraPositionV216</td>
|
||
<td class=xl14297>修改摄像机偏转V216</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.16 邹奕恒 王梓涵<br>
|
||
修改摄像机偏转<br>
|
||
优先级设定:<br>
|
||
-1000<span style='mso-spacerun:yes'>
|
||
</span>弱怪物镜头<br>
|
||
0<span
|
||
style='mso-spacerun:yes'>
|
||
</span>现有的全部角色镜头优先级<br>
|
||
1000<span style='mso-spacerun:yes'>
|
||
</span>强角色镜头<br>
|
||
2000<span style='mso-spacerun:yes'>
|
||
</span>强怪物镜头<br>
|
||
3000<span style='mso-spacerun:yes'> </span>最强角色镜头</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
X偏转<br>
|
||
(摄像机的左右偏转,会使单位在镜头中央偏左或右)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Y偏转<br>
|
||
(摄像机的高度)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Z偏转<br>
|
||
(摄像机与单位的距离)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级<br>
|
||
-1000<span style='mso-spacerun:yes'>
|
||
</span>弱怪物镜头<br>
|
||
0<span
|
||
style='mso-spacerun:yes'>
|
||
</span>现有的全部角色镜头优先级<br>
|
||
1000<span style='mso-spacerun:yes'>
|
||
</span>强角色镜头<br>
|
||
2000<span style='mso-spacerun:yes'>
|
||
</span>强怪物镜头<br>
|
||
3000<span style='mso-spacerun:yes'> </span>最强角色镜头</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=224 style='height:168.0pt'>
|
||
<td height=224 class=xl14297 style='height:168.0pt'>SetCameraRotation</td>
|
||
<td class=xl14297>修改摄像机旋转</td>
|
||
<td class=xl14297>修改摄像机旋转</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
X旋转<br>
|
||
(摄像机上下旋转,填-15可以看到内裤)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Y旋转<br>
|
||
(摄像机的左右旋转,填0即看背影);180则是正面,左正右负)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Z旋转<br>
|
||
(摄像机左右倾斜,一般为0)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
0 相机以当前相机的rotation叠加所填写角度参数的旋转<br>
|
||
1 相机以目标npc的面朝向rotation叠加所填写角度参数的旋转<br>
|
||
2 直接将配置的角度参数值赋给相机rotation</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0 不会跟着角色转 <br>
|
||
1 会跟着角色转</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=243 style='height:182.0pt'>
|
||
<td height=243 class=xl14297 style='height:182.0pt'>SetCameraRotationV216</td>
|
||
<td class=xl14297>修改摄像机旋转V216</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.16 邹奕恒 王梓涵<br>
|
||
修改摄像机旋转<br>
|
||
优先级设定:<br>
|
||
-1000<span style='mso-spacerun:yes'>
|
||
</span>弱怪物镜头<br>
|
||
0<span
|
||
style='mso-spacerun:yes'>
|
||
</span>现有的全部角色镜头优先级<br>
|
||
1000<span style='mso-spacerun:yes'>
|
||
</span>强角色镜头<br>
|
||
2000<span style='mso-spacerun:yes'>
|
||
</span>强怪物镜头<br>
|
||
3000<span style='mso-spacerun:yes'> </span>最强角色镜头</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
X旋转<br>
|
||
(摄像机上下旋转,填-15可以看到内裤)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Y旋转<br>
|
||
(摄像机的左右旋转,填0即看背影);180则是正面,左正右负)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Z旋转<br>
|
||
(摄像机左右倾斜,一般为0)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级<br>
|
||
-1000<span style='mso-spacerun:yes'>
|
||
</span>弱怪物镜头<br>
|
||
0<span
|
||
style='mso-spacerun:yes'>
|
||
</span>现有的全部角色镜头优先级<br>
|
||
1000<span style='mso-spacerun:yes'>
|
||
</span>强角色镜头<br>
|
||
2000<span style='mso-spacerun:yes'>
|
||
</span>强怪物镜头<br>
|
||
3000<span style='mso-spacerun:yes'> </span>最强角色镜头</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
0 相机以当前相机的rotation叠加所填写角度参数的旋转<br>
|
||
1 相机以目标npc的面朝向rotation叠加所填写角度参数的旋转<br>
|
||
2 直接将配置的角度参数值赋给相机rotation</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0 不会跟着角色转 <br>
|
||
1 会跟着角色转</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>SetCameraPositionOffset</td>
|
||
<td class=xl14297>设置相机坐标偏移</td>
|
||
<td class=xl14297>设置相机坐标偏移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
x偏移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
y偏移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
z偏移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
1使用相机坐标系,0使用世界坐标系<span style='mso-spacerun:yes'> </span></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=243 style='height:182.0pt'>
|
||
<td height=243 class=xl14297 style='height:182.0pt'>SetCameraPositionOffsetV216</td>
|
||
<td class=xl14297>设置相机坐标偏移V216</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>设置相机坐标偏移<br>
|
||
优先级设定:<br>
|
||
-1000<span style='mso-spacerun:yes'>
|
||
</span>弱怪物镜头<br>
|
||
0<span
|
||
style='mso-spacerun:yes'>
|
||
</span>现有的全部角色镜头优先级<br>
|
||
1000<span style='mso-spacerun:yes'>
|
||
</span>强角色镜头<br>
|
||
2000<span style='mso-spacerun:yes'>
|
||
</span>强怪物镜头<br>
|
||
3000<span style='mso-spacerun:yes'> </span>最强角色镜头</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
x偏移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
y偏移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
z偏移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级<br>
|
||
-1000<span style='mso-spacerun:yes'>
|
||
</span>弱怪物镜头<br>
|
||
0<span
|
||
style='mso-spacerun:yes'>
|
||
</span>现有的全部角色镜头优先级<br>
|
||
1000<span style='mso-spacerun:yes'>
|
||
</span>强角色镜头<br>
|
||
2000<span style='mso-spacerun:yes'>
|
||
</span>强怪物镜头<br>
|
||
3000<span style='mso-spacerun:yes'> </span>最强角色镜头</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
1使用相机坐标系,0使用世界坐标系<span style='mso-spacerun:yes'> </span></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>SetCameraFov</td>
|
||
<td class=xl14297>设置相机广角</td>
|
||
<td class=xl14297>设置相机广角</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
广角值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>SetCameraRotationModify</td>
|
||
<td class=xl14297>相机旋转修正</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>该旋转为最后的叠加旋转<br>
|
||
</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
X旋转<br>
|
||
(摄像机上下旋转,填-15可以看到内裤)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Y旋转<br>
|
||
(摄像机的左右旋转,填0即看背影);180则是正面,左正右负)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
Z旋转<br>
|
||
(摄像机左右倾斜,一般为0)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
进入过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
退出过渡时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>SetCameraSmoothTransition</td>
|
||
<td class=xl14297>相机就近回归</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.7 奕恒 泰哥 艺偲<br>
|
||
播放Timeline,镜头动画,修改摄像机偏转,修改摄像机旋转,设置相机坐标偏移 这些行为,转回至战斗相机时。<br>
|
||
相机并非回到使用镜头行为前的状态,而是会以最近的距离回到合适的战斗镜头位置。</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>PlayCameraAnimation</td>
|
||
<td class=xl14297>镜头叠加动画</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.7 邹奕恒 杨泰舸<br>
|
||
播放镜头叠加动画<br>
|
||
资源路径:"Res\Assets\Product\Camera\BlendAnimation"<br>
|
||
参数1:动画名<br>
|
||
参数2:渐入时间<br>
|
||
参数3:检出时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
动画名</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
渐入时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
渐出时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>PlayNoiseAnimation</td>
|
||
<td class=xl14297>镜头噪音叠加动画</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.16 邹奕恒 杨泰舸<br>
|
||
镜头噪音叠加动画<br>
|
||
资源路径:"Res\Assets\Product\Camera\BlendAnimation"<br>
|
||
参数1:动画名<br>
|
||
参数2:渐入时间<br>
|
||
参数3:检出时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
动画名</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
渐入时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
渐出时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>SetCameraFocusOnCenter</td>
|
||
<td class=xl14297>注视视野中⼼</td>
|
||
<td class=xl14297>为开关,开期间会一直注视视野中心</td>
|
||
<td class=xl14298 width=124 style='width:93pt'><br>
|
||
float<br>
|
||
取消的延迟时间,一般和其他相机操作的退出过渡相等</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=131 style='height:98.0pt'>
|
||
<td height=131 class=xl14297 style='height:98.0pt'>SetCameraPositionSmoothSler<span
|
||
style='display:none'>p</span></td>
|
||
<td class=xl14297>相机开关聚焦过渡时间</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.7 奕恒 艺偲<br>
|
||
默认相机和聚焦相机切换时,对相机每秒的移动距离进行最大值限制,以此进行平滑 。<br>
|
||
解决聚焦相机再切换距离较远的两个单位时出现的位置骤变问题<br>
|
||
参数1:float 最大移动速度 m/s</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
最大移动速度 m/s</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=280 style='height:210.0pt'>
|
||
<td height=280 class=xl14297 style='height:210.0pt'>SetDamage</td>
|
||
<td class=xl14297>设置伤害</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.1 赖建南 崔俊豪 卢炳燊<br>
|
||
不能被设置成Buff<br>
|
||
只能通过触发时机为"伤害计算前"或"伤害计算后"的行为树执行效果</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害类型<br>
|
||
0 自适应类型(调整伤害>0的类型,排除真实伤害)<br>
|
||
1物理伤害(伤害类型为0 且 伤害>0的物理伤害和子元素伤害)<br>
|
||
2元素伤害(伤害类型>0 且 伤害>0的元素伤害和子元素伤害)<br>
|
||
4 子元素伤害<br>
|
||
8 真实伤害</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>MulDamage</td>
|
||
<td class=xl14297>设置伤害乘</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.1 赖建南 崔俊豪 卢炳燊<br>
|
||
不能被设置成Buff<br>
|
||
只能通过触发时机为"伤害计算后"的行为树执行效果<br>
|
||
自适应类型(调整伤害>0的类型,排除真实伤害)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=280 style='height:210.0pt'>
|
||
<td height=280 class=xl14297 style='height:210.0pt'>AddDamage</td>
|
||
<td class=xl14297>设置伤害加</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.1 赖建南 崔俊豪 卢炳燊<br>
|
||
不能被设置成Buff<br>
|
||
只能通过触发时机为"伤害计算后"的行为树执行效果</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害类型<br>
|
||
0 自适应类型(调整伤害>0的类型,排除真实伤害)<br>
|
||
1物理伤害(伤害类型为0 且 伤害>0的物理伤害和子元素伤害)<br>
|
||
2元素伤害(伤害类型>0 且 伤害>0的元素伤害和子元素伤害)<br>
|
||
4 子元素伤害<br>
|
||
8 真实伤害</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
添加值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=205 style='height:154.0pt'>
|
||
<td height=205 class=xl14297 style='height:154.0pt'>ShakeCamera</td>
|
||
<td class=xl14297>震屏</td>
|
||
<td class=xl14297>震屏</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
类型<br>
|
||
1.随机<br>
|
||
2.上下<br>
|
||
3.下上<br>
|
||
4.里外<br>
|
||
5.外里<br>
|
||
6.左右<br>
|
||
7.右左<br>
|
||
8.世界上下<br>
|
||
9.世界下上</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
强度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
振幅衰变</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
频率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
持续时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
互斥类型</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=205 style='height:154.0pt'>
|
||
<td height=205 class=xl14297 style='height:154.0pt'>ShakeAllCamera</td>
|
||
<td class=xl14297>全震屏</td>
|
||
<td class=xl14297>全震屏</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
类型<br>
|
||
1.随机<br>
|
||
2.上下<br>
|
||
3.下上<br>
|
||
4.里外<br>
|
||
5.外里<br>
|
||
6.左右<br>
|
||
7.右左<br>
|
||
8.世界上下<br>
|
||
9.世界下上</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
强度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
振幅衰变</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
频率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
持续时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
互斥类型</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>CameraNoise</td>
|
||
<td class=xl14297>噪音</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>噪音<br>
|
||
不会重置噪音播放进度<br>
|
||
并且时间会有随机偏移<br>
|
||
<br>
|
||
效果会跟"纯噪音"互顶</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
资源名(不能全路径)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
强度缩放倍数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
频率缩放倍数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>CameraStableNoise</td>
|
||
<td class=xl14297>纯噪音</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.7 邹奕恒 杨泰舸<br>
|
||
稳定输出配置效果的噪音<br>
|
||
调用时 噪音进度重置为0<br>
|
||
时间不会有随机偏移<br>
|
||
<br>
|
||
效果会跟"噪音"互顶</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
资源名(不能全路径)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
强度缩放倍数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
频率缩放倍数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>AllCameraNoise</td>
|
||
<td class=xl14297>全噪音</td>
|
||
<td class=xl14297>全噪音</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
资源名(不能全路径)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
强度缩放倍数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
频率缩放倍数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>PlayCameraTrack</td>
|
||
<td class=xl14297>镜头动画</td>
|
||
<td class=xl14297>镜头动画</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
动画名</td>
|
||
<td class=xl14297>参数2 float 淡入<span style='display:none'>时间<span
|
||
style='mso-spacerun:yes'> </span></span></td>
|
||
<td class=xl14297 colspan=2 style='mso-ignore:colspan'>参数3 float 淡出时间<span
|
||
style='mso-spacerun:yes'> </span></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>PlayCameraTrackOnAllClients</td>
|
||
<td class=xl14297>全镜头动画</td>
|
||
<td class=xl14297>全镜头动画</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
动画名</td>
|
||
<td class=xl14297>参数2 float 淡入<span style='display:none'>时间<span
|
||
style='mso-spacerun:yes'> </span></span></td>
|
||
<td class=xl14297 colspan=2 style='mso-ignore:colspan'>参数3 float 淡出时间<span
|
||
style='mso-spacerun:yes'> </span></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>PlayScreenEffect</td>
|
||
<td class=xl14297>全屏特效</td>
|
||
<td class=xl14297>全屏特效</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
特效Id<br>
|
||
ScreenEffect配置(table/client/fight/ScreenEffect)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=95 style='mso-height-source:userset;height:71.25pt'>
|
||
<td height=95 class=xl14297 style='height:71.25pt'>PlayScreenEffectAllClients</td>
|
||
<td class=xl14297>超全屏特效</td>
|
||
<td class=xl14297>超全屏特效</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
特效Id<br>
|
||
ScreenEffect配置<br>
|
||
(table/client/fight/ScreenEffect)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>SetDOFFocus</td>
|
||
<td class=xl14297>摄像机景深</td>
|
||
<td class=xl14297>摄像机景深</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>SetAllClientsDOFFocus</td>
|
||
<td class=xl14297>摄像机全景深</td>
|
||
<td class=xl14297>摄像机全景深</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>LowSaturation</td>
|
||
<td class=xl14297>摄像机黑白</td>
|
||
<td class=xl14297>摄像机黑白</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0单客户端<br>
|
||
1全客户端</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>AddForceThreat</td>
|
||
<td class=xl14297>强制仇恨目标</td>
|
||
<td class=xl14297>只能设置成Buff</td>
|
||
<td class=xl14297 colspan=4 style='mso-ignore:colspan'>没有参数,1向2释放,2的仇恨目标强制为1,持续时间为buff时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>AddThreat</td>
|
||
<td class=xl14297>加仇恨值</td>
|
||
<td class=xl14297>加仇恨值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
仇恨值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>ClearFromNpcThreat</td>
|
||
<td class=xl14297>清除目标仇恨值</td>
|
||
<td class=xl14297 colspan=2 style='mso-ignore:colspan'>不管是谁加的,被加上这个效果的人没有人会再恨他</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>ClearToNpcThreat</td>
|
||
<td class=xl14297>清除目标仇恨列表</td>
|
||
<td class=xl14297 colspan=2 style='mso-ignore:colspan'>不管是谁加的,被加上这个效果的人不会再恨任何人</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=243 style='height:182.0pt'>
|
||
<td height=243 class=xl14297 style='height:182.0pt'>AddProtector</td>
|
||
<td class=xl14297>添加护盾</td>
|
||
<td class=xl14297>只能设置成Buff,优先级0</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾类型<br>
|
||
0= 全属性<br>
|
||
1:抵消物理伤害<br>
|
||
2:抵消火属性伤害<br>
|
||
4:抵消雷属性伤害<br>
|
||
8:抵消冰属性伤害<br>
|
||
16:抵消暗属性伤害<br>
|
||
32:抵消空属性伤害<br>
|
||
【累加 63抵抗全部】</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
发射者所使用的属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
属性计算的比例<br>
|
||
(万分比)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
属性的计算方式<br>
|
||
0 当前值<br>
|
||
1 上限值<br>
|
||
2 上限值-当前值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=280 style='height:210.0pt'>
|
||
<td height=280 class=xl14297 style='height:210.0pt'>AddProtectorPriority</td>
|
||
<td class=xl14297>添加自定义优先级护盾</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.11 邹奕恒 游星宇<br>
|
||
只能设置成Buff,加了优先级传值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾类型<br>
|
||
0= 全属性<br>
|
||
1:抵消物理伤害<br>
|
||
2:抵消火属性伤害<br>
|
||
4:抵消雷属性伤害<br>
|
||
8:抵消冰属性伤害<br>
|
||
16:抵消暗属性伤害<br>
|
||
32:抵消空属性伤害<br>
|
||
32:抵消空属性伤害<br>
|
||
【累加 63抵抗全部】</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
发射者所使用的属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
属性计算的比例<br>
|
||
(万分比)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
属性的计算方式<br>
|
||
0 当前值<br>
|
||
1 上限值<br>
|
||
2 上限值-当前值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级 数字越大优先级越高</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=243 style='height:182.0pt'>
|
||
<td height=243 class=xl14297 style='height:182.0pt'>AddNewProtectorHp</td>
|
||
<td class=xl14297>添加稳态力场护盾</td>
|
||
<td class=xl14297>只能设置成Buff</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾类型<br>
|
||
0 = 全属性<br>
|
||
1:抵消物理伤害<br>
|
||
2:抵消火属性伤害<br>
|
||
4:抵消雷属性伤害<br>
|
||
8:抵消冰属性伤害<br>
|
||
16:抵消暗属性伤害<br>
|
||
32:抵消空属性伤害<br>
|
||
【累加 63抵抗全部】</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
发射者所使用的属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
属性计算的比例<br>
|
||
(万分比)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
护盾值使用属性计算时<br>
|
||
属性的计算方式<br>
|
||
0 当前值<br>
|
||
1 上限值<br>
|
||
2 上限值-当前值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>ChangeModelScale</td>
|
||
<td class=xl14297>模型缩放</td>
|
||
<td class=xl14297>模型缩放</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
缩放大小(比例)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
过渡时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>ChangeTimeScale</td>
|
||
<td class=xl14297>修改速率</td>
|
||
<td class=xl14297>修改速率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
缩放倍率(小于1慢放)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
持续多少帧</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡入帧数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡出帧数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>AddTimeScaleBuff</td>
|
||
<td class=xl14297>修改速率buff</td>
|
||
<td class=xl14297>只能设置成Buff</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
缩放倍率(小于1慢放)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=546 style='height:409.5pt'>
|
||
<td height=546 class=xl14297 style='height:409.5pt'>AddNpcState</td>
|
||
<td class=xl14297>设置npc状态</td>
|
||
<td class=xl14297>设置npc状态</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
状态ID<br>
|
||
1:不能被子弹搜索<br>
|
||
2:不能被阵营1子弹搜索<br>
|
||
3:不能被阵营2子弹搜索<br>
|
||
4:不能被阵营3子弹搜索<br>
|
||
5:不能被阵营4子弹搜索<br>
|
||
11:不能被NPC行为树搜索<br>
|
||
(视野内NPC总数全magic也搜不到)<br>
|
||
12:不能被阵营1NPC行为树搜索<br>
|
||
13:不能被阵营2NPC行为树搜索<br>
|
||
14:不能被阵营3NPC行为树搜索<br>
|
||
15:不能被阵营4NPC行为树搜索<br>
|
||
21:我移动不受碰撞<br>
|
||
22:其他单位移动不受我碰撞<br>
|
||
23:眩晕(动作+禁止施法+禁止移动)<br>
|
||
24:禁止施法<br>
|
||
25:禁止移动<br>
|
||
26:无敌(无视忽略免疫受击等级+免疫受击+免疫伤害+免疫牵引+免疫抓取)<br>
|
||
27:免疫受击(会被忽略免疫受击等级的招式打入受击)<br>
|
||
28:免疫伤害<br>
|
||
29:免疫治疗<br>
|
||
30:石化(禁止施法+禁止移动+免疫受击+顿帧)<br>
|
||
31:免疫普攻受击<br>
|
||
32:免疫牵引(免疫强制位移)<br>
|
||
33:无视场景障碍<br>
|
||
34:无视动态障碍<br>
|
||
35:免疫抓取<br>
|
||
36:免疫霸体扣除<br>
|
||
37:忽略被击特效<br>
|
||
38:忽略骨骼抖动<br>
|
||
39:忽略闪避间隔<br>
|
||
40:闪避不无敌<br>
|
||
41:免疫顿帧<br>
|
||
42:不为锁定目标时子弹穿透<br>
|
||
43:屏蔽子弹携带的特效<br>
|
||
44:禁用角色所有语音<br>
|
||
45:自己无法对npc造成普通伤害(非真伤)、受击效果、受击特效 <br>
|
||
47:关闭音效<br>
|
||
48.元素转换<br>
|
||
49.免疫积蓄<br>
|
||
50.禁止跳跃<br>
|
||
51.不同步逻辑动画<br>
|
||
52.免疫落穴<br>
|
||
53.V3.4TL演出中<br>
|
||
54.3D关卡忽略特殊碰撞</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>PlaySceneColorEffect</td>
|
||
<td class=xl14297>设置场景颜色</td>
|
||
<td class=xl14297>设置场景颜色</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
对应的assert名字</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>PlayBallExEffect</td>
|
||
<td class=xl14297>显示强化消球特效</td>
|
||
<td class=xl14297>显示强化消球特效</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>AddWeapon</td>
|
||
<td class=xl14297>加武器</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>加武器<br>
|
||
用这个功能加的武器没有动画状态机</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Equip表Id</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=131 style='height:98.0pt'>
|
||
<td height=131 class=xl14297 style='height:98.0pt'>AddWeaponEX</td>
|
||
<td class=xl14297>加武器EX</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>加武器到指定节点<br>
|
||
用这个功能加的武器没有动画状态机</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Equip表Id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
节点名称<br>
|
||
(必须是XObjectContainer绑定过的)<br>
|
||
</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否保留旧武器<br>
|
||
默认0是删除武器<br>
|
||
1 = 保留旧武器<br>
|
||
(保留武器时刷新和获取节点需要注意index索引)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>AddWeaponWithController</td>
|
||
<td class=xl14297>加武器C</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>加武器 V3.1版本<br>
|
||
用这个功能加的武器有动画状态机</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Equip表Id</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>PlaySound</td>
|
||
<td class=xl14297>播放音效</td>
|
||
<td class=xl14297>播放音效</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Cue表Id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0单客户端<br>
|
||
1全客户端<br>
|
||
(如果该buff挂在怪物、物件上,需要填0)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>PlaySoundEx</td>
|
||
<td class=xl14297>播放音效Ex</td>
|
||
<td class=xl14297>播放音效Ex</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Cue表Id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
音量,1为100%音量</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
淡入时间(秒)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
淡出时间(秒)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>PlayCV</td>
|
||
<td class=xl14297>播放CV</td>
|
||
<td class=xl14297>播放CV</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
CV表Id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0单客户端<br>
|
||
1全客户端</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>PlayCv3D</td>
|
||
<td class=xl14297>播放CV3D</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.7 赖建南 黄永钊 谢玉峰<br>
|
||
播放CV3D<br>
|
||
音量会随着发声源的距离而衰减</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
CV表Id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0单客户端<br>
|
||
1全客户端</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=168 style='height:126.0pt'>
|
||
<td height=168 class=xl14297 style='height:126.0pt'>PlayCvV4P0</td>
|
||
<td class=xl14297>播放CVV4P0</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>//V4.0 黄永熙 赖建南 李东煌<br>
|
||
带有3D音频和同步嘴型播放功能的节点</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
CV表Id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0单客户端<br>
|
||
1全客户端</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0:2D<br>
|
||
1:3D</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0:无嘴型动画<br>
|
||
1:带嘴型动画<br>
|
||
|
||
https://kurogame.feishu.cn/wiki/K0lVwXF9jiS5gPkc8g6c7yUpnNe?renamingWikiNode=false</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>PauseCountDown</td>
|
||
<td class=xl14297>暂停倒计时</td>
|
||
<td class=xl14297>暂停倒计时</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>PauseFightTime</td>
|
||
<td class=xl14297>暂停战斗计时</td>
|
||
<td class=xl14297>※只停显示时间,不能停结算时间,<span style='display:none'>可能造成关卡提前结算,慎用,停结算要在关卡行为树里处理(关卡行为树#39083=1停,=0继续),详情请咨询老丁</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1剧情暂停时间用<br>
|
||
2大招暂停时间用</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>AddChain</td>
|
||
<td class=xl14297>加链</td>
|
||
<td class=xl14297>加链</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Chain表Id</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>SetTimeDependency</td>
|
||
<td class=xl14297>设置时间依赖</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>Magic来源依赖目标<br>
|
||
禁止闭环依赖链,会导致死循环</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=168 style='height:126.0pt'>
|
||
<td height=168 class=xl14297 style='height:126.0pt'>AddAccuBuff</td>
|
||
<td class=xl14297>积蓄buff</td>
|
||
<td class=xl14297>积蓄buff</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
ID,积蓄buff表映射<br>
|
||
|
||
haru/trunk/Product/Table/Share/Fight/AccumulativeBuff/AccumulativeBuff<br>
|
||
</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>Event</td>
|
||
<td class=xl14297>事件</td>
|
||
<td class=xl14297>事件</td>
|
||
<td class=xl14297 colspan=2 style='mso-ignore:colspan'>无参数,用于触发事件行为树</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>DoNpcToNpcTimeLine</td>
|
||
<td class=xl14297>播放timeLine</td>
|
||
<td class=xl14297>npc对npc播放timeLine动画 如刺杀</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
TimeLine文件名称<br>
|
||
在目录下Table\Client\ResourceLut\Camera\Track</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
TimeLine淡入时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
TimeLine淡出时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>AddProtectorAddition</td>
|
||
<td class=xl14297>增加护盾加成</td>
|
||
<td class=xl14297>只能设置成Buff</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
BUFF类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>DoSceneTimeLine</td>
|
||
<td class=xl14297>播放场景timeline</td>
|
||
<td class=xl14297>播放场景timeline</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
场景动画下标</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>DoSingleAttribRealDamage</td>
|
||
<td class=xl14297>单属性真实伤害</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>单属性真实伤害<br>
|
||
最终计算伤害<br>
|
||
最大值为21474836473<br>
|
||
最小值为-21474836473</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型(0无,1火,2雷,3冰,4暗)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体值减少</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
计算类型(1加,2减,3乘,4除</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=187 style='height:140.0pt'>
|
||
<td height=187 class=xl14297 style='height:140.0pt'>DoSingleAttribRealDamageEx</td>
|
||
<td class=xl14297>单属性真实伤害Ex</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>单属性真实伤害Ex<br>
|
||
最终计算伤害<br>
|
||
最大值为21474836473<br>
|
||
最小值为-21474836473</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型(0无,1火,2雷,3冰,4暗)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体值减少</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比/固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
计算类型(1固定值加当前属性值,2固定值加最大属性值,3固定值减当前属性值,4固定值减最大属性值,5万分比乘当前属性值,6万分比乘最大属性值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
<br>
|
||
结算后伤害向处决值转换的固定值</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>bool<br>
|
||
<br>
|
||
默认不填,填1忽略相同上下文</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=187 style='height:140.0pt'>
|
||
<td height=187 class=xl14297 style='height:140.0pt'>DoSingleAttribRealDamagePlu<span
|
||
style='display:none'>s</span></td>
|
||
<td class=xl14297>单属性真实伤害Plus</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>单属性真实伤害Plus<br>
|
||
最终计算伤害<br>
|
||
最大值为21474836473<br>
|
||
最小值为-21474836473</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型(0无,1火,2雷,3冰,4暗)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体值减少</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比/固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
计算类型(1固定值加当前属性值,2固定值加最大属性值,3固定值减当前属性值,4固定值减最大属性值,5万分比乘当前属性值,6万分比乘最大属性值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
<br>
|
||
结算后伤害向处决值转换的固定值</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>bool<br>
|
||
<br>
|
||
默认不填,填1忽略相同上下文</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>bool<br>
|
||
填0为基于攻击方属性<br>
|
||
填1为基于受击方属性</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>SetBuffLimitByBuffId</td>
|
||
<td class=xl14297>增减buff持续时间</td>
|
||
<td class=xl14297>增减buff持续时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
buff id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
时间(可叠加)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>SetBuffLimitByKind</td>
|
||
<td class=xl14297>增减类型持续时间</td>
|
||
<td class=xl14297>增减类型持续时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
kind id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
时间(可叠加)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>AddLogicMoveSpeedScale</td>
|
||
<td class=xl14297>缩放逻辑位移速度</td>
|
||
<td class=xl14297>会解耦逻辑位移与动作播放的关系,<span style='display:none'>产生滑步的效果,如想让逻辑位移变为正常的0.1倍,则参数应该填-0.9</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix <br>
|
||
逻辑位移缩放</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=131 style='height:98.0pt'>
|
||
<td height=131 class=xl14297 style='height:98.0pt'>SetCameraDualTarget</td>
|
||
<td class=xl14297>设置双单位同屏镜头</td>
|
||
<td class=xl14297>设置双单位同屏镜头</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
运镜类型(0不变、1 旧运镜、2现运镜、3俯视)使用方式:需要同屏的2个NPC任意一方对另一方释放</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>DragNpcByDirection</td>
|
||
<td class=xl14297>矩形强制位移</td>
|
||
<td class=xl14297>以子弹为中心时,这个效果只能由子<span style='display:none'>弹执行,不能设置成buff</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1以子弹为中心<br>
|
||
2以单位为中心</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
速度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
强制位移x轴方向</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
强制位移y轴方向</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
衰减系数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>DoSceneTimeLineEx</td>
|
||
<td class=xl14297>指定速度播放场景timeline</td>
|
||
<td class=xl14297>指定速度播放场景timeline</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
场景动画下标</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
初始时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
速度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否仅暂停而不归零时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>KeepCameraRotation</td>
|
||
<td class=xl14298 width=426 style='width:320pt'>锁定镜头偏转<br>
|
||
</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>锁定镜头偏转<br>
|
||
</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
取消过渡时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>BlockMagic</td>
|
||
<td class=xl14297>免疫magic效果</td>
|
||
<td class=xl14297>免疫magic效果</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
填写magicId</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>SetCameraReturnToNearestSid<span
|
||
style='display:none'>e</span></td>
|
||
<td class=xl14297>设置相机就近回归默认位置</td>
|
||
<td class=xl14297>设置相机就近回归默认位置</td>
|
||
<td class=xl14297>bool 0/1</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=168 style='height:126.0pt'>
|
||
<td height=168 class=xl14297 style='height:126.0pt'>SetBuffLimitByBuffIdEx</td>
|
||
<td class=xl14297>增减buff持续时间Ex</td>
|
||
<td class=xl14297>增减buff持续时间Ex</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
①int:buffId<br>
|
||
②fix:增加时间<br>
|
||
③fix:持续时间上限(当前时间大于上限忽略此次操作,少于但增加后大于直接赋值上限)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
增加时间(可叠加)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
持续时间上限</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>SetBuffPauseByTemplateId</td>
|
||
<td class=xl14297>设置buff持续时间暂停</td>
|
||
<td class=xl14297>设置buff持续时间暂停</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
buffid很遗憾只能填一个</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>SetBuffPauseByKind</td>
|
||
<td class=xl14297>设置buff类型持续时间暂停</td>
|
||
<td class=xl14297>设置buff类型持续时间暂停</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
类型id很遗憾只能填一个</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=187 style='height:140.0pt'>
|
||
<td height=187 class=xl14297 style='height:140.0pt'>SetNpcAccelerate</td>
|
||
<td class=xl14297>设置NPC加速移动模式</td>
|
||
<td class=xl14297>只能设置成Buff</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
①fix:摇杆加速度(速度都是npc自定义里那个常规移速500)<br>
|
||
②fix:无操作减速度<br>
|
||
③fix:速度上限<br>
|
||
④bool:是否使用动作位移</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
无操作减速度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
速度上限</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否使用动作位移</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=56 style='height:42.0pt'>
|
||
<td height=56 class=xl14297 style='height:42.0pt'>SetCameraPropertyModify</td>
|
||
<td class=xl14297>设置战斗镜头参数</td>
|
||
<td class=xl14297>设置战斗镜头参数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Map/CameraModify iD</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=37 style='height:28.0pt'>
|
||
<td height=37 class=xl14297 style='height:28.0pt'>RemoveBuffEx</td>
|
||
<td class=xl14297>删除buffEx</td>
|
||
<td class=xl14297>删除buffEx</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
buff id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
层数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>PlayBallExEffectWithLayer</td>
|
||
<td class=xl14297>显示指定球层强化消球特效</td>
|
||
<td class=xl14297>显示指定球层强化消球特效</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
第几层球(0指全层)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>String<br>
|
||
特效名(不填用默认的)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int 特效优先级<br>
|
||
默认强化消球特效优先级为0<br>
|
||
角色设计时使用优先级区间[-1000, 1000]</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>SetNpcSkinDisplaySet</td>
|
||
<td class=xl14297>设置Npc部位材质替换</td>
|
||
<td class=xl14297>设置Npc部位材质替换</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
第几套(一套可包含多个部件,配合预制体上的 XCharSkinDisplay脚本 使用,详见Res\Doc\说明文档\角色换装说明)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
开启(1),关闭(-1)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>DisableDynamicBone</td>
|
||
<td class=xl14297>禁用动态骨骼</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V2.6波哥 卢姥爷<br>
|
||
关闭某个骨骼的动态效果</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
动态骨骼名字(在Res查看Npc的Prefab里DynamicBone下的动态骨骼组名称)<br>
|
||
多个骨骼时用分号(;)隔开</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=19 style='height:14.0pt'>
|
||
<td height=19 class=xl14297 style='height:14.0pt'>ClearNpcCustomLocalTransfor<span
|
||
style='display:none'>m</span></td>
|
||
<td class=xl14297>清除Npc绑定</td>
|
||
<td class=xl14297>2.5波波 祝毅</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=187 style='height:140.0pt'>
|
||
<td height=187 class=xl14297 style='height:140.0pt'>PlayCameraTrackWithVirtualC<span
|
||
style='display:none'>ameraArgs</span></td>
|
||
<td class=xl14297>绑定镜头</td>
|
||
<td class=xl14297>让镜头动画能够绑定在npc的某个子节<span style='display:none'>点(不一定得是骨骼)上播放。允许播放噪声</span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
动画名(Res\Assets\Product\Camera\DLCTrack)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
淡入时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
淡出时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
虚拟相机lookat类型<br>
|
||
0为无配置 <br>
|
||
1为虚拟相机子节点 <br>
|
||
2为效果目标骨骼节点 <br>
|
||
3为技能目标骨骼节点</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
lookat查找的节点名称</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Timeline prefab 位移跟随节点类型<br>
|
||
0=不跟随<br>
|
||
1=释放者root节点 <br>
|
||
2=释放者骨骼节点</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
Timeline prefab位置修正绑定的节点名称<br>
|
||
只有当【位移跟随节点类型】 = 2时生效</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
prefab 旋转类型0为不更新 <br>
|
||
1为释放者面朝方向</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
绑定镜头期间是否允许播放相机噪声</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=205 style='height:154.0pt'>
|
||
<td height=205 class=xl14297 style='height:154.0pt'>SubMagicDamage</td>
|
||
<td class=xl14297>造成子元素伤害</td>
|
||
<td class=xl14297>造成子元素伤害</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害固定值(预留参数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害倍率(万分比)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害元素类型<br>
|
||
0物理<br>
|
||
1火<br>
|
||
2雷<br>
|
||
3冰<br>
|
||
4暗<br>
|
||
5空</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害子元素类型<br>
|
||
0:真意斩(物理)<br>
|
||
1:焚烧(火)<br>
|
||
2:电束(雷)<br>
|
||
3:覆冰(冰)<br>
|
||
4:辐射(暗)<br>
|
||
5:?(空)<br>
|
||
7:光噪(雷)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否计算连击</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
结算后伤害向处决值转换的固定值</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>bool<br>
|
||
忽略相同上下文</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
忽略属性加成(二进制值:1忽略自己的加成,2忽略目标的抵抗,4忽略暴击加成)</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>ModifyImmuneHitLevel</td>
|
||
<td class=xl14297>设置受击免疫等级</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>设置受击免疫等级<br>
|
||
同BuffID不允许叠加<br>
|
||
叠加后只生效最高的那个<br>
|
||
<br>
|
||
禁止私自使用,使用前请咨询战斗组长,否则小心恶犬!!!</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
受击免疫等级</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=243 style='height:182.0pt'>
|
||
<td height=243 class=xl14297 style='height:182.0pt'>AddAccumulator</td>
|
||
<td class=xl14297>添加积蓄槽</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 添加积蓄槽<br>
|
||
<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 积蓄槽ID<br>
|
||
<br>
|
||
①通过该效果添加的积蓄槽,buff移除时,积蓄槽也会移除;因此不能用来做团队积蓄槽<br>
|
||
<br>
|
||
同一ID的积蓄槽不能通过不同ID的buff添加,使用前请检查有没有对应buff(通用积蓄在效果A和效果B003)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽ID,配置路径<br>
|
||
Table\Share\Fight\Accumulator\Accumulator.tab<br>
|
||
使用前请检查积蓄槽ID是否已有添加它的buff,谢绝不同ID的buff添加同一ID积蓄槽</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=317 style='height:238.0pt'>
|
||
<td height=317 class=xl14297 style='height:238.0pt'>AddAccumulatorV213</td>
|
||
<td class=xl14297>添加积蓄槽V213</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.13 添加积蓄槽V213<br>
|
||
<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 积蓄槽ID<br>
|
||
<br>
|
||
①这种添加方式的积蓄槽不会随buff移除而移除,因此需要删除时调用行为节点的删除积蓄槽强行删除。<br>
|
||
②该效果为团队积蓄槽专用,使用前请通过行为节点判断存不存在对应Type的积蓄槽,以免重复添加依赖超上限<br>
|
||
<br>
|
||
同一ID的积蓄槽不能通过不同ID的buff添加,使用前请检查有没有对应buff(通用积蓄在效果A和效果B003)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽ID,配置路径<br>
|
||
Table\Share\Fight\Accumulator\Accumulator.tab<br>
|
||
使用前请检查积蓄槽ID是否已有添加它的buff,谢绝不同ID的buff添加同一ID积蓄槽</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=317 style='height:238.0pt'>
|
||
<td height=317 class=xl14297 style='height:238.0pt'>AddAccumlatorValue</td>
|
||
<td class=xl14297>造成积蓄</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 造成积蓄<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 标记(普攻/红1/大招等,同伤害里的标记)<br>
|
||
参数2:int 积蓄类型<br>
|
||
参数3:int 固定数值<br>
|
||
参数4:int 参考属性 (攻击力等,参照角色属性页签)<br>
|
||
参数5:int 1 当前值 2 损失值 3 最大值 4 当前万分比 5 损失万分比<br>
|
||
参数6:int 万分比<br>
|
||
参数7:bool 0 用自己的属性 1 用目标的属性<br>
|
||
参数8:int 状态条件枚举(位运算或)1表示仅默认,2表示仅激活,4标识CD 7表示任意,3表示默认或激活都可以</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄类型<br>
|
||
<br>
|
||
0 物理(真意斩)<br>
|
||
1 火(焚烧)<br>
|
||
2 雷(电束)<br>
|
||
3 冰(覆冰)<br>
|
||
4 暗(辐射)<br>
|
||
5 空?</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定数值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
参考角色属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1 当前值 2 损失值 3 最大值 4 当前万分比 5 损失万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0 用自己的属性 1 用目标的属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
状态条件枚举(位运算或)1表示仅默认,2表示仅激活,4标识CD 7表示任意,3表示默认或激活都可以</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=411 style='height:308.0pt'>
|
||
<td height=411 class=xl14297 style='height:308.0pt'>AddAccumlatorValueV213</td>
|
||
<td class=xl14297>造成积蓄V213</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.13 造成积蓄V213<br>
|
||
邹奕恒 祝毅<br>
|
||
参数1:int 标记(普攻/红1/大招等,同伤害里的标记)<br>
|
||
参数2:int 积蓄类型<br>
|
||
参数3:int 固定数值<br>
|
||
参数4:int 参考属性 (攻击力等,参照角色属性页签)<br>
|
||
参数5:int 1 当前值 2 损失值 3 最大值 4 当前万分比 5 损失万分比<br>
|
||
参数6:int 万分比<br>
|
||
参数7:bool 0 用自己的属性 1 用目标的属性<br>
|
||
参数8:int 状态条件枚举(位运算或)1表示仅默认,2表示仅激活,4标识CD 7表示任意,3表示默认或激活都可以<br>
|
||
参数9:bool 无视无敌<br>
|
||
<br>
|
||
此功能适用于无敌状态下自己对自己造成积蓄的场合,如:团队积蓄。禁止滥用此效果无视无敌</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄类型<br>
|
||
<br>
|
||
0 物理(真意斩)<br>
|
||
1 火(焚烧)<br>
|
||
2 雷(电束)<br>
|
||
3 冰(覆冰)<br>
|
||
4 暗(辐射)<br>
|
||
5 空?</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定数值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
参考角色属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
1 当前值 2 损失值 3 最大值 4 当前万分比 5 损失万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0 用自己的属性 1 用目标的属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
状态条件枚举(位运算或)1表示仅默认,2表示仅激活,4标识CD 7表示任意,3表示默认或激活都可以</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
无视无敌<br>
|
||
<br>
|
||
肯定有人滥用这个配置,先说好,仅限团队积蓄使用该功能,禁止点燃这种挂敌人的积蓄无视无敌</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=187 style='height:140.0pt'>
|
||
<td height=187 class=xl14297 style='height:140.0pt'>AddAccumulatorUpperLimit</td>
|
||
<td class=xl14297>修改积蓄槽属性上限</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 修改积蓄槽属性上限<br>
|
||
只能通过Buff添加<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 积蓄类型(物理冰火雷暗空)<br>
|
||
参数2:int 积蓄槽属性<br>
|
||
(枚举:单层积蓄最大值、最大叠加层数等)<br>
|
||
参数3:int 固定数值<br>
|
||
参数4:int 默认值的万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽类型<br>
|
||
<br>
|
||
0 物理(真意斩)<br>
|
||
1 火(焚烧)<br>
|
||
2 雷(电束)<br>
|
||
3 冰(覆冰)<br>
|
||
4 暗(辐射)<br>
|
||
5 空?</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽属性<br>
|
||
1单层积蓄最大值<br>
|
||
2最大叠加层数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定数值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
默认值的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=168 style='height:126.0pt'>
|
||
<td height=168 class=xl14297 style='height:126.0pt'>SetAccumulatorProperty</td>
|
||
<td class=xl14297>增减积蓄槽当前属性</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 增减积蓄槽当前属性<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 积蓄类型(物理冰火雷暗空)<br>
|
||
参数2:int 积蓄槽属性<br>
|
||
(枚举:单层积蓄最大值、最大叠加层数等)<br>
|
||
参数3:int 固定数值<br>
|
||
参数4:int 默认值的万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄类型<br>
|
||
<br>
|
||
0 物理(真意斩)<br>
|
||
1 火(焚烧)<br>
|
||
2 雷(电束)<br>
|
||
3 冰(覆冰)<br>
|
||
4 暗(辐射)<br>
|
||
5 空?</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽属性<br>
|
||
1单层积蓄最大值<br>
|
||
2最大叠加层数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定数值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
默认值的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=168 style='height:126.0pt'>
|
||
<td height=168 class=xl14297 style='height:126.0pt'>SetPauseAccumulator</td>
|
||
<td class=xl14297>暂停积蓄槽计时</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 暂停积蓄槽计时<br>
|
||
只能通过Buff添加<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 积蓄类型(物理冰火雷暗空)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽类型<br>
|
||
<br>
|
||
0 物理(真意斩)<br>
|
||
1 火(焚烧)<br>
|
||
2 雷(电束)<br>
|
||
3 冰(覆冰)<br>
|
||
4 暗(辐射)<br>
|
||
5 空?</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=168 style='height:126.0pt'>
|
||
<td height=168 class=xl14297 style='height:126.0pt'>SetAccumulatorSource</td>
|
||
<td class=xl14297>设置积蓄槽效果来源</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 设置积蓄槽效果来源<br>
|
||
只能通过Buff添加<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 积蓄类型(物理冰火雷暗空;<br>
|
||
-1表示全部)<br>
|
||
参数2:int 优先级</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽类型<br>
|
||
<br>
|
||
0 物理(真意斩)<br>
|
||
1 火(焚烧)<br>
|
||
2 雷(电束)<br>
|
||
3 冰(覆冰)<br>
|
||
4 暗(辐射)<br>
|
||
5 空?</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=93 style='height:70.0pt'>
|
||
<td height=93 class=xl14297 style='height:70.0pt'>ChangeAccumulatorAdditive</td>
|
||
<td class=xl14297>修改积蓄上下文</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 修改积蓄上下文<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:int 角色属性枚举<br>
|
||
参数2:int 固定值<br>
|
||
参数3:万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
角色属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定数值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
默认值的万分比</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=299 style='height:224.0pt'>
|
||
<td height=299 class=xl14297 style='height:224.0pt'>SetAccumulatorState</td>
|
||
<td class=xl14297>修改积蓄槽状态</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 修改积蓄槽状态邹奕恒 卢炳燊<br>
|
||
参数1:int 积蓄类型(物理冰火雷暗空;<br>
|
||
-1表示全部)<br>
|
||
参数2:int 前置状态条件<br>
|
||
参数3:int 切换到下一个状态<br>
|
||
参数4:bool 是否强制<br>
|
||
<br>
|
||
标准流程:默认→激活→CD→默认。以下行为可能会导致流程失效,使用时注意:<br>
|
||
①请确认Accumulator表里有没有跳过CD状态的配置(如:真意斩);<br>
|
||
②一般不推荐强制变更状态;逻辑初始化、重置除外<span style='mso-spacerun:yes'> </span></td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
积蓄槽类型<br>
|
||
<br>
|
||
0 物理(真意斩)<br>
|
||
1 火(焚烧)<br>
|
||
2 雷(电束)<br>
|
||
3 冰(覆冰)<br>
|
||
4 暗(辐射)<br>
|
||
5 空?</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
前置状态条件枚举<br>
|
||
(位运算或)1表示仅默认,2表示仅激活,4标识CD 7表示任意,3表示默认或激活都可以</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
切换到下一个状态<br>
|
||
1:默认<br>
|
||
2:激活<br>
|
||
4:CD</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否强制</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>AddBallWithLayer</td>
|
||
<td class=xl14297>在指定层添加球</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 Magic添加指定层添加球方法<br>
|
||
若16颗球再加会把最后一颗销毁<br>
|
||
参数1:int 数据球层(>=1)<br>
|
||
参数2:int 球编号【填0为随机】<br>
|
||
参数3:int 添加球的位置【右往左,1~8】0默认最后</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
数据球层(>=1)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
球编号【填0为随机】</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
添加球的位置【右往左,1~8】0默认最后</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>ChangeTimeScaleBaseCurScale</td>
|
||
<td class=xl14297>修改速率Ex</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.12 据当前速率淡出入修改速率 <br>
|
||
by 罗锦标 李秦<br>
|
||
参数1:fix 缩小倍率<br>
|
||
参数2:int 持续多少帧<br>
|
||
参数3:int 淡入帧数<br>
|
||
参数4:int 淡出帧数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
缩放倍率(小于1慢放)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
持续多少帧</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡入帧数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡出帧数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=168 style='height:126.0pt'>
|
||
<td height=168 class=xl14297 style='height:126.0pt'>ChangeTimeScaleBaseCurScale<span
|
||
style='display:none'>ByCurve</span></td>
|
||
<td class=xl14297>曲线修改速率</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.13
|
||
据当前速率读取曲线修改速率淡出入修改速率<br>
|
||
by 罗锦标 王梓涵<br>
|
||
参数1:fix 目标倍率<br>
|
||
参数2:int 持续多少帧<br>
|
||
参数3:int 淡入曲线ID<br>
|
||
参数4:int 淡入帧数<br>
|
||
参数5:int 淡出曲线ID<br>
|
||
参数6:int 淡出帧数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
缩放倍率(小于1慢放)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
持续多少帧</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡入曲线ID</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡入帧数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡出曲线ID</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
淡出帧数</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=336 style='height:252.0pt'>
|
||
<td height=336 class=xl14297 style='height:252.0pt'>DoSetGlobalSpeed</td>
|
||
<td class=xl14297>修改世界重力下落速度</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.15 修改世界重力下落速度<br>
|
||
邹奕恒 杨泰舸<br>
|
||
参数1:int 应用ID<br>
|
||
参数2:int 优先级<br>
|
||
参数3:int 使用方式<br>
|
||
-1:移除设置操作 对1无效<br>
|
||
1:【覆盖当前值】修改当前下落速度(应用ID不生效)<br>
|
||
2:【叠加在当前值上】叠加下落速度,失效时移除叠加。(Delta值加减)<br>
|
||
3:【临时覆盖后重设回之前状态】添加额外下落速度,并使用额外下落速度。失效时移除。<br>
|
||
4:【叠加后重设回之前状态】以当前下落速度的数值加叠加值添加额外下落速度。失效时移除。<br>
|
||
参数4:fix 值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
应用id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
使用方式</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=336 style='height:252.0pt'>
|
||
<td height=336 class=xl14297 style='height:252.0pt'>DoSetSkillSpeed</td>
|
||
<td class=xl14297>修改技能动作下落速度</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.15 修改技能动作下落速度<br>
|
||
邹奕恒 杨泰舸<br>
|
||
参数1:int 应用ID<br>
|
||
参数2:int 优先级<br>
|
||
参数3:int 使用方式<br>
|
||
-1:移除设置操作 对1无效<br>
|
||
1:【覆盖当前值】修改当前下落速度(应用ID不生效)<br>
|
||
2:【叠加在当前值上】叠加下落速度,失效时移除叠加。(Delta值加减)<br>
|
||
3:【临时覆盖后重设回之前状态】添加额外下落速度,并使用额外下落速度。失效时移除。<br>
|
||
4:【叠加后重设回之前状态】以当前下落速度的数值加叠加值添加额外下落速度。失效时移除。<br>
|
||
参数5:fix 值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
应用id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
使用方式</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=336 style='height:252.0pt'>
|
||
<td height=336 class=xl14297 style='height:252.0pt'>DoSetSkillGAL</td>
|
||
<td class=xl14297>修改技能动作下落加速度</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v2.15 修改技能动作下落加速度<br>
|
||
邹奕恒 杨泰舸<br>
|
||
参数1:int 应用ID<br>
|
||
参数2:int 优先级<br>
|
||
参数3:int 使用方式<br>
|
||
-1:移除设置操作 对1无效<br>
|
||
1:【覆盖当前值】修改当前下落速度(应用ID不生效)<br>
|
||
2:【叠加在当前值上】叠加下落速度,失效时移除叠加。(Delta值加减)<br>
|
||
3:【临时覆盖后重设回之前状态】添加额外下落速度,并使用额外下落速度。失效时移除。<br>
|
||
4:【叠加后重设回之前状态】以当前下落速度的数值加叠加值添加额外下落速度。失效时移除。<br>
|
||
参数6:fix 值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
应用id</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
优先级</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
使用方式</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>fix<br>
|
||
值</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=355 style='height:266.0pt'>
|
||
<td height=355 class=xl14297 style='height:266.0pt'>DamageV216</td>
|
||
<td class=xl14297>造成伤害V216</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>造成伤害V216<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:标记<br>
|
||
参数2:物理伤害固定值<br>
|
||
参数3:物理伤害万分比<br>
|
||
参数4:元素伤害类型(0无,1火,2雷,3冰,4暗)<br>
|
||
参数5:元素伤害固定值<br>
|
||
参数6:元素伤害攻击力万分比<br>
|
||
参数7:霸体减少值<br>
|
||
参数8:处决值减少率<br>
|
||
参数9;处决值减少值<br>
|
||
参数10:忽略属性类型(二进制值:1忽略自己的加成,2忽略目标的抵抗,4忽略暴击加成)<br>
|
||
参数11:复合参数(二进制:1.记录连击,2.追加伤害,4. 延后伤害)<br>
|
||
参数12:自定义操作标记<br>
|
||
参数13:自定义来源标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
物理伤害万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害固定值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害攻击力万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
处决值减少率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
处决值减少值</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
忽略属性类型(二进制值:1忽略自己的加成,2忽略目标的抵抗,4忽略暴击加成)</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
复合参数(二进制:1.记录连击,2.追加伤害,4. 延后伤害)</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int64<br>
|
||
自定义操作标记</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
自定义来源标记</td>
|
||
</tr>
|
||
<tr height=243 style='height:182.0pt'>
|
||
<td height=243 class=xl14297 style='height:182.0pt'>RealDamageV216</td>
|
||
<td class=xl14297>造成真实伤害V216</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>造成真实伤害V216<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:标记<br>
|
||
参数2:元素伤害类型(0无,1火,2雷,3冰,4暗)<br>
|
||
参数3:霸体减少率<br>
|
||
参数4:真实伤害值<br>
|
||
参数5:处决值减少率<br>
|
||
参数6;处决值减少值<br>
|
||
参数7:复合参数(二进制:1.记录连击,2.追加伤害,4. 延后伤害)<br>
|
||
参数8:自定义操作标记<br>
|
||
参数9:自定义来源标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
元素伤害类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
真实伤害值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
处决值减少率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
处决值减少值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
复合参数(二进制:1.记录连击,2.追加伤害,4. 延后伤害)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int64<br>
|
||
自定义操作标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
自定义来源标记</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=317 style='height:238.0pt'>
|
||
<td height=317 class=xl14297 style='height:238.0pt'>SubMagicDamageV216</td>
|
||
<td class=xl14297>造成子元素伤害V216</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>造成子元素伤害V216<br>
|
||
邹奕恒 卢炳燊<br>
|
||
参数1:标记<br>
|
||
参数2:固定值伤害<br>
|
||
参数3:伤害倍率(万分比)<br>
|
||
参数4:伤害元素类型<br>
|
||
参数5:伤害子元素类型<br>
|
||
参数6:霸体减少率<br>
|
||
参数7:处决值减少率<br>
|
||
参数8;处决值减少值<br>
|
||
参数9:忽略属性类型(二进制值:1忽略自己的加成,2忽略目标的抵抗,4忽略暴击加成)<br>
|
||
参数10:复合参数(二进制:1.记录连击,2.追加伤害,4. 延后伤害)<br>
|
||
参数11:自定义操作标记<br>
|
||
参数12:自定义来源标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
标记</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定值伤害(预留参数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害倍率(万分比)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害元素类型<br>
|
||
0物理<br>
|
||
1火<br>
|
||
2雷<br>
|
||
3冰<br>
|
||
4暗<br>
|
||
5空</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
伤害子元素类型<br>
|
||
0:真意斩(物理)<br>
|
||
1:焚烧(火)<br>
|
||
2:电束(雷)<br>
|
||
3:覆冰(冰)<br>
|
||
4:辐射(暗)<br>
|
||
5:?(空)<br>
|
||
7:光噪(雷)</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
霸体减少率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
处决值减少率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
处决值减少值</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
忽略属性类型(二进制值:1忽略自己的加成,2忽略目标的抵抗,4忽略暴击加成)</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
复合参数(二进制:<br>
|
||
1.记录连击,<br>
|
||
2.追加伤害,<br>
|
||
4. 延后伤害)<br>
|
||
注:追加伤害表示该伤害不触发上下文;想做伤害附加伤害使用延后伤害</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int64<br>
|
||
自定义操作标记</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>int<br>
|
||
自定义来源标记</td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>OpenNpcDieInHitBuff</td>
|
||
<td class=xl14297>Buff开启NPC受击死亡</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v3.0 罗锦标 黄钧灏<br>
|
||
<br>
|
||
无参数,只能作为具有持续时间的Buff挂在Npc身上,在持续时间内会使目标Npc死亡是开启受击死亡表现,时间结束后自动关闭<br>
|
||
【注】不可与【设置Npc受击死亡】同用</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=149 style='height:112.0pt'>
|
||
<td height=149 class=xl14297 style='height:112.0pt'>OpenNpcDieInHitMagic</td>
|
||
<td class=xl14297>设置NPC受击死亡</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v3.0 罗锦标 黄钧灏<br>
|
||
参数1:int 是否开启<br>
|
||
<br>
|
||
作为一次性执行的Magic挂给Npc,仅设置开启或关闭,设置开启之后记得设置关闭<br>
|
||
【注】不可与【Buff开启NPC受击死亡】同用</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
0: 关闭<br>
|
||
1: 开启</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=205 style='height:154.0pt'>
|
||
<td height=205 class=xl14297 style='height:154.0pt'>DoNpcShake</td>
|
||
<td class=xl14297>npc震动</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>v3.0 npc震动<br>
|
||
邹奕恒 王梓涵</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
类型<br>
|
||
1.随机<br>
|
||
2.上下<br>
|
||
3.下上<br>
|
||
4.里外<br>
|
||
5.外里<br>
|
||
6.左右<br>
|
||
7.右左<br>
|
||
8.世界上下<br>
|
||
9.世界下上</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
强度</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
振幅衰变</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
频率</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
持续时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
互斥类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
震动参考系<br>
|
||
0:自身<br>
|
||
1:朝向相机</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
是否受npc时间缩放</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=112 style='height:84.0pt'>
|
||
<td height=112 class=xl14297 style='height:84.0pt'>BloodBorneCure</td>
|
||
<td class=xl14297>虚血回复</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.4 虚血治疗<br>
|
||
陆苗苗 王艺偲</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
属性类型</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int 数值类型<br>
|
||
1 当前值<br>
|
||
2 损失值<br>
|
||
3 最大值<br>
|
||
4 当前万分比<br>
|
||
5 损失万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
固定治疗量</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
治疗万分比</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
0 用自己的属性<br>
|
||
1 用目标的属性</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
备用参数1</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
备用参数2</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
备用参数3</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=131 style='height:98.0pt'>
|
||
<td height=131 class=xl14297 style='height:98.0pt'>SetCameraPropertyModifyTran<span
|
||
style='display:none'>sition</span></td>
|
||
<td class=xl14297>设置战斗镜头过渡参数</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.5 邹奕恒 许纯毓<br>
|
||
设置战斗镜头过渡参数</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
Map/CameraModify iD</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
过渡时间</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>int<br>
|
||
过渡类型<br>
|
||
详见“Doc\ToolTable\配置表数据解析\Doc-行为节点”里的枚举</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>bool<br>
|
||
全客户端播放</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<tr height=75 style='height:56.0pt'>
|
||
<td height=75 class=xl14297 style='height:56.0pt'>ShowSubMagicShowLinePanel</td>
|
||
<td class=xl14297>设置怪物侧效应提示</td>
|
||
<td class=xl14298 width=245 style='width:184pt'>V3.5 陆苗苗 许纯毓 <br>
|
||
怪物测效应提示面板</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>(用来做面板管理)<br>
|
||
int<br>
|
||
Tips实例唯一Key</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>(多面板排序)<br>
|
||
int<br>
|
||
排列order</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
NPC骨骼名称</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
基于骨骼偏移X</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
基于骨骼偏移Z</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
面板折线屏幕终点X</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>float<br>
|
||
面板折线屏幕终点Z</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
描述</td>
|
||
<td class=xl14298 width=124 style='width:93pt'>string<br>
|
||
标题</td>
|
||
<td class=xl14298 width=66 style='width:50pt'>float<br>
|
||
tips持续时间</td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
<td class=xl14297></td>
|
||
</tr>
|
||
<![if supportMisalignedColumns]>
|
||
<tr height=0 style='display:none'>
|
||
<td width=199 style='width:150pt'></td>
|
||
<td width=426 style='width:320pt'></td>
|
||
<td width=245 style='width:184pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=124 style='width:93pt'></td>
|
||
<td width=66 style='width:50pt'></td>
|
||
<td width=66 style='width:50pt'></td>
|
||
<td width=66 style='width:50pt'></td>
|
||
<td width=66 style='width:50pt'></td>
|
||
</tr>
|
||
<![endif]>
|
||
</table>
|
||
|
||
</body>
|
||
|
||
</html>
|