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QUICK START
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1. To get started, all you have to do is add the 'FlowScriptController' component on a gameobject.
2. Press 'Create New' in the inspector of that added component.
3. Select 'Bound' in the dialog box that will pop up.
4. The editor is now open. You can start creating your flowScript!
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FULL DOCUMENTATION
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For the Full Documentation please visit:
https://flowcanvas.paradoxnotion.com/documentation/
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CHANGE LOG
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You can find the complete change log online at:
https://flowcanvas.paradoxnotion.com/change-log/
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RESOURCES
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For 3rd Party Integrations, Examples, and other Resources:
https://flowcanvas.paradoxnotion.com/downloads/
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UPDATING
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To update FlowCanvas you should preferrably:
- Backup your project.
- Remove previous "ParadoxNotion/CanvasCore" and "ParadoxNotion/FlowCanvas" folders.
- Re-import FlowCanvas package anew.
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AOT PLATFORMS (eg iOS, xBox)
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To make FlowCanvas work with these platforms, please open "Tools/ParadoxNotion/FlowCanvas/Preferred Types Editor".
Then press the "Generate AOTClasses and link.xml Files" button in there to automaticaly create the required files.
All *struct* types with which you are working with within FlowCanvas, should be in that list before generating the file.
You can of course re-generate the file any time you wish.
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THIRD PARTY NOTICES
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This package uses a modified version of 'Full Serializer' under the MIT License.
See "..ParadoxNotion/CanvasCore/Common/Runtime/Serialization/Full Serializer/LICENSE (FullSerializer).txt".
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Thank you for using FlowCanvas!
Gavalakis Evangelos
https://flowcanvas.paradoxnotion.com
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