ProtypeProject/ProjectSettings/QualitySettings.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!47 &1
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 2
name: Default
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 110
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 0
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 4
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: 067a49d16fdd96244bd45a8a731443b9,
type: 2}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 0
Server: 0
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WebGL: 0
iPhone: 0