18 lines
607 B
C#
18 lines
607 B
C#
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using System;
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using Cysharp.Threading.Tasks;
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using YooAsset;
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namespace PhxhSDK.Res
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{
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public interface IResLoader
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{
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UniTask Init();
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bool CanLocate<T>(string path) where T : UnityEngine.Object;
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RawFileHandle LoadRawFileAsync(string lacation);
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UniTask<T> LoadAsync<T>(string path, Action<T> onLoaded) where T : UnityEngine.Object;
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void Unload(string path, bool force);
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UniTask PostPreload<T>(string path) where T : UnityEngine.Object;
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T GetPreLoadResult<T>(string path) where T : UnityEngine.Object;
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UniTask WaitAllPreloads();
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}
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}
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