2024-06-12 15:01:54 +08:00
|
|
|
using System;
|
|
|
|
using PhxhSDK;
|
|
|
|
using UnityEngine;
|
|
|
|
using Framework.UI;
|
|
|
|
using System.Collections;
|
2024-08-08 19:16:02 +08:00
|
|
|
using Framework.Constants;
|
2024-06-12 15:01:54 +08:00
|
|
|
using Cysharp.Threading.Tasks;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
public class GfxManager : SingletonMono<GfxManager>, IInitable
|
|
|
|
{
|
|
|
|
private Dictionary<string, GameObject> gfxDic;
|
|
|
|
|
|
|
|
public void Init()
|
|
|
|
{
|
|
|
|
gfxDic = new Dictionary<string, GameObject>();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ShowGfxOnce(ParticleSystem particle, GameObject gfx, Action callBack = null)
|
|
|
|
{
|
|
|
|
if (particle == null || gfx == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
gfx.SetActive(true);
|
|
|
|
particle.Play();
|
|
|
|
CoroutineHandler.Instance.StartCoroutine(CheckParticleSystem(particle, gfx, callBack));
|
|
|
|
}
|
|
|
|
|
|
|
|
private IEnumerator CheckParticleSystem(ParticleSystem particle, GameObject gfx, Action callBack)
|
|
|
|
{
|
|
|
|
while (particle && particle.isPlaying)
|
|
|
|
{
|
|
|
|
yield return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (particle && gfx)
|
|
|
|
{
|
|
|
|
gfx.SetActive(false);
|
|
|
|
particle.Stop();
|
|
|
|
}
|
|
|
|
|
|
|
|
callBack?.Invoke();
|
|
|
|
}
|
|
|
|
|
2024-06-25 15:59:03 +08:00
|
|
|
public async UniTask<GameObject> LoadGfx(string gfxName, bool show = false)
|
2024-06-12 15:01:54 +08:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if (gfxDic.TryGetValue(gfxName, out var gfx) && gfx != null)
|
|
|
|
{
|
|
|
|
gfx.SetActive(true);
|
|
|
|
return gfx;
|
|
|
|
}
|
|
|
|
|
2024-06-25 15:59:03 +08:00
|
|
|
await PreLoadGfx(gfxName, show);
|
2024-06-12 15:01:54 +08:00
|
|
|
return gfxDic[gfxName];
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
DebugUtil.LogError("GfxManager.LoadGfx gfx:[{0}], Error: {1}", gfxName, e);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-07-25 22:51:34 +08:00
|
|
|
public async UniTask<GameObject> PreLoadGfx(string gfxName, bool show = false, bool inUI = false)
|
2024-06-12 15:01:54 +08:00
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if (gfxDic == null)
|
|
|
|
gfxDic = new Dictionary<string, GameObject>();
|
|
|
|
|
|
|
|
if (!gfxDic.ContainsKey(gfxName))
|
|
|
|
{
|
2024-08-08 19:16:02 +08:00
|
|
|
var gfx = await AssetManager.Instance.LoadAssetAsync<GameObject>(string.Format(PathConstants.GfxPath,
|
2024-06-12 15:01:54 +08:00
|
|
|
gfxName));
|
2024-07-25 22:51:34 +08:00
|
|
|
var root = inUI ? UIRoot.Instance.root.transform : UIRoot.Instance.rootGfx.transform;
|
|
|
|
var gfxObj = Instantiate(gfx, root);
|
2024-06-25 15:59:03 +08:00
|
|
|
gfxObj.SetActive(show);
|
2024-06-12 15:01:54 +08:00
|
|
|
gfxObj.name = gfx.name;
|
|
|
|
gfxDic.Add(gfxName, gfxObj);
|
|
|
|
return gfxObj;
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
DebugUtil.LogError("GfxManager.PreLoadGfx gfx:[{0}], Error: {1}", gfxName, e);
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ReturnGfxObj(GameObject obj, bool onDestroy = false)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if (gfxDic == null)
|
|
|
|
return;
|
|
|
|
string objName = obj.name;
|
|
|
|
if (gfxDic.ContainsKey(objName))
|
|
|
|
{
|
|
|
|
obj.SetActive(false);
|
|
|
|
if (onDestroy)
|
|
|
|
{
|
|
|
|
UnloadGfx(objName);
|
|
|
|
Destroy(obj);
|
|
|
|
gfxDic.Remove(objName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Destroy(obj);
|
|
|
|
DebugUtil.LogError("找不到对应的特效, 摧毁该物体: {0}", objName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
DebugUtil.LogError("GfxManager.ReturnGfxObj gfx:[{0}], Error: {1}", obj.name, e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ReturnGfxObj(string objName, bool onDestroy = false)
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if (gfxDic == null)
|
|
|
|
return;
|
|
|
|
if (gfxDic.TryGetValue(objName, out var obj))
|
|
|
|
{
|
|
|
|
obj.SetActive(false);
|
|
|
|
if (onDestroy)
|
|
|
|
{
|
|
|
|
UnloadGfx(objName);
|
|
|
|
Destroy(obj);
|
|
|
|
gfxDic.Remove(objName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DebugUtil.LogError("找不到对应的特效: {0}", objName);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
DebugUtil.LogError("GfxManager.ReturnGfxObj gfx:[{0}], Error: {1}", objName, e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private void UnloadGfx(string gfxName)
|
|
|
|
{
|
|
|
|
if (gfxDic.TryGetValue(gfxName, out var gfx))
|
|
|
|
{
|
2024-08-08 19:16:02 +08:00
|
|
|
AssetManager.Instance.Unload(string.Format(PathConstants.GfxPath, gfxName));
|
2024-06-12 15:01:54 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Release()
|
|
|
|
{
|
|
|
|
foreach (var gfx in gfxDic)
|
|
|
|
{
|
|
|
|
if (gfx.Value != null)
|
|
|
|
{
|
|
|
|
DestroyImmediate(gfx.Value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
gfxDic = null;
|
|
|
|
}
|
|
|
|
}
|