137 lines
3.9 KiB
C#
137 lines
3.9 KiB
C#
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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namespace PhxhSDK.AOT
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{
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/// <summary>
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/// 资源文件查询服务类
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/// </summary>
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public class GameQueryServices : IBuildinQueryServices
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{
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public bool Query(string packageName,
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string fileName,
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string fileCRC)
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{
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// 注意:fileName包含文件格式
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return StreamingAssetsHelper.FileExists(packageName, fileName);
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}
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}
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public class GameDeliveryServices : IDeliveryQueryServices
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{
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public bool Query(string packageName,
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string fileName,
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string fileCRC)
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{
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return false;
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}
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public string GetFilePath(string packageName,
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string fileName)
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{
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throw new System.NotImplementedException();
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}
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}
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#if UNITY_EDITOR
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/// <summary>
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/// StreamingAssets目录下资源查询帮助类
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/// </summary>
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public sealed class StreamingAssetsHelper
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{
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public static void Init() {}
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public static bool FileExists(string packageName,
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string fileName)
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{
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string filePath = Path.Combine(Application.streamingAssetsPath, StreamingAssetsDefine.RootFolderName, packageName, fileName);
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return File.Exists(filePath);
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}
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}
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#else
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/// <summary>
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/// StreamingAssets目录下资源查询帮助类
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/// </summary>
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public sealed class StreamingAssetsHelper
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{
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private static bool _isInit = false;
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private static readonly HashSet<string> _cacheData = new HashSet<string>();
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/// <summary>
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/// 初始化
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/// </summary>
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public static void Init()
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{
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if (_isInit == false)
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{
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_isInit = true;
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var manifest = Resources.Load<BuildinFileManifest>("BuildinFileManifest");
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if (manifest != null)
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{
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foreach (string fileName in manifest.BuildinFiles)
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{
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_cacheData.Add(fileName);
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}
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}
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}
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}
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/// <summary>
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/// 内置文件查询方法
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/// </summary>
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public static bool FileExists(string packageName, string fileName)
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{
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if (_isInit == false)
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Init();
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return _cacheData.Contains(fileName);
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}
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}
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#endif
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#if UNITY_EDITOR
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internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport
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{
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public int callbackOrder { get { return 0; } }
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/// <summary>
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/// 在构建应用程序前处理
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/// </summary>
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public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
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{
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string saveFilePath = "Assets/Resources/BuildinFileManifest.asset";
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if (File.Exists(saveFilePath))
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File.Delete(saveFilePath);
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string folderPath = $"{Application.dataPath}/StreamingAssets/{StreamingAssetsDefine.RootFolderName}";
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DirectoryInfo root = new DirectoryInfo(folderPath);
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if (root.Exists == false)
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{
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Debug.Log($"没有发现YooAsset内置目录 : {folderPath}");
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return;
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}
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var manifest = ScriptableObject.CreateInstance<BuildinFileManifest>();
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FileInfo[] files = root.GetFiles("*", SearchOption.AllDirectories);
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foreach (var fileInfo in files)
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{
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if (fileInfo.Extension == ".meta")
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continue;
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if (fileInfo.Name.StartsWith("PackageManifest_"))
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continue;
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manifest.BuildinFiles.Add(fileInfo.Name);
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}
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if (Directory.Exists("Assets/Resources") == false)
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Directory.CreateDirectory("Assets/Resources");
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UnityEditor.AssetDatabase.CreateAsset(manifest, saveFilePath);
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UnityEditor.AssetDatabase.SaveAssets();
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UnityEditor.AssetDatabase.Refresh();
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Debug.Log($"一共{manifest.BuildinFiles.Count}个内置文件,内置资源清单保存成功 : {saveFilePath}");
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}
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}
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#endif
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}
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