196 lines
4.8 KiB
C#
196 lines
4.8 KiB
C#
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public enum AudioType
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{
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MUSIC,
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SOUND
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}
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public enum ClipType
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{
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AudioClip,
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CriwareClip
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}
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namespace PhxhSDK
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{
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public abstract class AudioMgrBase : IStart, IInitable, IUpdatable, IAudioPlay
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{
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public GameObject initGameObject;
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private float _vol;
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private float _musicVol;
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private float _soundVol;
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protected Dictionary<int, AudioBase> musicAudio;
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protected Dictionary<int, AudioBase> soundsAudio;
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protected Queue<AudioBase> freeMusicAudio;
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protected Queue<AudioBase> freeSoundsAudio;
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protected List<int> toBeRemoved;
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protected bool Initialized = false;
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public readonly int NoneID = -1;
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/// <summary>
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/// When set to true, new Audios that have the same audio clip as any other Audio, will be ignored
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/// </summary>
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public bool IgnoreDuplicateMusic { get; set; }
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/// <summary>
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/// When set to true, new Audios that have the same audio clip as any other Audio, will be ignored
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/// </summary>
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public bool IgnoreDuplicateSounds { get; set; }
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public float GlobalVolume
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{
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get { return _vol; }
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set { _vol = value; }
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}
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public float GlobalMusicVolume
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{
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get { return _musicVol; }
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set { _musicVol = value; }
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}
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public float GlobalSoundsVolume
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{
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get { return _soundVol; }
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set { _soundVol = value; }
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}
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public void SetMusicEnable(bool isEnable)
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{
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GlobalMusicVolume = isEnable ? 1 : 0;
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}
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public void SetSoundEnable(bool isEnable)
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{
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GlobalSoundsVolume = isEnable ? 1 : 0;
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}
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public void SetVolumeEnable(bool isEnable)
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{
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GlobalVolume = isEnable ? 1 : 0;
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}
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public virtual void Start()
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{
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}
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public virtual void Init()
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{
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if (!Initialized)
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{
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musicAudio = new Dictionary<int, AudioBase>();
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soundsAudio = new Dictionary<int, AudioBase>();
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freeMusicAudio = new Queue<AudioBase>();
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freeSoundsAudio = new Queue<AudioBase>();
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IgnoreDuplicateMusic = false;
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IgnoreDuplicateSounds = false;
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Initialized = true;
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}
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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public virtual void Release()
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{
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}
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public virtual void Update(float dt)
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{
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}
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protected void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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// List<int> keys = new List<int>(musicAudio.Keys);
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// foreach (var key in keys)
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// {
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// if (musicAudio.ContainsKey(key))
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// {
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// var music = musicAudio[key];
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// if (!music.persist && music.activated)
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// {
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// Object.Destroy(music.RootGo);
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// musicAudio.Remove(key);
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// }
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// }
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// }
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//
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// keys = new List<int>(soundsAudio.Keys);
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// foreach (var key in keys)
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// {
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// if (musicAudio.ContainsKey(key))
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// {
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// var sound = soundsAudio[key];
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// if (!sound.persist && sound.activated)
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// {
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// Object.Destroy(sound.RootGo);
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// musicAudio.Remove(key);
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// }
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// }
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// }
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}
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public void ResumeAll()
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{
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ResumeAllMusic();
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ResumeAllSounds();
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}
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public virtual void ResumeAllMusic()
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{
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}
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public virtual void ResumeAllSounds()
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{
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}
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public virtual void PauseAll()
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{
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PauseAllMusic();
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PauseAllSounds();
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}
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public virtual void PauseAllMusic()
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{
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}
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public virtual void PauseAllSounds()
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{
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}
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public virtual void StopAll(float fadeOutSeconds = -1.0f)
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{
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StopAllMusic(fadeOutSeconds);
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StopAllSounds();
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}
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public virtual void StopAllMusic(float fadeOutSeconds = -1.0f)
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{
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}
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public virtual void StopAllSounds()
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{
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}
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}
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}
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