109 lines
3.0 KiB
Bash
109 lines
3.0 KiB
Bash
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##!/bin/bash
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SHELL_DIR=$(dirname $0)
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echo "change dir to $SHELL_DIR"
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cd "$SHELL_DIR"
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# Source the local environment
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if [ -f ./local_env.sh ]; then
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source ./local_env.sh
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echo "found the local_env file"
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fi
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VERSION="$1"
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PROFILE="$2"
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ARTIFACT_URL="$3"
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ENABLE_HOT_UPDATE="$4"
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PLATFORM="$5"
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CLEARCACHED="$6"
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DEVELPOMENT_BUILD="$7"
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CHANNEL="$8"
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AAB="$9"
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PROJECTNAME="WLGCZ"
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echo "version="$VERSION", profile="$PROFILE", ARTIFACT_URL="$ARTIFACT_URL" , ENABLE_HOT_UPDATE="$ENABLE_HOT_UPDATE""
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echo "PLATFORM="$PLATFORM", CLEARCACHED="$CLEARCACHED", DEVELPOMENT_BUILD = "$DEVELPOMENT_BUILD""
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echo "AAB="$AAB""
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# Set the build folder and name
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BUILD_FOLDER_FROM_ASSET="../Builds/$PLATFORM/$VERSION" #相对assets路径
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BUILD_FOLDER="../../Builds/$PLATFORM/$VERSION" #相对脚本路径
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BUILD_NAME="AveryBuild"
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APP_NAME="Avery"
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EXECUTE_METHOD="BatchBuild.BuildContentAndPlayer"
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LOG_FILE="$BUILD_FOLDER/build.log" # 相对脚本路径
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EXECUTE_SETTING_METHOD="BatchBuild.ApplyPlayerSetting"
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echo "Start apply setting ... ... "
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"$UNITY_PATH" -quit -batchmode -projectPath "../../$PROJECTNAME" -executeMethod "$EXECUTE_SETTING_METHOD" \
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-platform "$PLATFORM" \
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-appVersion "$VERSION" \
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-buildName "$BUILD_NAME" \
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-profile "$PROFILE" \
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-outpath "$BUILD_FOLDER_FROM_ASSET" \
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-appName "$APP_NAME" \
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-clearCached "$CLEARCACHED" \
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-enableHotUpdate "$ENABLE_HOT_UPDATE" \
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-developmentBuild "$DEVELPOMENT_BUILD" \
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-channel "$CHANNEL" \
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-aab "$AAB"
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echo "build folder is: "$BUILD_FOLDER" , log is : "$LOG_FILE" , Start building ... ... "
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"$UNITY_PATH" -quit -batchmode -projectPath "../../$PROJECTNAME" -executeMethod "$EXECUTE_METHOD" \
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-platform "$PLATFORM" \
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-appVersion "$VERSION" \
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-buildName "$BUILD_NAME" \
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-profile "$PROFILE" \
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-outpath "$BUILD_FOLDER_FROM_ASSET" \
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-appName "$APP_NAME" \
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-clearCached "$CLEARCACHED" \
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-enableHotUpdate "$ENABLE_HOT_UPDATE" \
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-developmentBuild "$DEVELPOMENT_BUILD" \
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-channel "$CHANNEL" \
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-aab "$AAB" \
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-logFile "$LOG_FILE"
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build_result=$?
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if [ $build_result -ne 0 ]; then
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echo "【"$PLATFORM"】【"$VERSION"】Unity build failed. Check the log for details."
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sh to_inner_wechat_robot.sh "【$PLATFORM】【$VERSION】【$PROFILE】Failed to build"
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sh collect_and_send_error.sh $LOG_FILE
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exit 1
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else
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echo "【"$PLATFORM"】【"$VERSION"】Unity build successful."
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fi
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# upload remote resource to server
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#sh upload_to_server.sh "$PLATFORM" "$VERSION"
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SYMBOL_FILE="$BUILD_FOLDER/$BUILD_NAME-$VERSION-v1-IL2CPP.symbols" # 相对脚本路径
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unzip "$SYMBOL_FILE".zip -d "$SYMBOL_FILE"
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java -jar crashSightSymbolTool.jar \
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-i "$BUILD_FOLDER" \
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-version "$VERSION" \
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-p aos \
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-m win \
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-u -url https://api.crashsight.qq.com/openapi/file/upload/symbol \
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-id 669a94ce69 \
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-key d9412717-2416-4270-b8bc-f7a0805f988f
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upload_result=$?
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if [ $upload_result -eq 0 ]; then
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echo "Symbol table upload CrashSight successfully!"
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else
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echo "Symbol table upload CrashSight failed"
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fi
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rm -rf "$SYMBOL_FILE"
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