358 lines
12 KiB
C#
358 lines
12 KiB
C#
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using System;
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using PhxhSDK;
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using UnityEngine;
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using Unity.Services.Core;
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using UnityEngine.Purchasing;
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using System.Collections.Generic;
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using UnityEngine.Purchasing.Security;
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using Unity.Services.Core.Environments;
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public class IAPHandle : IStoreListener
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{
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private const string Environment = "production";
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public Action<string> SendReceiptAction;
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public Action<string> SetApplicationUseId;
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public Action<string> OnBreakPurchase;
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public bool ClientVerify;
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public List<string> ConsumableGoods;
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public List<string> NonConsumableGoods;
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private Dictionary<string, Product> _pendingDic = new Dictionary<string, Product>();
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private IStoreController _controller;
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private IExtensionProvider _extensions;
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private IAppleExtensions _appleExtensions;
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private IGooglePlayStoreExtensions _googlePlayStoreExtensions;
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private Action<string> _onPurchaseSuccess;
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private Action _onPurchaseFail;
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private bool _isInitialized;
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/// <summary>
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/// 当前购买商品
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/// </summary>
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private string _curProduct;
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public IAPHandle()
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{
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try
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{
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InitUnityService();
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}
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catch (Exception exception)
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{
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DebugUtil.LogError("异常:" + exception);
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}
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}
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#region 初始化
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async void InitUnityService()
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{
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try
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{
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DebugUtil.Log("初始化Unity服务器");
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var options = new InitializationOptions().SetEnvironmentName(Environment);
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await UnityServices.InitializeAsync(options).ContinueWith(task => OnInitUnityServiceSuccess());
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StandardPurchasingModule.Instance().useFakeStoreAlways = false;
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}
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catch (Exception exception)
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{
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OnInitUnityServiceError(exception.Message);
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}
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}
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private void OnInitUnityServiceError(string message)
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{
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DebugUtil.LogError("unity server initialization failed, Error: " + message);
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}
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private void OnInitUnityServiceSuccess()
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{
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DebugUtil.Log("unity server initialization successful !!");
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}
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/// <summary>
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/// 初始化商品
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/// </summary>
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public void InitIap()
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{
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if (ConsumableGoods == null && NonConsumableGoods == null)
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return;
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DebugUtil.Log("初始化IAP商品及 UnityPurchasing");
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var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
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//Add Product
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foreach (var consumableGoods in ConsumableGoods)
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{
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builder.AddProduct(consumableGoods, ProductType.Consumable);
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}
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foreach (var nonConsumableGoods in NonConsumableGoods)
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{
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builder.AddProduct(nonConsumableGoods, ProductType.NonConsumable);
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}
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UnityPurchasing.Initialize(this, builder);
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}
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/// <summary>
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/// IStoreListener 初始化
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/// </summary>
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void IStoreListener.OnInitialized(IStoreController controller, IExtensionProvider extensions)
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{
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_controller = controller;
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_extensions = extensions;
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_appleExtensions = extensions.GetExtension<IAppleExtensions>();
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_googlePlayStoreExtensions = extensions.GetExtension<IGooglePlayStoreExtensions>();
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if (string.IsNullOrEmpty(SDKManager.Instance.ApplicationUserName))
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{
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Guid uid = Guid.NewGuid();
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SDKManager.Instance.ApplicationUserName = uid.ToString();
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}
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_appleExtensions.SetApplicationUsername(SDKManager.Instance.ApplicationUserName);
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DebugUtil.Log("IAP initialization successful");
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DebugUtil.Log("用户 UUID :" + SDKManager.Instance.ApplicationUserName);
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_isInitialized = true;
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//FetchGoodsList();
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}
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/// <summary>
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/// IAP 初始化失败
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/// </summary>
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void IStoreListener.OnInitializeFailed(InitializationFailureReason error)
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{
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DebugUtil.LogError("Unity IAP遇到不可恢复的初始化错误调用,请检查配置或设备设置中是否禁用ipa");
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}
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/// <summary>
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/// IAP 初始化失败
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/// </summary>
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void IStoreListener.OnInitializeFailed(InitializationFailureReason error, string message)
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{
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DebugUtil.LogError("IAP OnInitializeFailed reason : " + message);
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switch (error)
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{
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case InitializationFailureReason.AppNotKnown:
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DebugUtil.LogError("IAP Is your App correctly uploaded on the relevant publisher console?");
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break;
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case InitializationFailureReason.PurchasingUnavailable:
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DebugUtil.LogError("IAP Billing disabled!");
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break;
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case InitializationFailureReason.NoProductsAvailable:
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DebugUtil.LogError("IAP No products available for purchase!");
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(error), error, message);
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}
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}
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#endregion
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#region 购买
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/// <summary>
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/// IAP 购买商品
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/// </summary>
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public void BuyGoods(string productId, string actorId, Action<string> onPurchaseSuccess, Action onPurchaseFail)
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{
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DebugUtil.Log("购买商品: {0}", productId);
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if (!_isInitialized || Application.internetReachability == NetworkReachability.NotReachable)
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return;
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_onPurchaseSuccess = onPurchaseSuccess;
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_onPurchaseFail = onPurchaseFail;
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_controller.InitiatePurchase(productId, actorId);
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}
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/// <summary>
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/// IAP 购买成功
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/// </summary>
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public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e)
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{
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#if UNITY_IOS||UNITY_ANDROID
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var validator = new CrossPlatformValidator(GooglePlayTangle.Data(),
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AppleTangle.Data(), Application.identifier);
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DebugUtil.Log("Google Play Public Key: " + GooglePlayTangle.Data());
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DebugUtil.Log("Apple Public Key: " + AppleTangle.Data());
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try
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{
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var result = validator.Validate(e.purchasedProduct.receipt);
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DebugUtil.Log("Receipt is valid. Contents:");
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foreach (IPurchaseReceipt productReceipt in result)
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{
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DebugUtil.LogWarning("productID: {0}", productReceipt.productID);
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DebugUtil.LogWarning("purchaseDate: {0}", productReceipt.purchaseDate);
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DebugUtil.LogWarning("未解析: {0}", productReceipt.transactionID);
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AppleInAppPurchaseReceipt apple = productReceipt as AppleInAppPurchaseReceipt;
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if (null != apple)
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{
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_curProduct = productReceipt.productID;
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DebugUtil.Log("iOS Receipt: {0}", apple.originalTransactionIdentifier);
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if (!ClientVerify)
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{
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AddPendingOrder(apple.originalTransactionIdentifier, e.purchasedProduct);
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SendReceipt(apple.originalTransactionIdentifier);
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}
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else
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{
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_onPurchaseSuccess?.Invoke(_curProduct);
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}
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}
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GooglePlayReceipt google = productReceipt as GooglePlayReceipt;
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if (null != google)
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{
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_curProduct = productReceipt.productID;
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// 这是 Google 的订单 ID。
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// 请注意,在沙盒中测试时此项为 null,因为 Google 的沙盒不提供订单 ID。
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DebugUtil.LogWarning("Google transactionID: {0}", google.transactionID);
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DebugUtil.LogWarning("Google purchaseState: {0}", google.purchaseState);
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DebugUtil.LogWarning("Google purchaseToken: {0}", google.purchaseToken);
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//TODO 谷歌服务器验证 待测试 待确定验证哪个参数
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if (!ClientVerify)
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{
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AddPendingOrder(google.transactionID, e.purchasedProduct);
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SendReceipt(google.transactionID);
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}
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else
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{
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_onPurchaseSuccess?.Invoke(_curProduct);
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}
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}
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}
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}
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catch (Exception exception)
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{
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DebugUtil.LogError("ProcessPurchase Result Error: " + exception);
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}
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if (ClientVerify)
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return PurchaseProcessingResult.Complete;
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return PurchaseProcessingResult.Pending;
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#else
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return PurchaseProcessingResult.Complete;
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#endif
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}
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/// <summary>
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/// 收集待验证凭证
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/// </summary>
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void AddPendingOrder(string appleReceipt, Product product)
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{
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DebugUtil.LogWarning("添加待验证收据:{0}", appleReceipt);
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_pendingDic.TryAdd(appleReceipt, product);
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}
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/// <summary>
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/// 向服务器发送收据验证
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/// </summary>
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private void SendReceipt(string receipt)
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{
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if (SendReceiptAction == null)
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DebugUtil.LogError("SendReceiptAction 为空");
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SendReceiptAction?.Invoke(receipt);
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}
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/// <summary>
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/// 服务器验证完成移除待验证凭证
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/// </summary>
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public void RemovePendingOrder(string receipt)
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{
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if (_pendingDic.ContainsKey(receipt))
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{
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_controller.ConfirmPendingPurchase(_pendingDic[receipt]);
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_pendingDic.Remove(receipt);
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DebugUtil.LogWarning("移除待验证收据:{0}, 待验证凭证还有: {1}", receipt, _pendingDic.Count);
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}
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if (_pendingDic.Count == 0)
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{
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DebugUtil.LogWarning("订单 {0} 已完结, 购买的商品: {1}", receipt, _curProduct);
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_onPurchaseSuccess?.Invoke(_curProduct);
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}
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}
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/// <summary>
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/// IAP 购买失败
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/// </summary>
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void IStoreListener.OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
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{
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if (failureReason == PurchaseFailureReason.PurchasingUnavailable)
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{
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DebugUtil.LogError("可能在设备设置中禁用了 IAP");
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}
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_curProduct = null;
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_onPurchaseFail?.Invoke();
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DebugUtil.LogError("Purchase of [{0}] failed for this reason: {1}", product.definition.id, failureReason);
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}
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#endregion
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//TODO 待完善 测试
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/// <summary>
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/// 恢复交易
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/// </summary>
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public void RestorePurchase(Action<List<string>> onRestorePurchase)
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{
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if (!_isInitialized)
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return;
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var tempRestoreGoods = new List<string>();
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_extensions.GetExtension<IAppleExtensions>().RestoreTransactions(result =>
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{
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if (result)
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{
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foreach (var product in _controller.products.all)
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{
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if (product.hasReceipt)
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{
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tempRestoreGoods.Add(product.definition.id);
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DebugUtil.Log("Products to be restored: " + product.definition.id);
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}
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}
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}
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else
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{
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DebugUtil.LogWarning("Failure of recovery.");
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}
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onRestorePurchase?.Invoke(tempRestoreGoods);
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});
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}
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void FetchGoodsList()
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{
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Action onSuccess = () =>
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{
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DebugUtil.Log("Successfully pulled to the store !!");
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foreach (var product in _controller.products.all)
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{
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Debug.Log(product.definition.id);
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}
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};
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Action<InitializationFailureReason> onFailure = (InitializationFailureReason i) =>
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{
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DebugUtil.LogError("Failed to pull store: " + i);
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};
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}
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string GetAppReceipt()
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{
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var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
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string receipt = builder.Configure<IAppleConfiguration>().appReceipt;
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return receipt;
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}
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bool CanMakePayments()
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{
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var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
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return builder.Configure<IAppleConfiguration>().canMakePayments;
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}
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}
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