711 lines
25 KiB
C#
711 lines
25 KiB
C#
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using cfg.BI;
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using System;
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using PhxhSDK;
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using cfg.Prop;
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using UnityEngine;
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using System.Linq;
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using Framework.BI;
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using Framework.UI;
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using Gameplay.Level;
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using Framework.Event;
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using Framework.Manager;
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using Framework.Constants;
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using Event = cfg.BI.Event;
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using Cysharp.Threading.Tasks;
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using Gameplay.Level.Operation;
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using System.Collections.Generic;
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using Constants = Framework.Constants.Constants;
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namespace Gameplay.Manager
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{
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public class LevelManager : Singlenton<LevelManager>, IUpdatable
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{
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private GameObject _destroyPlankRoot;
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private UndoOperation _undoOperation;
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private List<string> _destroyPlanks;
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public UndoState CurUndoState;
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public float RemainingTime;
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public bool IsPause;
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public bool IsOver;
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public bool IsTimeEnd;
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public int Step;
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public float ElapsedTime;
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public Level.Level CurrentLevel { get; private set; }
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public int LastPassLevel = 0;
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public bool IsNewbieGuide;
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public bool IsFail2AddTime;
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public bool IsWatchAD;
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private int _levelLoseTime;
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private string _lastLevelID = "";
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public string ADGetPropTips = "";
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private GameObject _gfxUndo;
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private ParticleSystem _particleUndo;
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private GameObject _gfxOpenHole;
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private ParticleSystem _particleOpen;
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private GameObject _gfxWin;
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private ParticleSystem _particleWin;
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private GameObject _gfxBgSunny;
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//飞金币
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public GameObject CoinObj;
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public Vector3 CoinTargetPos;
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public List<Coin> GfxCoins;
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public bool CanGfxCoin;
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public class Coin
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{
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public GameObject CoinObj;
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private float _moveTime;
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private const float MoveSpawnInterval = 0.5f;
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private const float MoveSpeed = 300f;
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public Coin(GameObject obj)
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{
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CoinObj = obj;
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}
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public void Update(float deltaTime)
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{
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_moveTime += deltaTime;
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if (CoinObj && _moveTime > MoveSpawnInterval)
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{
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CoinObj.transform.position = Vector3.MoveTowards(CoinObj.transform.position,
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Instance.CoinTargetPos, MoveSpeed * Time.deltaTime);
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}
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if (CoinObj && CoinObj.transform.position.Equals(Instance.CoinTargetPos))
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{
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CoinObj.SetActive(false);
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CoinObj.Destroy();
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_moveTime = 0.0f;
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}
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}
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public void Release()
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{
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if (CoinObj)
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CoinObj.Destroy();
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}
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}
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public async UniTask Init()
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{
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await InitUI();
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RegisterEvent();
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ReLoadLevelValue();
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CurUndoState = new UndoState();
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_undoOperation = new UndoOperation();
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_destroyPlanks = new List<string>();
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GfxCoins = new List<Coin>();
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await InitGfx();
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CoinObj = await AssetManager.Instance.LoadAssetAsync<GameObject>(string.Format(Constants.ItemPrefabPath,
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"GfxCoin"));
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}
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private async UniTask InitUI()
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{
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UIManager.Instance.CloseWindow(UIConstants.ImgLoading);
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await UIManager.Instance.OpenBgWindow(UIConstants.UILevelBg);
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}
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private async UniTask InitGfx()
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{
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_gfxUndo = await GfxManager.Instance.PreLoadGfx("gfx_undo");
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_particleUndo = _gfxUndo.GetComponent<ParticleSystem>();
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_gfxOpenHole = await GfxManager.Instance.PreLoadGfx("gfx_openhole");
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_particleOpen = _gfxOpenHole.GetComponent<ParticleSystem>();
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_gfxWin = await GfxManager.Instance.PreLoadGfx("gfx_win_firework");
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_particleWin = _gfxWin.GetComponent<ParticleSystem>();
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await GfxManager.Instance.PreLoadGfx("gfx_bg_sunny");
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_gfxBgSunny = await GfxManager.Instance.LoadGfx("gfx_bg_sunny");
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}
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public void ReLoadLevelValue()
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{
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Step = 0;
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ElapsedTime = 0f;
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RemainingTime = LevelConstants.RemainingTime;
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}
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#region Game Start Part
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public async UniTask LoadLevel(string id)
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{
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if (IsLevelExist(id))
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{
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CurrentLevel = new Level.Level(id);
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await CurrentLevel.Load(id);
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await UniTask.NextFrame();
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}
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else
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{
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await CurrentLevel.Load(CurrentLevel.ID);
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await UniTask.NextFrame();
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}
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if (!_lastLevelID.Equals(CurrentLevel.ID))
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{
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DebugUtil.LogWarning("开启新关卡:{0}", CurrentLevel.ID);
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_lastLevelID = CurrentLevel.ID;
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_levelLoseTime = 0;
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}
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if (RandomProp != PropType.None)
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{
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switch (RandomProp)
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{
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case PropType.Undo:
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CurrentLevel.LevelData.undoCount++;
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break;
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case PropType.OpenHole:
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CurrentLevel.LevelData.openHoleCount++;
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break;
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}
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RandomProp = PropType.None;
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}
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}
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public bool IsLevelExist(string id)
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{
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var levels = LevelSelectManager.Instance.CurAllLevelDatas.Select(data => data.LevelID).ToList();
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return levels.Contains(id);
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}
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public void ReportEnterLevel()
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{
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BIManager.Instance.TrackStringEventOnce(string.Format(LevelConstants.FteLevelEnter,
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CurrentLevel.GetLevelIndex()));
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}
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#endregion
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#region Game In Process Part
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private void HideGfx()
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{
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GfxManager.Instance.ReturnGfxObj("gfx_undo");
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GfxManager.Instance.ReturnGfxObj("gfx_openhole");
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GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny");
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GfxManager.Instance.ReturnGfxObj("gfx_win_firework");
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}
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private void ShowGfx()
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{
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_gfxBgSunny.SetActive(true);
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}
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public void PushUndoState()
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{
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if (CurUndoState.LastModifiedKong == null || CurUndoState.PreModifiedKong == null) return;
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if (CurUndoState != null)
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{
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_undoOperation.UndoStack.Push(CurUndoState);
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CurUndoState = new UndoState();
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}
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}
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public void Update(float deltaTime)
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{
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if (CurrentLevel != null)
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{
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CurrentLevel.Update(deltaTime);
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}
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if (_isGetPropSuccess)
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{
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_isGetPropSuccess = false;
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EventManager.Instance.Send(EventManager.EventName.WatchADSuccessToGetProp);
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}
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if (_isGetTimeSuccess)
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{
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_isGetTimeSuccess = false;
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EventManager.Instance.Send(EventManager.EventName.WatchADSuccessToGetTime);
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}
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if (_isGetRandomPropSuccess)
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{
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_isGetRandomPropSuccess = false;
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EventManager.Instance.Send(EventManager.EventName.WatchADSuccessToGetRandomProp);
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}
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if (GfxCoins != null)
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{
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foreach (var coin in GfxCoins)
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{
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coin.Update(deltaTime);
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}
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}
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/*
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if (GfxCoins != null && !GfxCoins[^1].Show)
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{
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EventManager.Instance.Send(EventManager.EventName.WinGfxFinish);
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}
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*/
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Time.timeScale = IsOver || IsPause ? 0f : 1f;
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}
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#endregion
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#region Game End Part
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public void CachePlank(string cachePlank)
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{
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PlankManager.Instance.GetPlank(cachePlank).Obj.SetActive(false);
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if (!_destroyPlanks.Contains(cachePlank))
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{
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_destroyPlanks.Add(cachePlank);
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if (_destroyPlanks.Count.Equals(PlankManager.Instance.Planks.Count))
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{
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foreach (var plank in PlankManager.Instance.Planks.Keys)
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{
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if (!_destroyPlanks.Contains(plank)) return;
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}
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EventManager.Instance.Send(EventManager.EventName.LevelGameWin);
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}
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}
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}
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private void WinGfxFinish()
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{
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}
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private void WinGame()
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{
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/*if (IsOver) return;
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IsOver = true;*/
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GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny", true);
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Win", new UnityAudio(false));
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GfxManager.Instance.ShowGfxOnce(_particleWin, _gfxWin);
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IsTimeEnd = true;
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if (IsNewbieGuide)
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{
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IsNewbieGuide = false;
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EventManager.Instance.Send(EventManager.EventName.NewBieGuideFinish);
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}
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ReportPassLevel();
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var oldCoin = ShopManager.Instance.CurCoin;
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LevelSelectManager.Instance.SaveNewPassLevel(CurrentLevel.ID);
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BIManager.Instance.TrackEventLevel(Event.level_success);
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UIManager.Instance.OpenWindow(UIConstants.UIWinPanel, oldCoin);
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}
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private void LoseGame()
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{
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if (IsOver) return;
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IsOver = true;
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GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny", true);
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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BIManager.Instance.TrackEventLevel(Event.level_fail);
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_levelLoseTime++;
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DebugUtil.LogWarning("输掉关卡:{0},已经{1}次了", _lastLevelID, _levelLoseTime);
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if (_levelLoseTime >= 2 && ADManager.Instance.CanShow(103))
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{
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Reward", new UnityAudio(false));
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UIManager.Instance.OpenWindow(UIConstants.UIADPOPUP);
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}
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else
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{
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Lose", new UnityAudio(false));
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UIManager.Instance.OpenWindow(UIConstants.UILosePanel);
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}
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}
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private void ReportPassLevel()
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{
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BIManager.Instance.TrackStringEventOnce(string.Format(LevelConstants.FteLevelSuccess,
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CurrentLevel.GetLevelIndex()));
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}
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#endregion
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#region Prop Function Part
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public bool PlayAnimation;
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public bool CanUndo()
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{
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return !IsNewbieGuide && _undoOperation.UndoStack.Count > 0;
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}
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public void SureUndo()
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{
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if (IsNewbieGuide) return;
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if (!CanUndo())
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{
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IsPause = true;
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Undo", () => { IsPause = false; });
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}
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else
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{
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if (CurrentLevel.LevelData.undoCount > 0)
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{
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Undo();
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}
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else
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{
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.Undo, Undo);
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}
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}
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}
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private void Undo()
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{
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if (_undoOperation.UndoStack.Count <= 0) return;
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try
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{
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BIManager.Instance.TrackEventLevel(Event.level_step_back, BIManager.Reason.ByUsingItem.ToString());
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Step -= 1;
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CurrentLevel.LevelData.undoCount--;
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ShopManager.Instance.UseProp(PropType.Undo);
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EventManager.Instance.Send(EventManager.EventName.RefreshProp);
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var undoState = _undoOperation.UndoStack.Pop();
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//改变表现
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GfxManager.Instance.ShowGfxOnce(_particleUndo, _gfxUndo);
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Undo", new UnityAudio(false));
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var undoThumbtack = undoState.LastModifiedKong.LevelThumbtack;
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undoThumbtack.Obj.transform.position = undoState.PreModifiedKong.Obj.transform.position;
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foreach (var undo in undoState.AffectPlanks)
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{
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undo.Key.Obj.SetActive(true);
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undo.Key.StopDetect = false;
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}
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undoState.PreModifiedKong.LevelThumbtack = undoThumbtack;
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foreach (var plank in undoState.ReplacePlanks)
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{
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PlankManager.Instance.ReplaceAnchor(plank, undoState.LastModifiedKong.LevelThumbtack);
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}
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foreach (var undo in undoState.AffectPlanks)
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{
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undo.Key.Obj.transform.rotation = undo.Value.Value;
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undo.Key.Obj.transform.position = undo.Value.Key;
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if (undoState.RemoveH2DjPlanks.Contains(undo.Key))
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PlankManager.Instance.AddHingJoint2D(undo.Key, undoState.PreModifiedKong.LevelThumbtack);
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}
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foreach (var plank in undoState.AddH2DjPlanks)
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{
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PlankManager.Instance.RemoveHingJoint2D(plank, undoState.LastModifiedKong.LevelThumbtack);
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}
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undoState.LastModifiedKong.LevelThumbtack = null;
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undoState.LastModifiedKong = null;
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undoState.PreModifiedKong = null;
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}
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catch (Exception e)
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{
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DebugUtil.LogError("LevelManager.Undo Fail. Error: {0}", e);
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}
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}
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public void SureAddTime()
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{
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if (IsNewbieGuide) return;
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if (CurrentLevel.LevelData.addTimeCount > 0)
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{
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AddTime();
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}
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else
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{
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.AddTime, AddTime);
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}
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}
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private void AddTime()
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{
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BIManager.Instance.TrackEventLevel(Event.level_add_time, BIManager.Reason.ByUsingItem.ToString());
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EventManager.Instance.Send(EventManager.EventName.AddTime);
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RemainingTime += LevelConstants.AddPropTime;
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CurrentLevel.LevelData.addTimeCount--;
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ShopManager.Instance.UseProp(PropType.AddTime);
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EventManager.Instance.Send(EventManager.EventName.RefreshProp);
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PlayAnimation = true;
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_AddTime", new UnityAudio(false));
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}
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public bool CanOpenHole()
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{
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return !IsNewbieGuide && !KongManager.Instance.CanAddNewHole().Equals(Vector3.zero);
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|
}
|
||
|
|
||
|
public void SureOpenHole()
|
||
|
{
|
||
|
if (IsNewbieGuide) return;
|
||
|
if (!CanOpenHole())
|
||
|
{
|
||
|
IsPause = true;
|
||
|
CommonUIUtils.DestroyScreenshot();
|
||
|
CommonUIUtils.CaptureScreenshot();
|
||
|
UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_OpenHole", () => { IsPause = false; });
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (CurrentLevel.LevelData.openHoleCount > 0)
|
||
|
{
|
||
|
OpenHoleAfterGfx();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CommonUIUtils.DestroyScreenshot();
|
||
|
CommonUIUtils.CaptureScreenshot();
|
||
|
UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.OpenHole, OpenHoleAfterGfx);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OpenHoleAfterGfx()
|
||
|
{
|
||
|
var pos = KongManager.Instance.CanAddNewHole();
|
||
|
if (!pos.Equals(Vector3.zero))
|
||
|
{
|
||
|
CurrentLevel.LevelData.openHoleCount--;
|
||
|
ShopManager.Instance.UseProp(PropType.OpenHole);
|
||
|
EventManager.Instance.Send(EventManager.EventName.RefreshProp);
|
||
|
_gfxOpenHole.transform.position = pos;
|
||
|
AudioManager.Instance.PlaySound(AudioType.SOUND, "S_OpenHole", new UnityAudio(false));
|
||
|
GfxManager.Instance.ShowGfxOnce(_particleOpen, _gfxOpenHole, OpenHole);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OpenHole()
|
||
|
{
|
||
|
KongManager.Instance.AddNewHole();
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_add_hole, BIManager.Reason.ByUsingItem.ToString());
|
||
|
}
|
||
|
|
||
|
public void SureResetLevel()
|
||
|
{
|
||
|
if (IsNewbieGuide) return;
|
||
|
IsPause = true;
|
||
|
CommonUIUtils.DestroyScreenshot();
|
||
|
CommonUIUtils.CaptureScreenshot();
|
||
|
UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Reset_Confirm", ResetLevel,
|
||
|
() => { IsPause = false; });
|
||
|
return;
|
||
|
|
||
|
if (CurrentLevel.LevelData.resetCount > 0)
|
||
|
{
|
||
|
GameStateManager.Instance.ChangeState(new LevelState(CurrentLevel.ID));
|
||
|
CurrentLevel.LevelData.resetCount--;
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_retry, BIManager.Reason.ClickOnLevelScene.ToString());
|
||
|
EventManager.Instance.Send(EventManager.EventName.RefreshProp);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ResetLevel()
|
||
|
{
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_retry, BIManager.Reason.ClickOnLevelScene.ToString());
|
||
|
GameStateManager.Instance.ChangeState(new LevelState(CurrentLevel.ID));
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region AD Part
|
||
|
|
||
|
private Action _adGetPropSuccess;
|
||
|
private Action _adGetTimeSuccess;
|
||
|
private Action _adGetRandomPropSuccess;
|
||
|
private bool _isGetPropSuccess;
|
||
|
private bool _isGetTimeSuccess;
|
||
|
private bool _isGetRandomPropSuccess;
|
||
|
|
||
|
private PropType _adProp;
|
||
|
public PropType RandomProp = PropType.None;
|
||
|
|
||
|
//失败获取随即道具
|
||
|
public void WatchADGetRandomProp(Action getSuccess, Action getFail)
|
||
|
{
|
||
|
_adGetRandomPropSuccess = getSuccess;
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_click_ad, "103");
|
||
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_click_ad, "103");
|
||
|
ADManager.Instance.ShowAdWithPreLoad(103, () => { _isGetRandomPropSuccess = true; }, getFail);
|
||
|
}
|
||
|
|
||
|
private void ADGetRandomProp()
|
||
|
{
|
||
|
while (RandomProp != PropType.Undo && RandomProp != PropType.OpenHole)
|
||
|
{
|
||
|
RandomProp = Utils.GetRandomEnum<PropType>();
|
||
|
}
|
||
|
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_ad_show_success, "103", RandomProp.ToString());
|
||
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_success, "103", RandomProp.ToString());
|
||
|
DebugUtil.LogWarning("获取到的道具是:{0}", RandomProp);
|
||
|
_levelLoseTime = 0;
|
||
|
_adGetRandomPropSuccess?.Invoke();
|
||
|
}
|
||
|
|
||
|
//失败看广告获取时间
|
||
|
public void WatchADGetTime(Action getSuccess, Action getFail = null)
|
||
|
{
|
||
|
_adGetTimeSuccess = getSuccess;
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_click_ad, "102");
|
||
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_click_ad, "102");
|
||
|
ADManager.Instance.ShowAdWithPreLoad(102,
|
||
|
() => { _isGetTimeSuccess = true; }, getFail);
|
||
|
}
|
||
|
|
||
|
private void ADGetTime()
|
||
|
{
|
||
|
BIManager.Instance.TrackEventLevel(cfg.BI.Event.level_add_time,
|
||
|
BIManager.Reason.ClickOnLosePanel.ToString());
|
||
|
RemainingTime = 15f;
|
||
|
IsOver = false;
|
||
|
IsFail2AddTime = true;
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_ad_show_success, "102", "AddTime");
|
||
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_success, "102", "AddTime");
|
||
|
AudioManager.Instance.PlaySound(AudioType.SOUND, "S_AddTime", new UnityAudio(false));
|
||
|
PlayAnimation = true;
|
||
|
_adGetTimeSuccess?.Invoke();
|
||
|
}
|
||
|
|
||
|
//关卡内看广告获取指定道具
|
||
|
public void WatchADGetProp(PropType prop, Action rewardSuccess, Action rewardFail = null)
|
||
|
{
|
||
|
_adProp = prop;
|
||
|
_adGetPropSuccess = rewardSuccess;
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_click_ad, "101");
|
||
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_click_ad, "101");
|
||
|
ADManager.Instance.ShowAdWithPreLoad(101, () => { _isGetPropSuccess = true; }, rewardFail);
|
||
|
}
|
||
|
|
||
|
private void ADGetProp()
|
||
|
{
|
||
|
_adGetPropSuccess?.Invoke();
|
||
|
UIManager.Instance.OpenWindow(UIConstants.UITips, ADGetPropTips,
|
||
|
() =>
|
||
|
{
|
||
|
switch (_adProp)
|
||
|
{
|
||
|
case PropType.Undo:
|
||
|
{
|
||
|
Undo();
|
||
|
break;
|
||
|
}
|
||
|
case PropType.OpenHole:
|
||
|
{
|
||
|
OpenHoleAfterGfx();
|
||
|
break;
|
||
|
}
|
||
|
case PropType.AddTime:
|
||
|
{
|
||
|
AddTime();
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IsPause = false;
|
||
|
BIManager.Instance.TrackEventLevel(Event.level_ad_show_success, "101", _adProp.ToString());
|
||
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_success, "101",
|
||
|
_adProp.ToString());
|
||
|
IsWatchAD = true;
|
||
|
EventManager.Instance.Send(EventManager.EventName.RefreshProp);
|
||
|
});
|
||
|
DebugUtil.LogWarning("Use Prop: {0}", _adProp);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
public void Release()
|
||
|
{
|
||
|
IsPause = false;
|
||
|
IsOver = false;
|
||
|
IsTimeEnd = false;
|
||
|
IsFail2AddTime = false;
|
||
|
IsWatchAD = false;
|
||
|
foreach (var gfxCoin in GfxCoins)
|
||
|
{
|
||
|
gfxCoin.Release();
|
||
|
}
|
||
|
|
||
|
CanGfxCoin = false;
|
||
|
|
||
|
GfxCoins = null;
|
||
|
ReleaseGfx();
|
||
|
UnRegisterEvent();
|
||
|
//ShopManager.Instance.SettleCoins();
|
||
|
KongManager.Instance.Release();
|
||
|
PlankManager.Instance.Release();
|
||
|
|
||
|
CommonUIUtils.DestroyScreenshot();
|
||
|
}
|
||
|
|
||
|
private void ReleaseGfx()
|
||
|
{
|
||
|
GfxManager.Instance.ReturnGfxObj("gfx_undo", true);
|
||
|
GfxManager.Instance.ReturnGfxObj("gfx_openhole", true);
|
||
|
GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny", true);
|
||
|
GfxManager.Instance.ReturnGfxObj("gfx_win_firework", true);
|
||
|
_gfxUndo = null;
|
||
|
_particleUndo = null;
|
||
|
_gfxOpenHole = null;
|
||
|
_particleOpen = null;
|
||
|
_gfxWin = null;
|
||
|
_particleWin = null;
|
||
|
_gfxBgSunny = null;
|
||
|
}
|
||
|
|
||
|
private void RegisterEvent()
|
||
|
{
|
||
|
EventManager.Instance.Register(EventManager.EventName.LevelGameWin, WinGame);
|
||
|
EventManager.Instance.Register(EventManager.EventName.LevelGameLose, LoseGame);
|
||
|
EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetProp, ADGetProp);
|
||
|
EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetTime, ADGetTime);
|
||
|
EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetRandomProp, ADGetRandomProp);
|
||
|
EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
|
||
|
EventManager.Instance.Register(EventManager.EventName.ShowGfx, ShowGfx);
|
||
|
}
|
||
|
|
||
|
private void UnRegisterEvent()
|
||
|
{
|
||
|
EventManager.Instance.Unregister(EventManager.EventName.LevelGameWin, WinGame);
|
||
|
EventManager.Instance.Unregister(EventManager.EventName.LevelGameLose, LoseGame);
|
||
|
EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetProp, ADGetProp);
|
||
|
EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetTime, ADGetTime);
|
||
|
EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetRandomProp, ADGetRandomProp);
|
||
|
EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
|
||
|
EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, ShowGfx);
|
||
|
}
|
||
|
|
||
|
//Debug
|
||
|
public void AddUndoProp()
|
||
|
{
|
||
|
CurrentLevel.LevelData.undoCount = 999;
|
||
|
EventManager.Instance.Send(EventManager.EventName.RefreshProp);
|
||
|
}
|
||
|
}
|
||
|
}
|