180 lines
5.6 KiB
C#
180 lines
5.6 KiB
C#
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// using UnityEditor.VersionControl;
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// using UnityEditor;
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// using System.IO;
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// using UnityEngine;
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//
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// public class VersionControlSystem
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// {
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// public static void Add(string path)
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// {
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// //if (!File.Exists(path))
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// //{
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// // Debug.LogError(" Failed to Add , File does not exist: " + path);
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// // return;
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// //}
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// //if (Provider.onlineState != OnlineState.Online )
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// //{
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// // Debug.LogError($"PerfoceState :{Provider.onlineState}, Failed to connect to Perforce server.");
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// // return;
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// //}
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// //AssetList assets = new AssetList();
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// //assets.Add(Provider.GetAssetByPath(path));
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// //Task t = Provider.Add(assets, recursive: false);
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// //t.Wait();
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//
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// //if (!t.success)
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// //{
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// // Debug.LogError($"Failed to add file. ");
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// // return;
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// //}
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// //AssetDatabase.Refresh();
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// }
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//
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// public static void Delete(string path)
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// {
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// //if (!File.Exists(path))
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// //{
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// // Debug.LogError(" Failed to Delete , File does not exist: " + path);
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// // return;
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// //}
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//
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// //if (Provider.onlineState != OnlineState.Online)
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// //{
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// // Debug.LogError($"PerfoceState :{Provider.onlineState}, Failed to connect to Perforce server.");
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// // return;
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// //}
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// //AssetList assets = new AssetList();
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// //assets.Add(Provider.GetAssetByPath(path));
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// //assets.Add(Provider.GetAssetByPath(path + ".meta"));
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// //Task t = Provider.Delete(assets);
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// //t.Wait();
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//
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// //if (!t.success)
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// //{
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// // Debug.LogError($"Failed to delete file: {t.text}");
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// // return;
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// //}
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// //AssetDatabase.Refresh();
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// }
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//
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// public static void Checkout(string path)
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// {
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// //if (Provider.onlineState != OnlineState.Online)
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// //{
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// // Debug.LogError($"PerfoceState :{Provider.onlineState}, Failed to connect to Perforce server.");
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// // return;
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// //}
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// //AssetList assets = new AssetList();
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// //var asset = Provider.GetAssetByPath(path);
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// //if (asset != null)
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// //{
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// // assets.Add(asset);
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// //}
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//
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// //Task t;
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// //if (assets.Count > 0)
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// //{
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// // t = Provider.Checkout(assets, CheckoutMode.Both);
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// // t.Wait();
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// //}
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// //else
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// //{
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// // t = Provider.Checkout(path, CheckoutMode.Both);
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// // t.Wait();
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// //}
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//
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// //if (!t.success)
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// //{
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// // Debug.LogError($"Failed to checkout file, Try again.");
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// // return;
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// //}
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// //AssetDatabase.Refresh();
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// }
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//
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// public static void Revert(string path, RevertMode revertMode = RevertMode.Normal)
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// {
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// //if (Provider.onlineState != OnlineState.Online)
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// //{
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// // Debug.LogError($"PerfoceState :{Provider.onlineState}, Failed to connect to Perforce server.");
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// // return;
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// //}
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// //AssetList assets = new AssetList();
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// //var asset = Provider.GetAssetByPath(path);
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// //if (asset != null)
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// //{
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// // assets.Add(asset);
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// //}
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//
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// //if (assets.Count > 0)
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// //{
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// // Task t = Provider.Revert(assets, revertMode);
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// // t.Wait();
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// // if (!t.success)
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// // {
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// // Debug.LogError($"Failed to revert file: {path}");
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// // return;
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// // }
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// //}
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// //else
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// //{
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// // Debug.LogError($"revert cannot find asset : {path}");
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// // return;
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// //}
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// //AssetDatabase.Refresh();
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// }
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//
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// public static void Submit(string path, string des)
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// {
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// //if (Provider.onlineState != OnlineState.Online)
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// //{
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// // Debug.LogError($"PerfoceState :{Provider.onlineState}, Failed to connect to Perforce server.");
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// // return;
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// //}
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// //AssetList assets = new AssetList();
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// //assets.Add(Provider.GetAssetByPath(path));
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// //Task t = Provider.Submit(new ChangeSet(), assets, des, saveOnly: false);
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// //t.Wait();
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//
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// //if (!t.success)
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// //{
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// // Debug.LogError($"Failed to submit file");
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// // return;
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// //}
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// //AssetDatabase.Refresh();
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// }
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//
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//
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// public static void GetLast()
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// {
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// //if (Provider.onlineState != OnlineState.Online)
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// //{
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// // Debug.LogError($"PerfoceState :{Provider.onlineState}, Failed to connect to Perforce server.");
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// // return;
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// //}
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//
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// //string assetsFolderPath = "Assets";
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//
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// //Asset asset = Provider.GetAssetByPath(assetsFolderPath);
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// //if (asset == null)
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// //{
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// // Debug.LogError("Failed to get Asset object for the 'Assets' folder.");
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// // return;
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// //}
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//
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// //Task t = Provider.GetLatest(asset);
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// //t.Wait();
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//
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// //if (t.success)
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// //{
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// // DebugUtil.Log("Successfully pulled latest code and assets.");
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// //}
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// //else
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// //{
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// // DebugUtil.LogError("Failed to pull latest code and assets.");
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// //}
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//
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// //AssetDatabase.Refresh();
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// }
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// }
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