2024-06-12 15:01:54 +08:00
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namespace Framework.Constants
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{
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public class LevelConstants
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{
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//Editor随机生成最大次数
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public const int MaxRandomCount = 8;
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//金币相关
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public const int PropPrice = 100;
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public const int TimePropPrice = 50;
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//多语言
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public const string Chinese = "简体中文";
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public const string English = "English";
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//设置本地存档Key
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public const string Music = "Music";
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public const string Sound = "Sound";
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public const string Language = "Language";
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public const string FirstLaunch = "Launch";
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//BI事件
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public const string FteLevelSuccess = "fte_level_success_{0}";
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public const string FteLevelEnter = "fte_level_enter_{0}";
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//评分弹窗相关
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public const string PopUpNumber = "PopUpNumber";
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public const string PopUpToScore = "ToScore";
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public const int PopUpLimitNumber = 8;
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public const int LevelRateIndex = 4;
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2024-07-09 14:59:12 +08:00
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public const int DefaultUnlockCondition = 100;
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2024-06-12 15:01:54 +08:00
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/// <summary>
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/// 关卡选择 一页数量
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/// </summary>
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public const int LevelSelectCount = 15;
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//通关奖励
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public const int RewardCoin = 20;
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//道具AddTime增加时长
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public const float AddPropTime = 30;
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//道具不可使用时表现颜色
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public const string GrayProp = "C8C8C8FF";
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//选择钉子时颜色
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public const string SelectedColor = "737373FF";
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//起始层数
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public const int SortLayer = -8;
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//给木板施加力的大小(防止木板不滑动)
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public const float AddForce = 6.0f;
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//钉子移动速度
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public const float MoveSpeed = 6f;
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//点击时的检测半径
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public const float CheckRadius = 0.1f;
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//hole间距
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2024-06-24 19:51:39 +08:00
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public const float Spacing = 0.35f;
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2024-06-12 15:01:54 +08:00
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//整体hole偏移距离
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public const float Offset = 0f;
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//hole半径
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public const float Radius = 0.225f;
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//倾斜三角形与顶点的间距
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2024-06-24 19:51:39 +08:00
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public const float SpacingOfTriangle = 0.03f;
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2024-06-12 15:01:54 +08:00
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//正直角三角形与底边的距离
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2024-06-24 19:51:39 +08:00
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public const float SpacingOfRightTriangle = 0.09f;
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2024-06-12 15:01:54 +08:00
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//木板的Hole和Hole的最大重合距离
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public const float MaxDistance = 0.05f;
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//关卡限时时间
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public const float RemainingTime = 120f;
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}
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}
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