【UI】更换主界面图标
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b56c54c7a8
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guid: 7f0f00ceb6ba24be7bf9d9d7b8d33e64
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internalIDToNameTable: []
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externalObjects: {}
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fileFormatVersion: 2
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guid: 713bf4270231a47a0ac4fdb8d40d67a4
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guid: 704c7558ebe744c52b5c37d9327860a5
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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@ -404,7 +404,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 713bf4270231a47a0ac4fdb8d40d67a4, type: 3}
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m_Sprite: {fileID: 21300000, guid: 704c7558ebe744c52b5c37d9327860a5, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -1043,7 +1043,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: e6d4efff9fa93428aa59dfaaf9326a03, type: 3}
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m_Sprite: {fileID: 21300000, guid: 7f0f00ceb6ba24be7bf9d9d7b8d33e64, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -669,7 +669,7 @@ Canvas:
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m_AdditionalShaderChannelsFlag: 25
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingOrder: 100
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m_SortingOrder: 101
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m_TargetDisplay: 0
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--- !u!1 &403430398
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GameObject:
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@ -69,7 +69,7 @@ public class GuideController : MonoBehaviour
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_imgFinger.SetActive(false);
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_canvas = GameObject.Find(BuildCanvas) != null
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? GameObject.Find(BuildCanvas).GetComponent<Canvas>()
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: UIRoot.Instance.root.GetComponent<Canvas>();
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: UIRoot.Instance.rootMatch.GetComponent<Canvas>();
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var targetPath = GuideMananger.Instance.GetGuideMaskTarget();
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target = GameObject.Find(targetPath);
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@ -180,7 +180,7 @@ public class GuideController : MonoBehaviour
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var newPos = new Vector2(canvasPos.x + _diameter, canvasPos.y - _diameter);
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// 获取 Canvas 的 RectTransform
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RectTransform canvasRect = _canvas.GetComponent<RectTransform>();
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RectTransform canvasRect = _canvas.GetComponent<RectTransform>();
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// 计算屏幕边缘的范围
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Vector2 minScreenPos = canvasRect.rect.min;
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@ -87,7 +87,7 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
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/// </summary>
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private async UniTask InitGuideMaskUI()
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{
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var targetCanvas = UIRoot.Instance.root;
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var targetCanvas = UIRoot.Instance.rootMatch;
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var obj = await AssetManager.Instance.LoadAssetAsync<GameObject>(Constants.GuideMaskObj);
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_guideMask = Object.Instantiate(obj, targetCanvas.transform);
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_guideMask.SetActive(false);
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