【UI】更换主界面图标

iOS_release
zhangaotian 2024-07-26 16:19:09 +08:00
parent b56c54c7a8
commit 0886f14d17
8 changed files with 8 additions and 8 deletions

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@ -404,7 +404,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 713bf4270231a47a0ac4fdb8d40d67a4, type: 3}
m_Sprite: {fileID: 21300000, guid: 704c7558ebe744c52b5c37d9327860a5, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -1043,7 +1043,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: e6d4efff9fa93428aa59dfaaf9326a03, type: 3}
m_Sprite: {fileID: 21300000, guid: 7f0f00ceb6ba24be7bf9d9d7b8d33e64, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

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@ -669,7 +669,7 @@ Canvas:
m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 100
m_SortingOrder: 101
m_TargetDisplay: 0
--- !u!1 &403430398
GameObject:

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@ -69,7 +69,7 @@ public class GuideController : MonoBehaviour
_imgFinger.SetActive(false);
_canvas = GameObject.Find(BuildCanvas) != null
? GameObject.Find(BuildCanvas).GetComponent<Canvas>()
: UIRoot.Instance.root.GetComponent<Canvas>();
: UIRoot.Instance.rootMatch.GetComponent<Canvas>();
var targetPath = GuideMananger.Instance.GetGuideMaskTarget();
target = GameObject.Find(targetPath);
@ -180,7 +180,7 @@ public class GuideController : MonoBehaviour
var newPos = new Vector2(canvasPos.x + _diameter, canvasPos.y - _diameter);
// 获取 Canvas 的 RectTransform
RectTransform canvasRect = _canvas.GetComponent<RectTransform>();
RectTransform canvasRect = _canvas.GetComponent<RectTransform>();
// 计算屏幕边缘的范围
Vector2 minScreenPos = canvasRect.rect.min;

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@ -87,7 +87,7 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
/// </summary>
private async UniTask InitGuideMaskUI()
{
var targetCanvas = UIRoot.Instance.root;
var targetCanvas = UIRoot.Instance.rootMatch;
var obj = await AssetManager.Instance.LoadAssetAsync<GameObject>(Constants.GuideMaskObj);
_guideMask = Object.Instantiate(obj, targetCanvas.transform);
_guideMask.SetActive(false);