Merge branch 'main' into Android_release
commit
0cb297dc9e
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@ -236,7 +236,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &490868100481984922
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RectTransform:
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m_ObjectHideFlags: 0
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@ -328,7 +328,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 168.3, y: 0.000018746}
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m_AnchoredPosition: {x: 141.97205, y: 0.4258}
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m_SizeDelta: {x: 145.5363, y: 62.7726}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8790278160148953539
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@ -423,7 +423,7 @@ MonoBehaviour:
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_pageToDisplay: 1
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m_margin: {x: -21.967468, y: 0, z: -25.482178, w: 0}
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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m_isUsingLegacyAnimationComponent: 0
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m_isVolumetricText: 0
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m_hasFontAssetChanged: 0
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@ -755,7 +755,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &2506899326898321492
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RectTransform:
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m_ObjectHideFlags: 0
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@ -38,8 +38,9 @@ namespace Gameplay.Manager
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InitProducts();
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//_sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.IAP) as IBuyServices;
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//IAPManager.Instance.SetClientVerify(true);
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//IAPManager.Instance.AddGoods(_consumableGoods.Keys.ToList(), _nonConsumableGoods.Keys.ToList(), OnRestorePurchase);
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IAPManager.Instance.SetClientVerify(true);
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IAPManager.Instance.AddGoods(_consumableGoods.Keys.ToList(), _nonConsumableGoods.Keys.ToList(),
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OnRestorePurchase);
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_init = true;
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}
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@ -3,6 +3,7 @@ using Framework.BI;
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using Framework.UI;
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using UnityEngine.UI;
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using Framework.Event;
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using Gameplay.Manager;
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using Framework.Setting;
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using Framework.Constants;
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@ -36,6 +37,8 @@ public class UIUserAgreementController : UIWindow
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private void OnAgree()
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{
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CloseWindow(true);
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if (LevelSelectManager.Instance.CurPassLevelIndex < 1)
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GuideMananger.Instance.StartGroupGuide();
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SettingManager.Instance.SetFirstLaunch();
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BIManager.Instance.TrackEventOnce(cfg.BI.EventFirst.fte_privacy_agree);
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}
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@ -183,15 +183,9 @@ public class UIBuyGoodsController : UIWindow
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}
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else
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{
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await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Coin", () =>
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{
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CloseWindow();
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LevelManager.Instance.IsPause = false;
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});
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/*await UIManager.Instance.OpenWindow(UIConstants.UIShop);
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await UIManager.Instance.OpenWindow(UIConstants.UIShop);
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BIManager.Instance.TrackEvent(Event.open_shop, "InLevel");
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BIManager.Instance.TrackEventOnce(EventFirst.fte_open_shop, "InLevel");*/
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BIManager.Instance.TrackEventOnce(EventFirst.fte_open_shop, "InLevel");
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}
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}
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}
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