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target: {fileID: 3923647721649985037, guid: e05323af44540403bbc02a94db734156, + type: 3} + propertyPath: num + value: 15 + objectReference: {fileID: 0} + - target: {fileID: 3923647721649985037, guid: e05323af44540403bbc02a94db734156, + type: 3} + propertyPath: coin + value: + objectReference: {fileID: 7189378835654018469} - target: {fileID: 5020181728455996611, guid: e05323af44540403bbc02a94db734156, type: 3} propertyPath: m_Name @@ -972,6 +982,12 @@ RectTransform: type: 3} m_PrefabInstance: {fileID: 2750278433710714974} m_PrefabAsset: {fileID: 0} +--- !u!1 &7189378835654018469 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 5039315073787508219, guid: e05323af44540403bbc02a94db734156, + type: 3} + m_PrefabInstance: {fileID: 2750278433710714974} + m_PrefabAsset: {fileID: 0} --- !u!1001 &6152594415449573364 PrefabInstance: m_ObjectHideFlags: 0 diff --git a/Forest/Assets/Scenes/LevelScene.unity b/Forest/Assets/Scenes/LevelScene.unity index ce987b0..bfb213f 100644 --- a/Forest/Assets/Scenes/LevelScene.unity +++ b/Forest/Assets/Scenes/LevelScene.unity @@ -154,7 +154,7 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1001 &470244861 +--- !u!1001 &491648389 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 @@ -215,7 +215,7 @@ PrefabInstance: - target: {fileID: 3507844232752447465, guid: 7188940e257c5f44e92eb49031c355ec, type: 3} propertyPath: m_Name - value: gfx_plank_firework + value: Effect_Plank objectReference: {fileID: 0} - target: {fileID: 3507844232752447465, guid: 7188940e257c5f44e92eb49031c355ec, type: 3} @@ -227,11 +227,11 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 7188940e257c5f44e92eb49031c355ec, type: 3} ---- !u!4 &470244862 stripped +--- !u!4 &491648390 stripped Transform: m_CorrespondingSourceObject: {fileID: 955335856186089280, guid: 7188940e257c5f44e92eb49031c355ec, type: 3} - m_PrefabInstance: {fileID: 470244861} + m_PrefabInstance: {fileID: 491648389} m_PrefabAsset: {fileID: 0} --- !u!1 &516083426 GameObject: @@ -406,7 +406,7 @@ Transform: m_LocalScale: {x: 20, y: 0.3, z: 1} m_ConstrainProportionsScale: 0 m_Children: - - {fileID: 470244862} + - {fileID: 491648390} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &980522117 diff --git a/Forest/Assets/Scripts/Framework/UI/UIManager.cs b/Forest/Assets/Scripts/Framework/UI/UIManager.cs index 7f0dcd8..7e7a292 100644 --- a/Forest/Assets/Scripts/Framework/UI/UIManager.cs +++ b/Forest/Assets/Scripts/Framework/UI/UIManager.cs @@ -99,6 +99,11 @@ namespace Framework.UI } } + public void CloseAllBg() + { + _backGroundWindowsDic.Clear(); + } + private async UniTask Open(string path) { try diff --git a/Forest/Assets/Scripts/Framework/UI/UIRoot.cs b/Forest/Assets/Scripts/Framework/UI/UIRoot.cs index 704f11f..53b5c29 100644 --- a/Forest/Assets/Scripts/Framework/UI/UIRoot.cs +++ b/Forest/Assets/Scripts/Framework/UI/UIRoot.cs @@ -57,6 +57,7 @@ namespace Framework.UI { Destroy(child.gameObject); } + UIManager.Instance.CloseAllBg(); } private void LateUpdate() diff --git a/Forest/Assets/Scripts/Gameplay/Game/GameStateStart.cs b/Forest/Assets/Scripts/Gameplay/Game/GameStateStart.cs index b7765f4..92794b6 100644 --- a/Forest/Assets/Scripts/Gameplay/Game/GameStateStart.cs +++ b/Forest/Assets/Scripts/Gameplay/Game/GameStateStart.cs @@ -26,9 +26,9 @@ namespace Gameplay.Game public void OnExit() { UIManager.Instance.CloseAllUI(true); - //TODO 特效 - //GfxManager.Instance.ReturnGfxObj("gfx_character", true); - GfxManager.Instance.ReturnGfxObj("gfx_selectlevel", true); + GfxManager.Instance.ReturnGfxObj("Effect_MainCharacter", true); + GfxManager.Instance.ReturnGfxObj("Effect_SelectSequin", true); + GfxManager.Instance.ReturnGfxObj("Effect_Sequin", true); } } } \ No newline at end of file diff --git a/Forest/Assets/Scripts/Gameplay/Level/DestroyPlank.cs b/Forest/Assets/Scripts/Gameplay/Level/DestroyPlank.cs index 94c6037..b048e0c 100644 --- a/Forest/Assets/Scripts/Gameplay/Level/DestroyPlank.cs +++ b/Forest/Assets/Scripts/Gameplay/Level/DestroyPlank.cs @@ -20,7 +20,7 @@ namespace Gameplay.Level mainCamera.ScreenToWorldPoint(Vector3.zero).x; _limitPosX = worldWidth / 2; - _gfxFirework = gameObject.transform.Find("gfx_plank_firework").gameObject; + _gfxFirework = gameObject.transform.Find("Effect_Plank").gameObject; _particleSystem = _gfxFirework.GetComponent(); } diff --git a/Forest/Assets/Scripts/Gameplay/Level/Kong.cs b/Forest/Assets/Scripts/Gameplay/Level/Kong.cs index a7005f3..e79af6a 100644 --- a/Forest/Assets/Scripts/Gameplay/Level/Kong.cs +++ b/Forest/Assets/Scripts/Gameplay/Level/Kong.cs @@ -20,7 +20,7 @@ namespace Gameplay.Level public Kong(GameObject obj) { Obj = obj; - _gfxThumbtackUp = Obj.transform.Find("gfx_thumbtack_up").gameObject; + _gfxThumbtackUp = Obj.transform.Find("Effect_Up").gameObject; _particleSystem = _gfxThumbtackUp.GetComponent(); } @@ -28,7 +28,7 @@ namespace Gameplay.Level { Obj = obj; HoleIndex = holeIndex; - _gfxThumbtackUp = Obj.transform.Find("gfx_thumbtack_up").gameObject; + _gfxThumbtackUp = Obj.transform.Find("Effect_Up").gameObject; _particleSystem = _gfxThumbtackUp.GetComponent(); } diff --git a/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs b/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs index d7589f4..c2049a6 100644 --- a/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs +++ b/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs @@ -46,9 +46,9 @@ namespace Gameplay.LoadingExecutor private async UniTask InitGfx() { - //TODO 加载特效 - await GfxManager.Instance.PreLoadGfx("gfx_character"); - await GfxManager.Instance.PreLoadGfx("gfx_selectlevel"); + await GfxManager.Instance.PreLoadGfx("Effect_MainCharacter"); + await GfxManager.Instance.PreLoadGfx("Effect_SelectSequin"); + await GfxManager.Instance.PreLoadGfx("Effect_Sequin"); } private async UniTask InitUI() diff --git a/Forest/Assets/Scripts/Gameplay/Manager/GfxManager.cs b/Forest/Assets/Scripts/Gameplay/Manager/GfxManager.cs index cfb14eb..5df08f1 100644 --- a/Forest/Assets/Scripts/Gameplay/Manager/GfxManager.cs +++ b/Forest/Assets/Scripts/Gameplay/Manager/GfxManager.cs @@ -42,7 +42,7 @@ public class GfxManager : SingletonMono, IInitable callBack?.Invoke(); } - public async UniTask LoadGfx(string gfxName) + public async UniTask LoadGfx(string gfxName, bool show = false) { try { @@ -52,7 +52,7 @@ public class GfxManager : SingletonMono, IInitable return gfx; } - await PreLoadGfx(gfxName); + await PreLoadGfx(gfxName, show); return gfxDic[gfxName]; } catch (Exception e) @@ -62,7 +62,7 @@ public class GfxManager : SingletonMono, IInitable } } - public async UniTask PreLoadGfx(string gfxName) + public async UniTask PreLoadGfx(string gfxName, bool show = false) { try { @@ -74,7 +74,7 @@ public class GfxManager : SingletonMono, IInitable var gfx = await AssetManager.Instance.LoadAssetAsync(string.Format(Constants.GfxPath, gfxName)); var gfxObj = Instantiate(gfx, UIRoot.Instance.rootGfx.transform); - gfxObj.SetActive(false); + gfxObj.SetActive(show); gfxObj.name = gfx.name; gfxDic.Add(gfxName, gfxObj); return gfxObj; diff --git a/Forest/Assets/Scripts/Gameplay/Manager/LevelManager.cs b/Forest/Assets/Scripts/Gameplay/Manager/LevelManager.cs index 1f894b0..bd83676 100644 --- a/Forest/Assets/Scripts/Gameplay/Manager/LevelManager.cs +++ b/Forest/Assets/Scripts/Gameplay/Manager/LevelManager.cs @@ -14,7 +14,6 @@ using Event = cfg.BI.Event; using Cysharp.Threading.Tasks; using Gameplay.Level.Operation; using System.Collections.Generic; -using Constants = Framework.Constants.Constants; namespace Gameplay.Manager { @@ -49,51 +48,12 @@ namespace Gameplay.Manager private ParticleSystem _particleOpen; private GameObject _gfxWin; private ParticleSystem _particleWin; - private GameObject _gfxBgSunny; - //飞金币 - public GameObject CoinObj; - public Vector3 CoinTargetPos; - public List GfxCoins; + /// + /// 可以播放金币动画 + /// public bool CanGfxCoin; - public class Coin - { - public GameObject CoinObj; - private float _moveTime; - private const float MoveSpawnInterval = 0.5f; - private const float MoveSpeed = 300f; - - public Coin(GameObject obj) - { - CoinObj = obj; - } - - public void Update(float deltaTime) - { - _moveTime += deltaTime; - if (CoinObj && _moveTime > MoveSpawnInterval) - { - CoinObj.transform.position = Vector3.MoveTowards(CoinObj.transform.position, - Instance.CoinTargetPos, MoveSpeed * Time.deltaTime); - } - - if (CoinObj && CoinObj.transform.position.Equals(Instance.CoinTargetPos)) - { - CoinObj.SetActive(false); - CoinObj.Destroy(); - _moveTime = 0.0f; - } - } - - public void Release() - { - if (CoinObj) - CoinObj.Destroy(); - } - } - - public async UniTask Init() { await InitUI(); @@ -102,10 +62,7 @@ namespace Gameplay.Manager CurUndoState = new UndoState(); _undoOperation = new UndoOperation(); _destroyPlanks = new List(); - GfxCoins = new List(); await InitGfx(); - CoinObj = await AssetManager.Instance.LoadAssetAsync(string.Format(Constants.ItemPrefabPath, - "GfxCoin")); } private async UniTask InitUI() @@ -114,19 +71,21 @@ namespace Gameplay.Manager await UIManager.Instance.OpenBgWindow(UIConstants.UILevelBg); } + /// + /// 预加载一次性特效 + /// private async UniTask InitGfx() { - _gfxUndo = await GfxManager.Instance.PreLoadGfx("gfx_undo"); + _gfxUndo = await GfxManager.Instance.PreLoadGfx("Effect_Revert"); _particleUndo = _gfxUndo.GetComponent(); - _gfxOpenHole = await GfxManager.Instance.PreLoadGfx("gfx_openhole"); + _gfxOpenHole = await GfxManager.Instance.PreLoadGfx("Effect_OpenKong"); _particleOpen = _gfxOpenHole.GetComponent(); - _gfxWin = await GfxManager.Instance.PreLoadGfx("gfx_win_firework"); + _gfxWin = await GfxManager.Instance.PreLoadGfx("Effect_Win"); _particleWin = _gfxWin.GetComponent(); - await GfxManager.Instance.PreLoadGfx("gfx_bg_sunny"); - _gfxBgSunny = await GfxManager.Instance.LoadGfx("gfx_bg_sunny"); + await GfxManager.Instance.PreLoadGfx("Effect_LevelSpirit"); } public void ReLoadLevelValue() @@ -193,15 +152,15 @@ namespace Gameplay.Manager private void HideGfx() { - GfxManager.Instance.ReturnGfxObj("gfx_undo"); - GfxManager.Instance.ReturnGfxObj("gfx_openhole"); - GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny"); - GfxManager.Instance.ReturnGfxObj("gfx_win_firework"); + GfxManager.Instance.ReturnGfxObj("Effect_Revert"); + GfxManager.Instance.ReturnGfxObj("Effect_OpenKong"); + GfxManager.Instance.ReturnGfxObj("Effect_Win"); + GfxManager.Instance.ReturnGfxObj("Effect_LevelSpirit"); } - private void ShowGfx() + private async void ShowGfx() { - _gfxBgSunny.SetActive(true); + await GfxManager.Instance.LoadGfx("Effect_LevelSpirit"); } public void PushUndoState() @@ -239,21 +198,6 @@ namespace Gameplay.Manager EventManager.Instance.Send(EventManager.EventName.WatchADSuccessToGetRandomProp); } - if (GfxCoins != null) - { - foreach (var coin in GfxCoins) - { - coin.Update(deltaTime); - } - } - - /* - if (GfxCoins != null && !GfxCoins[^1].Show) - { - EventManager.Instance.Send(EventManager.EventName.WinGfxFinish); - } - */ - Time.timeScale = IsOver || IsPause ? 0f : 1f; } @@ -279,18 +223,14 @@ namespace Gameplay.Manager } } - private void WinGfxFinish() - { - } - - private void WinGame() + private async void WinGame() { /*if (IsOver) return; IsOver = true;*/ - GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny", true); CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); + EventManager.Instance.Send(EventManager.EventName.HideGfx); AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Win", new UnityAudio(false)); GfxManager.Instance.ShowGfxOnce(_particleWin, _gfxWin); IsTimeEnd = true; @@ -305,19 +245,19 @@ namespace Gameplay.Manager var oldCoin = ShopManager.Instance.CurCoin; LevelSelectManager.Instance.SaveNewPassLevel(CurrentLevel.ID); BIManager.Instance.TrackEventLevel(Event.level_success); - UIManager.Instance.OpenWindow(UIConstants.UIWinPanel, oldCoin); + await UIManager.Instance.OpenWindow(UIConstants.UIWinPanel, oldCoin); } private void LoseGame() { if (IsOver) return; IsOver = true; - GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny", true); CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); BIManager.Instance.TrackEventLevel(Event.level_fail); _levelLoseTime++; DebugUtil.LogWarning("输掉关卡:{0},已经{1}次了", _lastLevelID, _levelLoseTime); + EventManager.Instance.Send(EventManager.EventName.HideGfx); if (_levelLoseTime >= 2 && ADManager.Instance.CanShow(103)) { AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Reward", new UnityAudio(false)); @@ -347,7 +287,7 @@ namespace Gameplay.Manager return !IsNewbieGuide && _undoOperation.UndoStack.Count > 0; } - public void SureUndo() + public async void SureUndo() { if (IsNewbieGuide) return; if (!CanUndo()) @@ -355,7 +295,8 @@ namespace Gameplay.Manager IsPause = true; CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); - UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Undo", () => { IsPause = false; }); + HideGfx(); + await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Undo", () => { IsPause = false; }); } else { @@ -367,7 +308,8 @@ namespace Gameplay.Manager { CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); - UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.Undo, Undo); + HideGfx(); + await UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.Undo, Undo); } } } @@ -430,7 +372,7 @@ namespace Gameplay.Manager } } - public void SureAddTime() + public async void SureAddTime() { if (IsNewbieGuide) return; if (CurrentLevel.LevelData.addTimeCount > 0) @@ -441,7 +383,8 @@ namespace Gameplay.Manager { CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); - UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.AddTime, AddTime); + HideGfx(); + await UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.AddTime, AddTime); } } @@ -462,7 +405,7 @@ namespace Gameplay.Manager return !IsNewbieGuide && !KongManager.Instance.CanAddNewHole().Equals(Vector3.zero); } - public void SureOpenHole() + public async void SureOpenHole() { if (IsNewbieGuide) return; if (!CanOpenHole()) @@ -470,7 +413,8 @@ namespace Gameplay.Manager IsPause = true; CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); - UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_OpenHole", () => { IsPause = false; }); + HideGfx(); + await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_OpenHole", () => { IsPause = false; }); } else { @@ -482,7 +426,8 @@ namespace Gameplay.Manager { CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); - UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.OpenHole, OpenHoleAfterGfx); + HideGfx(); + await UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.OpenHole, OpenHoleAfterGfx); } } } @@ -507,13 +452,14 @@ namespace Gameplay.Manager BIManager.Instance.TrackEventLevel(Event.level_add_hole, BIManager.Reason.ByUsingItem.ToString()); } - public void SureResetLevel() + public async void SureResetLevel() { if (IsNewbieGuide) return; IsPause = true; CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); - UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Reset_Confirm", ResetLevel, + HideGfx(); + await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Reset_Confirm", ResetLevel, () => { IsPause = false; }); return; @@ -647,14 +593,8 @@ namespace Gameplay.Manager IsTimeEnd = false; IsFail2AddTime = false; IsWatchAD = false; - foreach (var gfxCoin in GfxCoins) - { - gfxCoin.Release(); - } - CanGfxCoin = false; - GfxCoins = null; ReleaseGfx(); UnRegisterEvent(); //ShopManager.Instance.SettleCoins(); @@ -666,17 +606,16 @@ namespace Gameplay.Manager private void ReleaseGfx() { - GfxManager.Instance.ReturnGfxObj("gfx_undo", true); - GfxManager.Instance.ReturnGfxObj("gfx_openhole", true); - GfxManager.Instance.ReturnGfxObj("gfx_bg_sunny", true); - GfxManager.Instance.ReturnGfxObj("gfx_win_firework", true); + GfxManager.Instance.ReturnGfxObj("Effect_Revert", true); + GfxManager.Instance.ReturnGfxObj("Effect_OpenKong", true); + GfxManager.Instance.ReturnGfxObj("Effect_Win", true); + GfxManager.Instance.ReturnGfxObj("Effect_LevelSpirit", true); _gfxUndo = null; _particleUndo = null; _gfxOpenHole = null; _particleOpen = null; _gfxWin = null; _particleWin = null; - _gfxBgSunny = null; } private void RegisterEvent() diff --git a/Forest/Assets/Scripts/Gameplay/UI/EndPanel/UIWinPanelController.cs b/Forest/Assets/Scripts/Gameplay/UI/EndPanel/UIWinPanelController.cs index f485ed8..c9dfef2 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/EndPanel/UIWinPanelController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/EndPanel/UIWinPanelController.cs @@ -34,17 +34,16 @@ public class UIWinPanelController : UIWindow private void Start() { OnStart(); - LevelManager.Instance.CoinTargetPos = FindObj("UI_LiuHaiTop/CoinBar/Icon_Coin").gameObject.transform.position; } private void Update() { - if (LevelManager.Instance.CanGfxCoin && Time.time > _lastSpawnTime + LevelConstants.SpawnInterval && + /*if (LevelManager.Instance.CanGfxCoin && Time.time > _lastSpawnTime + LevelConstants.SpawnInterval && LevelManager.Instance.GfxCoins.Count <= LevelConstants.MaxGfxCoinsNumber) { SpawnCoin(); _lastSpawnTime = Time.time; - } + }*/ } private IEnumerator TransitionNumber(int newNumber) @@ -64,16 +63,7 @@ public class UIWinPanelController : UIWindow _txtOldCoins = newNumber; _txtCoins.text = _txtOldCoins.ToString(); } - - private void SpawnCoin() - { - var generatePos = CommonUIUtils.GenerateRandomPosition(LevelConstants.CoinGfxPos); - var coinObj = Instantiate(LevelManager.Instance.CoinObj, UIRoot.Instance.rootGfx.transform); - coinObj.transform.position = generatePos; - var coin = new LevelManager.Coin(coinObj); - LevelManager.Instance.GfxCoins.Add(coin); - } - + protected override void OnOpenWindow(object data) { _rawImageGaussianBlurMask.texture = CommonUIUtils.RenderTexture; diff --git a/Forest/Assets/Scripts/Gameplay/UI/Level/CoinEffect.cs b/Forest/Assets/Scripts/Gameplay/UI/Level/CoinEffect.cs new file mode 100644 index 0000000..ed64d43 --- /dev/null +++ b/Forest/Assets/Scripts/Gameplay/UI/Level/CoinEffect.cs @@ -0,0 +1,62 @@ +using UnityEngine; +using DG.Tweening; +using System.Collections; +using System.Collections.Generic; +using Gameplay.Manager; +using Random = UnityEngine.Random; + +public class CoinEffect : MonoBehaviour +{ + [Header("金币预制体")] public GameObject coin; + [Header("金币数量")] public int num; + [Header("最终目的地")] public Transform targetPos; + + private List _flys = new List(); + + private void SpawnEffect() + { + for (int i = 0; i < num; i++) + { + var go = Instantiate(coin, transform); + go.transform.localPosition = new Vector3(0, 0, 0); + Fly cc = go.GetComponent(); + if (cc == null) continue; + _flys.Add(cc); + _flys[i].SpawnCoin(); + } + } + + private IEnumerator FlyEffect() + { + yield return new WaitForSeconds(0.2f); + for (var i = 0; i <= _flys.Count; i++) + { + this.DOKill(); + yield return new WaitForSeconds(0.1f); + var rm = Random.Range(0, _flys.Count); + yield return new WaitForSeconds(0.01f); + if (rm < _flys.Count) + { + _flys[rm].FlyCoin(targetPos); + _flys.Remove(_flys[rm]); + } + + i = 0; + } + } + + private void CoinEffectShow() + { + SpawnEffect(); + StartCoroutine(FlyEffect()); + } + + private void Update() + { + if (LevelManager.Instance.CanGfxCoin) + { + LevelManager.Instance.CanGfxCoin = false; + CoinEffectShow(); + } + } +} \ No newline at end of file diff --git a/Forest/Assets/Scripts/Gameplay/UI/Level/CoinEffect.cs.meta b/Forest/Assets/Scripts/Gameplay/UI/Level/CoinEffect.cs.meta new file mode 100644 index 0000000..88139a3 --- /dev/null +++ b/Forest/Assets/Scripts/Gameplay/UI/Level/CoinEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e64839c64ecc4906b40400fd67db351 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Forest/Assets/Scripts/Gameplay/UI/Level/Fly.cs b/Forest/Assets/Scripts/Gameplay/UI/Level/Fly.cs new file mode 100644 index 0000000..403d410 --- /dev/null +++ b/Forest/Assets/Scripts/Gameplay/UI/Level/Fly.cs @@ -0,0 +1,46 @@ +using DG.Tweening; +using UnityEngine; +using UnityEngine.UI; + +public class Fly : MonoBehaviour +{ + private Vector3 endpos; + private Vector3 startpos; + + private Vector3 vec1; + private Vector3 vec2; + + public GameObject coin; + + public void SpawnCoin() + { + var rect = coin.GetComponent(); + startpos = rect.localPosition; + var randomX = Random.Range(-200, 250); + var randomY = Random.Range(50, 250); + vec1 = startpos + new Vector3(randomX, randomY, 0); + + rect.DOLocalMove(vec1, 0.3f).SetTarget(this); + } + + public void FlyCoin(Transform targetPos) + { + endpos = targetPos.position; + vec2 = endpos; + coin.transform.DOMove(vec2, 0.5f).SetTarget(this); + float timer1 = 0; + //淡出 + Tween t1 = DOTween.To(() => timer1, x => timer1 = x, 1, 0.3f) + .OnStepComplete(() => + { + this.gameObject.GetComponent().DOFade(0, 0.3f).SetTarget(this); + }); + //销毁 + float timer = 0; + Tween t = DOTween.To(() => timer, x => timer = x, 1, 0.61f) + .OnStepComplete(() => + { + Destroy(this.gameObject); + }); + } +} \ No newline at end of file diff --git a/Forest/Assets/Scripts/Gameplay/UI/Level/Fly.cs.meta b/Forest/Assets/Scripts/Gameplay/UI/Level/Fly.cs.meta new file mode 100644 index 0000000..eb78ed5 --- /dev/null +++ b/Forest/Assets/Scripts/Gameplay/UI/Level/Fly.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 638a4106b6e47497fb96e0fc530b09df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelPanelController.cs b/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelPanelController.cs index af1e27a..4174b1b 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelPanelController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelPanelController.cs @@ -81,6 +81,7 @@ public class UILevelPanelController : UIWindow } RefreshProp(); + EventManager.Instance.Send(EventManager.EventName.ShowGfx); } private void Update() @@ -172,13 +173,14 @@ public class UILevelPanelController : UIWindow LevelManager.Instance.RemainingTime += LevelConstants.AddPropTime;*/ } - private void PauseLevel() + private async void PauseLevel() { CommonUIUtils.DestroyScreenshot(); CommonUIUtils.CaptureScreenshot(); LevelManager.Instance.IsPause = true; BIManager.Instance.TrackEventLevel(cfg.BI.Event.level_pause); - UIManager.Instance.OpenWindow(UIConstants.UIPausePanel); + EventManager.Instance.Send(EventManager.EventName.HideGfx); + await UIManager.Instance.OpenWindow(UIConstants.UIPausePanel); } private void NewbieGuideNext() diff --git a/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelSelectController.cs b/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelSelectController.cs index d6c0a34..11867cc 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelSelectController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/Level/UILevelSelectController.cs @@ -36,13 +36,12 @@ public class UILevelSelectController : UIWindow InitData(); } - private void Back() + private async void Back() { CloseWindow(); HideGfx(); EventManager.Instance.Send(EventManager.EventName.ShowGfx); - UIManager.Instance.OpenWindow(UIConstants.UIMainPanel); - + await UIManager.Instance.OpenWindow(UIConstants.UIMainPanel); } private void Start() @@ -59,7 +58,7 @@ public class UILevelSelectController : UIWindow private async void InitGfx() { if (gameObject.activeSelf) - LevelSelectManager.Instance.GfxSelectLevel = await GfxManager.Instance.LoadGfx("gfx_selectlevel"); + LevelSelectManager.Instance.GfxSelectLevel = await GfxManager.Instance.LoadGfx("Effect_SelectSequin"); } private void HideGfx() diff --git a/Forest/Assets/Scripts/Gameplay/UI/Level/UIPausePanelController.cs b/Forest/Assets/Scripts/Gameplay/UI/Level/UIPausePanelController.cs index a1541fb..0bc319a 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/Level/UIPausePanelController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/Level/UIPausePanelController.cs @@ -4,6 +4,7 @@ using Gameplay.Game; using UnityEngine.UI; using Gameplay.Manager; using Framework.Constants; +using Framework.Event; using Event = cfg.BI.Event; public class UIPausePanelController : UIWindow @@ -37,6 +38,7 @@ public class UIPausePanelController : UIWindow CloseWindow(); BIManager.Instance.TrackEventLevel(Event.level_back_game); LevelManager.Instance.IsPause = false; + EventManager.Instance.Send(EventManager.EventName.ShowGfx); } private void SelectNew() diff --git a/Forest/Assets/Scripts/Gameplay/UI/Other/UITipsController.cs b/Forest/Assets/Scripts/Gameplay/UI/Other/UITipsController.cs index 5f453ba..4a669de 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/Other/UITipsController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/Other/UITipsController.cs @@ -3,6 +3,7 @@ using System; using UnityEngine; using Framework.UI; using UnityEngine.UI; +using Framework.Event; public class UITipsController : UIWindow { @@ -23,11 +24,13 @@ public class UITipsController : UIWindow BindButton("Tips_Panel/tip_Confirm/Btn/btn_Yes", () => { _onYes?.Invoke(); + EventManager.Instance.Send(EventManager.EventName.ShowGfx); CloseWindow(); }); BindButton("Tips_Panel/tip_Confirm/Btn/btn_Cancel", () => { _onCancel?.Invoke(); + EventManager.Instance.Send(EventManager.EventName.ShowGfx); CloseWindow(); }); } diff --git a/Forest/Assets/Scripts/Gameplay/UI/Shop/UIMainShopController.cs b/Forest/Assets/Scripts/Gameplay/UI/Shop/UIMainShopController.cs index 3e54bec..6eff16b 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/Shop/UIMainShopController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/Shop/UIMainShopController.cs @@ -54,11 +54,13 @@ public class UIMainShopController : UIWindow { _rawImageGaussianBlurMask.texture = CommonUIUtils.RenderTexture; EventManager.Instance.Send(EventManager.EventName.HideGfx); + GfxManager.Instance.LoadGfx("Effect_Sequin"); } private void OnWindowClose() { CloseWindow(true); + GfxManager.Instance.ReturnGfxObj("Effect_Sequin"); CommonUIUtils.DestroyScreenshot(); _isInLevel = false; EventManager.Instance.Send(EventManager.EventName.ShowGfx); diff --git a/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIMainPanelController.cs b/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIMainPanelController.cs index 6f7486d..478a43d 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIMainPanelController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIMainPanelController.cs @@ -51,7 +51,7 @@ public class UIMainPanelController : UIWindow private async void InitGfx() { - _gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character"); + _gfxCharacter = await GfxManager.Instance.LoadGfx("Effect_MainCharacter"); } private void HideGfx()