【建造】修改图标加载路径
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 7.8 KiB After Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.4 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 8.2 KiB After Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 106 KiB |
Before Width: | Height: | Size: 75 KiB After Width: | Height: | Size: 75 KiB |
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@ -34,7 +34,7 @@
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"Option2",
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"Option3"
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],
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"IconPath": "Assets/Art/GameBuild/Texture/Series_Spring/Node1/Icon"
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"IconPath": "Assets/Art/GameBuild/Texture/Build_1/Node1/Icon/{0}.png"
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},
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{
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"name": "Node2",
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@ -43,7 +43,7 @@
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"Option2",
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"Option3"
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],
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"IconPath": "Assets/Art/GameBuild/Texture/Series_Spring/Node2/Icon"
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"IconPath": "Assets/Art/GameBuild/Texture/Build_1/Node2/Icon/{0}.png"
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},
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{
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"name": "Node3",
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@ -52,7 +52,7 @@
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"Option2",
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"Option3"
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],
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"IconPath": "Assets/Art/GameBuild/Texture/Series_Spring/Node3/Icon"
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"IconPath": "Assets/Art/GameBuild/Texture/Build_1/Node3/Icon/{0}.png"
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},
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{
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"name": "Node4",
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@ -61,7 +61,7 @@
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"Option2",
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"Option3"
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],
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"IconPath": "Assets/Art/GameBuild/Texture/Series_Spring/Node4/Icon"
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"IconPath": "Assets/Art/GameBuild/Texture/Build_1/Node4/Icon/{0}.png"
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},
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{
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"name": "Node5",
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@ -70,7 +70,7 @@
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"Option2",
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"Option3"
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],
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"IconPath": "Assets/Art/GameBuild/Texture/Series_Spring/Node5/Icon"
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"IconPath": "Assets/Art/GameBuild/Texture/Build_1/Node5/Icon/{0}.png"
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}
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]
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}
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@ -99,7 +99,7 @@ public class GameBuildWindow : OdinEditorWindow
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editorNode.BuildNode = node;
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if (!string.IsNullOrEmpty(node.IconPath))
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editorNode.optionPath = node.IconPath.Replace("Icon", "Normal");
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editorNode.optionPath = node.IconPath.Replace("Icon/{0}.png", "Normal");
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editorNodes.Add(editorNode);
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}
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}
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@ -259,7 +259,7 @@ public class GameBuildWindow : OdinEditorWindow
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sortingOrder++;
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//初始化Icon资源路径
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editorNode.BuildNode.IconPath = editorNode.optionPath.Replace("Normal", "Icon");
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editorNode.BuildNode.IconPath = editorNode.optionPath.Replace("Normal", "Icon/{0}.png");
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}
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}
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@ -102,7 +102,7 @@ namespace Framework.Manager
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{
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public string Name;
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public string IconName;
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public string IconPath;
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//按主题解锁条件
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public int Condition;
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@ -337,9 +337,7 @@ namespace Framework.Manager
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{
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foreach (var optionInfo in nodeInfo.Options.Values)
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{
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var index = GameBuildUtils.ExtractNumber(optionInfo.Name);
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optionInfo.IconName = await InitOptionIcon(nodeInfo.IconPath, index);
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optionInfo.IconPath = await InitOptionIcon(nodeInfo.IconPath, optionInfo.Name);
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}
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}
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}
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@ -352,26 +350,15 @@ namespace Framework.Manager
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/// <summary>
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/// 初始化加载选项图标
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/// </summary>
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private async UniTask<string> InitOptionIcon(string iconsPath, int index)
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private async UniTask<string> InitOptionIcon(string iconsPath, string optionName)
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{
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try
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{
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var path = iconsPath.Replace(Application.dataPath, "").Replace('\\', '/');
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DebugUtil.LogError("路径:{0}", path);
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var fileEntries = Directory.GetFiles(path, "*.png");
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foreach (var filePath in fileEntries)
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{
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var fileName = Path.GetFileName(filePath);
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var name = fileName.Replace(".png", "");
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if (GameBuildUtils.ExtractNumber(name) == index)
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{
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var assetPath = filePath.Replace(Application.dataPath, "").Replace('\\', '/');
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var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(assetPath);
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_iconSprites.TryAdd(name, sprite);
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return name;
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}
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}
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var path = string.Format(iconsPath, optionName);
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var assetPath = path.Replace(Application.dataPath, "").Replace('\\', '/');
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var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(assetPath);
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if (_iconSprites.TryAdd(path, sprite))
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return path;
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return null;
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}
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catch (Exception e)
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@ -406,7 +393,7 @@ namespace Framework.Manager
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{
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if (nodeInfo.Options.TryGetValue(optionName, out var optionInfo))
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{
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if (_iconSprites.TryGetValue(optionInfo.IconName, out var sprite))
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if (_iconSprites.TryGetValue(optionInfo.IconPath, out var sprite))
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return sprite;
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}
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}
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@ -63,13 +63,6 @@ namespace Gameplay.LoadingExecutor
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var buildPath = string.Format(Framework.Constants.Constants.SceneBuildPath, buildId);
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var buildConfig = string.Format(Framework.Constants.Constants.BuildConfigPath, buildId);
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var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig);
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//Debug TODO 删除
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DebugUtil.LogError("当前buildID: {0}", buildData.buildID);
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foreach (var nodeInfo in buildData.NodeInfos)
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{
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DebugUtil.LogError("加载{0}图标路径:{1}", nodeInfo.Name, nodeInfo.IconPath);
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}
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await BuildManager.Instance.Init(buildData, true, buildInfo);
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await Addressables.LoadSceneAsync(buildPath).ToUniTask();
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}
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