【UI】调整UI和特效关系
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guid: 6653f0be8ebd14d1dae3fa9fa16a6fa4
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -847,7 +847,7 @@ Canvas:
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m_AdditionalShaderChannelsFlag: 25
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingOrder: 30
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m_SortingOrder: 100
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m_TargetDisplay: 0
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--- !u!1 &1436771296
|
||||
GameObject:
|
||||
|
@ -858,7 +858,7 @@ GameObject:
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|||
serializedVersion: 6
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m_Component:
|
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- component: {fileID: 1436771297}
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m_Layer: 0
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m_Layer: 5
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m_Name: GfxRoot
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||||
m_TagString: Untagged
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m_Icon: {fileID: 0}
|
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|
@ -993,6 +993,11 @@ PrefabInstance:
|
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 7267096355061447464, guid: 6a19555eb81a44f40b05fd786c471810,
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type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 10.73999
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objectReference: {fileID: 0}
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- target: {fileID: 7939692415545710711, guid: 6a19555eb81a44f40b05fd786c471810,
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type: 3}
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propertyPath: m_Name
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|
@ -1048,7 +1053,6 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 0bd1f2a364b6ec34d99c5d9f9c57c744, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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||||
rootCanvas: {fileID: 0}
|
||||
root: {fileID: 0}
|
||||
rootBg: {fileID: 0}
|
||||
rootGfx: {fileID: 0}
|
||||
|
@ -1066,8 +1070,8 @@ Transform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
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m_Children:
|
||||
- {fileID: 1436771297}
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- {fileID: 1428869213}
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- {fileID: 1436771297}
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- {fileID: 632163661}
|
||||
- {fileID: 123179489}
|
||||
m_Father: {fileID: 0}
|
||||
|
|
|
@ -17,6 +17,7 @@ namespace Framework.Constants
|
|||
public static readonly string UIBuyGoods = "UIBuyGoods";
|
||||
public static readonly string UILosePanel = "UILosePanel";
|
||||
public static readonly string UIMainPanel = "UIMainPanel";
|
||||
public static readonly string UIMainPanelBg = "UIMainPanelBG";
|
||||
public static readonly string UIStayTuned = "UIStayTuned";
|
||||
public static readonly string UIPausePanel = "UIPausePanel";
|
||||
public static readonly string UILevelSelect = "UILevelSelect";
|
||||
|
|
|
@ -4,6 +4,7 @@ namespace Framework.UI
|
|||
{
|
||||
None = 0,
|
||||
BackGround,
|
||||
BgTop,
|
||||
Normal,
|
||||
PopupTips,
|
||||
Waiting,
|
||||
|
|
|
@ -113,7 +113,8 @@ namespace Framework.UI
|
|||
|
||||
if (!_windowsDic.TryGetValue(path, out var window))
|
||||
{
|
||||
window = await UIRoot.Instance.CreateWindow(path);
|
||||
var isTopUI = uiWindowLayer is UIWindowLayer.BgTop;
|
||||
window = await UIRoot.Instance.CreateWindow(path, isTopUI);
|
||||
if (window != null)
|
||||
{
|
||||
window.WindowPath = path;
|
||||
|
@ -276,25 +277,27 @@ namespace Framework.UI
|
|||
private void _AllWindowMeta()
|
||||
{
|
||||
_WindowMeta(UIConstants.UILoading, UIWindowLayer.Waiting);
|
||||
|
||||
|
||||
_WindowMeta(UIConstants.UITips, UIWindowLayer.PopupTips);
|
||||
_WindowMeta(UIConstants.UIScore, UIWindowLayer.PopupTips);
|
||||
_WindowMeta(UIConstants.UILogin, UIWindowLayer.PopupTips);
|
||||
_WindowMeta(UIConstants.UISyncTip, UIWindowLayer.PopupTips);
|
||||
_WindowMeta(UIConstants.UIUserAgreement, UIWindowLayer.PopupTips);
|
||||
_WindowMeta(UIConstants.UILogin, UIWindowLayer.PopupTips);
|
||||
|
||||
_WindowMeta(UIConstants.UIShop, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UILevelPanel, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIADPOPUP, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIMainPanel, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UILosePanel, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIPausePanel, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UILevelPanel, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UILevelSelect, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UISettingPanel, UIWindowLayer.Normal);
|
||||
|
||||
|
||||
_WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop);
|
||||
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
|
||||
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
|
||||
}
|
||||
|
|
|
@ -3,7 +3,6 @@ using PhxhSDK;
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Framework.UI
|
||||
{
|
||||
|
@ -25,7 +24,6 @@ namespace Framework.UI
|
|||
{
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
root = GameObject.Find("UIRoot").gameObject;
|
||||
|
||||
rootBg = GameObject.Find("BGRoot").gameObject;
|
||||
rootGfx = GameObject.Find("GfxRoot").gameObject;
|
||||
|
||||
|
@ -45,6 +43,9 @@ namespace Framework.UI
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 摧毁背景
|
||||
/// </summary>
|
||||
public void BgDestroy()
|
||||
{
|
||||
var bg = GameObject.Find("UIRoot/ImgLoading");
|
||||
|
@ -52,6 +53,10 @@ namespace Framework.UI
|
|||
{
|
||||
Destroy(bg);
|
||||
}
|
||||
foreach (Transform child in rootBg.transform)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
|
@ -72,7 +77,7 @@ namespace Framework.UI
|
|||
/// <summary>
|
||||
/// 创建窗口
|
||||
/// </summary>
|
||||
public async UniTask<UIWindow> CreateWindow(string path)
|
||||
public async UniTask<UIWindow> CreateWindow(string path,bool bgRoot = false)
|
||||
{
|
||||
var uiPrefab = await LoadPrefab(path);
|
||||
if (uiPrefab == null)
|
||||
|
@ -82,7 +87,8 @@ namespace Framework.UI
|
|||
}
|
||||
|
||||
UIWindow window = null;
|
||||
var obj = Instantiate(uiPrefab, root.transform, false) as GameObject;
|
||||
var rootTransform = bgRoot ? rootBg.transform : root.transform;
|
||||
var obj = Instantiate(uiPrefab, rootTransform, false) as GameObject;
|
||||
var dirs = path.Split('/');
|
||||
var className = dirs[^1] + ScriptSuffix;
|
||||
var classType = Type.GetType(className);
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using cfg.BI;
|
||||
using PhxhSDK;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
using Framework.BI;
|
||||
using Framework.UI;
|
||||
using Gameplay.Login;
|
||||
|
@ -9,7 +10,6 @@ using Gameplay.Manager;
|
|||
using Framework.Manager;
|
||||
using Framework.Constants;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Gameplay.LoadingExecutor
|
||||
{
|
||||
|
@ -47,14 +47,14 @@ namespace Gameplay.LoadingExecutor
|
|||
private async UniTask InitGfx()
|
||||
{
|
||||
//TODO 加载特效
|
||||
//await GfxManager.Instance.PreLoadGfx("gfx_character");
|
||||
await GfxManager.Instance.PreLoadGfx("gfx_character");
|
||||
await GfxManager.Instance.PreLoadGfx("gfx_selectlevel");
|
||||
}
|
||||
|
||||
private async UniTask InitUI()
|
||||
{
|
||||
await UIManager.Instance.OpenWindow(_windowPos);
|
||||
UIRoot.Instance.BgDestroy();
|
||||
await UIManager.Instance.OpenWindow(_windowPos);
|
||||
|
||||
//用户协议 -> 登录 -> 数据同步
|
||||
if (AppInfoManager.Instance.UpdateConfirm)
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
using Framework.Event;
|
||||
using Framework.UI;
|
||||
|
||||
public class UIMainPanelBGController : UIWindow
|
||||
{
|
||||
private string _imgName;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
RegisterEvent();
|
||||
ChangeLanguage();
|
||||
}
|
||||
|
||||
private void ChangeLanguage()
|
||||
{
|
||||
if (_imgName != null)
|
||||
FindObj(_imgName).gameObject.SetActive(false);
|
||||
_imgName = StringManager.CurLanguage == StringManager.LanguageType.CN
|
||||
? "Bg_MainPanel/Img_Title_CN"
|
||||
: "Bg_MainPanel/Img_Title_EN";
|
||||
FindObj(_imgName).gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void RegisterEvent()
|
||||
{
|
||||
EventManager.Instance.Register(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
||||
}
|
||||
|
||||
private void UnregisterEvent()
|
||||
{
|
||||
EventManager.Instance.Unregister(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
UnregisterEvent();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 45d6f62915a374229a3a32024c946cbd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,15 +1,12 @@
|
|||
using cfg.BI;
|
||||
using PhxhSDK;
|
||||
using UnityEngine;
|
||||
using Framework.BI;
|
||||
using Framework.UI;
|
||||
using Gameplay.Level;
|
||||
using Gameplay.Login;
|
||||
using Framework.Event;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Constants;
|
||||
using Event = cfg.BI.Event;
|
||||
using Constants = Framework.Constants.Constants;
|
||||
|
||||
public class UIMainPanelController : UIWindow
|
||||
{
|
||||
|
@ -20,14 +17,15 @@ public class UIMainPanelController : UIWindow
|
|||
protected override void OnAwake()
|
||||
{
|
||||
RegisterEvent();
|
||||
ChangeLanguage();
|
||||
|
||||
BindButton("Bg_MainPanel/Btn_Challenge", OnEnterLevel);
|
||||
BindButton("Bg_MainPanel/Btn_Option", OnSelectLevel);
|
||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
|
||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Shop", OpenShop);
|
||||
|
||||
CommonUIUtils.CaptureScreenshot();
|
||||
|
||||
FindObj("Bg_MainPanel/BG").SetActive(false);
|
||||
UIManager.Instance.OpenWindow(UIConstants.UIMainPanelBg);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
@ -53,7 +51,7 @@ public class UIMainPanelController : UIWindow
|
|||
|
||||
private async void InitGfx()
|
||||
{
|
||||
//_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character");
|
||||
_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character");
|
||||
}
|
||||
|
||||
private void HideGfx()
|
||||
|
@ -79,19 +77,6 @@ public class UIMainPanelController : UIWindow
|
|||
BIManager.Instance.TrackEventOnce(EventFirst.fte_open_shop, "UIMainPanel");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更换语言
|
||||
/// </summary>
|
||||
private void ChangeLanguage()
|
||||
{
|
||||
if (_imgName != null)
|
||||
FindObj(_imgName).gameObject.SetActive(false);
|
||||
_imgName = StringManager.CurLanguage == StringManager.LanguageType.CN
|
||||
? "Bg_MainPanel/UI_LiuHaiTop/Img_Title_CN"
|
||||
: "Bg_MainPanel/UI_LiuHaiTop/Img_Title_EN";
|
||||
FindObj(_imgName).gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始游戏
|
||||
/// </summary>
|
||||
|
@ -102,8 +87,8 @@ public class UIMainPanelController : UIWindow
|
|||
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
|
||||
if (LevelManager.Instance.IsLevelExist(levelID))
|
||||
{
|
||||
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
||||
CloseWindow();
|
||||
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -126,7 +111,6 @@ public class UIMainPanelController : UIWindow
|
|||
private void RegisterEvent()
|
||||
{
|
||||
EventManager.Instance.Register(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
||||
EventManager.Instance.Register(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
||||
EventManager.Instance.Register(EventManager.EventName.ShowGfx, InitGfx);
|
||||
EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
|
||||
}
|
||||
|
@ -134,7 +118,6 @@ public class UIMainPanelController : UIWindow
|
|||
private void UnregisterEvent()
|
||||
{
|
||||
EventManager.Instance.Unregister(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, InitGfx);
|
||||
EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
|
||||
}
|
||||
|
@ -142,5 +125,6 @@ public class UIMainPanelController : UIWindow
|
|||
private void OnDestroy()
|
||||
{
|
||||
UnregisterEvent();
|
||||
UIManager.Instance.CloseWindow(UIConstants.UIMainPanelBg);
|
||||
}
|
||||
}
|