【UI】调整UI和特效关系
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|
@ -17,6 +17,7 @@ namespace Framework.Constants
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public static readonly string UIBuyGoods = "UIBuyGoods";
|
public static readonly string UIBuyGoods = "UIBuyGoods";
|
||||||
public static readonly string UILosePanel = "UILosePanel";
|
public static readonly string UILosePanel = "UILosePanel";
|
||||||
public static readonly string UIMainPanel = "UIMainPanel";
|
public static readonly string UIMainPanel = "UIMainPanel";
|
||||||
|
public static readonly string UIMainPanelBg = "UIMainPanelBG";
|
||||||
public static readonly string UIStayTuned = "UIStayTuned";
|
public static readonly string UIStayTuned = "UIStayTuned";
|
||||||
public static readonly string UIPausePanel = "UIPausePanel";
|
public static readonly string UIPausePanel = "UIPausePanel";
|
||||||
public static readonly string UILevelSelect = "UILevelSelect";
|
public static readonly string UILevelSelect = "UILevelSelect";
|
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|
|
|
@ -4,6 +4,7 @@ namespace Framework.UI
|
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{
|
{
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None = 0,
|
None = 0,
|
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BackGround,
|
BackGround,
|
||||||
|
BgTop,
|
||||||
Normal,
|
Normal,
|
||||||
PopupTips,
|
PopupTips,
|
||||||
Waiting,
|
Waiting,
|
||||||
|
|
|
@ -113,7 +113,8 @@ namespace Framework.UI
|
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|
|
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if (!_windowsDic.TryGetValue(path, out var window))
|
if (!_windowsDic.TryGetValue(path, out var window))
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{
|
{
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window = await UIRoot.Instance.CreateWindow(path);
|
var isTopUI = uiWindowLayer is UIWindowLayer.BgTop;
|
||||||
|
window = await UIRoot.Instance.CreateWindow(path, isTopUI);
|
||||||
if (window != null)
|
if (window != null)
|
||||||
{
|
{
|
||||||
window.WindowPath = path;
|
window.WindowPath = path;
|
||||||
|
@ -277,24 +278,26 @@ namespace Framework.UI
|
||||||
{
|
{
|
||||||
_WindowMeta(UIConstants.UILoading, UIWindowLayer.Waiting);
|
_WindowMeta(UIConstants.UILoading, UIWindowLayer.Waiting);
|
||||||
|
|
||||||
|
|
||||||
_WindowMeta(UIConstants.UITips, UIWindowLayer.PopupTips);
|
_WindowMeta(UIConstants.UITips, UIWindowLayer.PopupTips);
|
||||||
_WindowMeta(UIConstants.UIScore, UIWindowLayer.PopupTips);
|
_WindowMeta(UIConstants.UIScore, UIWindowLayer.PopupTips);
|
||||||
|
_WindowMeta(UIConstants.UILogin, UIWindowLayer.PopupTips);
|
||||||
_WindowMeta(UIConstants.UISyncTip, UIWindowLayer.PopupTips);
|
_WindowMeta(UIConstants.UISyncTip, UIWindowLayer.PopupTips);
|
||||||
_WindowMeta(UIConstants.UIUserAgreement, UIWindowLayer.PopupTips);
|
_WindowMeta(UIConstants.UIUserAgreement, UIWindowLayer.PopupTips);
|
||||||
_WindowMeta(UIConstants.UILogin, UIWindowLayer.PopupTips);
|
|
||||||
|
|
||||||
_WindowMeta(UIConstants.UIShop, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIShop, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UILevelPanel, UIWindowLayer.Normal);
|
|
||||||
_WindowMeta(UIConstants.UIADPOPUP, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIADPOPUP, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal);
|
|
||||||
_WindowMeta(UIConstants.UIMainPanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIMainPanel, UIWindowLayer.Normal);
|
||||||
|
_WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UILosePanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UILosePanel, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UIPausePanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIPausePanel, UIWindowLayer.Normal);
|
||||||
|
_WindowMeta(UIConstants.UILevelPanel, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UILevelSelect, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UILevelSelect, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UISettingPanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UISettingPanel, UIWindowLayer.Normal);
|
||||||
|
|
||||||
|
_WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop);
|
||||||
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
|
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
|
||||||
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
|
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,7 +3,6 @@ using PhxhSDK;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace Framework.UI
|
namespace Framework.UI
|
||||||
{
|
{
|
||||||
|
@ -25,7 +24,6 @@ namespace Framework.UI
|
||||||
{
|
{
|
||||||
DontDestroyOnLoad(this.gameObject);
|
DontDestroyOnLoad(this.gameObject);
|
||||||
root = GameObject.Find("UIRoot").gameObject;
|
root = GameObject.Find("UIRoot").gameObject;
|
||||||
|
|
||||||
rootBg = GameObject.Find("BGRoot").gameObject;
|
rootBg = GameObject.Find("BGRoot").gameObject;
|
||||||
rootGfx = GameObject.Find("GfxRoot").gameObject;
|
rootGfx = GameObject.Find("GfxRoot").gameObject;
|
||||||
|
|
||||||
|
@ -45,6 +43,9 @@ namespace Framework.UI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 摧毁背景
|
||||||
|
/// </summary>
|
||||||
public void BgDestroy()
|
public void BgDestroy()
|
||||||
{
|
{
|
||||||
var bg = GameObject.Find("UIRoot/ImgLoading");
|
var bg = GameObject.Find("UIRoot/ImgLoading");
|
||||||
|
@ -52,6 +53,10 @@ namespace Framework.UI
|
||||||
{
|
{
|
||||||
Destroy(bg);
|
Destroy(bg);
|
||||||
}
|
}
|
||||||
|
foreach (Transform child in rootBg.transform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
|
@ -72,7 +77,7 @@ namespace Framework.UI
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 创建窗口
|
/// 创建窗口
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public async UniTask<UIWindow> CreateWindow(string path)
|
public async UniTask<UIWindow> CreateWindow(string path,bool bgRoot = false)
|
||||||
{
|
{
|
||||||
var uiPrefab = await LoadPrefab(path);
|
var uiPrefab = await LoadPrefab(path);
|
||||||
if (uiPrefab == null)
|
if (uiPrefab == null)
|
||||||
|
@ -82,7 +87,8 @@ namespace Framework.UI
|
||||||
}
|
}
|
||||||
|
|
||||||
UIWindow window = null;
|
UIWindow window = null;
|
||||||
var obj = Instantiate(uiPrefab, root.transform, false) as GameObject;
|
var rootTransform = bgRoot ? rootBg.transform : root.transform;
|
||||||
|
var obj = Instantiate(uiPrefab, rootTransform, false) as GameObject;
|
||||||
var dirs = path.Split('/');
|
var dirs = path.Split('/');
|
||||||
var className = dirs[^1] + ScriptSuffix;
|
var className = dirs[^1] + ScriptSuffix;
|
||||||
var classType = Type.GetType(className);
|
var classType = Type.GetType(className);
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using cfg.BI;
|
using cfg.BI;
|
||||||
using PhxhSDK;
|
using PhxhSDK;
|
||||||
using Framework;
|
using Framework;
|
||||||
|
using UnityEngine;
|
||||||
using Framework.BI;
|
using Framework.BI;
|
||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
using Gameplay.Login;
|
using Gameplay.Login;
|
||||||
|
@ -9,7 +10,6 @@ using Gameplay.Manager;
|
||||||
using Framework.Manager;
|
using Framework.Manager;
|
||||||
using Framework.Constants;
|
using Framework.Constants;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Gameplay.LoadingExecutor
|
namespace Gameplay.LoadingExecutor
|
||||||
{
|
{
|
||||||
|
@ -47,14 +47,14 @@ namespace Gameplay.LoadingExecutor
|
||||||
private async UniTask InitGfx()
|
private async UniTask InitGfx()
|
||||||
{
|
{
|
||||||
//TODO 加载特效
|
//TODO 加载特效
|
||||||
//await GfxManager.Instance.PreLoadGfx("gfx_character");
|
await GfxManager.Instance.PreLoadGfx("gfx_character");
|
||||||
await GfxManager.Instance.PreLoadGfx("gfx_selectlevel");
|
await GfxManager.Instance.PreLoadGfx("gfx_selectlevel");
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTask InitUI()
|
private async UniTask InitUI()
|
||||||
{
|
{
|
||||||
await UIManager.Instance.OpenWindow(_windowPos);
|
|
||||||
UIRoot.Instance.BgDestroy();
|
UIRoot.Instance.BgDestroy();
|
||||||
|
await UIManager.Instance.OpenWindow(_windowPos);
|
||||||
|
|
||||||
//用户协议 -> 登录 -> 数据同步
|
//用户协议 -> 登录 -> 数据同步
|
||||||
if (AppInfoManager.Instance.UpdateConfirm)
|
if (AppInfoManager.Instance.UpdateConfirm)
|
||||||
|
|
|
@ -0,0 +1,38 @@
|
||||||
|
using Framework.Event;
|
||||||
|
using Framework.UI;
|
||||||
|
|
||||||
|
public class UIMainPanelBGController : UIWindow
|
||||||
|
{
|
||||||
|
private string _imgName;
|
||||||
|
|
||||||
|
protected override void OnAwake()
|
||||||
|
{
|
||||||
|
RegisterEvent();
|
||||||
|
ChangeLanguage();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChangeLanguage()
|
||||||
|
{
|
||||||
|
if (_imgName != null)
|
||||||
|
FindObj(_imgName).gameObject.SetActive(false);
|
||||||
|
_imgName = StringManager.CurLanguage == StringManager.LanguageType.CN
|
||||||
|
? "Bg_MainPanel/Img_Title_CN"
|
||||||
|
: "Bg_MainPanel/Img_Title_EN";
|
||||||
|
FindObj(_imgName).gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterEvent()
|
||||||
|
{
|
||||||
|
EventManager.Instance.Register(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnregisterEvent()
|
||||||
|
{
|
||||||
|
EventManager.Instance.Unregister(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
UnregisterEvent();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 45d6f62915a374229a3a32024c946cbd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,15 +1,12 @@
|
||||||
using cfg.BI;
|
using cfg.BI;
|
||||||
using PhxhSDK;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Framework.BI;
|
using Framework.BI;
|
||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
using Gameplay.Level;
|
using Gameplay.Level;
|
||||||
using Gameplay.Login;
|
|
||||||
using Framework.Event;
|
using Framework.Event;
|
||||||
using Gameplay.Manager;
|
using Gameplay.Manager;
|
||||||
using Framework.Constants;
|
using Framework.Constants;
|
||||||
using Event = cfg.BI.Event;
|
using Event = cfg.BI.Event;
|
||||||
using Constants = Framework.Constants.Constants;
|
|
||||||
|
|
||||||
public class UIMainPanelController : UIWindow
|
public class UIMainPanelController : UIWindow
|
||||||
{
|
{
|
||||||
|
@ -20,14 +17,15 @@ public class UIMainPanelController : UIWindow
|
||||||
protected override void OnAwake()
|
protected override void OnAwake()
|
||||||
{
|
{
|
||||||
RegisterEvent();
|
RegisterEvent();
|
||||||
ChangeLanguage();
|
|
||||||
|
|
||||||
BindButton("Bg_MainPanel/Btn_Challenge", OnEnterLevel);
|
BindButton("Bg_MainPanel/Btn_Challenge", OnEnterLevel);
|
||||||
BindButton("Bg_MainPanel/Btn_Option", OnSelectLevel);
|
BindButton("Bg_MainPanel/Btn_Option", OnSelectLevel);
|
||||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
|
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
|
||||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Shop", OpenShop);
|
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Shop", OpenShop);
|
||||||
|
|
||||||
CommonUIUtils.CaptureScreenshot();
|
CommonUIUtils.CaptureScreenshot();
|
||||||
|
|
||||||
|
FindObj("Bg_MainPanel/BG").SetActive(false);
|
||||||
|
UIManager.Instance.OpenWindow(UIConstants.UIMainPanelBg);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -53,7 +51,7 @@ public class UIMainPanelController : UIWindow
|
||||||
|
|
||||||
private async void InitGfx()
|
private async void InitGfx()
|
||||||
{
|
{
|
||||||
//_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character");
|
_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HideGfx()
|
private void HideGfx()
|
||||||
|
@ -79,19 +77,6 @@ public class UIMainPanelController : UIWindow
|
||||||
BIManager.Instance.TrackEventOnce(EventFirst.fte_open_shop, "UIMainPanel");
|
BIManager.Instance.TrackEventOnce(EventFirst.fte_open_shop, "UIMainPanel");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 更换语言
|
|
||||||
/// </summary>
|
|
||||||
private void ChangeLanguage()
|
|
||||||
{
|
|
||||||
if (_imgName != null)
|
|
||||||
FindObj(_imgName).gameObject.SetActive(false);
|
|
||||||
_imgName = StringManager.CurLanguage == StringManager.LanguageType.CN
|
|
||||||
? "Bg_MainPanel/UI_LiuHaiTop/Img_Title_CN"
|
|
||||||
: "Bg_MainPanel/UI_LiuHaiTop/Img_Title_EN";
|
|
||||||
FindObj(_imgName).gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开始游戏
|
/// 开始游戏
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -102,8 +87,8 @@ public class UIMainPanelController : UIWindow
|
||||||
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
|
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
|
||||||
if (LevelManager.Instance.IsLevelExist(levelID))
|
if (LevelManager.Instance.IsLevelExist(levelID))
|
||||||
{
|
{
|
||||||
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
|
||||||
CloseWindow();
|
CloseWindow();
|
||||||
|
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -126,7 +111,6 @@ public class UIMainPanelController : UIWindow
|
||||||
private void RegisterEvent()
|
private void RegisterEvent()
|
||||||
{
|
{
|
||||||
EventManager.Instance.Register(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
EventManager.Instance.Register(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
||||||
EventManager.Instance.Register(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
|
||||||
EventManager.Instance.Register(EventManager.EventName.ShowGfx, InitGfx);
|
EventManager.Instance.Register(EventManager.EventName.ShowGfx, InitGfx);
|
||||||
EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
|
EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
|
||||||
}
|
}
|
||||||
|
@ -134,7 +118,6 @@ public class UIMainPanelController : UIWindow
|
||||||
private void UnregisterEvent()
|
private void UnregisterEvent()
|
||||||
{
|
{
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
EventManager.Instance.Unregister(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, InitGfx);
|
EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, InitGfx);
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
|
EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
|
||||||
}
|
}
|
||||||
|
@ -142,5 +125,6 @@ public class UIMainPanelController : UIWindow
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
UnregisterEvent();
|
UnregisterEvent();
|
||||||
|
UIManager.Instance.CloseWindow(UIConstants.UIMainPanelBg);
|
||||||
}
|
}
|
||||||
}
|
}
|