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a/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs b/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs index a25ff61..9923b20 100644 --- a/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs +++ b/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs @@ -1,10 +1,12 @@ +#if UNITY_EDITOR using UnityEditor; +#endif + using UnityEngine; using PhxhSDK.Phxh; using Framework.Manager; using Sirenix.OdinInspector; - namespace Framework.GameBuild { [ExecuteAlways] @@ -34,8 +36,14 @@ namespace Framework.GameBuild private void Awake() { BuildData = JsonToLevelData(buildDataJson); + BuildManager.Instance.Init(BuildData); } - + + private void OnDestroy() + { + BuildManager.Instance.Release(); + } + private BuildData JsonToLevelData(TextAsset jsonText) { #if UNITY_EDITOR @@ -73,9 +81,5 @@ namespace Framework.GameBuild #endif } - private void OnDestroy() - { - BuildManager.Instance.Release(); - } } } \ No newline at end of file diff --git a/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs b/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs index b771af2..1c4975f 100644 --- a/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs +++ b/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using Framework.Constants; using Gameplay.Game; using Gameplay.Manager; @@ -9,6 +10,9 @@ using UnityEngine.UI; namespace Framework.GameBuild { + /// + /// 建造物品栏UI类 + /// public class BuildBarUI : UIGameObjectWrapper { /// @@ -31,34 +35,119 @@ namespace Framework.GameBuild _condition = GetComponent(); } } - + + /// + /// 选项UI类 + /// + public class OptionUI : UIGameObjectWrapper + { + public GameObject NormalObj; + public Button NormalBtn; + + public OptionUI(GameObject root, bool isScaleShow = true) : base(root, isScaleShow) + { + NormalObj = root.transform.Find("Normal").gameObject; + NormalBtn = root.GetComponent