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index 09aeb63..93c7460 100644
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index 28b3caa..866bb15 100644
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index bac3575..9e91e34 100644
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index 929cd23..2889142 100644
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index b796378..f145509 100644
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index ad59b3f..345b11b 100644
--- a/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node5/Normal/Island_3.png.meta
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diff --git a/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs b/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs
index 6ff4755..a06a754 100644
--- a/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs
+++ b/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs
@@ -104,6 +104,7 @@ public class GameBuildWindow : OdinEditorWindow
[VerticalGroup("BuildInfo/Create")]
[Button("创建/更新 节点实例")]
+ [InfoBox("会重新创建物体!!!")]
public void UpdateNode()
{
editorNodeResource = false;
@@ -164,6 +165,7 @@ public class GameBuildWindow : OdinEditorWindow
//生成节点
var nodeObj = Instantiate(nodeTemplate, root.transform);
nodeObj.name = node.name;
+ _tempNodeObj.Add(nodeObj);
//生成选项
var optionTemplate = nodeObj.transform.Find(OptionTemplatePath).gameObject;
diff --git a/Forest/Assets/Scenes/Build/Build_1.unity b/Forest/Assets/Scenes/Build/Build_1.unity
index c12b109..b4aa2ca 100644
--- a/Forest/Assets/Scenes/Build/Build_1.unity
+++ b/Forest/Assets/Scenes/Build/Build_1.unity
@@ -123,7 +123,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
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serializedVersion: 6
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+ - component: {fileID: 61826984}
+ - component: {fileID: 61826983}
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- m_Name: Btn
+ m_Name: Normal
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!224 &86499828
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 91, y: 91}
+ m_SizeDelta: {x: 123, y: 116}
m_Pivot: {x: 0.5, y: 0.5}
---- !u!95 &86499829
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 61826981}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
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+ m_TargetGraphic: {fileID: 61826984}
m_OnClick:
m_PersistentCalls:
m_Calls: []
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 86499827}
+ m_GameObject: {fileID: 61826981}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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+ m_Name: Node5
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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m_PrefabAsset: {fileID: 0}
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@@ -4428,32 +5742,76 @@ GameObject:
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_PersistentCalls:
m_Calls: []
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m_PreserveAspect: 0
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@@ -4477,15 +5835,15 @@ MonoBehaviour:
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m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2025275428}
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---- !u!1 &2037186530
+--- !u!1 &2086533987
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m_CorrespondingSourceObject: {fileID: 0}
@@ -4493,9 +5851,10 @@ GameObject:
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serializedVersion: 6
m_Component:
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m_Name: Normal
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@@ -4503,32 +5862,76 @@ GameObject:
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m_StaticEditorFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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+ m_SelectedTrigger: Selected
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+ m_Interactable: 1
+ m_TargetGraphic: {fileID: 2086533990}
+ m_OnClick:
+ m_PersistentCalls:
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+--- !u!114 &2086533990
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
@@ -4542,7 +5945,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: cead3e9c50ad7496683681c5b8a4f113, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 13bff0fa8528c4e6c95d0a00eb890a20, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -4552,15 +5955,15 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
---- !u!222 &2037186533
+--- !u!222 &2086533991
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2037186530}
+ m_GameObject: {fileID: 2086533987}
m_CullTransparentMesh: 1
---- !u!1 &2102331560
+--- !u!1 &2133184635
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -4568,42 +5971,109 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- - component: {fileID: 2102331563}
- - component: {fileID: 2102331562}
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+ - component: {fileID: 2133184640}
+ - component: {fileID: 2133184639}
+ - component: {fileID: 2133184638}
+ - component: {fileID: 2133184637}
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+ m_Name: Btn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 0
---- !u!224 &2102331561
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 2133184635}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
---- !u!114 &2102331562
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_PersistentCalls:
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@@ -4627,88 +6097,13 @@ MonoBehaviour:
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m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
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diff --git a/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs b/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs
new file mode 100644
index 0000000..90f41cc
--- /dev/null
+++ b/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs
@@ -0,0 +1,14 @@
+using System;
+using Framework.Manager;
+using Sirenix.OdinInspector;
+using UnityEngine;
+
+public class BuildBoot : MonoBehaviour
+{
+ [LabelText("当前条件")] public int curCondition;
+
+ private void Awake()
+ {
+ // BuildManager.Instance.Init();
+ }
+}
diff --git a/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs.meta b/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs.meta
new file mode 100644
index 0000000..792cb16
--- /dev/null
+++ b/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9b618b5bdf3884745b8cccd94ea6fcf1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs b/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs
index a25ff61..9923b20 100644
--- a/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs
+++ b/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs
@@ -1,10 +1,12 @@
+#if UNITY_EDITOR
using UnityEditor;
+#endif
+
using UnityEngine;
using PhxhSDK.Phxh;
using Framework.Manager;
using Sirenix.OdinInspector;
-
namespace Framework.GameBuild
{
[ExecuteAlways]
@@ -34,8 +36,14 @@ namespace Framework.GameBuild
private void Awake()
{
BuildData = JsonToLevelData(buildDataJson);
+ BuildManager.Instance.Init(BuildData);
}
-
+
+ private void OnDestroy()
+ {
+ BuildManager.Instance.Release();
+ }
+
private BuildData JsonToLevelData(TextAsset jsonText)
{
#if UNITY_EDITOR
@@ -73,9 +81,5 @@ namespace Framework.GameBuild
#endif
}
- private void OnDestroy()
- {
- BuildManager.Instance.Release();
- }
}
}
\ No newline at end of file
diff --git a/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs b/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs
index b771af2..1c4975f 100644
--- a/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs
+++ b/Forest/Assets/Scripts/Framework/GameBuild/UIMainBuild.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using Framework.Constants;
using Gameplay.Game;
using Gameplay.Manager;
@@ -9,6 +10,9 @@ using UnityEngine.UI;
namespace Framework.GameBuild
{
+ ///
+ /// 建造物品栏UI类
+ ///
public class BuildBarUI : UIGameObjectWrapper
{
///
@@ -31,34 +35,119 @@ namespace Framework.GameBuild
_condition = GetComponent();
}
}
-
+
+ ///
+ /// 选项UI类
+ ///
+ public class OptionUI : UIGameObjectWrapper
+ {
+ public GameObject NormalObj;
+ public Button NormalBtn;
+
+ public OptionUI(GameObject root, bool isScaleShow = true) : base(root, isScaleShow)
+ {
+ NormalObj = root.transform.Find("Normal").gameObject;
+ NormalBtn = root.GetComponent