Debugger增加通知测试
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@ -0,0 +1,27 @@
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using System.ComponentModel;
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using System;
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using Gameplay.Manager;
|
||||
|
||||
public partial class SROptions
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{
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[Category("通知相关"), DisplayName("通知id")]
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public int NotificationID { get; set; }
|
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[Category("通知相关"), DisplayName("发送通知")]
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public void SendNotification()
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{
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#if UNITY_ANDROID
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int id = Notification.Android.SetNotification("通知", "测试通知", DateTime.UtcNow.AddSeconds(5f), "small", "large", "测试", true);
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DebugUtil.Log($"发送安卓测试通知,通知id{id}");
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#endif
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}
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[Category("通知相关"), DisplayName("取消指定id通知")]
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public void CancelNotification()
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{
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#if UNITY_ANDROID
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Notification.Android.CancelNotification(1);
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DebugUtil.Log($"取消安卓测试通知,通知id{NotificationID}");
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#endif
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}
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}
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@ -110,9 +110,6 @@ public class UILoginPanelController : UIWindow
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LoginManager.Instance.ShowLogin = true;
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AppInfoManager.Instance.CurLoginState = AppInfoManager.NetConfigID.DeviceID;
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CloseWin();
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#if UNITY_ANDROID
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Notification.Android.SetNotification("通知", "测试通知", DateTime.UtcNow.AddSeconds(5f), "small", "large", "测试", true);
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#endif
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}
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private async void CloseWin()
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|
|
Loading…
Reference in New Issue