【UI】新手引导
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@ -193,7 +193,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 200, y: 330}
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m_AnchoredPosition: {x: 311, y: 425}
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m_SizeDelta: {x: 210, y: 147}
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m_SizeDelta: {x: 210, y: 147}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1732713801463255801
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--- !u!222 &1732713801463255801
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@ -1780,7 +1780,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 160, y: -385}
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m_AnchoredPosition: {x: 343, y: -507}
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m_SizeDelta: {x: 210, y: 147}
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m_SizeDelta: {x: 210, y: 147}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4337338171065191632
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--- !u!222 &4337338171065191632
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@ -1910,8 +1910,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: -29}
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m_AnchoredPosition: {x: 110, y: -24}
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m_SizeDelta: {x: 60, y: 500}
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m_SizeDelta: {x: 54, y: 450}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7559599749038722353
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--- !u!222 &7559599749038722353
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CanvasRenderer:
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CanvasRenderer:
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@ -2258,7 +2258,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_text: 'UserID:'
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m_text: 'UserID:'
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m_isRightToLeft: 0
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 7944e7f1ee22bb14fa3a310fd16e8092, type: 2}
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m_fontAsset: {fileID: 0}
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m_sharedMaterial: {fileID: -5302180806271213227, guid: 7944e7f1ee22bb14fa3a310fd16e8092,
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m_sharedMaterial: {fileID: -5302180806271213227, guid: 7944e7f1ee22bb14fa3a310fd16e8092,
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type: 2}
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type: 2}
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m_fontSharedMaterials: []
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m_fontSharedMaterials: []
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@ -31,19 +31,11 @@ namespace Framework.Constants
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public const int PopUpLimitNumber = 8;
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public const int PopUpLimitNumber = 8;
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public const int LevelRateIndex = 4;
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public const int LevelRateIndex = 4;
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//获胜飞金币
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public static Vector3 CoinGfxPos = new Vector3(-1.5f, -4f, 0f); //生成金币固定位置
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public const float SpawnInterval = 0.1f; // 生成金币的间隔时间
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public const int MaxGfxCoinsNumber = 15; //生成金币最大数量
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/// <summary>
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/// <summary>
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/// 关卡选择 一页数量
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/// 关卡选择 一页数量
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/// </summary>
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/// </summary>
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public const int LevelSelectCount = 15;
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public const int LevelSelectCount = 15;
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//数字变化速度
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public const float CoinChangeSpeed = 1f;
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//通关奖励
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//通关奖励
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public const int RewardCoin = 20;
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public const int RewardCoin = 20;
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Framework.Constants;
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using Framework.Constants;
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using Gameplay.Manager;
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using Gameplay.Manager;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using PhxhSDK;
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using PhxhSDK;
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using System;
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using System;
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@ -15,6 +16,8 @@ namespace Gameplay.Level
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private Dictionary<string, Kong> _holeDic;
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private Dictionary<string, Kong> _holeDic;
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public Dictionary<string, Kong> HoleDic => _holeDic;
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public Dictionary<string, Kong> HoleDic => _holeDic;
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public List<Kong> HoleList;
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private List<Vector3> _addedNewHolesPos;
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private List<Vector3> _addedNewHolesPos;
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private List<Kong> _addedNewHoles;
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private List<Kong> _addedNewHoles;
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@ -67,6 +70,7 @@ namespace Gameplay.Level
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_addedNewHolesPos = LevelUtils.GetAdditionalAddedHolesPos(new Vector3(xPos[0], yPos[^1], 0f),
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_addedNewHolesPos = LevelUtils.GetAdditionalAddedHolesPos(new Vector3(xPos[0], yPos[^1], 0f),
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LevelManager.Instance.CurrentLevel.LevelData.columnCount);
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LevelManager.Instance.CurrentLevel.LevelData.columnCount);
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HoleList = _holeDic.Values.ToList();
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -3,6 +3,7 @@ using System;
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using UnityEngine;
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using UnityEngine;
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using Framework.BI;
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using Framework.BI;
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using Framework.UI;
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using Framework.UI;
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using Gameplay.Level;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using Framework.Event;
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using Framework.Event;
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using Gameplay.Manager;
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using Gameplay.Manager;
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@ -26,6 +27,14 @@ public class UILevelPanelController : UIWindow
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private float _txtOldTime;
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private float _txtOldTime;
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private bool _gfxAddTimeShow;
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private bool _gfxAddTimeShow;
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//新手引导
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private GameObject _newGuideObj1;
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private GameObject _newGuideObj2;
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private GameObject _imgArrow;
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private GameObject _imgFinger;
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private GameObject _imgFinger2;
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protected override void OnAwake()
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protected override void OnAwake()
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{
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{
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RegisterEvent();
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RegisterEvent();
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@ -57,9 +66,31 @@ public class UILevelPanelController : UIWindow
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_timeAnimator = FindObj("UI_LiuHaiTop/Txt_Time").GetComponent<Animator>();
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_timeAnimator = FindObj("UI_LiuHaiTop/Txt_Time").GetComponent<Animator>();
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//新手引导
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//新手引导
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_newbieGuide = FindObj("NewbieGuide").gameObject;
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if (LevelManager.Instance.IsNewbieGuide)
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if (LevelManager.Instance.IsNewbieGuide)
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FindObj("UI_LiuHaiTop/Txt_Time").gameObject.SetActive(false);
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{
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InitNewGuide();
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}
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}
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private void InitNewGuide()
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{
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_newbieGuide = FindObj("NewbieGuide").gameObject;
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FindObj("UI_LiuHaiTop/Txt_Time").gameObject.SetActive(false);
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_newGuideObj1 = KongManager.Instance.HoleList[0].Obj;
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_newGuideObj2 = KongManager.Instance.HoleList[^1].Obj;
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_imgFinger = FindObj("NewbieGuide/img_Finger");
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_imgFinger2 = FindObj("NewbieGuide/img_Finger2");
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_imgArrow = FindObj("NewbieGuide/img_Arrow");
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if (_newGuideObj2 != null && _newGuideObj1 != null)
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{
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_imgFinger.transform.position = new Vector3(_newGuideObj2.transform.position.x + 1f,
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_newGuideObj1.transform.position.y, _newGuideObj1.transform.position.z);
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_imgFinger2.transform.position = new Vector3(_newGuideObj2.transform.position.x + 1f,
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_newGuideObj2.transform.position.y, _newGuideObj1.transform.position.z);
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_imgArrow.transform.position = new Vector3(_newGuideObj2.transform.position.x,
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_imgArrow.transform.position.y, _newGuideObj1.transform.position.z);
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}
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}
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}
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private void Start()
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private void Start()
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@ -185,9 +216,9 @@ public class UILevelPanelController : UIWindow
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private void NewbieGuideNext()
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private void NewbieGuideNext()
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{
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{
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FindObj("NewbieGuide/img_Arrow").gameObject.SetActive(true);
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_imgArrow.gameObject.SetActive(true);
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FindObj("NewbieGuide/img_Finger2").gameObject.SetActive(true);
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_imgFinger2.gameObject.SetActive(true);
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FindObj("NewbieGuide/img_Finger").gameObject.SetActive(false);
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_imgFinger.gameObject.SetActive(false);
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}
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}
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private void NewbieGuideFinish()
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private void NewbieGuideFinish()
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