【更名】更换包名、打包路径

iOS_release
zhangaotian 2024-06-17 18:41:42 +08:00
parent d0b502bcc1
commit 504ae4ca72
2 changed files with 9 additions and 9 deletions

View File

@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0 useOnDemandResources: 0
accelerometerFrequency: 60 accelerometerFrequency: 60
companyName: PHXH companyName: PHXH
productName: Avery productName: Forest Journey
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@ -159,9 +159,9 @@ PlayerSettings:
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: applicationIdentifier:
Android: com.puhexinhuo.forest Android: com.woodfire.nutsbolts
Standalone: com.puhexinhuo.forest Standalone: com.woodfire.nutsbolts
iPhone: com.puhexinhuo.forest iPhone: com.woodfire.nutsbolts
buildNumber: buildNumber:
Standalone: 0 Standalone: 0
VisionOS: 0 VisionOS: 0
@ -911,8 +911,8 @@ PlayerSettings:
XboxOneOverrideIdentityPublisher: XboxOneOverrideIdentityPublisher:
vrEditorSettings: {} vrEditorSettings: {}
cloudServicesEnabled: cloudServicesEnabled:
Purchasing: 1 Purchasing: 0
Unity Ads: 1 Unity Ads: 0
luminIcon: luminIcon:
m_Name: m_Name:
m_ModelFolderPath: m_ModelFolderPath:

View File

@ -18,7 +18,7 @@ CLEARCACHED="$6"
DEVELPOMENT_BUILD="$7" DEVELPOMENT_BUILD="$7"
CHANNEL="$8" CHANNEL="$8"
AAB="$9" AAB="$9"
PROJECTNAME="WLGCZ" PROJECTNAME="Forest"
echo "version="$VERSION", profile="$PROFILE", ARTIFACT_URL="$ARTIFACT_URL" , ENABLE_HOT_UPDATE="$ENABLE_HOT_UPDATE"" echo "version="$VERSION", profile="$PROFILE", ARTIFACT_URL="$ARTIFACT_URL" , ENABLE_HOT_UPDATE="$ENABLE_HOT_UPDATE""
@ -29,9 +29,9 @@ echo "AAB="$AAB""
# Set the build folder and name # Set the build folder and name
BUILD_FOLDER_FROM_ASSET="../Builds/$PLATFORM/$VERSION" #相对assets路径 BUILD_FOLDER_FROM_ASSET="../Builds/$PLATFORM/$VERSION" #相对assets路径
BUILD_FOLDER="../../Builds/$PLATFORM/$VERSION" #相对脚本路径 BUILD_FOLDER="../../Builds/$PLATFORM/$VERSION" #相对脚本路径
BUILD_NAME="AveryBuild" BUILD_NAME="ForestBuild"
APP_NAME="Avery" APP_NAME="Forest Journey"
EXECUTE_METHOD="BatchBuild.BuildContentAndPlayer" EXECUTE_METHOD="BatchBuild.BuildContentAndPlayer"
LOG_FILE="$BUILD_FOLDER/build.log" # 相对脚本路径 LOG_FILE="$BUILD_FOLDER/build.log" # 相对脚本路径