【Bug】删除无用资源、修改bug

iOS_release
zhangaotian 2024-08-23 17:18:38 +08:00
parent 7a37ce77cc
commit 535707e9cc
59 changed files with 29 additions and 2954 deletions

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@ -16,8 +16,6 @@ namespace Framework.Constants
public static readonly string UIWinPanel = "UIWinPanel"; public static readonly string UIWinPanel = "UIWinPanel";
public static readonly string UIBuyGoods = "UIBuyGoods"; public static readonly string UIBuyGoods = "UIBuyGoods";
public static readonly string UILosePanel = "UILosePanel"; public static readonly string UILosePanel = "UILosePanel";
//public static readonly string UIMainPanel = "UIMainPanel";
public static readonly string UIMainPanelBg = "UIMainPanelBG";
public static readonly string UIStayTuned = "UIStayTuned"; public static readonly string UIStayTuned = "UIStayTuned";
public static readonly string UIPausePanel = "UIPausePanel"; public static readonly string UIPausePanel = "UIPausePanel";
public static readonly string UILevelSelect = "UILevelSelect"; public static readonly string UILevelSelect = "UILevelSelect";

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@ -1,38 +0,0 @@
using Framework.Event;
using Framework.UI;
public class UIMainPanelBGController : UIWindow
{
private string _imgName;
protected override void OnAwake()
{
RegisterEvent();
ChangeLanguage();
}
private void ChangeLanguage()
{
if (_imgName != null)
FindObj(_imgName).gameObject.SetActive(false);
_imgName = StringManager.CurLanguage == StringManager.LanguageType.CN
? "Bg_MainPanel/Img_Title_CN"
: "Bg_MainPanel/Img_Title_EN";
FindObj(_imgName).gameObject.SetActive(true);
}
private void RegisterEvent()
{
EventManager.Instance.Register(EventManager.EventName.RefreshLanguage, ChangeLanguage);
}
private void UnregisterEvent()
{
EventManager.Instance.Unregister(EventManager.EventName.RefreshLanguage, ChangeLanguage);
}
private void OnDestroy()
{
UnregisterEvent();
}
}

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@ -1,11 +0,0 @@
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@ -1,139 +0,0 @@
//// 旧的主界面
/*using cfg.BI;
using UnityEngine;
using Framework.BI;
using Framework.UI;
using Gameplay.Level;
using Framework.Event;
using Gameplay.Manager;
using Framework.Constants;
using Framework.GameBuild;
using Event = cfg.BI.Event;
public class UIMainPanelController : UIWindow
{
private string _imgName;
private GameObject _gfxCharacter;
private bool _otherPanel;
protected override void OnAwake()
{
RegisterEvent();
BindButton("Bg_MainPanel/Btn_Challenge", OnEnterLevel);
BindButton("Bg_MainPanel/Btn_Option", OnSelectLevel);
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Shop", OpenShop);
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Build", OpenBuild);
CommonUIUtils.CaptureScreenshot();
FindObj("Bg_MainPanel/BG").SetActive(false);
UIManager.Instance.OpenWindow(UIConstants.UIMainPanelBg);
}
private void Start()
{
OnStart("Bg_MainPanel/");
}
protected override void OnCloseWindow(bool destroy = false)
{
//TODO 特效
HideGfx();
}
private void CheckOtherPanel()
{
if (UIManager.Instance.IsWindowStay(UIConstants.UILogin) ||
UIManager.Instance.IsWindowStay(UIConstants.UISyncTip) ||
UIManager.Instance.IsWindowStay(UIConstants.UIUserAgreement))
_otherPanel = true;
if (!_otherPanel)
InitGfx();
}
private async void InitGfx()
{
_gfxCharacter = await GfxManager.Instance.LoadGfx("Effect_MainCharacter");
}
private void HideGfx()
{
if (_gfxCharacter)
GfxManager.Instance.ReturnGfxObj(_gfxCharacter);
}
private async void OpenSettingPanel()
{
CommonUIUtils.CaptureScreenshot();
BIManager.Instance.TrackEvent(Event.click_setting);
await UIManager.Instance.OpenWindow(UIConstants.UISettingPanel);
}
private async void OpenBuild()
{
GameStateManager.Instance.ChangeState(new GameBuildStateStart());
}
/// <summary>
/// 打开商店
/// </summary>
private async void OpenShop()
{
await UIManager.Instance.OpenWindow(UIConstants.UIShop);
BIManager.Instance.TrackEvent(Event.open_shop, "UIMainPanel");
BIManager.Instance.TrackEventOnce(EventFirst.fte_open_shop, "UIMainPanel");
}
/// <summary>
/// 开始游戏
/// </summary>
private async void OnEnterLevel()
{
BIManager.Instance.TrackEvent(Event.click_level_start);
BIManager.Instance.TrackEventOnce(EventFirst.fte_click_level_start);
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
if (LevelManager.Instance.IsLevelExist(levelID))
{
CloseWindow();
GameStateManager.Instance.ChangeState(new LevelState(levelID));
}
else
{
EventManager.Instance.Send(EventManager.EventName.HideGfx);
await UIManager.Instance.OpenWindow(UIConstants.UIStayTuned);
}
}
/// <summary>
/// 选择关卡
/// </summary>
private async void OnSelectLevel()
{
CloseWindow();
BIManager.Instance.TrackEvent(Event.click_level_select);
await UIManager.Instance.OpenWindow(UIConstants.UILevelSelect);
}
private void RegisterEvent()
{
EventManager.Instance.Register(EventManager.EventName.LoadingEnd, CheckOtherPanel);
EventManager.Instance.Register(EventManager.EventName.ShowGfx, InitGfx);
EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
}
private void UnregisterEvent()
{
EventManager.Instance.Unregister(EventManager.EventName.LoadingEnd, CheckOtherPanel);
EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, InitGfx);
EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
}
private void OnDestroy()
{
UnregisterEvent();
UIManager.Instance.CloseWindow(UIConstants.UIMainPanelBg);
}
}*/

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@ -1,11 +0,0 @@
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@ -305,7 +305,6 @@ namespace Framework.UI
_WindowMeta(UIConstants.UIStartMain, UIWindowLayer.Normal); _WindowMeta(UIConstants.UIStartMain, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal); _WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal); _WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal);
//_WindowMeta(UIConstants.UIMainPanel, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal); _WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UILosePanel, UIWindowLayer.Normal); _WindowMeta(UIConstants.UILosePanel, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UIPausePanel, UIWindowLayer.Normal); _WindowMeta(UIConstants.UIPausePanel, UIWindowLayer.Normal);
@ -313,7 +312,6 @@ namespace Framework.UI
_WindowMeta(UIConstants.UILevelSelect, UIWindowLayer.Normal); _WindowMeta(UIConstants.UILevelSelect, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UISettingPanel, UIWindowLayer.Normal); _WindowMeta(UIConstants.UISettingPanel, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop);
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround); _WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround); _WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
_WindowMeta(UIConstants.UISelectBuild, UIWindowLayer.Normal); _WindowMeta(UIConstants.UISelectBuild, UIWindowLayer.Normal);

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@ -184,7 +184,7 @@ namespace Gameplay.Level
/// </summary> /// </summary>
private void PutThumbtack() private void PutThumbtack()
{ {
if ((LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) && _curThumbtack != null) if ((LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) && _isMoving && _curThumbtack != null)
{ {
_curThumbtack.Obj.transform.position = _target.position; _curThumbtack.Obj.transform.position = _target.position;
} }