【Bug】删除无用资源、修改bug
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@ -1,72 +0,0 @@
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@ -1,191 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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@ -1,284 +0,0 @@
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--- !u!74 &7400000
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@ -16,8 +16,6 @@ namespace Framework.Constants
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public static readonly string UIWinPanel = "UIWinPanel";
|
public static readonly string UIWinPanel = "UIWinPanel";
|
||||||
public static readonly string UIBuyGoods = "UIBuyGoods";
|
public static readonly string UIBuyGoods = "UIBuyGoods";
|
||||||
public static readonly string UILosePanel = "UILosePanel";
|
public static readonly string UILosePanel = "UILosePanel";
|
||||||
//public static readonly string UIMainPanel = "UIMainPanel";
|
|
||||||
public static readonly string UIMainPanelBg = "UIMainPanelBG";
|
|
||||||
public static readonly string UIStayTuned = "UIStayTuned";
|
public static readonly string UIStayTuned = "UIStayTuned";
|
||||||
public static readonly string UIPausePanel = "UIPausePanel";
|
public static readonly string UIPausePanel = "UIPausePanel";
|
||||||
public static readonly string UILevelSelect = "UILevelSelect";
|
public static readonly string UILevelSelect = "UILevelSelect";
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|
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@ -1,38 +0,0 @@
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using Framework.Event;
|
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||||||
using Framework.UI;
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|
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||||||
public class UIMainPanelBGController : UIWindow
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{
|
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private string _imgName;
|
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|
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protected override void OnAwake()
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{
|
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RegisterEvent();
|
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ChangeLanguage();
|
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}
|
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|
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private void ChangeLanguage()
|
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{
|
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if (_imgName != null)
|
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FindObj(_imgName).gameObject.SetActive(false);
|
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_imgName = StringManager.CurLanguage == StringManager.LanguageType.CN
|
|
||||||
? "Bg_MainPanel/Img_Title_CN"
|
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: "Bg_MainPanel/Img_Title_EN";
|
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FindObj(_imgName).gameObject.SetActive(true);
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}
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private void RegisterEvent()
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{
|
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EventManager.Instance.Register(EventManager.EventName.RefreshLanguage, ChangeLanguage);
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}
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private void UnregisterEvent()
|
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{
|
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.RefreshLanguage, ChangeLanguage);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
UnregisterEvent();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 45d6f62915a374229a3a32024c946cbd
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,139 +0,0 @@
|
||||||
//// 旧的主界面
|
|
||||||
|
|
||||||
/*using cfg.BI;
|
|
||||||
using UnityEngine;
|
|
||||||
using Framework.BI;
|
|
||||||
using Framework.UI;
|
|
||||||
using Gameplay.Level;
|
|
||||||
using Framework.Event;
|
|
||||||
using Gameplay.Manager;
|
|
||||||
using Framework.Constants;
|
|
||||||
using Framework.GameBuild;
|
|
||||||
using Event = cfg.BI.Event;
|
|
||||||
|
|
||||||
public class UIMainPanelController : UIWindow
|
|
||||||
{
|
|
||||||
private string _imgName;
|
|
||||||
private GameObject _gfxCharacter;
|
|
||||||
private bool _otherPanel;
|
|
||||||
|
|
||||||
protected override void OnAwake()
|
|
||||||
{
|
|
||||||
RegisterEvent();
|
|
||||||
|
|
||||||
BindButton("Bg_MainPanel/Btn_Challenge", OnEnterLevel);
|
|
||||||
BindButton("Bg_MainPanel/Btn_Option", OnSelectLevel);
|
|
||||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
|
|
||||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Shop", OpenShop);
|
|
||||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Build", OpenBuild);
|
|
||||||
CommonUIUtils.CaptureScreenshot();
|
|
||||||
|
|
||||||
FindObj("Bg_MainPanel/BG").SetActive(false);
|
|
||||||
UIManager.Instance.OpenWindow(UIConstants.UIMainPanelBg);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
OnStart("Bg_MainPanel/");
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnCloseWindow(bool destroy = false)
|
|
||||||
{
|
|
||||||
//TODO 特效
|
|
||||||
HideGfx();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CheckOtherPanel()
|
|
||||||
{
|
|
||||||
if (UIManager.Instance.IsWindowStay(UIConstants.UILogin) ||
|
|
||||||
UIManager.Instance.IsWindowStay(UIConstants.UISyncTip) ||
|
|
||||||
UIManager.Instance.IsWindowStay(UIConstants.UIUserAgreement))
|
|
||||||
_otherPanel = true;
|
|
||||||
if (!_otherPanel)
|
|
||||||
InitGfx();
|
|
||||||
}
|
|
||||||
|
|
||||||
private async void InitGfx()
|
|
||||||
{
|
|
||||||
_gfxCharacter = await GfxManager.Instance.LoadGfx("Effect_MainCharacter");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HideGfx()
|
|
||||||
{
|
|
||||||
if (_gfxCharacter)
|
|
||||||
GfxManager.Instance.ReturnGfxObj(_gfxCharacter);
|
|
||||||
}
|
|
||||||
|
|
||||||
private async void OpenSettingPanel()
|
|
||||||
{
|
|
||||||
CommonUIUtils.CaptureScreenshot();
|
|
||||||
BIManager.Instance.TrackEvent(Event.click_setting);
|
|
||||||
await UIManager.Instance.OpenWindow(UIConstants.UISettingPanel);
|
|
||||||
}
|
|
||||||
|
|
||||||
private async void OpenBuild()
|
|
||||||
{
|
|
||||||
GameStateManager.Instance.ChangeState(new GameBuildStateStart());
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 打开商店
|
|
||||||
/// </summary>
|
|
||||||
private async void OpenShop()
|
|
||||||
{
|
|
||||||
await UIManager.Instance.OpenWindow(UIConstants.UIShop);
|
|
||||||
BIManager.Instance.TrackEvent(Event.open_shop, "UIMainPanel");
|
|
||||||
BIManager.Instance.TrackEventOnce(EventFirst.fte_open_shop, "UIMainPanel");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 开始游戏
|
|
||||||
/// </summary>
|
|
||||||
private async void OnEnterLevel()
|
|
||||||
{
|
|
||||||
BIManager.Instance.TrackEvent(Event.click_level_start);
|
|
||||||
BIManager.Instance.TrackEventOnce(EventFirst.fte_click_level_start);
|
|
||||||
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
|
|
||||||
if (LevelManager.Instance.IsLevelExist(levelID))
|
|
||||||
{
|
|
||||||
CloseWindow();
|
|
||||||
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
EventManager.Instance.Send(EventManager.EventName.HideGfx);
|
|
||||||
await UIManager.Instance.OpenWindow(UIConstants.UIStayTuned);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 选择关卡
|
|
||||||
/// </summary>
|
|
||||||
private async void OnSelectLevel()
|
|
||||||
{
|
|
||||||
CloseWindow();
|
|
||||||
BIManager.Instance.TrackEvent(Event.click_level_select);
|
|
||||||
await UIManager.Instance.OpenWindow(UIConstants.UILevelSelect);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void RegisterEvent()
|
|
||||||
{
|
|
||||||
EventManager.Instance.Register(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
|
||||||
EventManager.Instance.Register(EventManager.EventName.ShowGfx, InitGfx);
|
|
||||||
EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UnregisterEvent()
|
|
||||||
{
|
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.LoadingEnd, CheckOtherPanel);
|
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, InitGfx);
|
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
UnregisterEvent();
|
|
||||||
UIManager.Instance.CloseWindow(UIConstants.UIMainPanelBg);
|
|
||||||
}
|
|
||||||
}*/
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3d13c9c1124e0c748b81b3a9b12073fb
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -305,7 +305,6 @@ namespace Framework.UI
|
||||||
_WindowMeta(UIConstants.UIStartMain, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIStartMain, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal);
|
||||||
//_WindowMeta(UIConstants.UIMainPanel, UIWindowLayer.Normal);
|
|
||||||
_WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIStayTuned, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UILosePanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UILosePanel, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UIPausePanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UIPausePanel, UIWindowLayer.Normal);
|
||||||
|
@ -313,7 +312,6 @@ namespace Framework.UI
|
||||||
_WindowMeta(UIConstants.UILevelSelect, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UILevelSelect, UIWindowLayer.Normal);
|
||||||
_WindowMeta(UIConstants.UISettingPanel, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UISettingPanel, UIWindowLayer.Normal);
|
||||||
|
|
||||||
_WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop);
|
|
||||||
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
|
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
|
||||||
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
|
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
|
||||||
_WindowMeta(UIConstants.UISelectBuild, UIWindowLayer.Normal);
|
_WindowMeta(UIConstants.UISelectBuild, UIWindowLayer.Normal);
|
||||||
|
|
|
@ -184,7 +184,7 @@ namespace Gameplay.Level
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void PutThumbtack()
|
private void PutThumbtack()
|
||||||
{
|
{
|
||||||
if ((LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) && _curThumbtack != null)
|
if ((LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) && _isMoving && _curThumbtack != null)
|
||||||
{
|
{
|
||||||
_curThumbtack.Obj.transform.position = _target.position;
|
_curThumbtack.Obj.transform.position = _target.position;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue