【建造】物品栏、提示相关
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@ -340,5 +340,17 @@
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"Key": "Save_Success",
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"Key": "Save_Success",
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"Value": "当前已与 {0} 账号同步至最新,是否确定退出账号?",
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"Value": "当前已与 {0} 账号同步至最新,是否确定退出账号?",
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"Value_En": "Synced with {0} account, Confirm log out?"
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"Value_En": "Synced with {0} account, Confirm log out?"
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},
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{
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"ID": 158,
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"Key": "Build_Game",
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"Value": "开始游戏",
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"Value_En": "Start Game"
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},
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{
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"ID": 159,
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"Key": "Build_Tip",
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"Value": "尚未解锁\n去探索更多关卡吧!",
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"Value_En": "Not yet unlocked\nGo explore more levels!"
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}
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}
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]
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]
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@ -61,3 +61,5 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm
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当前已与账号同步至最新是否确定退出账号
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当前已与账号同步至最新是否确定退出账号
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简体中文
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简体中文
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失败激励
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失败激励
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尚未解锁
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去探索更多关卡吧
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1831,68 +1638,6 @@ Transform:
|
||||||
- {fileID: 735303003}
|
- {fileID: 735303003}
|
||||||
m_Father: {fileID: 1347511408}
|
m_Father: {fileID: 1347511408}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &686420177 stripped
|
|
||||||
GameObject:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 2181581025797918851, guid: e9c96c211fb08417084dbd9a3f85ab3c,
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|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 334302849}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!114 &686420179 stripped
|
|
||||||
MonoBehaviour:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 8460578807918861653, guid: e9c96c211fb08417084dbd9a3f85ab3c,
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|
||||||
type: 3}
|
|
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m_PrefabInstance: {fileID: 334302849}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 686420177}
|
|
||||||
m_Enabled: 1
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|
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m_EditorHideFlags: 0
|
|
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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|
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m_Name:
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|
||||||
m_EditorClassIdentifier:
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|
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--- !u!114 &686420181
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
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m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
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|
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m_GameObject: {fileID: 686420177}
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|
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m_Enabled: 1
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|
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m_EditorHideFlags: 0
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|
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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|
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m_Name:
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|
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m_EditorClassIdentifier:
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|
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m_Navigation:
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|
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m_Mode: 3
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|
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m_WrapAround: 0
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m_SelectOnUp: {fileID: 0}
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|
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m_SelectOnDown: {fileID: 0}
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|
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m_SelectOnLeft: {fileID: 0}
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|
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m_SelectOnRight: {fileID: 0}
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|
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m_Transition: 1
|
|
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m_Colors:
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|
||||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
|
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
|
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
|
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
|
||||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
|
||||||
m_ColorMultiplier: 1
|
|
||||||
m_FadeDuration: 0.1
|
|
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m_SpriteState:
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|
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m_HighlightedSprite: {fileID: 0}
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|
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m_PressedSprite: {fileID: 0}
|
|
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m_SelectedSprite: {fileID: 0}
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|
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m_DisabledSprite: {fileID: 0}
|
|
||||||
m_AnimationTriggers:
|
|
||||||
m_NormalTrigger: Normal
|
|
||||||
m_HighlightedTrigger: Highlighted
|
|
||||||
m_PressedTrigger: Pressed
|
|
||||||
m_SelectedTrigger: Selected
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|
||||||
m_DisabledTrigger: Disabled
|
|
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m_Interactable: 1
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|
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m_TargetGraphic: {fileID: 686420179}
|
|
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m_OnClick:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
--- !u!1 &735303002
|
--- !u!1 &735303002
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||||
using Framework.Constants;
|
using Framework.Constants;
|
||||||
using Framework.Manager;
|
using Framework.Manager;
|
||||||
using Gameplay.Game;
|
using Gameplay.Game;
|
||||||
|
using Gameplay.Level;
|
||||||
using Gameplay.Manager;
|
using Gameplay.Manager;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
@ -51,10 +52,14 @@ public class BuildBoot : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Option
|
public class Option
|
||||||
{
|
{
|
||||||
|
public GameObject NodeObj;
|
||||||
|
public GameObject OptionObj;
|
||||||
public GameObject NormalObj;
|
public GameObject NormalObj;
|
||||||
|
|
||||||
public Option(GameObject root)
|
public Option(GameObject root)
|
||||||
{
|
{
|
||||||
|
NodeObj = root.transform.parent.gameObject;
|
||||||
|
OptionObj = root;
|
||||||
NormalObj = root.transform.Find("Normal").gameObject;
|
NormalObj = root.transform.Find("Normal").gameObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -62,48 +67,78 @@ public class BuildBoot : MonoBehaviour
|
||||||
private class BuildBar
|
private class BuildBar
|
||||||
{
|
{
|
||||||
private GameObject _bar;
|
private GameObject _bar;
|
||||||
public List<BuildItem> buildItem;
|
public Dictionary<string, BuildItem> buildItem;
|
||||||
|
private Dictionary<string, Transform> itemTrans;
|
||||||
private TMP_Text _condition;
|
private TMP_Text _condition;
|
||||||
private const string ContentPath = "Bar_Tip/Scroll View/Viewport/Content";
|
private const string ContentPath = "Bar_Tip/Scroll View/Viewport/Content";
|
||||||
|
private const string IconItemTemplate = "Bar_Tip/Scroll View/Viewport/Content/Item";
|
||||||
private const string TipPath = "Bar_Tip";
|
private const string TipPath = "Bar_Tip";
|
||||||
private const string ConditionText = "{0}/{1}";
|
private const string ConditionText = "Level\n{0}/{1}";
|
||||||
|
private const string ItemName = "Item{0}";
|
||||||
|
|
||||||
public BuildBar(GameObject root)
|
public BuildBar(GameObject root)
|
||||||
{
|
{
|
||||||
_bar = root;
|
_bar = root;
|
||||||
_condition = root.transform.Find(TipPath).GetComponent<TMP_Text>();
|
_condition = root.transform.Find(TipPath).GetComponent<TMP_Text>();
|
||||||
buildItem = new List<BuildItem>();
|
buildItem = new Dictionary<string, BuildItem>();
|
||||||
var content = root.transform.Find(ContentPath);
|
itemTrans = new Dictionary<string, Transform>();
|
||||||
foreach (Transform child in content)
|
|
||||||
{
|
|
||||||
DebugUtil.LogError("Bar添加物品:{0}", child.gameObject.name);
|
|
||||||
var item = new BuildItem(child.gameObject);
|
|
||||||
buildItem.Add(item);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Open(List<Sprite> sprites, Action callBack, int reachCondition, int condition)
|
public void Open(Node node, Action callBack, Action lockCallBack, int reachCondition, int condition)
|
||||||
{
|
{
|
||||||
_bar.SetActive(true);
|
_bar.SetActive(true);
|
||||||
_condition.text = string.Format(ConditionText, reachCondition, condition);
|
_condition.text = string.Format(ConditionText, reachCondition, condition);
|
||||||
for (var i = 0; i < sprites.Count; i++)
|
var content = _bar.transform.Find(ContentPath);
|
||||||
|
var iconTemplate = _bar.transform.Find(IconItemTemplate);
|
||||||
|
|
||||||
|
buildItem.Clear();
|
||||||
|
|
||||||
|
for (var i = 0; i < node.Options.Count; i++)
|
||||||
{
|
{
|
||||||
if (i < sprites.Count)
|
var optionName = node.Options[i].OptionObj.name;
|
||||||
|
var iconName = string.Format(ItemName, i + 1);
|
||||||
|
if (!itemTrans.TryGetValue(iconName, out var iconItem))
|
||||||
{
|
{
|
||||||
buildItem[i].SetInfo(sprites[i], callBack);
|
iconItem = Instantiate(iconTemplate, content);
|
||||||
|
iconItem.name = iconName;
|
||||||
|
itemTrans.Add(iconName, iconItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
iconItem.gameObject.SetActive(true);
|
||||||
|
var sprite = BuildManager.Instance.GetOptionIcon(node.Name, optionName);
|
||||||
|
var item = new BuildItem(iconItem.gameObject);
|
||||||
|
buildItem.Add(optionName, item);
|
||||||
|
item.SetInfo(sprite, () =>
|
||||||
|
{
|
||||||
|
callBack?.Invoke();
|
||||||
|
PickItemDisplay(optionName);
|
||||||
|
}, lockCallBack);
|
||||||
|
//DebugUtil.Log("Bar添加物品Icon:{0}", iconItem.name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PickItemDisplay(string optionName)
|
||||||
|
{
|
||||||
|
foreach (var item in buildItem)
|
||||||
|
{
|
||||||
|
item.Value.SetPickActive(item.Key.Equals(optionName));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
_bar.SetActive(false);
|
_bar.SetActive(false);
|
||||||
|
foreach (var item in buildItem)
|
||||||
|
{
|
||||||
|
item.Value.SetPickActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class BuildItem
|
private class BuildItem
|
||||||
{
|
{
|
||||||
private Button _btn;
|
private Button _btn;
|
||||||
|
private Button _lockBtn;
|
||||||
private Image _imgIcon;
|
private Image _imgIcon;
|
||||||
private GameObject _lock;
|
private GameObject _lock;
|
||||||
private GameObject _imgPick;
|
private GameObject _imgPick;
|
||||||
|
@ -113,25 +148,43 @@ public class BuildBoot : MonoBehaviour
|
||||||
_btn = root.transform.Find("Img_Item").GetComponent<Button>();
|
_btn = root.transform.Find("Img_Item").GetComponent<Button>();
|
||||||
_imgIcon = root.transform.Find("Img_Item").GetComponent<Image>();
|
_imgIcon = root.transform.Find("Img_Item").GetComponent<Image>();
|
||||||
_lock = root.transform.Find("Img_Lock").gameObject;
|
_lock = root.transform.Find("Img_Lock").gameObject;
|
||||||
|
_lockBtn = _lock.GetComponent<Button>();
|
||||||
_imgPick = root.transform.Find("Bg_Pick").gameObject;
|
_imgPick = root.transform.Find("Bg_Pick").gameObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetInfo(Sprite sprite, Action callBack)
|
public void SetInfo(Sprite sprite, Action callBack, Action lockCallBack)
|
||||||
{
|
{
|
||||||
_btn.onClick.RemoveAllListeners();
|
_btn.onClick.RemoveAllListeners();
|
||||||
_btn.onClick.AddListener(() => { callBack?.Invoke(); });
|
_btn.onClick.AddListener(() => { callBack?.Invoke(); });
|
||||||
|
_lockBtn.onClick.RemoveAllListeners();
|
||||||
|
_lockBtn.onClick.AddListener(() => { lockCallBack?.Invoke(); });
|
||||||
_imgIcon.sprite = sprite;
|
_imgIcon.sprite = sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetPickActive(bool pick)
|
||||||
|
{
|
||||||
|
_imgPick.SetActive(pick);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private BuildBar _buildBar;
|
//页面关闭
|
||||||
private Button _btnClose;
|
private Button _btnClose;
|
||||||
|
|
||||||
|
//物品栏
|
||||||
|
private BuildBar _buildBar;
|
||||||
private Button _btnBarClose;
|
private Button _btnBarClose;
|
||||||
private Button _btnBarYes;
|
private Button _btnBarYes;
|
||||||
|
|
||||||
|
//当前点击的泡泡按钮
|
||||||
private GameObject _curBubble;
|
private GameObject _curBubble;
|
||||||
|
|
||||||
private List<Node> _nodes;
|
//当前节点字典
|
||||||
|
private Dictionary<string, Node> _nodes;
|
||||||
|
|
||||||
|
//提示弹窗
|
||||||
|
private GameObject _tipObj;
|
||||||
|
private Button _btnTipGoGame;
|
||||||
|
private Button _btnTipClose;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -154,12 +207,12 @@ public class BuildBoot : MonoBehaviour
|
||||||
|
|
||||||
private void InitBuildData()
|
private void InitBuildData()
|
||||||
{
|
{
|
||||||
_nodes = new List<Node>();
|
_nodes = new Dictionary<string, Node>();
|
||||||
var nodeRoot = GameObject.Find("Root");
|
var nodeRoot = GameObject.Find("Root");
|
||||||
foreach (Transform child in nodeRoot.transform)
|
foreach (Transform child in nodeRoot.transform)
|
||||||
{
|
{
|
||||||
var node = new Node(child.gameObject);
|
var node = new Node(child.gameObject);
|
||||||
_nodes.Add(node);
|
_nodes.Add(child.name, node);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -170,10 +223,21 @@ public class BuildBoot : MonoBehaviour
|
||||||
private void InitUI()
|
private void InitUI()
|
||||||
{
|
{
|
||||||
_btnClose = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiTop/BG_Top/Btn_Close").GetComponent<Button>();
|
_btnClose = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiTop/BG_Top/Btn_Close").GetComponent<Button>();
|
||||||
_btnClose.onClick.AddListener(CloseUI);
|
_btnClose.onClick.AddListener(CloseBuildPanel);
|
||||||
|
|
||||||
|
InitTipPanel();
|
||||||
InitBuildBar();
|
InitBuildBar();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void InitTipPanel()
|
||||||
|
{
|
||||||
|
_tipObj = transform.Find("UIRoot/UIMainBuild/Build_Tip").gameObject;
|
||||||
|
_btnTipClose = _tipObj.transform.Find("Btn_Close").GetComponent<Button>();
|
||||||
|
_btnTipGoGame = _tipObj.transform.Find("Btn_Game").GetComponent<Button>();
|
||||||
|
_btnTipClose.onClick.AddListener(CloseTipPanel);
|
||||||
|
_btnTipGoGame.onClick.AddListener(TipGoGame);
|
||||||
|
}
|
||||||
|
|
||||||
private void InitBuildBar()
|
private void InitBuildBar()
|
||||||
{
|
{
|
||||||
var bar = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiBottom/Build_Bar").gameObject;
|
var bar = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiBottom/Build_Bar").gameObject;
|
||||||
|
@ -190,30 +254,44 @@ public class BuildBoot : MonoBehaviour
|
||||||
{
|
{
|
||||||
foreach (var node in _nodes)
|
foreach (var node in _nodes)
|
||||||
{
|
{
|
||||||
if (BuildManager.Instance.NodeInfos.TryGetValue(node.Name, out var nodeInfo))
|
if (BuildManager.Instance.NodeInfos.TryGetValue(node.Key, out var nodeInfo))
|
||||||
{
|
{
|
||||||
if (CurCondition >= nodeInfo.Condition)
|
if (CurCondition >= nodeInfo.Condition)
|
||||||
{
|
{
|
||||||
DebugUtil.LogError("节点:{0}解锁了", node.Name);
|
DebugUtil.LogError("节点:{0}解锁了", node.Key);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (var option in node.Options)
|
foreach (var option in node.Value.Options)
|
||||||
{
|
{
|
||||||
option.NormalObj.SetActive(false);
|
option.NormalObj.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
node.BubbleObj.SetActive(CurCondition < nodeInfo.Condition);
|
node.Value.BubbleObj.SetActive(CurCondition < nodeInfo.Condition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CloseUI()
|
private void CloseBuildPanel()
|
||||||
{
|
{
|
||||||
GameStateManager.Instance.ChangeState(new GameStateStart(UIConstants.UIMainPanel));
|
GameStateManager.Instance.ChangeState(new GameStateStart(UIConstants.UIMainPanel));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void CloseTipPanel()
|
||||||
|
{
|
||||||
|
_tipObj.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TipGoGame()
|
||||||
|
{
|
||||||
|
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
|
||||||
|
if (LevelManager.Instance.IsLevelExist(levelID))
|
||||||
|
{
|
||||||
|
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void CloseBar()
|
private void CloseBar()
|
||||||
{
|
{
|
||||||
_buildBar.Close();
|
_buildBar.Close();
|
||||||
|
@ -237,10 +315,16 @@ public class BuildBoot : MonoBehaviour
|
||||||
{
|
{
|
||||||
_curBubble = obj;
|
_curBubble = obj;
|
||||||
obj.SetActive(false);
|
obj.SetActive(false);
|
||||||
var node = obj.transform.parent;
|
var nodeName = obj.transform.parent.name;
|
||||||
var sprites = BuildManager.Instance.GetNodeIcons(node.name);
|
if (_nodes.TryGetValue(nodeName, out var node))
|
||||||
var condition = BuildManager.Instance.GetCondition(node.name);
|
{
|
||||||
_buildBar.Open(sprites, BuildIconClick, CurCondition, condition);
|
var condition = BuildManager.Instance.GetCondition(nodeName);
|
||||||
|
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DebugUtil.LogError("节点获取信息错误: {0}", nodeName);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BuildIconClick()
|
private void BuildIconClick()
|
||||||
|
@ -248,6 +332,12 @@ public class BuildBoot : MonoBehaviour
|
||||||
DebugUtil.LogError("点击了图标");
|
DebugUtil.LogError("点击了图标");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void BuildLockIconClick()
|
||||||
|
{
|
||||||
|
DebugUtil.LogError("点击了上锁图标");
|
||||||
|
_tipObj.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
private void RegisterClickEvent()
|
private void RegisterClickEvent()
|
||||||
{
|
{
|
||||||
InputManager.Instance.OnBuildItemClick += OnBuilItemClick;
|
InputManager.Instance.OnBuildItemClick += OnBuilItemClick;
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using cfg.Build;
|
using cfg.Build;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
|
@ -77,8 +78,11 @@ namespace Framework.Manager
|
||||||
|
|
||||||
public class OptionInfo
|
public class OptionInfo
|
||||||
{
|
{
|
||||||
|
public int ID;
|
||||||
public string Name;
|
public string Name;
|
||||||
|
|
||||||
|
public string IconPath;
|
||||||
|
|
||||||
//按主题解锁条件
|
//按主题解锁条件
|
||||||
public int Condition;
|
public int Condition;
|
||||||
}
|
}
|
||||||
|
@ -122,12 +126,16 @@ namespace Framework.Manager
|
||||||
Options = new Dictionary<string, OptionInfo>(),
|
Options = new Dictionary<string, OptionInfo>(),
|
||||||
IconPath = node.IconPath
|
IconPath = node.IconPath
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var option in node.options)
|
foreach (var option in node.options)
|
||||||
{
|
{
|
||||||
|
var index = ExtractNumber(option);
|
||||||
var optionInfo = new OptionInfo()
|
var optionInfo = new OptionInfo()
|
||||||
{
|
{
|
||||||
|
ID = index,
|
||||||
Name = option
|
Name = option
|
||||||
};
|
};
|
||||||
|
optionInfo.IconPath = InitOptionIconPath(node.IconPath, index);
|
||||||
nodeInfo.Options.Add(option, optionInfo);
|
nodeInfo.Options.Add(option, optionInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -179,25 +187,58 @@ namespace Framework.Manager
|
||||||
DebugUtil.LogError("BuildManager Init");
|
DebugUtil.LogError("BuildManager Init");
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<Sprite> GetNodeIcons(string nodeName)
|
/// <summary>
|
||||||
|
/// 获得选项对应的Icon路径
|
||||||
|
/// </summary>
|
||||||
|
private string InitOptionIconPath(string iconsPath, int index)
|
||||||
{
|
{
|
||||||
var spriteList = new List<Sprite>();
|
var fileEntries = Directory.GetFiles(iconsPath, "*.png");
|
||||||
if (NodeInfos.TryGetValue(nodeName, out var nodeInfo))
|
foreach (var filePath in fileEntries)
|
||||||
{
|
{
|
||||||
var path = nodeInfo.IconPath;
|
var fileName = Path.GetFileName(filePath);
|
||||||
var fileEntries = Directory.GetFiles(path, "*.png");
|
var name = fileName.Replace(".png", "");
|
||||||
foreach (var filePath in fileEntries)
|
if (ExtractNumber(name) == index)
|
||||||
{
|
{
|
||||||
var assetPath = filePath.Replace(Application.dataPath, "").Replace('\\', '/');
|
var assetPath = filePath.Replace(Application.dataPath, "").Replace('\\', '/');
|
||||||
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(assetPath);
|
return assetPath;
|
||||||
if (sprite != null)
|
|
||||||
{
|
|
||||||
spriteList.Add(sprite);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return spriteList;
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int ExtractNumber(string input)
|
||||||
|
{
|
||||||
|
var str = input;
|
||||||
|
int lastIndex = input.LastIndexOf('_');
|
||||||
|
if (lastIndex != -1 && lastIndex < input.Length - 1)
|
||||||
|
{
|
||||||
|
str = input.Substring(lastIndex + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Match match = Regex.Match(str, @"\d+");
|
||||||
|
|
||||||
|
if (match.Success)
|
||||||
|
{
|
||||||
|
return int.Parse(match.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Sprite GetOptionIcon(string nodeName, string optionName)
|
||||||
|
{
|
||||||
|
if (NodeInfos.TryGetValue(nodeName, out var nodeInfo))
|
||||||
|
{
|
||||||
|
if (nodeInfo.Options.TryGetValue(optionName, out var optionInfo))
|
||||||
|
{
|
||||||
|
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(optionInfo.IconPath);
|
||||||
|
if (sprite != null)
|
||||||
|
return sprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetCondition(string nodeName)
|
public int GetCondition(string nodeName)
|
||||||
|
|
|
@ -1,28 +1,28 @@
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_builditemconfig.json,6075FDA09E32518F3E635C72B56BE7BB,5390,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_builditemconfig.json,6075FDA09E32518F3E635C72B56BE7BB,5390,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_buildseriesconfig.json,42EAC994C82DC8ECBF7E095FB6A39,156,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_buildseriesconfig.json,42EAC994C82DC8ECBF7E095FB6A39,156,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,448F97FC077CE499139EFC4854438,7226,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,9A1616ADF3898E6E92CA8CFC8B5A6DB3,7497,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/BuildItemConfig.cs,4714A01BBC36D6A99C9B955B333A51,2059,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/BuildItemConfig.cs,4714A01BBC36D6A99C9B955B333A51,2059,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/BuildSeriesConfig.cs,EAC945DD99AC18E8BB8BEC47F39463A,2087,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/BuildSeriesConfig.cs,EAC945DD99AC18E8BB8BEC47F39463A,2087,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/DataBuildItem.cs,84FCA11123B22C3DE7285A6E56DF6499,3697,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/DataBuildItem.cs,84FCA11123B22C3DE7285A6E56DF6499,3697,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/DataBuildSeries.cs,6A95F8649FE3B730BEC3CE2C3877849,2860,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/DataBuildSeries.cs,6A95F8649FE3B730BEC3CE2C3877849,2860,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/DataProp.cs,B1E5165AD7B7B28F863BF25E9581BF7B,4385,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/DataProp.cs,B1E5165AD7B7B28F863BF25E9581BF7B,4385,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropConfig.cs,263DA0E1E0FA37A6401A432E49E8,2040,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropConfig.cs,263DA0E1E0FA37A6401A432E49E8,2040,1721113276759
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropType.cs,56DDB93BC3D6491F012DAE849526897,757,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropType.cs,56DDB93BC3D6491F012DAE849526897,757,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/StringConfig.cs,90AC6ED26EAF4A66498B4816B635F47,2080,1720505680246
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/StringConfig.cs,90AC6ED26EAF4A66498B4816B635F47,2080,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Tables.cs,39B71A95C87B6A23CC35B8E8F3C595,2753,1720505680247
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Tables.cs,39B71A95C87B6A23CC35B8E8F3C595,2753,1721113276758
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__beans__.xlsx,FBF2DDFEE7FB39A727F2C3ACA7E228E,11821,1718685908733
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__beans__.xlsx,FBF2DDFEE7FB39A727F2C3ACA7E228E,11821,1718685908733
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__enums__.xlsx,9966F8C0BCDDD717667BB975C9862F80,12651,1718685908733
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__enums__.xlsx,9966F8C0BCDDD717667BB975C9862F80,12651,1718685908733
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__tables__.xlsx,D0163D3F43E7627ABD0AEBC1439C079,11188,1720501036099
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__tables__.xlsx,D0163D3F43E7627ABD0AEBC1439C079,11188,1720508366753
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/AD.xlsx,C664BD5E7C8E22397FB8CDF12EAED4E,9832,1719548816307
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/AD.xlsx,C664BD5E7C8E22397FB8CDF12EAED4E,9832,1719548816307
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/BuildItemConfig.xlsx,59F98AB50F4738F745894959F31AAC,10350,1720505626778
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/BuildItemConfig.xlsx,59F98AB50F4738F745894959F31AAC,10350,1720508366752
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/BuildSeriesConfig.xlsx,CF1411D7DEAFE70A2D82CDB4D746577,9511,1720505240267
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/BuildSeriesConfig.xlsx,CF1411D7DEAFE70A2D82CDB4D746577,9511,1720508366753
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/Prop.xlsx,518794514E27F37BF9D0B6BA712533A5,10050,1718685908733
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/Prop.xlsx,518794514E27F37BF9D0B6BA712533A5,10050,1718685908733
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/StringConfig.xlsx,7928FA644D565490BF62C9F31161DF,12898,1719225115683
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/StringConfig.xlsx,D2AE14881D4FD3C270BE9F271379FC,13019,1721113260612
|
||||||
|
|
Binary file not shown.
Loading…
Reference in New Issue