【建造】物品栏、提示相关

iOS_release
zhangaotian 2024-07-16 15:04:13 +08:00
parent 68cfa181e5
commit 55d797189b
9 changed files with 4644 additions and 4827 deletions

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@ -340,5 +340,17 @@
"Key": "Save_Success",
"Value": "当前已与 {0} 账号同步至最新,是否确定退出账号?",
"Value_En": "Synced with {0} account, Confirm log out?"
},
{
"ID": 158,
"Key": "Build_Game",
"Value": "开始游戏",
"Value_En": "Start Game"
},
{
"ID": 159,
"Key": "Build_Tip",
"Value": "尚未解锁\n去探索更多关卡吧!",
"Value_En": "Not yet unlocked\nGo explore more levels!"
}
]

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@ -61,3 +61,5 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm
退

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using Framework.Constants;
using Framework.Manager;
using Gameplay.Game;
using Gameplay.Level;
using Gameplay.Manager;
using Sirenix.OdinInspector;
using TMPro;
@ -51,10 +52,14 @@ public class BuildBoot : MonoBehaviour
/// </summary>
public class Option
{
public GameObject NodeObj;
public GameObject OptionObj;
public GameObject NormalObj;
public Option(GameObject root)
{
NodeObj = root.transform.parent.gameObject;
OptionObj = root;
NormalObj = root.transform.Find("Normal").gameObject;
}
}
@ -62,48 +67,78 @@ public class BuildBoot : MonoBehaviour
private class BuildBar
{
private GameObject _bar;
public List<BuildItem> buildItem;
public Dictionary<string, BuildItem> buildItem;
private Dictionary<string, Transform> itemTrans;
private TMP_Text _condition;
private const string ContentPath = "Bar_Tip/Scroll View/Viewport/Content";
private const string IconItemTemplate = "Bar_Tip/Scroll View/Viewport/Content/Item";
private const string TipPath = "Bar_Tip";
private const string ConditionText = "{0}/{1}";
private const string ConditionText = "Level\n{0}/{1}";
private const string ItemName = "Item{0}";
public BuildBar(GameObject root)
{
_bar = root;
_condition = root.transform.Find(TipPath).GetComponent<TMP_Text>();
buildItem = new List<BuildItem>();
var content = root.transform.Find(ContentPath);
foreach (Transform child in content)
{
DebugUtil.LogError("Bar添加物品{0}", child.gameObject.name);
var item = new BuildItem(child.gameObject);
buildItem.Add(item);
}
buildItem = new Dictionary<string, BuildItem>();
itemTrans = new Dictionary<string, Transform>();
}
public void Open(List<Sprite> sprites, Action callBack, int reachCondition, int condition)
public void Open(Node node, Action callBack, Action lockCallBack, int reachCondition, int condition)
{
_bar.SetActive(true);
_condition.text = string.Format(ConditionText, reachCondition, condition);
for (var i = 0; i < sprites.Count; i++)
var content = _bar.transform.Find(ContentPath);
var iconTemplate = _bar.transform.Find(IconItemTemplate);
buildItem.Clear();
for (var i = 0; i < node.Options.Count; i++)
{
if (i < sprites.Count)
var optionName = node.Options[i].OptionObj.name;
var iconName = string.Format(ItemName, i + 1);
if (!itemTrans.TryGetValue(iconName, out var iconItem))
{
buildItem[i].SetInfo(sprites[i], callBack);
iconItem = Instantiate(iconTemplate, content);
iconItem.name = iconName;
itemTrans.Add(iconName, iconItem);
}
iconItem.gameObject.SetActive(true);
var sprite = BuildManager.Instance.GetOptionIcon(node.Name, optionName);
var item = new BuildItem(iconItem.gameObject);
buildItem.Add(optionName, item);
item.SetInfo(sprite, () =>
{
callBack?.Invoke();
PickItemDisplay(optionName);
}, lockCallBack);
//DebugUtil.Log("Bar添加物品Icon{0}", iconItem.name);
}
}
private void PickItemDisplay(string optionName)
{
foreach (var item in buildItem)
{
item.Value.SetPickActive(item.Key.Equals(optionName));
}
}
public void Close()
{
_bar.SetActive(false);
foreach (var item in buildItem)
{
item.Value.SetPickActive(false);
}
}
}
private class BuildItem
{
private Button _btn;
private Button _lockBtn;
private Image _imgIcon;
private GameObject _lock;
private GameObject _imgPick;
@ -113,25 +148,43 @@ public class BuildBoot : MonoBehaviour
_btn = root.transform.Find("Img_Item").GetComponent<Button>();
_imgIcon = root.transform.Find("Img_Item").GetComponent<Image>();
_lock = root.transform.Find("Img_Lock").gameObject;
_lockBtn = _lock.GetComponent<Button>();
_imgPick = root.transform.Find("Bg_Pick").gameObject;
}
public void SetInfo(Sprite sprite, Action callBack)
public void SetInfo(Sprite sprite, Action callBack, Action lockCallBack)
{
_btn.onClick.RemoveAllListeners();
_btn.onClick.AddListener(() => { callBack?.Invoke(); });
_lockBtn.onClick.RemoveAllListeners();
_lockBtn.onClick.AddListener(() => { lockCallBack?.Invoke(); });
_imgIcon.sprite = sprite;
}
public void SetPickActive(bool pick)
{
_imgPick.SetActive(pick);
}
}
private BuildBar _buildBar;
//页面关闭
private Button _btnClose;
//物品栏
private BuildBar _buildBar;
private Button _btnBarClose;
private Button _btnBarYes;
//当前点击的泡泡按钮
private GameObject _curBubble;
private List<Node> _nodes;
//当前节点字典
private Dictionary<string, Node> _nodes;
//提示弹窗
private GameObject _tipObj;
private Button _btnTipGoGame;
private Button _btnTipClose;
private void Awake()
{
@ -154,12 +207,12 @@ public class BuildBoot : MonoBehaviour
private void InitBuildData()
{
_nodes = new List<Node>();
_nodes = new Dictionary<string, Node>();
var nodeRoot = GameObject.Find("Root");
foreach (Transform child in nodeRoot.transform)
{
var node = new Node(child.gameObject);
_nodes.Add(node);
_nodes.Add(child.name, node);
}
}
@ -170,10 +223,21 @@ public class BuildBoot : MonoBehaviour
private void InitUI()
{
_btnClose = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiTop/BG_Top/Btn_Close").GetComponent<Button>();
_btnClose.onClick.AddListener(CloseUI);
_btnClose.onClick.AddListener(CloseBuildPanel);
InitTipPanel();
InitBuildBar();
}
private void InitTipPanel()
{
_tipObj = transform.Find("UIRoot/UIMainBuild/Build_Tip").gameObject;
_btnTipClose = _tipObj.transform.Find("Btn_Close").GetComponent<Button>();
_btnTipGoGame = _tipObj.transform.Find("Btn_Game").GetComponent<Button>();
_btnTipClose.onClick.AddListener(CloseTipPanel);
_btnTipGoGame.onClick.AddListener(TipGoGame);
}
private void InitBuildBar()
{
var bar = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiBottom/Build_Bar").gameObject;
@ -190,30 +254,44 @@ public class BuildBoot : MonoBehaviour
{
foreach (var node in _nodes)
{
if (BuildManager.Instance.NodeInfos.TryGetValue(node.Name, out var nodeInfo))
if (BuildManager.Instance.NodeInfos.TryGetValue(node.Key, out var nodeInfo))
{
if (CurCondition >= nodeInfo.Condition)
{
DebugUtil.LogError("节点:{0}解锁了", node.Name);
DebugUtil.LogError("节点:{0}解锁了", node.Key);
}
else
{
foreach (var option in node.Options)
foreach (var option in node.Value.Options)
{
option.NormalObj.SetActive(false);
}
}
node.BubbleObj.SetActive(CurCondition < nodeInfo.Condition);
node.Value.BubbleObj.SetActive(CurCondition < nodeInfo.Condition);
}
}
}
private void CloseUI()
private void CloseBuildPanel()
{
GameStateManager.Instance.ChangeState(new GameStateStart(UIConstants.UIMainPanel));
}
private void CloseTipPanel()
{
_tipObj.SetActive(false);
}
private void TipGoGame()
{
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
if (LevelManager.Instance.IsLevelExist(levelID))
{
GameStateManager.Instance.ChangeState(new LevelState(levelID));
}
}
private void CloseBar()
{
_buildBar.Close();
@ -237,10 +315,16 @@ public class BuildBoot : MonoBehaviour
{
_curBubble = obj;
obj.SetActive(false);
var node = obj.transform.parent;
var sprites = BuildManager.Instance.GetNodeIcons(node.name);
var condition = BuildManager.Instance.GetCondition(node.name);
_buildBar.Open(sprites, BuildIconClick, CurCondition, condition);
var nodeName = obj.transform.parent.name;
if (_nodes.TryGetValue(nodeName, out var node))
{
var condition = BuildManager.Instance.GetCondition(nodeName);
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
}
else
{
DebugUtil.LogError("节点获取信息错误: {0}", nodeName);
}
}
private void BuildIconClick()
@ -248,6 +332,12 @@ public class BuildBoot : MonoBehaviour
DebugUtil.LogError("点击了图标");
}
private void BuildLockIconClick()
{
DebugUtil.LogError("点击了上锁图标");
_tipObj.SetActive(true);
}
private void RegisterClickEvent()
{
InputManager.Instance.OnBuildItemClick += OnBuilItemClick;

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngine;
using cfg.Build;
using Cysharp.Threading.Tasks;
@ -77,8 +78,11 @@ namespace Framework.Manager
public class OptionInfo
{
public int ID;
public string Name;
public string IconPath;
//按主题解锁条件
public int Condition;
}
@ -122,12 +126,16 @@ namespace Framework.Manager
Options = new Dictionary<string, OptionInfo>(),
IconPath = node.IconPath
};
foreach (var option in node.options)
{
var index = ExtractNumber(option);
var optionInfo = new OptionInfo()
{
ID = index,
Name = option
};
optionInfo.IconPath = InitOptionIconPath(node.IconPath, index);
nodeInfo.Options.Add(option, optionInfo);
}
@ -179,25 +187,58 @@ namespace Framework.Manager
DebugUtil.LogError("BuildManager Init");
}
public List<Sprite> GetNodeIcons(string nodeName)
/// <summary>
/// 获得选项对应的Icon路径
/// </summary>
private string InitOptionIconPath(string iconsPath, int index)
{
var spriteList = new List<Sprite>();
if (NodeInfos.TryGetValue(nodeName, out var nodeInfo))
var fileEntries = Directory.GetFiles(iconsPath, "*.png");
foreach (var filePath in fileEntries)
{
var path = nodeInfo.IconPath;
var fileEntries = Directory.GetFiles(path, "*.png");
foreach (var filePath in fileEntries)
var fileName = Path.GetFileName(filePath);
var name = fileName.Replace(".png", "");
if (ExtractNumber(name) == index)
{
var assetPath = filePath.Replace(Application.dataPath, "").Replace('\\', '/');
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(assetPath);
if (sprite != null)
{
spriteList.Add(sprite);
}
return assetPath;
}
}
return spriteList;
return null;
}
private int ExtractNumber(string input)
{
var str = input;
int lastIndex = input.LastIndexOf('_');
if (lastIndex != -1 && lastIndex < input.Length - 1)
{
str = input.Substring(lastIndex + 1);
}
Match match = Regex.Match(str, @"\d+");
if (match.Success)
{
return int.Parse(match.Value);
}
return 0;
}
public Sprite GetOptionIcon(string nodeName, string optionName)
{
if (NodeInfos.TryGetValue(nodeName, out var nodeInfo))
{
if (nodeInfo.Options.TryGetValue(optionName, out var optionInfo))
{
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(optionInfo.IconPath);
if (sprite != null)
return sprite;
}
}
return null;
}
public int GetCondition(string nodeName)

View File

@ -1,28 +1,28 @@
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