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m_SortingOrder: 101 + m_SortingOrder: 102 m_TargetDisplay: 0 --- !u!1 &403430398 GameObject: @@ -961,7 +961,7 @@ Canvas: m_AdditionalShaderChannelsFlag: 25 m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 - m_SortingOrder: 100 + m_SortingOrder: 101 m_TargetDisplay: 0 --- !u!1 &1436771296 GameObject: diff --git a/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs b/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs index 5919789..5b17888 100644 --- a/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs +++ b/Forest/Assets/Scripts/Framework/GameBuild/BuildBoot.cs @@ -507,15 +507,16 @@ public class BuildBoot : MonoBehaviour _mask.SetActive(false); _pickItem.SetActive(false); _buildBar.Close(); + EventManager.Instance.Send(EventManager.EventName.CloseUI); + EventManager.Instance.Send(EventManager.EventName.ShowMainUI); if (_curNode == null || _newOption == null) { _curBubble.SetActive(true); return; } - - EventManager.Instance.Send(EventManager.EventName.ShowMainUI); + BuildManager.Instance.SaveNodeInfo(_curNode.Name, _newOption.Name); _curNode = null; _curOption = null; diff --git a/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs b/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs index c2b298b..e9209db 100644 --- a/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs +++ b/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs @@ -41,8 +41,16 @@ public class GuideMananger : Singlenton, IInitable /// public bool IsGuiding; + /// + /// 新手引导通关ID + /// public string PassLevelID; + /// + /// 是否能渗透点击事件 + /// + public bool CanPermeate; + /// /// 获取引导配置 /// diff --git a/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs b/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs index 8f34870..634d8c9 100644 --- a/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs +++ b/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs @@ -150,6 +150,8 @@ namespace Framework.Manager public Dictionary NodeInfos; + public bool IsChanging = false; + //玩家存盘选择信息 private UserBuildInfo _userBuildInfo; diff --git a/Forest/Assets/Scripts/Framework/Manager/InputManager.cs b/Forest/Assets/Scripts/Framework/Manager/InputManager.cs index e5bb9fb..9c5a33a 100644 --- a/Forest/Assets/Scripts/Framework/Manager/InputManager.cs +++ b/Forest/Assets/Scripts/Framework/Manager/InputManager.cs @@ -74,6 +74,7 @@ namespace Framework.Manager } _isMousePressedLastFrame = _mouseButtonAsFinger.isPressed; + #endif } @@ -102,13 +103,15 @@ namespace Framework.Manager break; } - if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem")) + if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem") && + !BuildManager.Instance.IsChanging) { OnBuildItemClick?.Invoke(collider.gameObject); break; } - if (collider.gameObject.layer == LayerMask.NameToLayer("BuildBubble")) + if (collider.gameObject.layer == LayerMask.NameToLayer("BuildBubble") && + !BuildManager.Instance.IsChanging) { OnBuildBubbleClick?.Invoke(collider.gameObject); break; diff --git a/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIStartMainController.cs b/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIStartMainController.cs index b22eb9f..48d6f9f 100644 --- a/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIStartMainController.cs +++ b/Forest/Assets/Scripts/Gameplay/UI/StartPanel/UIStartMainController.cs @@ -24,10 +24,10 @@ public class UIStartMainController : UIWindow BindButton("MaskPanel", ShowAllUI); BindButton("UI_LiuHaiBottom/Btn_Game", OnEnterLevel); BindButton("UI_LiuHaiBottom/Btn_Level", OnSelectLevel); - BindButton("UI_LiuHaiTop/Btn_Setting", OpenSettingPanel); - BindButton("UI_LiuHaiTop/Btn_Shop", OpenShop); - BindButton("UI_LiuHaiTop/Btn_HideUI", HideAllUI); - BindButton("UI_LiuHaiTop/Btn_ViewResult", ViewResult); + BindButton("UI_LiuHaiTop/BG_Top/Btn_Setting", OpenSettingPanel); + BindButton("UI_LiuHaiTop/BG_Top/Btn_Shop", OpenShop); + BindButton("UI_LiuHaiTop/BG_Top/Btn_HideUI", HideAllUI); + BindButton("UI_LiuHaiTop/BG_Top/Btn_ViewResult", ViewResult); CommonUIUtils.CaptureScreenshot(); }