【Bug】修改
parent
4e758d277f
commit
55e21182c7
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@ -350,81 +350,6 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -40}
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m_SizeDelta: {x: 1028, y: 342}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &8752289973653988701
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m_GameObject: {fileID: 1153247368971935202}
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m_CullTransparentMesh: 1
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--- !u!114 &6196456040664606151
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1153247368971935202}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Sprite: {fileID: 21300000, guid: 94e9a6bcb4a254f3ead700f1c15d51c5, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &1501056032042821150
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--- !u!1 &1501056032042821150
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -904,8 +829,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children: []
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- {fileID: 8076358048776253142}
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m_Father: {fileID: 6010059363226103516}
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m_Father: {fileID: 6010059363226103516}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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@ -1243,7 +1167,6 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 5779450021806023445}
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- {fileID: 5779450021806023445}
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- {fileID: 431076380073767305}
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- {fileID: 4094651243566561010}
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- {fileID: 4094651243566561010}
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- {fileID: 8771054819511621763}
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- {fileID: 8771054819511621763}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@ -1289,81 +1212,6 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 300}
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m_SizeDelta: {x: 0, y: 300}
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m_Pivot: {x: 0.5, y: 0}
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m_Pivot: {x: 0.5, y: 0}
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--- !u!1 &5998195394357419975
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 431076380073767305}
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- component: {fileID: 3759613858973799751}
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- component: {fileID: 8218175922295010116}
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m_Layer: 5
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m_Name: Mask
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m_TagString: Untagged
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m_NavMeshLayer: 0
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--- !u!224 &431076380073767305
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5998195394357419975}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 6010059363226103516}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3759613858973799751
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5998195394357419975}
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m_CullTransparentMesh: 1
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--- !u!114 &8218175922295010116
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 5998195394357419975}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_Sprite: {fileID: 21300000, guid: ac2b55286c6bd4a6db3ce58d4ae50783, type: 3}
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &6139240320691519945
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--- !u!1 &6139240320691519945
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GameObject:
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@ -1460,8 +1308,8 @@ MonoBehaviour:
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m_faceColor:
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m_faceColor:
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serializedVersion: 2
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serializedVersion: 2
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rgba: 4294967295
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rgba: 4294967295
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m_fontSize: 50
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m_fontWeight: 400
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m_fontWeight: 400
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m_fontSizeMin: 18
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@ -1909,7 +1757,7 @@ GameObject:
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--- !u!224 &8771054819511621763
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--- !u!224 &8771054819511621763
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 3778881883716864601}
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m_Icon: {fileID: 0}
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@ -5024,7 +5024,7 @@ GameObject:
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@ -9854,7 +9854,7 @@ GameObject:
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@ -14742,7 +14742,7 @@ GameObject:
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@ -19577,7 +19577,7 @@ GameObject:
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@ -24590,7 +24590,7 @@ GameObject:
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@ -11,7 +11,7 @@ GameObject:
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@ -4842,7 +4842,7 @@ GameObject:
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@ -11,7 +11,7 @@ GameObject:
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@ -4845,7 +4845,7 @@ GameObject:
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@ -9733,7 +9733,7 @@ GameObject:
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|
||||||
- {fileID: 76654114}
|
- {fileID: 76654114}
|
||||||
|
- {fileID: 761812202}
|
||||||
- {fileID: 644199644}
|
- {fileID: 644199644}
|
||||||
- {fileID: 1816475336}
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5dd3492a2616e404cbfb904bd8d05590
|
guid: 8ef5ac4bbad4741fdba0588729e06dd7
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
|
|
|
@ -669,7 +669,7 @@ Canvas:
|
||||||
m_AdditionalShaderChannelsFlag: 25
|
m_AdditionalShaderChannelsFlag: 25
|
||||||
m_UpdateRectTransformForStandalone: 0
|
m_UpdateRectTransformForStandalone: 0
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingOrder: 101
|
m_SortingOrder: 102
|
||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
--- !u!1 &403430398
|
--- !u!1 &403430398
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -961,7 +961,7 @@ Canvas:
|
||||||
m_AdditionalShaderChannelsFlag: 25
|
m_AdditionalShaderChannelsFlag: 25
|
||||||
m_UpdateRectTransformForStandalone: 0
|
m_UpdateRectTransformForStandalone: 0
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingOrder: 100
|
m_SortingOrder: 101
|
||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
--- !u!1 &1436771296
|
--- !u!1 &1436771296
|
||||||
GameObject:
|
GameObject:
|
||||||
|
|
|
@ -507,15 +507,16 @@ public class BuildBoot : MonoBehaviour
|
||||||
_mask.SetActive(false);
|
_mask.SetActive(false);
|
||||||
_pickItem.SetActive(false);
|
_pickItem.SetActive(false);
|
||||||
_buildBar.Close();
|
_buildBar.Close();
|
||||||
|
|
||||||
EventManager.Instance.Send(EventManager.EventName.CloseUI);
|
EventManager.Instance.Send(EventManager.EventName.CloseUI);
|
||||||
|
EventManager.Instance.Send(EventManager.EventName.ShowMainUI);
|
||||||
|
|
||||||
if (_curNode == null || _newOption == null)
|
if (_curNode == null || _newOption == null)
|
||||||
{
|
{
|
||||||
_curBubble.SetActive(true);
|
_curBubble.SetActive(true);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
EventManager.Instance.Send(EventManager.EventName.ShowMainUI);
|
|
||||||
BuildManager.Instance.SaveNodeInfo(_curNode.Name, _newOption.Name);
|
BuildManager.Instance.SaveNodeInfo(_curNode.Name, _newOption.Name);
|
||||||
_curNode = null;
|
_curNode = null;
|
||||||
_curOption = null;
|
_curOption = null;
|
||||||
|
|
|
@ -41,8 +41,16 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IsGuiding;
|
public bool IsGuiding;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 新手引导通关ID
|
||||||
|
/// </summary>
|
||||||
public string PassLevelID;
|
public string PassLevelID;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 是否能渗透点击事件
|
||||||
|
/// </summary>
|
||||||
|
public bool CanPermeate;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取引导配置
|
/// 获取引导配置
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -150,6 +150,8 @@ namespace Framework.Manager
|
||||||
|
|
||||||
public Dictionary<string, NodeInfo> NodeInfos;
|
public Dictionary<string, NodeInfo> NodeInfos;
|
||||||
|
|
||||||
|
public bool IsChanging = false;
|
||||||
|
|
||||||
//玩家存盘选择信息
|
//玩家存盘选择信息
|
||||||
private UserBuildInfo _userBuildInfo;
|
private UserBuildInfo _userBuildInfo;
|
||||||
|
|
||||||
|
|
|
@ -74,6 +74,7 @@ namespace Framework.Manager
|
||||||
}
|
}
|
||||||
|
|
||||||
_isMousePressedLastFrame = _mouseButtonAsFinger.isPressed;
|
_isMousePressedLastFrame = _mouseButtonAsFinger.isPressed;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -102,13 +103,15 @@ namespace Framework.Manager
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem"))
|
if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem") &&
|
||||||
|
!BuildManager.Instance.IsChanging)
|
||||||
{
|
{
|
||||||
OnBuildItemClick?.Invoke(collider.gameObject);
|
OnBuildItemClick?.Invoke(collider.gameObject);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (collider.gameObject.layer == LayerMask.NameToLayer("BuildBubble"))
|
if (collider.gameObject.layer == LayerMask.NameToLayer("BuildBubble") &&
|
||||||
|
!BuildManager.Instance.IsChanging)
|
||||||
{
|
{
|
||||||
OnBuildBubbleClick?.Invoke(collider.gameObject);
|
OnBuildBubbleClick?.Invoke(collider.gameObject);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -24,10 +24,10 @@ public class UIStartMainController : UIWindow
|
||||||
BindButton("MaskPanel", ShowAllUI);
|
BindButton("MaskPanel", ShowAllUI);
|
||||||
BindButton("UI_LiuHaiBottom/Btn_Game", OnEnterLevel);
|
BindButton("UI_LiuHaiBottom/Btn_Game", OnEnterLevel);
|
||||||
BindButton("UI_LiuHaiBottom/Btn_Level", OnSelectLevel);
|
BindButton("UI_LiuHaiBottom/Btn_Level", OnSelectLevel);
|
||||||
BindButton("UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_Setting", OpenSettingPanel);
|
||||||
BindButton("UI_LiuHaiTop/Btn_Shop", OpenShop);
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_Shop", OpenShop);
|
||||||
BindButton("UI_LiuHaiTop/Btn_HideUI", HideAllUI);
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_HideUI", HideAllUI);
|
||||||
BindButton("UI_LiuHaiTop/Btn_ViewResult", ViewResult);
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_ViewResult", ViewResult);
|
||||||
|
|
||||||
CommonUIUtils.CaptureScreenshot();
|
CommonUIUtils.CaptureScreenshot();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue