【Bug】修改

iOS_release
zhangaotian 2024-07-27 01:36:50 +08:00
parent 4e758d277f
commit 55e21182c7
19 changed files with 494 additions and 789 deletions

View File

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12
Forest/Assets/Art/Gfx/prefab/Effect_OpenKong.prefab Executable file → Normal file
View File

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View File

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10
Forest/Assets/Art/Gfx/prefab/Effect_Revert.prefab Executable file → Normal file
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View File

@ -507,15 +507,16 @@ public class BuildBoot : MonoBehaviour
_mask.SetActive(false); _mask.SetActive(false);
_pickItem.SetActive(false); _pickItem.SetActive(false);
_buildBar.Close(); _buildBar.Close();
EventManager.Instance.Send(EventManager.EventName.CloseUI); EventManager.Instance.Send(EventManager.EventName.CloseUI);
EventManager.Instance.Send(EventManager.EventName.ShowMainUI);
if (_curNode == null || _newOption == null) if (_curNode == null || _newOption == null)
{ {
_curBubble.SetActive(true); _curBubble.SetActive(true);
return; return;
} }
EventManager.Instance.Send(EventManager.EventName.ShowMainUI);
BuildManager.Instance.SaveNodeInfo(_curNode.Name, _newOption.Name); BuildManager.Instance.SaveNodeInfo(_curNode.Name, _newOption.Name);
_curNode = null; _curNode = null;
_curOption = null; _curOption = null;

View File

@ -41,8 +41,16 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
/// </summary> /// </summary>
public bool IsGuiding; public bool IsGuiding;
/// <summary>
/// 新手引导通关ID
/// </summary>
public string PassLevelID; public string PassLevelID;
/// <summary>
/// 是否能渗透点击事件
/// </summary>
public bool CanPermeate;
/// <summary> /// <summary>
/// 获取引导配置 /// 获取引导配置
/// </summary> /// </summary>

View File

@ -150,6 +150,8 @@ namespace Framework.Manager
public Dictionary<string, NodeInfo> NodeInfos; public Dictionary<string, NodeInfo> NodeInfos;
public bool IsChanging = false;
//玩家存盘选择信息 //玩家存盘选择信息
private UserBuildInfo _userBuildInfo; private UserBuildInfo _userBuildInfo;

View File

@ -74,6 +74,7 @@ namespace Framework.Manager
} }
_isMousePressedLastFrame = _mouseButtonAsFinger.isPressed; _isMousePressedLastFrame = _mouseButtonAsFinger.isPressed;
#endif #endif
} }
@ -102,13 +103,15 @@ namespace Framework.Manager
break; break;
} }
if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem")) if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem") &&
!BuildManager.Instance.IsChanging)
{ {
OnBuildItemClick?.Invoke(collider.gameObject); OnBuildItemClick?.Invoke(collider.gameObject);
break; break;
} }
if (collider.gameObject.layer == LayerMask.NameToLayer("BuildBubble")) if (collider.gameObject.layer == LayerMask.NameToLayer("BuildBubble") &&
!BuildManager.Instance.IsChanging)
{ {
OnBuildBubbleClick?.Invoke(collider.gameObject); OnBuildBubbleClick?.Invoke(collider.gameObject);
break; break;

View File

@ -24,10 +24,10 @@ public class UIStartMainController : UIWindow
BindButton("MaskPanel", ShowAllUI); BindButton("MaskPanel", ShowAllUI);
BindButton("UI_LiuHaiBottom/Btn_Game", OnEnterLevel); BindButton("UI_LiuHaiBottom/Btn_Game", OnEnterLevel);
BindButton("UI_LiuHaiBottom/Btn_Level", OnSelectLevel); BindButton("UI_LiuHaiBottom/Btn_Level", OnSelectLevel);
BindButton("UI_LiuHaiTop/Btn_Setting", OpenSettingPanel); BindButton("UI_LiuHaiTop/BG_Top/Btn_Setting", OpenSettingPanel);
BindButton("UI_LiuHaiTop/Btn_Shop", OpenShop); BindButton("UI_LiuHaiTop/BG_Top/Btn_Shop", OpenShop);
BindButton("UI_LiuHaiTop/Btn_HideUI", HideAllUI); BindButton("UI_LiuHaiTop/BG_Top/Btn_HideUI", HideAllUI);
BindButton("UI_LiuHaiTop/Btn_ViewResult", ViewResult); BindButton("UI_LiuHaiTop/BG_Top/Btn_ViewResult", ViewResult);
CommonUIUtils.CaptureScreenshot(); CommonUIUtils.CaptureScreenshot();
} }