【内购】
parent
a2d1b18698
commit
57ce6b6c20
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@ -13,6 +13,7 @@ namespace Gameplay.Manager
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public class ShopManager : Singlenton<ShopManager>, IInitable
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{
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private Dictionary<PropType, int> _unusedPropCount;
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public string Platform = "ios";
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public bool IsDebug;
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private Dictionary<string, int> _consumableGoods;
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@ -47,10 +48,11 @@ namespace Gameplay.Manager
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private void InitProducts()
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{
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#if UNITY_ANDROID
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_consumableGoods = new Dictionary<string, int>()
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Platform = "android";
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_consumableGoods = new Dictionary<string, int>()
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{
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{ "android_coinbox_100", 100 }, { "android_coinbox_600", 600 },
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{ "android_coinbox_1600", 1600 }
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{ "ios_CoinBox_1600", 1600 }
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};
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_nonConsumableGoods = new Dictionary<string, int>();
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#else
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