【测试】

iOS_release
zhangaotian 2024-07-19 16:36:38 +08:00
parent 54c4e88145
commit 5a8545c5b2
2 changed files with 12 additions and 0 deletions

View File

@ -51,6 +51,7 @@ namespace Framework.Manager
[LabelText("对应组")] public int conditionGroup; [LabelText("对应组")] public int conditionGroup;
} }
[Serializable]
public class BuildNode public class BuildNode
{ {
[LabelText("挂点名称")] [ReadOnly] public string Name; [LabelText("挂点名称")] [ReadOnly] public string Name;
@ -63,6 +64,8 @@ namespace Framework.Manager
public BuildNode(string name) public BuildNode(string name)
{ {
this.Name = name; this.Name = name;
this.Options = new List<string>();
this.IconPath = string.Empty;
} }
public BuildNode() public BuildNode()

View File

@ -6,9 +6,18 @@ using Framework.Event;
using Gameplay.Level; using Gameplay.Level;
using Framework.UI; using Framework.UI;
using PhxhSDK; using PhxhSDK;
using UnityEngine;
public partial class SROptions public partial class SROptions
{ {
[Category("临时测试"), DisplayName("读取文件")]
public async void ReadFile()
{
var iconPath = "Assets/Art/GameBuild/Texture/Series_Spring/Node1/Icon/Grass_1.png";
var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(iconPath);
DebugUtil.LogError("加载失败:{0}", sprite == null);
}
[Category("关卡相关"), DisplayName("增加10s")] [Category("关卡相关"), DisplayName("增加10s")]
public void IncreaseTime() public void IncreaseTime()
{ {