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iOS_release
zhangaotian 2024-06-20 15:44:50 +08:00
parent 8e4ded290f
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@ -1173,7 +1021,7 @@ MonoBehaviour:
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View File

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View File

@ -13,9 +13,13 @@ namespace Framework.Manager
public float SoundVolume; public float SoundVolume;
public AudioClip BGM; public AudioClip BGM;
public AudioClip BGMInLevel;
private Dictionary<string, AudioClip> _soundDic; private Dictionary<string, AudioClip> _soundDic;
private SingleAudio _soundAudio; private SingleAudio _soundAudio;
private SingleAudio _bgmAudio;
public void Start() public void Start()
{ {
@ -39,6 +43,8 @@ namespace Framework.Manager
{ {
BGM = await AssetManager.Instance.LoadAssetAsync<AudioClip>( BGM = await AssetManager.Instance.LoadAssetAsync<AudioClip>(
string.Format(Framework.Constants.Constants.MusicPath, "BGM1")); string.Format(Framework.Constants.Constants.MusicPath, "BGM1"));
BGMInLevel = await AssetManager.Instance.LoadAssetAsync<AudioClip>(
string.Format(Framework.Constants.Constants.MusicPath, "BGM2"));
PreLoadAudio("S_Btn", await AssetManager.Instance.LoadAssetAsync<AudioClip>( PreLoadAudio("S_Btn", await AssetManager.Instance.LoadAssetAsync<AudioClip>(
string.Format(Framework.Constants.Constants.SoundPath, "S_Btn"))); string.Format(Framework.Constants.Constants.SoundPath, "S_Btn")));
@ -117,11 +123,21 @@ namespace Framework.Manager
AudioUnityMgr.Instance.SetVolumeEnable(isEnable); AudioUnityMgr.Instance.SetVolumeEnable(isEnable);
} }
public int PlayMusic(AudioType type, AudioClip clip, UnityAudio audioData,
public void PlayMusic(AudioType type, AudioClip clip, UnityAudio audioData,
Transform trans = null, Vector3 pos = new()) Transform trans = null, Vector3 pos = new())
{ {
AudioUnityMgr.Instance.IgnoreDuplicateSounds = true; if (_bgmAudio == null)
return AudioUnityMgr.Instance.PlayAudio(type, clip, audioData, trans, pos); {
AudioUnityMgr.Instance.IgnoreDuplicateSounds = true;
var bgmID = AudioUnityMgr.Instance.PlayAudio(type, clip, audioData, trans, pos);
_bgmAudio = AudioUnityMgr.Instance.GetBgmAudio(bgmID);
}
else
{
_bgmAudio.audioSource.clip = clip;
_bgmAudio.Play();
}
} }
public SingleAudio PlaySound(AudioType type, string audio, UnityAudio audioData) public SingleAudio PlaySound(AudioType type, string audio, UnityAudio audioData)

View File

@ -27,7 +27,7 @@ namespace Gameplay.Game
{ {
UIManager.Instance.CloseAllUI(true); UIManager.Instance.CloseAllUI(true);
//TODO 特效 //TODO 特效
GfxManager.Instance.ReturnGfxObj("gfx_character", true); //GfxManager.Instance.ReturnGfxObj("gfx_character", true);
GfxManager.Instance.ReturnGfxObj("gfx_selectlevel", true); GfxManager.Instance.ReturnGfxObj("gfx_selectlevel", true);
} }
} }

View File

@ -47,7 +47,7 @@ namespace Gameplay.LoadingExecutor
private async UniTask InitGfx() private async UniTask InitGfx()
{ {
//TODO 加载特效 //TODO 加载特效
await GfxManager.Instance.PreLoadGfx("gfx_character"); //await GfxManager.Instance.PreLoadGfx("gfx_character");
await GfxManager.Instance.PreLoadGfx("gfx_selectlevel"); await GfxManager.Instance.PreLoadGfx("gfx_selectlevel");
} }

View File

@ -1,10 +1,13 @@
using PhxhSDK;
using Framework.UI; using Framework.UI;
using Gameplay.Level; using Gameplay.Level;
using Gameplay.Manager; using Gameplay.Manager;
using Framework.Manager;
using Framework.Constants; using Framework.Constants;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
using Constants = Framework.Constants.Constants;
namespace Gameplay.LoadingExecutor namespace Gameplay.LoadingExecutor
{ {
@ -53,6 +56,7 @@ namespace Gameplay.LoadingExecutor
protected override void _OnEnd() protected override void _OnEnd()
{ {
LevelManager.Instance.ReportEnterLevel(); LevelManager.Instance.ReportEnterLevel();
AudioManager.Instance.PlayMusic(AudioType.MUSIC, AudioManager.Instance.BGMInLevel, new UnityAudio(true));
} }
} }
} }

View File

@ -53,7 +53,7 @@ public class UIMainPanelController : UIWindow
private async void InitGfx() private async void InitGfx()
{ {
_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character"); //_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character");
} }
private void HideGfx() private void HideGfx()