【资源】主界面资源
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||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,9 +13,13 @@ namespace Framework.Manager
|
|||
public float SoundVolume;
|
||||
|
||||
public AudioClip BGM;
|
||||
public AudioClip BGMInLevel;
|
||||
|
||||
|
||||
private Dictionary<string, AudioClip> _soundDic;
|
||||
|
||||
private SingleAudio _soundAudio;
|
||||
private SingleAudio _bgmAudio;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
|
@ -39,6 +43,8 @@ namespace Framework.Manager
|
|||
{
|
||||
BGM = await AssetManager.Instance.LoadAssetAsync<AudioClip>(
|
||||
string.Format(Framework.Constants.Constants.MusicPath, "BGM1"));
|
||||
BGMInLevel = await AssetManager.Instance.LoadAssetAsync<AudioClip>(
|
||||
string.Format(Framework.Constants.Constants.MusicPath, "BGM2"));
|
||||
|
||||
PreLoadAudio("S_Btn", await AssetManager.Instance.LoadAssetAsync<AudioClip>(
|
||||
string.Format(Framework.Constants.Constants.SoundPath, "S_Btn")));
|
||||
|
@ -117,11 +123,21 @@ namespace Framework.Manager
|
|||
AudioUnityMgr.Instance.SetVolumeEnable(isEnable);
|
||||
}
|
||||
|
||||
public int PlayMusic(AudioType type, AudioClip clip, UnityAudio audioData,
|
||||
|
||||
public void PlayMusic(AudioType type, AudioClip clip, UnityAudio audioData,
|
||||
Transform trans = null, Vector3 pos = new())
|
||||
{
|
||||
if (_bgmAudio == null)
|
||||
{
|
||||
AudioUnityMgr.Instance.IgnoreDuplicateSounds = true;
|
||||
return AudioUnityMgr.Instance.PlayAudio(type, clip, audioData, trans, pos);
|
||||
var bgmID = AudioUnityMgr.Instance.PlayAudio(type, clip, audioData, trans, pos);
|
||||
_bgmAudio = AudioUnityMgr.Instance.GetBgmAudio(bgmID);
|
||||
}
|
||||
else
|
||||
{
|
||||
_bgmAudio.audioSource.clip = clip;
|
||||
_bgmAudio.Play();
|
||||
}
|
||||
}
|
||||
|
||||
public SingleAudio PlaySound(AudioType type, string audio, UnityAudio audioData)
|
||||
|
|
|
@ -27,7 +27,7 @@ namespace Gameplay.Game
|
|||
{
|
||||
UIManager.Instance.CloseAllUI(true);
|
||||
//TODO 特效
|
||||
GfxManager.Instance.ReturnGfxObj("gfx_character", true);
|
||||
//GfxManager.Instance.ReturnGfxObj("gfx_character", true);
|
||||
GfxManager.Instance.ReturnGfxObj("gfx_selectlevel", true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace Gameplay.LoadingExecutor
|
|||
private async UniTask InitGfx()
|
||||
{
|
||||
//TODO 加载特效
|
||||
await GfxManager.Instance.PreLoadGfx("gfx_character");
|
||||
//await GfxManager.Instance.PreLoadGfx("gfx_character");
|
||||
await GfxManager.Instance.PreLoadGfx("gfx_selectlevel");
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
using PhxhSDK;
|
||||
using Framework.UI;
|
||||
using Gameplay.Level;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Manager;
|
||||
using Framework.Constants;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using Constants = Framework.Constants.Constants;
|
||||
|
||||
namespace Gameplay.LoadingExecutor
|
||||
{
|
||||
|
@ -53,6 +56,7 @@ namespace Gameplay.LoadingExecutor
|
|||
protected override void _OnEnd()
|
||||
{
|
||||
LevelManager.Instance.ReportEnterLevel();
|
||||
AudioManager.Instance.PlayMusic(AudioType.MUSIC, AudioManager.Instance.BGMInLevel, new UnityAudio(true));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -53,7 +53,7 @@ public class UIMainPanelController : UIWindow
|
|||
|
||||
private async void InitGfx()
|
||||
{
|
||||
_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character");
|
||||
//_gfxCharacter = await GfxManager.Instance.LoadGfx("gfx_character");
|
||||
}
|
||||
|
||||
private void HideGfx()
|
||||
|
|