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--- !u!1 &6623162607416323668
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GameObject:
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GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -99,7 +99,7 @@
|
||||||
"ID": 117,
|
"ID": 117,
|
||||||
"Key": "Score_Like",
|
"Key": "Score_Like",
|
||||||
"Value": "喜欢“森旅”吗?",
|
"Value": "喜欢“森旅”吗?",
|
||||||
"Value_En": "Do you like \"Forest Journey\"?"
|
"Value_En": "Like \"Forest Journey\"?"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 118,
|
"ID": 118,
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||||||
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@ -290,8 +290,8 @@
|
||||||
{
|
{
|
||||||
"ID": 149,
|
"ID": 149,
|
||||||
"Key": "Login_Content",
|
"Key": "Login_Content",
|
||||||
"Value": "登陆账号以同步游戏进度",
|
"Value": "登录",
|
||||||
"Value_En": "Login to sync game progress"
|
"Value_En": "Login In"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 150,
|
"ID": 150,
|
||||||
|
|
|
@ -22,6 +22,7 @@ public class UISettingPanelController : UIWindow
|
||||||
private GameObject _uiBtnOpenS;
|
private GameObject _uiBtnOpenS;
|
||||||
private GameObject _uiBtnCloseS;
|
private GameObject _uiBtnCloseS;
|
||||||
private GameObject _tipConfirm;
|
private GameObject _tipConfirm;
|
||||||
|
private GameObject _makeObj;
|
||||||
|
|
||||||
private TMP_Dropdown _lanDropdown;
|
private TMP_Dropdown _lanDropdown;
|
||||||
|
|
||||||
|
@ -35,10 +36,11 @@ public class UISettingPanelController : UIWindow
|
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{
|
{
|
||||||
//EventManager.Instance.Register(EventManager.EventName.LoginSuccess, UpdateID);
|
//EventManager.Instance.Register(EventManager.EventName.LoginSuccess, UpdateID);
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_rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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_rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
|
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_uiBtnOpenM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Open_M").gameObject;
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_uiBtnOpenM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Open_M");
|
||||||
_uiBtnCloseM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Close_M").gameObject;
|
_uiBtnCloseM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Close_M");
|
||||||
_uiBtnOpenS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Open_S").gameObject;
|
_uiBtnOpenS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Open_S");
|
||||||
_uiBtnCloseS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Close_S").gameObject;
|
_uiBtnCloseS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Close_S");
|
||||||
|
_makeObj = FindObj("BG_Make");
|
||||||
BindButton("BG_SettingPanel/Btn_Close", () =>
|
BindButton("BG_SettingPanel/Btn_Close", () =>
|
||||||
{
|
{
|
||||||
EventManager.Instance.Send(EventManager.EventName.ShowGfx);
|
EventManager.Instance.Send(EventManager.EventName.ShowGfx);
|
||||||
|
@ -47,6 +49,8 @@ public class UISettingPanelController : UIWindow
|
||||||
BindButton("BG_SettingPanel/Music/Btn_Switch_M", ChangeMusic);
|
BindButton("BG_SettingPanel/Music/Btn_Switch_M", ChangeMusic);
|
||||||
BindButton("BG_SettingPanel/Sound/Btn_Switch_S", ChangeSound);
|
BindButton("BG_SettingPanel/Sound/Btn_Switch_S", ChangeSound);
|
||||||
BindButton("BG_SettingPanel/Btn_Save", SaveGameProgress);
|
BindButton("BG_SettingPanel/Btn_Save", SaveGameProgress);
|
||||||
|
BindButton("BG_SettingPanel/Btn_Make", () => _makeObj.SetActive(true));
|
||||||
|
BindButton("BG_Make/Btn_Close", () => _makeObj.SetActive(false));
|
||||||
|
|
||||||
_lanDropdown = GameObject.Find("BG_SettingPanel/Language/Dropdown_Lan").GetComponent<TMP_Dropdown>();
|
_lanDropdown = GameObject.Find("BG_SettingPanel/Language/Dropdown_Lan").GetComponent<TMP_Dropdown>();
|
||||||
_lanDropdown.onValueChanged.AddListener(ChangLanguage);
|
_lanDropdown.onValueChanged.AddListener(ChangLanguage);
|
||||||
|
|
|
@ -1,25 +1,25 @@
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1724305324944
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
@ -27,4 +27,4 @@
|
||||||
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||||||
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||||||
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Reference in New Issue