【建造】更换解锁方式
parent
ef7996465a
commit
61eaa99fa6
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@ -7,23 +7,28 @@
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"unlockInfos": [
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{
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"condition": 1,
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"conditionGroup": 5
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"conditionGroup": 5,
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"preGroup": 0
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},
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{
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"condition": 25,
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"conditionGroup": 1
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"conditionGroup": 1,
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"preGroup": 5
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},
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{
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"condition": 50,
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"conditionGroup": 3
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"conditionGroup": 3,
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"preGroup": 1
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},
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{
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"condition": 75,
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"conditionGroup": 4
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"conditionGroup": 4,
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"preGroup": 3
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},
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{
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"condition": 95,
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"conditionGroup": 2
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"conditionGroup": 2,
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"preGroup": 4
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}
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],
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"nodeInfos": [
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@ -61,7 +61,7 @@
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"GuideNote": "点击岛屿",
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"GuideDesKey": "Guide_106",
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"GuideType": 0,
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"GuideParams": "BuildRoot/Node5/Option1/Normal",
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"GuideParams": "BuildRoot/Node5/Btn",
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"GuideCompleteType": 0,
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"GuideCompleteParams": "BuildBoot/BuildUIRoot/UIMainBuild/UI_LiuHaiBottom/Build_Bar"
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},
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@ -392,8 +392,8 @@
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{
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"ID": 166,
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"Key": "Guide_106",
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"Value": "点击岛屿",
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"Value_En": "Click island"
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"Value": "点击泡泡按钮",
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"Value_En": "Click bubble button"
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},
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{
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"ID": 167,
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@ -55,6 +55,12 @@ public class BuildBoot : MonoBehaviour
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/// </summary>
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public void OptionDisplay(Option option)
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{
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if (option == null)
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{
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CloseAllOptionButBubble(true);
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return;
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}
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foreach (var optionInfo in Options.Values)
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{
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optionInfo.SetOptionActive(option);
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@ -94,6 +100,12 @@ public class BuildBoot : MonoBehaviour
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public void SetOptionActive(Option option)
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{
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if (option == null)
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{
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OptionObj.SetActive(false);
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return;
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}
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OptionObj.SetActive(Name.Equals(option.Name));
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}
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@ -314,6 +326,7 @@ public class BuildBoot : MonoBehaviour
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CurCondition = BuildManager.Instance.ReachCondition < 0
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? CurCondition
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: BuildManager.Instance.ReachCondition;
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var nextLockNode = BuildManager.Instance.GetNextLockNode(CurCondition);
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if (string.IsNullOrEmpty(nextLockNode))
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{
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@ -328,28 +341,26 @@ public class BuildBoot : MonoBehaviour
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}
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else
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{
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foreach (var chooseNode in chooseNodeInfo)
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foreach (var node in _nodes)
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{
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if (_nodes.TryGetValue(chooseNode.Key, out var node))
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if (!chooseNodeInfo.TryGetValue(node.Key, out var unlockNode)) return;
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//已选择节点
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if (!string.IsNullOrEmpty(unlockNode))
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{
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var option = node.GetOption(chooseNode.Value);
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var condition = BuildManager.Instance.GetCondition(chooseNode.Key);
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if (CurCondition >= condition)
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{
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node.OptionDisplay(option);
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}
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else
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{
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if (node.Name.Equals(nextLockNode))
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{
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_curBubble = node.BubbleObj;
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node.CloseAllOptionButBubble(true);
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}
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else
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{
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node.CloseAllOptionButBubble(false);
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}
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}
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var option = node.Value.GetOption(unlockNode);
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node.Value.OptionDisplay(option);
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}
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//需解锁节点
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else if (node.Key.Equals(nextLockNode) && string.IsNullOrEmpty(unlockNode))
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{
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_curBubble = node.Value.BubbleObj;
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node.Value.CloseAllOptionButBubble(true);
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}
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//未解锁
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else if (!node.Key.Equals(nextLockNode) && string.IsNullOrEmpty(unlockNode))
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{
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node.Value.CloseAllOptionButBubble(false);
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}
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}
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}
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@ -421,7 +432,7 @@ public class BuildBoot : MonoBehaviour
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{
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//选择时UI
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var otherRoot = GameObject.Find("OtherRoot").gameObject;
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_mask =otherRoot.transform.Find("Mask").gameObject;
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_mask = otherRoot.transform.Find("Mask").gameObject;
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_pickItem = GameObject.Find("OtherRoot/PickItem").gameObject;
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_pickSpriteRenderer = _pickItem.GetComponent<SpriteRenderer>();
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@ -491,7 +502,7 @@ public class BuildBoot : MonoBehaviour
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EventManager.Instance.Send(EventManager.EventName.ShowMainUI);
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//放弃修改
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if (_curNode == null || _curOption == null) return;
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if (_curNode == null) return;
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_curNode.OptionDisplay(_curOption);
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_curNode = null;
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_curOption = null;
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@ -517,10 +528,12 @@ public class BuildBoot : MonoBehaviour
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return;
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}
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//DebugUtil.LogError("保存更改,当前节点:{0},当前选项:{1}", _curNode.Name, _newOption.Name);
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BuildManager.Instance.SaveNodeInfo(_curNode.Name, _newOption.Name);
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_curNode = null;
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_curOption = null;
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_newOption = null;
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UpdateBuildDisplay();
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}
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private void ShowUI()
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@ -595,9 +608,11 @@ public class BuildBoot : MonoBehaviour
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obj.SetActive(false);
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var nodeName = obj.transform.parent.name;
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EventManager.Instance.Send(EventManager.EventName.HideMainUI);
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if (_nodes.TryGetValue(nodeName, out var node))
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{
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var condition = BuildManager.Instance.GetCondition(nodeName);
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_curNode = node;
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_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
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EventManager.Instance.Send(EventManager.EventName.OpenUI);
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@ -47,6 +47,8 @@ namespace Framework.Manager
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//主题 or 挂点
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[LabelText("对应组")] public int conditionGroup;
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[LabelText("前置组")] public int preGroup;
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}
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[Serializable]
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@ -84,6 +86,9 @@ namespace Framework.Manager
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//按挂点解锁条件
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public int Condition;
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//前置解锁组
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public string PreGroup;
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public string IconPath;
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public OptionInfo GetOptionInfo(string optionID = null)
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@ -104,6 +109,9 @@ namespace Framework.Manager
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//按主题解锁条件
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public int Condition;
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//前置主题
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public string PreThematic;
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}
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/// <summary>
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@ -150,6 +158,8 @@ namespace Framework.Manager
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public Dictionary<string, NodeInfo> NodeInfos;
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public NodeInfo CurIUnlockNodeInfo;
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public bool IsChanging = false;
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//玩家存盘选择信息
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@ -266,17 +276,14 @@ namespace Framework.Manager
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continue;
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}
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var optionInfo = nodeInfo.Value.GetOptionInfo();
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/*var optionInfo = nodeInfo.Value.GetOptionInfo();
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if (optionInfo == null) return;
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_userBuildInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, optionInfo.Name);
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_userBuildInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, optionInfo.Name);*/
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_userBuildInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, "");
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}
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//打印Debug玩家Build信息
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/*foreach (var infos in _userBuildInfo.ChooseNodeInfo)
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{
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DebugUtil.LogError("节点 {0} 选择的的是 {1}", infos.Key, infos.Value);
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}*/
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//DebugUserChooseNode();
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}
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catch (Exception e)
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{
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@ -301,7 +308,9 @@ namespace Framework.Manager
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if (NodeInfos.TryGetValue(nodeName, out var nodeInfo))
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{
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nodeInfo.Condition = unlockInfo.condition;
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//DebugUtil.LogError("挂点解锁:节点{0}的解锁条件是:{1}", nodeInfo.Name, unlockInfo.condition);
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var nextNode = string.Format(NodeName, unlockInfo.preGroup);
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nodeInfo.PreGroup = nextNode;
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//DebugUtil.LogError("挂点解锁:节点{0}的解锁条件是: {1}, 前置解锁组是: {2}", nodeInfo.Name, unlockInfo.condition, nextNode);
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}
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}
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@ -317,8 +326,12 @@ namespace Framework.Manager
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if (nodeInfo.Options.TryGetValue(optionName, out var optionInfo))
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{
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optionInfo.Condition = unlockInfo.condition;
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DebugUtil.LogError("主题解锁:节点{0}的选项{1}的解锁条件是:{2}", nodeInfo.Name, optionInfo.Name,
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unlockInfo.condition);
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var nextOption = string.Format(OptionName, unlockInfo.preGroup);
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optionInfo.PreThematic = nextOption;
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DebugUtil.LogError("主题解锁:节点{0}的选项{1}的解锁条件是:{2}, 前置解锁主题是: {3}", nodeInfo.Name,
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optionInfo.Name,
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unlockInfo.condition, nextOption);
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}
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}
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}
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@ -438,33 +451,34 @@ namespace Framework.Manager
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StorageManager.Instance.SaveWithoutUpdate();
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}
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public string GetNextLockNode(int condition)
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{
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DebugUtil.LogWarning("当前达到条件:{0}", condition);
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string nodeName = null;
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switch (_curBuildData.unlockType)
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{
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case UnlockType.ForGroup:
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{
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var nodeList = NodeInfos.Values.Where(node => node.Condition > condition).ToList();
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if (nodeList.Count <= 0)
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return null;
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nodeName = nodeList[0].Name;
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int minCondition = nodeList[0].Condition;
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foreach (var nodeInfo in nodeList)
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foreach (var node in NodeInfos)
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{
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if (nodeInfo.Condition < minCondition)
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if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node.Key, out var curNode) &&
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_userBuildInfo.ChooseNodeInfo.TryGetValue(node.Value.PreGroup, out var preNode))
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{
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nodeName = nodeInfo.Name;
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minCondition = nodeInfo.Condition;
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//当前节点位选择且前置节点已选择
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if (string.IsNullOrEmpty(curNode) && !string.IsNullOrEmpty(preNode))
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{
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//DebugUtil.LogError("下一个节点是{0}", node.Key);
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return node.Key;
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}
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}
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}
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break;
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var firstNode = NodeInfos
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.OrderBy(kv => kv.Value.Condition)
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.FirstOrDefault();
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return firstNode.Key;
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}
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//TODO 按主题解锁
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default:
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@ -491,6 +505,29 @@ namespace Framework.Manager
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StorageManager.Instance.SyncForce = true;
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}
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/// <summary>
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/// Debug 清楚玩家所有选择
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/// </summary>
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public void ClearOption()
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{
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foreach (var node in NodeInfos)
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{
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if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node.Key, out var option))
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_userBuildInfo.ChooseNodeInfo[node.Key] = "";
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}
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DebugUserChooseNode();
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StorageManager.Instance.SyncForce = true;
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}
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private void DebugUserChooseNode()
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{
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foreach (var infos in _userBuildInfo.ChooseNodeInfo)
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{
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DebugUtil.LogError("节点 {0} 选择的的是 {1}", infos.Key, infos.Value);
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}
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}
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public void Release()
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{
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}
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@ -3,6 +3,7 @@ using Framework.Constants;
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using LC.Newtonsoft.Json;
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using Gameplay.Manager;
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using Framework.Event;
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using Framework.Manager;
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using Gameplay.Level;
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using Framework.UI;
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using PhxhSDK;
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@ -77,6 +78,12 @@ public partial class SROptions
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LevelSelectManager.Instance.ClearFile();
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}
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[Category("存档相关"), DisplayName("清除当前所有选择节点")]
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public void ClearBuildOption()
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{
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BuildManager.Instance.ClearOption();
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}
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[Category("道具相关"), DisplayName("增加开孔道具")]
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public void AddUndoProp()
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{
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@ -1,26 +1,26 @@
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1721894399796
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/guide_guideconfig.json,1B942B12FE474D85AEF5EEA69A52434,2523,1721894399796
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1721894399796
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,343DBBC697FCB77685E7338FC24EA1DA,8511,1721894399796
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1721894399796
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1721894399793
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1721894399793
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1721894399796
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1721894399793
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/DataGuide.cs,A23BB4F3F93B395441BB83D74E59B6F,4292,1721894399796
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideConfig.cs,B1779443C4E6B0FD80A8B0CAE418015,2003,1721894399793
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideStepType.cs,BEB85D16C8FEBFBE0679C7F9C9F9A8,606,1721894399793
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/StepCompleteType.cs,C360B48BE0179D52C15D41892A4B,1008,1721894399793
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/DataProp.cs,B1E5165AD7B7B28F863BF25E9581BF7B,4385,1721894399796
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropConfig.cs,263DA0E1E0FA37A6401A432E49E8,2040,1721894399796
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropType.cs,56DDB93BC3D6491F012DAE849526897,757,1721894399793
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1721894399793
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/StringConfig.cs,90AC6ED26EAF4A66498B4816B635F47,2080,1721894399793
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Tables.cs,16F3D2F3A20B0D35793F8A5A8194E59,2303,1721894399793
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1722237804796
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/guide_guideconfig.json,691B15CC18B4441293DFB6BEAE8965,2512,1722237804796
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1722237804796
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,F8D8B4B06DC867925B8F57951291E16C,8524,1722237804796
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1722237804796
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1722237804795
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1722237804795
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1722237804796
|
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1722237804795
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