【字体】更换字体

iOS_release
zhangaotian 2024-06-20 16:53:32 +08:00
parent fb90bd4c75
commit 69b91b3e0d
28 changed files with 9283 additions and 8869 deletions

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@ -304,8 +304,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u63D0\u793A"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 7944e7f1ee22bb14fa3a310fd16e8092, type: 2}
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@ -574,8 +574,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u53D6\u6D88"
m_isRightToLeft: 0
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m_fontSharedMaterials: []
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@ -787,8 +787,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u786E\u5B9A"
m_isRightToLeft: 0
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m_fontSharedMaterials: []
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@ -978,10 +978,10 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: Sure you want to reset the level?
m_text: "\u63D0\u793A"
m_isRightToLeft: 0
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@ -69,8 +69,8 @@ MonoBehaviour:
m_Calls: []
m_text: "\u670D\u52A1\u534F\u8BAE\n\n\u8BE6\u60C5\u94FE\u63A5"
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@ -308,8 +308,8 @@ MonoBehaviour:
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@ -10,7 +10,7 @@ using Framework.Constants;
public class UILevelPanelController : UIWindow
{
private Text _txtMeshProUGUITime;
private TextMeshProUGUI _txtMeshProUGUITime;
private TextMeshProUGUI _txtLevelID;
private string _levelID;
@ -50,7 +50,7 @@ public class UILevelPanelController : UIWindow
/*_reset = new Prop(FindObj("Btn_Reset").GetComponent<Button>(), FindObj("Btn_Reset/Count"),
FindObj("Btn_Reset/Count/Txt_Count").GetComponent<TextMeshProUGUI>());*/
_txtMeshProUGUITime = GetWindowComponent<Text>("UI_LiuHaiTop/Txt_Time");
_txtMeshProUGUITime = GetWindowComponent<TextMeshProUGUI>("UI_LiuHaiTop/Txt_Time");
_txtLevelID = FindObj("UI_LiuHaiTop/Img_LevelID/Txt_Level").GetComponent<TextMeshProUGUI>();
_levelID = StringManager.Instance.GetTextByKey("LevelID");
_txtLevelID.text = string.Format(_levelID, LevelManager.Instance.CurrentLevel.GetLevelID());

View File

@ -6,10 +6,12 @@ using Gameplay.Manager;
using Framework.Manager;
using Framework.Constants;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using TMPro;
public class UILevelSelectItem : UIListItem<UILevelDataArray>
{
private Text[] _levelIDTexts = new Text[LevelConstants.LevelSelectCount];
private TextMeshProUGUI[] _levelIDTexts = new TextMeshProUGUI[LevelConstants.LevelSelectCount];
private Button[] _btns = new Button[LevelConstants.LevelSelectCount];
private Image[] _locks = new Image[LevelConstants.LevelSelectCount];
private Image _imgBottom;
@ -34,7 +36,7 @@ public class UILevelSelectItem : UIListItem<UILevelDataArray>
for (int i = 0; i < LevelConstants.LevelSelectCount; i++)
{
_btns[i] = _go.GetItem<Button>(string.Format(BtnPath, i));
_levelIDTexts[i] = _go.GetItem<Text>(string.Format(LevelIDPath, i));
_levelIDTexts[i] = _go.GetItem<TextMeshProUGUI>(string.Format(LevelIDPath, i));
_locks[i] = _go.GetItem<Image>(string.Format(LockPath, i));
if (groupIndex == data.LevelIndex && levelIndex == i)
{
@ -48,7 +50,8 @@ public class UILevelSelectItem : UIListItem<UILevelDataArray>
{
var tempIndex = _btns.Length - 1;
LevelSelectManager.Instance.CurBtnObj = _go.FindObj(string.Format(BtnPath, tempIndex));
LevelSelectManager.Instance.GfxSelectLevel.transform.position = LevelSelectManager.Instance.CurBtnObj.transform.position;
LevelSelectManager.Instance.GfxSelectLevel.transform.position =
LevelSelectManager.Instance.CurBtnObj.transform.position;
}
_levelID = new List<string>();
@ -66,7 +69,7 @@ public class UILevelSelectItem : UIListItem<UILevelDataArray>
else
{
_locks[i].gameObject.SetActive(false);
_levelIDTexts[i].text = data.LevelID[i];
_levelIDTexts[i].text = GetTrailingNumbers(data.LevelID[i]);
var index = i;
_btns[i].onClick.AddListener(() =>
{
@ -95,6 +98,17 @@ public class UILevelSelectItem : UIListItem<UILevelDataArray>
protected override void OnSelected(bool selected)
{
}
private string GetTrailingNumbers(string input)
{
Match match = Regex.Match(input, @"\d+$");
if (match.Success)
{
return match.Value;
}
return string.Empty;
}
}
public class UILevelDataArray