【优化】具体化解锁提示、解锁条件更改
parent
1067ca27bf
commit
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_text: 'Not yet unlocked
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m_text: 'This node unlock requires completion of level {0}
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Go explore more levels!'
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Go explore more
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levels!'
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@ -753,6 +740,7 @@ GameObject:
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@ -11,22 +11,22 @@
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@ -6,42 +6,42 @@
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@ -350,8 +350,8 @@
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{
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{
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"ID": 159,
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"ID": 159,
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"Key": "Build_Tip",
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"Key": "Build_Tip",
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"Value": "尚未解锁\n去探索更多关卡吧!",
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"Value": "该节点解锁需要完成关卡{0}\n去探索更多关卡吧!",
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"Value_En": "Not yet unlocked\nGo explore more levels!"
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"Value_En": "This node unlock requires completion of level {0}\nGo explore more levels!"
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},
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},
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{
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{
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"ID": 160,
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"ID": 160,
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@ -398,8 +398,8 @@
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{
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{
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"ID": 167,
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"ID": 167,
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"Key": "Guide_107",
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"Key": "Guide_107",
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"Value": "更换岛屿",
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"Value": "选择岛屿",
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"Value_En": "Replace island"
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"Value_En": "Select island"
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},
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},
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{
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{
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"ID": 168,
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"ID": 168,
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@ -72,3 +72,4 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm
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点击开始游戏
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点击开始游戏
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开始闯关
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开始闯关
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金币不足
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金币不足
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该节点解锁需要完成关卡
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@ -2,6 +2,7 @@ using TMPro;
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using System;
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using System;
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using PhxhSDK;
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using PhxhSDK;
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using UnityEngine;
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using UnityEngine;
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using Framework.UI;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using Gameplay.Level;
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using Gameplay.Level;
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using Framework.Event;
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using Framework.Event;
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@ -257,6 +258,9 @@ public class BuildBoot : MonoBehaviour
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private Option _curOption;
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private Option _curOption;
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private Node _curNode;
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private Node _curNode;
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//当前节点条件
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private int _curCondition;
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//当前节点字典
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//当前节点字典
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private Dictionary<string, Node> _nodes;
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private Dictionary<string, Node> _nodes;
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@ -264,6 +268,7 @@ public class BuildBoot : MonoBehaviour
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private GameObject _tipObj;
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private GameObject _tipObj;
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private Button _btnTipGoGame;
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private Button _btnTipGoGame;
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private Button _btnTipClose;
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private Button _btnTipClose;
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private TMP_Text _txtTip;
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//遮罩
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//遮罩
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private GameObject _mask;
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private GameObject _mask;
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@ -455,6 +460,7 @@ public class BuildBoot : MonoBehaviour
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_btnTipGoGame = _tipObj.transform.Find("Btn_Game").GetComponent<Button>();
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_btnTipGoGame = _tipObj.transform.Find("Btn_Game").GetComponent<Button>();
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_btnTipClose.onClick.AddListener(CloseTipPanel);
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_btnTipClose.onClick.AddListener(CloseTipPanel);
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_btnTipGoGame.onClick.AddListener(TipGoGame);
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_btnTipGoGame.onClick.AddListener(TipGoGame);
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_txtTip = _tipObj.transform.Find("Text_Content").GetComponent<TMP_Text>();
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}
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}
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/// <summary>
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/// <summary>
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@ -580,12 +586,11 @@ public class BuildBoot : MonoBehaviour
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{
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{
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_curNode = node;
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_curNode = node;
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_curOption = node.GetOption(optionName);
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_curOption = node.GetOption(optionName);
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var condition = BuildManager.Instance.GetCondition(nodeName);
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_curCondition = BuildManager.Instance.GetCondition(nodeName);
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_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
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_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, _curCondition);
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_buildBar.PickItemDisplay(optionName);
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_buildBar.PickItemDisplay(optionName);
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if (_curOption != null)
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if (_curOption != null)
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OutlinePickItem(_curOption);
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OutlinePickItem(_curOption);
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EventManager.Instance.Send(EventManager.EventName.OpenUI);
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EventManager.Instance.Send(EventManager.EventName.OpenUI);
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}
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}
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else
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else
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@ -609,10 +614,9 @@ public class BuildBoot : MonoBehaviour
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BuildManager.Instance.PlaySound();
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BuildManager.Instance.PlaySound();
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if (_nodes.TryGetValue(nodeName, out var node))
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if (_nodes.TryGetValue(nodeName, out var node))
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{
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{
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var condition = BuildManager.Instance.GetCondition(nodeName);
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_curCondition = BuildManager.Instance.GetCondition(nodeName);
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_curNode = node;
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_curNode = node;
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_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
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_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, _curCondition);
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EventManager.Instance.Send(EventManager.EventName.OpenUI);
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EventManager.Instance.Send(EventManager.EventName.OpenUI);
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}
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}
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else
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else
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/// </summary>
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/// </summary>
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private void BuildLockIconClick()
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private void BuildLockIconClick()
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{
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{
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var keyString = StringManager.Instance.GetTextByKey("Build_Tip");
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var content = string.Format(keyString, _curCondition);
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_txtTip.text = content;
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_mask.SetActive(true);
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_mask.SetActive(true);
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_tipObj.SetActive(true);
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_tipObj.SetActive(true);
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BuildManager.Instance.PlaySound();
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BuildManager.Instance.PlaySound();
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@ -1,30 +1,30 @@
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1724048330944
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1724230904175
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_buildconfig.json,48AB9FAF4B191CBFAD1AE41D8DB5E9,264,1724048330944
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_buildconfig.json,48AB9FAF4B191CBFAD1AE41D8DB5E9,264,1724230904164
|
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