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spritePixelsToUnits: 100 + spritePixelsToUnits: 200 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 diff --git a/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node1/Normal/Grass_3.png.meta b/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node1/Normal/Grass_3.png.meta index 1d86c09..d612fcd 100644 --- a/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node1/Normal/Grass_3.png.meta +++ b/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node1/Normal/Grass_3.png.meta @@ -48,7 +48,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 + spritePixelsToUnits: 200 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 diff --git a/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node2/Normal/Tree1_1.png.meta b/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node2/Normal/Tree1_1.png.meta index 332957a..1635934 100644 --- a/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node2/Normal/Tree1_1.png.meta +++ b/Forest/Assets/Art/GameBuild/Texture/Series_Spring/Node2/Normal/Tree1_1.png.meta @@ -48,7 +48,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - 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private const string NodeRootPath = "UI/UIRoot/UIMainBuild/Build/Root"; + private const string NodeRootPath = "Root"; + + //private const string NodeRootPath = "UI/UIRoot/UIMainBuild/Build/Root"; private const string NodeTemplatePath = "Assets/Art/GameBuild/Prefab/Node.prefab"; private const string OptionTemplatePath = "Option"; private const string NodeName = "Node{0}"; private const string OptionName = "Option{0}"; private const string BtnBubble = "Btn"; + private const int BuildItemLayer = 10; /// /// 当前窗口 @@ -90,7 +93,8 @@ public class GameBuildWindow : OdinEditorWindow } editorNode.BuildNode = node; - editorNode.optionPath = node.IconPath.Replace("Icon", "Normal"); + if (!string.IsNullOrEmpty(node.IconPath)) + editorNode.optionPath = node.IconPath.Replace("Icon", "Normal"); editorNodes.Add(editorNode); } } @@ -168,6 +172,9 @@ public class GameBuildWindow : OdinEditorWindow _tempNodeObj.Add(nodeObj); //生成选项 + + node.options = new List(curBuildData.thematicCount); + var optionTemplate = nodeObj.transform.Find(OptionTemplatePath).gameObject; var tempEditorNode = new NodeEditor(node.name, curBuildData.thematicCount); for (int i = 0; i < curBuildData.thematicCount; i++) @@ -175,6 +182,7 @@ public class GameBuildWindow : OdinEditorWindow var optionObj = Instantiate(optionTemplate, nodeObj.transform); optionObj.name = string.Format(OptionName, i + 1); tempEditorNode.optionObj.Add(optionObj); + node.options.Add(optionObj.name); if (i != 0) optionObj.SetActive(false); } @@ -183,9 +191,9 @@ public class GameBuildWindow : OdinEditorWindow editorNodes.Add(tempEditorNode); DestroyImmediate(optionTemplate); - //置顶泡泡按钮 - var btn = nodeObj.transform.Find(BtnBubble); - btn.transform.SetSiblingIndex(curBuildData.thematicCount); + //置顶泡泡按钮 UI操作 + /*var btn = nodeObj.transform.Find(BtnBubble); + btn.transform.SetSiblingIndex(curBuildData.thematicCount);*/ } } @@ -200,6 +208,8 @@ public class GameBuildWindow : OdinEditorWindow [ShowIf("@editorNodeResource")] public void CreateNodeResource() { + var root = GameObject.Find(NodeRootPath); + var sortingOrder = 1; foreach (var editorNode in editorNodes) { //加载路径下的资源 @@ -222,13 +232,24 @@ public class GameBuildWindow : OdinEditorWindow { var spriteSize = new Vector2(spriteList[i].texture.width, spriteList[i].texture.height); var option = editorNode.optionObj[i]; - var normalObj = option.transform.Find("Normal").gameObject.GetComponent(); + //UI处理 + /*var normalObj = option.transform.Find("Normal").gameObject.GetComponent(); normalObj.sprite = spriteList[i]; var rect = normalObj.GetComponent(); - rect.sizeDelta = spriteSize; + rect.sizeDelta = spriteSize;*/ + var normalObj = option.transform.Find("Normal").gameObject; + var normalSprite = normalObj.GetComponent(); + normalSprite.sortingOrder = sortingOrder; + normalSprite.sprite = spriteList[i]; + normalObj.AddComponent(); + normalObj.layer = BuildItemLayer; + + var btn = option.transform.parent.Find(BtnBubble); + btn.GetComponent().sortingOrder = sortingOrder; } } + sortingOrder++; //初始化Icon资源路径 editorNode.BuildNode.IconPath = editorNode.optionPath.Replace("Normal", "Icon"); } diff --git a/Forest/Assets/Scenes/Build/Build_1.unity b/Forest/Assets/Scenes/Build/Build_1.unity index b4aa2ca..dcb085e 100644 --- a/Forest/Assets/Scenes/Build/Build_1.unity +++ b/Forest/Assets/Scenes/Build/Build_1.unity @@ -123,7 +123,7 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &61826981 +--- !u!1 &10125360 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -131,993 +131,469 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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