【适配】修改适配相关
parent
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@ -1079,6 +1180,7 @@ MonoBehaviour:
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- {fileID: 123179489}
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@ -59,9 +59,9 @@ namespace Framework.UI
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return null;
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}
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public async UniTask<UIWindow> OpenWindow(string path, object data = null)
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public async UniTask<UIWindow> OpenWindow(string path, object data = null, bool isMatchUI = false)
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{
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var window = await Open(path);
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var window = await Open(path, isMatchUI);
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if (window)
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window.OpenWindow(data);
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return window;
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@ -114,7 +114,7 @@ namespace Framework.UI
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_backGroundWindowsDic.Clear();
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}
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private async UniTask<UIWindow> Open(string path)
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private async UniTask<UIWindow> Open(string path, bool isMatchUI = false)
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{
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try
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{
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@ -129,7 +129,7 @@ namespace Framework.UI
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if (!_windowsDic.TryGetValue(path, out var window))
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{
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var isTopUI = uiWindowLayer is UIWindowLayer.BgTop;
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window = await UIRoot.Instance.CreateWindow(path, isTopUI);
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window = await UIRoot.Instance.CreateWindow(path, isTopUI, isMatchUI);
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if (window != null)
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{
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window.WindowPath = path;
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@ -11,6 +11,7 @@ namespace Framework.UI
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[HideInInspector] public GameObject root;
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[HideInInspector] public GameObject rootBg;
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[HideInInspector] public GameObject rootGfx;
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[HideInInspector] public GameObject rootMatch;
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private const string ScriptSuffix = "Controller";
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@ -26,6 +27,7 @@ namespace Framework.UI
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root = GameObject.Find("UIRoot").gameObject;
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rootBg = GameObject.Find("BGRoot").gameObject;
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rootGfx = GameObject.Find("GfxRoot").gameObject;
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rootMatch = GameObject.Find("UIMatchRoot").gameObject;
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//解决花屏
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Font.textureRebuilt += delegate(Font font1)
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@ -53,10 +55,12 @@ namespace Framework.UI
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{
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Destroy(bg);
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}
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foreach (Transform child in rootBg.transform)
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{
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Destroy(child.gameObject);
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}
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UIManager.Instance.CloseAllBg();
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}
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@ -78,7 +82,7 @@ namespace Framework.UI
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/// <summary>
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/// 创建窗口
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/// </summary>
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public async UniTask<UIWindow> CreateWindow(string path,bool bgRoot = false)
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public async UniTask<UIWindow> CreateWindow(string path, bool bgRoot = false, bool isMatch = false)
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{
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var uiPrefab = await LoadPrefab(path);
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if (uiPrefab == null)
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@ -88,7 +92,12 @@ namespace Framework.UI
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}
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UIWindow window = null;
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var rootTransform = bgRoot ? rootBg.transform : root.transform;
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var rootTransform = isMatch ? rootMatch.transform : root.transform;
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if (bgRoot)
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{
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rootTransform = rootBg.transform;
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}
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var obj = Instantiate(uiPrefab, rootTransform, false) as GameObject;
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var dirs = path.Split('/');
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var className = dirs[^1] + ScriptSuffix;
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@ -49,10 +49,10 @@ namespace Gameplay.LoadingExecutor
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await UIManager.Instance.OpenWindow(UIConstants.UILevelPanel);
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var window = UIManager.Instance.GetOpenedWindowByPath<UILevelPanelController>(UIConstants.UILevelPanel);
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window?.ReloadWindow();
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CommonUIUtils.DestroyScreenshot();
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}
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protected override void _OnEnd()
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{
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LevelManager.Instance.ReportEnterLevel();
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@ -62,7 +62,7 @@ public class GfxManager : SingletonMono<GfxManager>, IInitable
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}
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}
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public async UniTask<GameObject> PreLoadGfx(string gfxName, bool show = false)
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public async UniTask<GameObject> PreLoadGfx(string gfxName, bool show = false, bool inUI = false)
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{
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try
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{
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@ -73,7 +73,8 @@ public class GfxManager : SingletonMono<GfxManager>, IInitable
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{
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var gfx = await AssetManager.Instance.LoadAssetAsync<GameObject>(string.Format(Constants.GfxPath,
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gfxName));
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var gfxObj = Instantiate(gfx, UIRoot.Instance.rootGfx.transform);
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var root = inUI ? UIRoot.Instance.root.transform : UIRoot.Instance.rootGfx.transform;
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var gfxObj = Instantiate(gfx, root);
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gfxObj.SetActive(show);
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gfxObj.name = gfx.name;
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gfxDic.Add(gfxName, gfxObj);
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@ -85,7 +85,7 @@ namespace Gameplay.Manager
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_gfxWin = await GfxManager.Instance.PreLoadGfx("Effect_Win");
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_particleWin = _gfxWin.GetComponent<ParticleSystem>();
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await GfxManager.Instance.PreLoadGfx("Effect_LevelSpirit");
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await GfxManager.Instance.PreLoadGfx("Effect_LevelSpirit", inUI: true);
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}
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public void ReLoadLevelValue()
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@ -158,11 +158,6 @@ namespace Gameplay.Manager
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GfxManager.Instance.ReturnGfxObj("Effect_LevelSpirit");
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}
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private async void ShowGfx()
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{
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await GfxManager.Instance.LoadGfx("Effect_LevelSpirit");
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}
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public void PushUndoState()
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{
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if (CurUndoState.LastModifiedKong == null || CurUndoState.PreModifiedKong == null) return;
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@ -626,7 +621,6 @@ namespace Gameplay.Manager
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EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetTime, ADGetTime);
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EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetRandomProp, ADGetRandomProp);
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EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
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EventManager.Instance.Register(EventManager.EventName.ShowGfx, ShowGfx);
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}
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private void UnRegisterEvent()
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@ -637,7 +631,6 @@ namespace Gameplay.Manager
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EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetTime, ADGetTime);
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EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetRandomProp, ADGetRandomProp);
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EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
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EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, ShowGfx);
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}
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//Debug
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@ -8,12 +8,14 @@ using UnityEngine.UI;
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using Framework.Event;
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using Gameplay.Manager;
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using Framework.Constants;
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using Unity.VisualScripting;
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public class UILevelPanelController : UIWindow
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{
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private TextMeshProUGUI _txtMeshProUGUITime;
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private TextMeshProUGUI _txtLevelID;
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private string _levelID;
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private GameObject _gfxPosObj;
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private GameObject _newbieGuide;
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private Animator _timeAnimator;
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@ -64,7 +66,7 @@ public class UILevelPanelController : UIWindow
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_levelID = StringManager.Instance.GetTextByKey("LevelID");
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_txtLevelID.text = string.Format(_levelID, LevelManager.Instance.CurrentLevel.GetLevelID());
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_timeAnimator = FindObj("UI_LiuHaiTop/Txt_Time").GetComponent<Animator>();
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_gfxPosObj = FindObj("UI_LiuHaiTop/Img_LevelID/Pos_Gfx");
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//新手引导
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if (LevelManager.Instance.IsNewbieGuide)
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{
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@ -115,6 +117,12 @@ public class UILevelPanelController : UIWindow
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EventManager.Instance.Send(EventManager.EventName.ShowGfx);
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}
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private async void ShowGfx()
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{
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var gfxObj = await GfxManager.Instance.LoadGfx("Effect_LevelSpirit");
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gfxObj.transform.position = _gfxPosObj.transform.position;
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}
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private void Update()
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{
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if (LevelManager.Instance.PlayAnimation)
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@ -230,6 +238,7 @@ public class UILevelPanelController : UIWindow
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private void RegisterEvent()
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{
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EventManager.Instance.Register(EventManager.EventName.ShowGfx, ShowGfx);
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EventManager.Instance.Register(EventManager.EventName.AddTime, AddTimeGfx);
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EventManager.Instance.Register(EventManager.EventName.RefreshProp, RefreshProp);
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EventManager.Instance.Register(EventManager.EventName.NewBieGuideNext, NewbieGuideNext);
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@ -238,6 +247,7 @@ public class UILevelPanelController : UIWindow
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private void UnRegisterEvent()
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{
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EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, ShowGfx);
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EventManager.Instance.Unregister(EventManager.EventName.AddTime, AddTimeGfx);
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EventManager.Instance.Unregister(EventManager.EventName.RefreshProp, RefreshProp);
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EventManager.Instance.Unregister(EventManager.EventName.NewBieGuideNext, NewbieGuideNext);
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@ -40,7 +40,7 @@ public class UIStartMainController : UIWindow
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FindObj("ResultPanel/Img_Blueprint").GetComponent<Image>().sprite = sprite;
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BindButton("ResultPanel/Img_Blueprint/Btn_Close", () => { _blueprint.SetActive(false); });
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}
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/// <summary>
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/// 预览
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/// </summary>
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@ -129,7 +129,7 @@ public class UIStartMainController : UIWindow
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{
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CloseWindow(true);
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BIManager.Instance.TrackEvent(Event.click_level_select);
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await UIManager.Instance.OpenWindow(UIConstants.UILevelSelect);
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||||
await UIManager.Instance.OpenWindow(UIConstants.UILevelSelect, isMatchUI: true);
|
||||
}
|
||||
|
||||
private void RegisterEvent()
|
||||
|
|
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Reference in New Issue