【优化】更新广告奖励本地化、删除无用字体
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@ -236,8 +236,8 @@
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{
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"ID": 140,
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"Key": "AD_Title",
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"Value": "奖励",
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"Value_En": "REWARD"
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"Value": "失败激励",
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"Value_En": "Reward Failed"
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},
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{
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"ID": 141,
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@ -60,3 +60,4 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm
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当前无网络连接
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当前已与账号同步至最新是否确定退出账号
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简体中文
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失败激励
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@ -11,7 +11,7 @@ namespace Framework.Constants
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public static readonly string UILevelPanel = "UILevelPanel";
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public static readonly string UIScore = "UIScore";
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public static readonly string UILoading = "UILoading";
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public static readonly string UIADPOPUP = "UIADPopup";
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public static readonly string UIAdPopUp = "UIADPopup";
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public static readonly string UISyncTip = "UISyncTip";
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public static readonly string UIWinPanel = "UIWinPanel";
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public static readonly string UIBuyGoods = "UIBuyGoods";
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|
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@ -286,7 +286,7 @@ namespace Framework.UI
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_WindowMeta(UIConstants.UIUserAgreement, UIWindowLayer.PopupTips);
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_WindowMeta(UIConstants.UIShop, UIWindowLayer.Normal);
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_WindowMeta(UIConstants.UIADPOPUP, UIWindowLayer.Normal);
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_WindowMeta(UIConstants.UIAdPopUp, UIWindowLayer.Normal);
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_WindowMeta(UIConstants.UIBuyGoods, UIWindowLayer.Normal);
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_WindowMeta(UIConstants.UIWinPanel, UIWindowLayer.Normal);
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_WindowMeta(UIConstants.UIMainPanel, UIWindowLayer.Normal);
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|
|
|
@ -321,7 +321,7 @@ namespace Gameplay.Manager
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if (_levelLoseTime >= 2 && ADManager.Instance.CanShow(103))
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{
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Reward", new UnityAudio(false));
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UIManager.Instance.OpenWindow(UIConstants.UIADPOPUP);
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UIManager.Instance.OpenWindow(UIConstants.UIAdPopUp);
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}
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else
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{
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|
|
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@ -12,7 +12,7 @@ namespace Gameplay.Manager
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{
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public class ShopManager : Singlenton<ShopManager>, IInitable
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{
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public Dictionary<PropType, int> UnusedPropCount;
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private Dictionary<PropType, int> _unusedPropCount;
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public string Platform = "ios";
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public bool IsDebug;
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|
@ -34,7 +34,7 @@ namespace Gameplay.Manager
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{
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if (_init) return;
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UnusedPropCount = new Dictionary<PropType, int>()
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_unusedPropCount = new Dictionary<PropType, int>()
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{ { PropType.Undo, 0 }, { PropType.OpenHole, 0 }, { PropType.AddTime, 0 } };
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InitProducts();
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@ -51,8 +51,8 @@ namespace Gameplay.Manager
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#endif
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_consumableGoods = new Dictionary<string, int>()
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{
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{ Platform + "_pack_coins_100", 100 }, { Platform + "_pack_coins_600", 600 },
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{ Platform + "_pack_coins_1200", 1600 }
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{ Platform + "_CoinBox_100", 100 }, { Platform + "_CoinBox_600", 600 },
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{ Platform + "_CoinBox_1200", 1600 }
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};
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_nonConsumableGoods = new Dictionary<string, int>();
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}
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@ -121,21 +121,21 @@ namespace Gameplay.Manager
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{
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CurCoin -= LevelConstants.PropPrice;
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tempLevelData.undoCount++;
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UnusedPropCount[PropType.Undo]++;
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_unusedPropCount[PropType.Undo]++;
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break;
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}
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case PropType.AddTime:
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{
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CurCoin -= LevelConstants.TimePropPrice;
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tempLevelData.addTimeCount++;
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UnusedPropCount[PropType.AddTime]++;
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_unusedPropCount[PropType.AddTime]++;
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break;
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}
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case PropType.OpenHole:
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{
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CurCoin -= LevelConstants.PropPrice;
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tempLevelData.openHoleCount++;
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UnusedPropCount[PropType.OpenHole]++;
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_unusedPropCount[PropType.OpenHole]++;
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break;
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}
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}
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|
@ -147,18 +147,18 @@ namespace Gameplay.Manager
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|||
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public void UseProp(PropType prop)
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{
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var count = UnusedPropCount[prop] > 0 ? 1 : 0;
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UnusedPropCount[prop] -= count;
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var count = _unusedPropCount[prop] > 0 ? 1 : 0;
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_unusedPropCount[prop] -= count;
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}
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public void SettleCoins()
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{
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var spareCoins = 0;
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var updatedUnusedPropCount = new Dictionary<PropType, int>(UnusedPropCount);
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var updatedUnusedPropCount = new Dictionary<PropType, int>(_unusedPropCount);
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for (int i = 0; i < UnusedPropCount.Count; i++)
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for (int i = 0; i < _unusedPropCount.Count; i++)
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{
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var prop = UnusedPropCount.ElementAt(i);
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var prop = _unusedPropCount.ElementAt(i);
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switch (prop.Key)
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{
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@ -176,7 +176,7 @@ namespace Gameplay.Manager
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updatedUnusedPropCount[prop.Key] = 0;
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}
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UnusedPropCount = updatedUnusedPropCount;
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_unusedPropCount = updatedUnusedPropCount;
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DebugUtil.Log("surplus coins : {0}", spareCoins);
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CurCoin += spareCoins;
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|
|
|
@ -1,20 +1,20 @@
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|||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,71A2B6B6709FE3FF4DE257362B4885C,1094,1719208478807
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||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1719208478807
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,F9B531A897A2686FB7D07A8BFA6AABB,7213,1719208478807
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|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1719208478807
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1719208478807
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||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1719208478807
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||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1719208478807
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1719208478807
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