【新手引导】更改引导流程、修改部分细节
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"ID": 164,
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"Key": "Guide_104",
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"Value": "点击泡泡按钮",
|
"Value": "点击泡泡按钮",
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"Value_En": "Click bubble button"
|
"Value_En": "Click bubble button"
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},
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},
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{
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{
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"ID": 165,
|
"ID": 162,
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"Key": "Guide_105",
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"Key": "Guide_102",
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"Value": "点击未解锁的建造",
|
"Value": "点击未解锁的建造",
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"Value_En": "Click unlocked build"
|
"Value_En": "Click unlocked build"
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},
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{
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|
"ID": 163,
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|
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"Value": "开始闯关!",
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"Value_En": "Start Game!"
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|
},
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|
{
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{
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|
"ID": 165,
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|
"Key": "Guide_105",
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|
"Value": "回到我的岛屿",
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"Value_En": "Back to island"
|
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|
},
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{
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{
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"ID": 166,
|
"ID": 166,
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"Key": "Guide_106",
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"Key": "Guide_106",
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"Value": "开始游戏!",
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"Value": "点击岛屿",
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"Value_En": "Start Game!"
|
"Value_En": "Click island"
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|
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{
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"ID": 167,
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"Value": "更换岛屿",
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"Value_En": "Replace island"
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|
},
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{
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|
"ID": 168,
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|
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}
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}
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]
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]
|
|
@ -69,4 +69,5 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm
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保存更改
|
保存更改
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点击泡泡按钮
|
点击泡泡按钮
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点击上锁图标
|
点击上锁图标
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m_ObjectHideFlags: 0
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m_Component:
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- component: {fileID: 1959391995}
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- component: {fileID: 1959391995}
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- component: {fileID: 1959391997}
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- component: {fileID: 1959391998}
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m_UseDelaunayMesh: 0
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--- !u!212 &1959391997
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--- !u!212 &1959391997
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SpriteRenderer:
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -4470,17 +4410,94 @@ SpriteRenderer:
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m_SortingLayerID: 0
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--- !u!60 &1959391998
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|
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- {x: -0.17999999, y: -0.71}
|
||||||
|
- {x: -0.17999999, y: -1.255}
|
||||||
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- {x: -0.17, y: -1.295}
|
||||||
|
- {x: -0.13499999, y: -1.35}
|
||||||
|
- {x: -0.12, y: -1.355}
|
||||||
|
- {x: -0.01, y: -1.355}
|
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- {x: 0.044999998, y: -1.29}
|
||||||
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- {x: 0.044999998, y: -0.885}
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- {x: 0.06, y: -0.705}
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m_UseDelaunayMesh: 0
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--- !u!1 &2030499010
|
--- !u!1 &2030499010
|
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -36,9 +36,9 @@ namespace Framework.Event
|
||||||
GuideMaskStart, //更换遮罩对象
|
GuideMaskStart, //更换遮罩对象
|
||||||
OpenUI,
|
OpenUI,
|
||||||
CloseUI,
|
CloseUI,
|
||||||
ChangeBuild,
|
ChangeBuild, //更换建筑物
|
||||||
EnterGame,
|
EnterGame, //进入关卡
|
||||||
|
BackToMain, //回到主界面
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -117,6 +117,9 @@ public class BuildBoot : MonoBehaviour
|
||||||
private const string TipPath = "Bar_Tip";
|
private const string TipPath = "Bar_Tip";
|
||||||
private const string ConditionText = "Level\n{0}/{1}";
|
private const string ConditionText = "Level\n{0}/{1}";
|
||||||
private const string ItemName = "Item{0}";
|
private const string ItemName = "Item{0}";
|
||||||
|
|
||||||
|
private readonly Color _lockColor = new Color(152f / 255f, 0f, 0f);
|
||||||
|
private readonly Color _unlockColor = new Color(255f, 255f, 255f);
|
||||||
private Action<Option> _optionCallBack;
|
private Action<Option> _optionCallBack;
|
||||||
|
|
||||||
public BuildBar(GameObject root)
|
public BuildBar(GameObject root)
|
||||||
|
@ -132,6 +135,8 @@ public class BuildBoot : MonoBehaviour
|
||||||
_optionCallBack = callBack;
|
_optionCallBack = callBack;
|
||||||
_bar.SetActive(true);
|
_bar.SetActive(true);
|
||||||
_condition.text = string.Format(ConditionText, reachCondition, condition);
|
_condition.text = string.Format(ConditionText, reachCondition, condition);
|
||||||
|
_condition.color = reachCondition < condition ? _lockColor : _unlockColor;
|
||||||
|
|
||||||
var content = _bar.transform.Find(ContentPath);
|
var content = _bar.transform.Find(ContentPath);
|
||||||
var iconTemplate = _bar.transform.Find(IconItemTemplate);
|
var iconTemplate = _bar.transform.Find(IconItemTemplate);
|
||||||
|
|
||||||
|
@ -468,7 +473,6 @@ public class BuildBoot : MonoBehaviour
|
||||||
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
|
var levelID = $"level{LevelSelectManager.Instance.CurPassLevelIndex + 1}";
|
||||||
if (LevelManager.Instance.IsLevelExist(levelID))
|
if (LevelManager.Instance.IsLevelExist(levelID))
|
||||||
{
|
{
|
||||||
DebugUtil.LogError("进入游戏一次");
|
|
||||||
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
GameStateManager.Instance.ChangeState(new LevelState(levelID));
|
||||||
EventManager.Instance.Send(EventManager.EventName.EnterGame);
|
EventManager.Instance.Send(EventManager.EventName.EnterGame);
|
||||||
}
|
}
|
||||||
|
@ -523,7 +527,7 @@ public class BuildBoot : MonoBehaviour
|
||||||
{
|
{
|
||||||
_uiMainBuild.SetActive(true);
|
_uiMainBuild.SetActive(true);
|
||||||
if (_curBubble != null)
|
if (_curBubble != null)
|
||||||
_curBubble.SetActive(false);
|
_curBubble.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HideUI()
|
private void HideUI()
|
||||||
|
@ -623,7 +627,7 @@ public class BuildBoot : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
_newOption = option;
|
_newOption = option;
|
||||||
|
|
||||||
OutlinePickItem(option);
|
OutlinePickItem(option);
|
||||||
|
|
||||||
//DebugUtil.LogError("点击了{0}节点的{1}选项", nodeName, option.OptionObj.name);
|
//DebugUtil.LogError("点击了{0}节点的{1}选项", nodeName, option.OptionObj.name);
|
||||||
|
|
|
@ -8,6 +8,7 @@ public abstract class GuideCompleteBase
|
||||||
/// 通用回调
|
/// 通用回调
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly Action _completeAction;
|
private readonly Action _completeAction;
|
||||||
|
|
||||||
public readonly DataGuide GuideCfg;
|
public readonly DataGuide GuideCfg;
|
||||||
|
|
||||||
protected GuideCompleteBase(DataGuide dataGuide, Action completeCallback)
|
protected GuideCompleteBase(DataGuide dataGuide, Action completeCallback)
|
||||||
|
@ -25,10 +26,9 @@ public abstract class GuideCompleteBase
|
||||||
/// 移除监听
|
/// 移除监听
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract void RemoveListener();
|
public abstract void RemoveListener();
|
||||||
|
|
||||||
protected virtual void Complete()
|
protected virtual void Complete()
|
||||||
{
|
{
|
||||||
DebugUtil.LogError("完成引导回调");
|
|
||||||
_completeAction?.Invoke();
|
_completeAction?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -107,4 +107,38 @@ internal sealed class EnterGame : GuideCompleteBase
|
||||||
{
|
{
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.EnterGame, Complete);
|
EventManager.Instance.Unregister(EventManager.EventName.EnterGame, Complete);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class FinishGame : GuideCompleteBase
|
||||||
|
{
|
||||||
|
public FinishGame(DataGuide dataGuide, Action completeCallback) : base(dataGuide, completeCallback)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddListener()
|
||||||
|
{
|
||||||
|
EventManager.Instance.Register(EventManager.EventName.LevelGameWin, Complete);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RemoveListener()
|
||||||
|
{
|
||||||
|
EventManager.Instance.Unregister(EventManager.EventName.LevelGameWin, Complete);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class EnterStartScene : GuideCompleteBase
|
||||||
|
{
|
||||||
|
public EnterStartScene(DataGuide dataGuide, Action completeCallback) : base(dataGuide, completeCallback)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddListener()
|
||||||
|
{
|
||||||
|
EventManager.Instance.Register(EventManager.EventName.BackToMain, Complete);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RemoveListener()
|
||||||
|
{
|
||||||
|
EventManager.Instance.Unregister(EventManager.EventName.BackToMain, Complete);
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,7 +1,10 @@
|
||||||
|
using Framework.Constants;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Framework.Event;
|
using Framework.Event;
|
||||||
|
using Framework.Manager;
|
||||||
|
using Framework.UI;
|
||||||
|
|
||||||
[RequireComponent(typeof(EventPermeate))]
|
[RequireComponent(typeof(EventPermeate))]
|
||||||
public class GuideController : MonoBehaviour
|
public class GuideController : MonoBehaviour
|
||||||
|
@ -51,23 +54,33 @@ public class GuideController : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private float _yVelocity = 0f;
|
private float _yVelocity = 0f;
|
||||||
|
|
||||||
|
private const string BuildCanvas = "BuildUIRoot";
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
EventManager.Instance.Register(EventManager.EventName.GuideMaskStart, ChangeTarget);
|
EventManager.Instance.Register(EventManager.EventName.GuideMaskStart, ChangeTarget);
|
||||||
_material = GetComponent<Image>().material;
|
_material = GetComponent<Image>().material;
|
||||||
_canvas = GameObject.Find("BuildUIRoot").GetComponent<Canvas>();
|
|
||||||
_imgFinger = transform.Find("Img_Finger").gameObject;
|
_imgFinger = transform.Find("Img_Finger").gameObject;
|
||||||
_textTip = transform.Find("Text_Tip").GetComponent<TMP_Text>();
|
_textTip = transform.Find("Text_Tip").GetComponent<TMP_Text>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ChangeTarget()
|
private void ChangeTarget()
|
||||||
{
|
{
|
||||||
|
_imgFinger.SetActive(false);
|
||||||
|
_canvas = GameObject.Find(BuildCanvas) != null
|
||||||
|
? GameObject.Find(BuildCanvas).GetComponent<Canvas>()
|
||||||
|
: UIRoot.Instance.root.GetComponent<Canvas>();
|
||||||
|
|
||||||
var targetPath = GuideMananger.Instance.GetGuideMaskTarget();
|
var targetPath = GuideMananger.Instance.GetGuideMaskTarget();
|
||||||
target = GameObject.Find(targetPath);
|
target = GameObject.Find(targetPath);
|
||||||
if (string.IsNullOrEmpty(targetPath) || target == null)
|
if (string.IsNullOrEmpty(targetPath) || target == null)
|
||||||
{
|
{
|
||||||
DebugUtil.LogError("target为空:{0}", target == null);
|
target = UIManager.Instance.GetGameObjectUnderWindow(UIConstants.UIWinPanel, targetPath);
|
||||||
return;
|
if (target == null)
|
||||||
|
{
|
||||||
|
DebugUtil.LogError("target为空,其路径是:{0}", targetPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 设置事件透传对象
|
// 设置事件透传对象
|
||||||
|
@ -84,6 +97,8 @@ public class GuideController : MonoBehaviour
|
||||||
{
|
{
|
||||||
SetMaskForImage();
|
SetMaskForImage();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SetFingerPos();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetMaskForSpriteRenderer()
|
private void SetMaskForSpriteRenderer()
|
||||||
|
@ -156,6 +171,31 @@ public class GuideController : MonoBehaviour
|
||||||
return maxDistance;
|
return maxDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SetFingerPos()
|
||||||
|
{
|
||||||
|
if (_diameter < 100f)
|
||||||
|
_diameter = 100f;
|
||||||
|
var center = target.gameObject.transform.position;
|
||||||
|
var canvasPos = WorldToCanvasPos(_canvas, center);
|
||||||
|
var newPos = new Vector2(canvasPos.x + _diameter, canvasPos.y - _diameter);
|
||||||
|
|
||||||
|
// 获取 Canvas 的 RectTransform
|
||||||
|
RectTransform canvasRect = _canvas.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
// 计算屏幕边缘的范围
|
||||||
|
Vector2 minScreenPos = canvasRect.rect.min;
|
||||||
|
Vector2 maxScreenPos = canvasRect.rect.max;
|
||||||
|
|
||||||
|
// 调整 newPos,确保不超出屏幕边缘
|
||||||
|
Vector2 clampedPos = newPos;
|
||||||
|
clampedPos.x = Mathf.Clamp(clampedPos.x, minScreenPos.x, maxScreenPos.x);
|
||||||
|
clampedPos.y = Mathf.Clamp(clampedPos.y, minScreenPos.y, maxScreenPos.y);
|
||||||
|
|
||||||
|
// 设置 _imgFinger 的 anchoredPosition
|
||||||
|
_imgFinger.GetComponent<RectTransform>().anchoredPosition = clampedPos;
|
||||||
|
_imgFinger.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
float value = Mathf.SmoothDamp(_current, _diameter, ref _yVelocity, 0.3f);
|
float value = Mathf.SmoothDamp(_current, _diameter, ref _yVelocity, 0.3f);
|
||||||
|
|
|
@ -32,6 +32,7 @@ public class GuideGroup
|
||||||
return guideData.GuideType switch
|
return guideData.GuideType switch
|
||||||
{
|
{
|
||||||
GuideStepType.Click => new GuideClickStep(guideData),
|
GuideStepType.Click => new GuideClickStep(guideData),
|
||||||
|
GuideStepType.WinLevel => new WinLevel(guideData),
|
||||||
_ => throw new ArgumentOutOfRangeException($"没有实现{guideData.GuideType}类型的引导方法")
|
_ => throw new ArgumentOutOfRangeException($"没有实现{guideData.GuideType}类型的引导方法")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -55,19 +56,23 @@ public class GuideGroup
|
||||||
DebugUtil.LogG($"{_groupID}组进入{CurGuideStep?.Value.GuideCfg.ID}号引导");
|
DebugUtil.LogG($"{_groupID}组进入{CurGuideStep?.Value.GuideCfg.ID}号引导");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void EndGuide()
|
||||||
|
{
|
||||||
|
CurGuideStep.Value.EndGuide();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 移动至下一个引导
|
/// 移动至下一个引导
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void MoveToNextGuide()
|
public void MoveToNextGuide()
|
||||||
{
|
{
|
||||||
CurGuideStep.Value.EndGuide();
|
EndGuide();
|
||||||
CurGuideStep = CurGuideStep.Next;
|
CurGuideStep = CurGuideStep.Next;
|
||||||
CurGuideStep?.Value.StartGuide();
|
CurGuideStep?.Value.StartGuide();
|
||||||
|
|
||||||
DebugUtil.LogG($"{_groupID}组开启下一个引导 {CurGuideStep?.Value.GuideCfg.ID}");
|
DebugUtil.LogG($"{_groupID}组开启下一个引导 {CurGuideStep?.Value.GuideCfg.ID}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public string GetGuideMaskTarget()
|
public string GetGuideMaskTarget()
|
||||||
{
|
{
|
||||||
return CurGuideStep.Value.GuideCfg.GuideParams;
|
return CurGuideStep.Value.GuideCfg.GuideParams;
|
|
@ -3,6 +3,7 @@ using cfg.Guide;
|
||||||
using Framework;
|
using Framework;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
|
using Gameplay.Manager;
|
||||||
using Framework.Manager;
|
using Framework.Manager;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -30,14 +31,24 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private Dictionary<int, LinkedList<DataGuide>> _guideData;
|
private Dictionary<int, LinkedList<DataGuide>> _guideData;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 需要开启新手引导
|
||||||
|
/// </summary>
|
||||||
public bool NeedGuide;
|
public bool NeedGuide;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 新手引导中
|
||||||
|
/// </summary>
|
||||||
|
public bool IsGuiding;
|
||||||
|
|
||||||
|
public string PassLevelID;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取引导配置
|
/// 获取引导配置
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public async UniTask InitData()
|
public async UniTask InitData()
|
||||||
{
|
{
|
||||||
if (!NeedGuide) return;
|
if (!NeedGuide || IsGuiding) return;
|
||||||
var table = TableManager.Instance.Tables.GuideConfig;
|
var table = TableManager.Instance.Tables.GuideConfig;
|
||||||
foreach (var guideData in table.DataList)
|
foreach (var guideData in table.DataList)
|
||||||
{
|
{
|
||||||
|
@ -85,9 +96,18 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开关引导界面
|
/// 开关引导界面
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetActiveGuideUI(bool active)
|
public void SetActiveGuideUI(bool active, bool destroy = false)
|
||||||
{
|
{
|
||||||
|
if (active)
|
||||||
|
{
|
||||||
|
var parent = _guideMask.transform.parent;
|
||||||
|
_guideMask.transform.SetSiblingIndex(parent.parent.childCount - 1);
|
||||||
|
}
|
||||||
|
|
||||||
_guideMask.SetActive(active);
|
_guideMask.SetActive(active);
|
||||||
|
|
||||||
|
if (!active && destroy)
|
||||||
|
_guideMask.Destroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -139,6 +159,7 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
|
||||||
return;
|
return;
|
||||||
if (guideGroup.IsCompleteGroupGuide())
|
if (guideGroup.IsCompleteGroupGuide())
|
||||||
{
|
{
|
||||||
|
guideGroup.EndGuide();
|
||||||
var nextGroup = guideGroup.NextGroupGuideID;
|
var nextGroup = guideGroup.NextGroupGuideID;
|
||||||
if (_guideGroups.TryGetValue(nextGroup, out var group))
|
if (_guideGroups.TryGetValue(nextGroup, out var group))
|
||||||
{
|
{
|
||||||
|
@ -146,9 +167,12 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
|
||||||
DebugUtil.LogG($"开启下一组引导:{nextGroup}");
|
DebugUtil.LogG($"开启下一组引导:{nextGroup}");
|
||||||
}
|
}
|
||||||
|
|
||||||
DebugUtil.LogError($"完成了所有的引导,并保存了{_curGuideGroup}");
|
DebugUtil.LogG($"完成了所有的引导,并保存了 {_curGuideGroup} 组引导");
|
||||||
BuildManager.Instance.SetBuildUserInfo(_curGuideGroup);
|
BuildManager.Instance.SetBuildUserInfo(_curGuideGroup);
|
||||||
_curGuideGroup = nextGroup;
|
_curGuideGroup = nextGroup;
|
||||||
|
IsGuiding = false;
|
||||||
|
LevelSelectManager.Instance.SaveNewPassLevel(PassLevelID);
|
||||||
|
SetActiveGuideUI(false, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -167,4 +191,12 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
|
||||||
{
|
{
|
||||||
AssetManager.Instance.Unload(Constants.GuideMaskObj);
|
AssetManager.Instance.Unload(Constants.GuideMaskObj);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Debug
|
||||||
|
/// </summary>
|
||||||
|
public void RestartGuide()
|
||||||
|
{
|
||||||
|
BuildManager.Instance.SetBuildUserInfo(-1);
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -13,7 +13,7 @@ public abstract class GuideStepBase
|
||||||
|
|
||||||
public readonly DataGuide GuideCfg;
|
public readonly DataGuide GuideCfg;
|
||||||
|
|
||||||
private GameObject _guiderMask;
|
public bool ShowMask = true;
|
||||||
|
|
||||||
protected GuideStepBase(DataGuide guideCfg)
|
protected GuideStepBase(DataGuide guideCfg)
|
||||||
{
|
{
|
||||||
|
@ -34,6 +34,8 @@ public abstract class GuideStepBase
|
||||||
StepCompleteType.CloseUI => new CloseUI(guideData, CompleteGuide),
|
StepCompleteType.CloseUI => new CloseUI(guideData, CompleteGuide),
|
||||||
StepCompleteType.EnterGame => new EnterGame(guideData, CompleteGuide),
|
StepCompleteType.EnterGame => new EnterGame(guideData, CompleteGuide),
|
||||||
StepCompleteType.ChangeBuild => new ChangeBuild(guideData, CompleteGuide),
|
StepCompleteType.ChangeBuild => new ChangeBuild(guideData, CompleteGuide),
|
||||||
|
StepCompleteType.FinishGame => new FinishGame(guideData, CompleteGuide),
|
||||||
|
StepCompleteType.EnterStartScene => new EnterStartScene(guideData, CompleteGuide),
|
||||||
_ => throw new ArgumentOutOfRangeException($"没有实现{guideData.GuideCompleteType}类型的完成方法")
|
_ => throw new ArgumentOutOfRangeException($"没有实现{guideData.GuideCompleteType}类型的完成方法")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -55,10 +57,13 @@ public abstract class GuideStepBase
|
||||||
{
|
{
|
||||||
//开启该引导相关事件
|
//开启该引导相关事件
|
||||||
_completeBase.AddListener();
|
_completeBase.AddListener();
|
||||||
//打开引导界面
|
if (ShowMask)
|
||||||
GuideMananger.Instance.SetActiveGuideUI(true);
|
{
|
||||||
//发送遮罩镂空更改事件
|
//打开引导界面
|
||||||
EventManager.Instance.Send(EventManager.EventName.GuideMaskStart);
|
GuideMananger.Instance.SetActiveGuideUI(true);
|
||||||
|
//发送遮罩镂空更改事件
|
||||||
|
EventManager.Instance.Send(EventManager.EventName.GuideMaskStart);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -74,6 +79,7 @@ public abstract class GuideStepBase
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void CompleteGuide()
|
private void CompleteGuide()
|
||||||
{
|
{
|
||||||
|
DebugUtil.LogG($"{GuideCfg.ID}完成回调");
|
||||||
//移除事件监听
|
//移除事件监听
|
||||||
_completeBase.RemoveListener();
|
_completeBase.RemoveListener();
|
||||||
//关闭引导界面
|
//关闭引导界面
|
||||||
|
@ -98,4 +104,18 @@ internal sealed class GuideClickStep : GuideStepBase
|
||||||
protected override void SubStartGuide()
|
protected override void SubStartGuide()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal sealed class WinLevel : GuideStepBase
|
||||||
|
{
|
||||||
|
public WinLevel(DataGuide guideCfg) : base(guideCfg)
|
||||||
|
{
|
||||||
|
ShowMask = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void SubStartGuide()
|
||||||
|
{
|
||||||
|
GuideMananger.Instance.IsGuiding = true;
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -425,7 +425,7 @@ namespace Framework.Manager
|
||||||
if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node, out var oldOption))
|
if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node, out var oldOption))
|
||||||
{
|
{
|
||||||
_userBuildInfo.ChooseNodeInfo[node] = option;
|
_userBuildInfo.ChooseNodeInfo[node] = option;
|
||||||
DebugUtil.LogError("节点{0}保存了{1}选择", node, option);
|
DebugUtil.LogY($"节点{node}保存了{option}选择");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -49,6 +49,16 @@ namespace Framework.UI
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public GameObject GetGameObjectUnderWindow(string path, string objPath)
|
||||||
|
{
|
||||||
|
if (_windowsDic.TryGetValue(path, out var window))
|
||||||
|
{
|
||||||
|
return window.transform.Find(objPath).gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public async UniTask<UIWindow> OpenWindow(string path, object data = null)
|
public async UniTask<UIWindow> OpenWindow(string path, object data = null)
|
||||||
{
|
{
|
||||||
var window = await Open(path);
|
var window = await Open(path);
|
||||||
|
|
|
@ -15,6 +15,10 @@ namespace cfg.Guide
|
||||||
/// 点击指定物体
|
/// 点击指定物体
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Click = 0,
|
Click = 0,
|
||||||
|
/// <summary>
|
||||||
|
/// 通关
|
||||||
|
/// </summary>
|
||||||
|
WinLevel = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -24,9 +24,17 @@ namespace cfg.Guide
|
||||||
/// </summary>
|
/// </summary>
|
||||||
EnterGame = 2,
|
EnterGame = 2,
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// 结束游戏
|
||||||
|
/// </summary>
|
||||||
|
FinishGame = 3,
|
||||||
|
/// <summary>
|
||||||
/// 更换建造物
|
/// 更换建造物
|
||||||
/// </summary>
|
/// </summary>
|
||||||
ChangeBuild = 3,
|
ChangeBuild = 4,
|
||||||
|
/// <summary>
|
||||||
|
/// 进入主界面
|
||||||
|
/// </summary>
|
||||||
|
EnterStartScene = 5,
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,7 +9,6 @@ using PhxhSDK;
|
||||||
|
|
||||||
public partial class SROptions
|
public partial class SROptions
|
||||||
{
|
{
|
||||||
|
|
||||||
[Category("关卡相关"), DisplayName("增加10s")]
|
[Category("关卡相关"), DisplayName("增加10s")]
|
||||||
public void IncreaseTime()
|
public void IncreaseTime()
|
||||||
{
|
{
|
||||||
|
@ -40,10 +39,11 @@ public partial class SROptions
|
||||||
LevelSelectManager.Instance.PassAllLevel();
|
LevelSelectManager.Instance.PassAllLevel();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Category("关卡相关"), DisplayName("开启新手模式")]
|
[Category("关卡相关"), DisplayName("开启新手引导")]
|
||||||
public void OpenNewGuide()
|
public void OpenNewGuide()
|
||||||
{
|
{
|
||||||
LevelManager.Instance.IsNewbieGuide = true;
|
LevelManager.Instance.IsNewbieGuide = true;
|
||||||
|
GuideMananger.Instance.RestartGuide();
|
||||||
}
|
}
|
||||||
|
|
||||||
[Category("关卡相关"), DisplayName("通关到")]
|
[Category("关卡相关"), DisplayName("通关到")]
|
||||||
|
|
|
@ -63,7 +63,7 @@ namespace Gameplay.LoadingExecutor
|
||||||
}
|
}
|
||||||
|
|
||||||
//判断是否开启新手引导
|
//判断是否开启新手引导
|
||||||
if (buildInfo.GuideGroup <= 0)
|
if (!GuideMananger.Instance.IsGuiding && buildInfo.GuideGroup <= 0)
|
||||||
{
|
{
|
||||||
buildInfo.ChooseNodeInfo = new Dictionary<string, string>();
|
buildInfo.ChooseNodeInfo = new Dictionary<string, string>();
|
||||||
GuideMananger.Instance.NeedGuide = true;
|
GuideMananger.Instance.NeedGuide = true;
|
||||||
|
@ -75,7 +75,16 @@ namespace Gameplay.LoadingExecutor
|
||||||
var buildConfig = string.Format(Framework.Constants.Constants.BuildConfigPath, buildId);
|
var buildConfig = string.Format(Framework.Constants.Constants.BuildConfigPath, buildId);
|
||||||
var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig);
|
var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig);
|
||||||
var reachCondition = LevelSelectManager.Instance.CurPassLevelIndex;
|
var reachCondition = LevelSelectManager.Instance.CurPassLevelIndex;
|
||||||
BuildManager.Instance.UpdateReachCondition(reachCondition);
|
if (GuideMananger.Instance.IsGuiding && !string.IsNullOrEmpty(GuideMananger.Instance.PassLevelID))
|
||||||
|
{
|
||||||
|
var guideCondition = int.Parse(GuideMananger.Instance.PassLevelID.Substring("level".Length));
|
||||||
|
BuildManager.Instance.UpdateReachCondition(guideCondition);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BuildManager.Instance.UpdateReachCondition(reachCondition);
|
||||||
|
}
|
||||||
|
|
||||||
await BuildManager.Instance.Init(buildData, true, buildInfo);
|
await BuildManager.Instance.Init(buildData, true, buildInfo);
|
||||||
await Addressables.LoadSceneAsync(buildPath).ToUniTask();
|
await Addressables.LoadSceneAsync(buildPath).ToUniTask();
|
||||||
}
|
}
|
||||||
|
@ -121,6 +130,7 @@ namespace Gameplay.LoadingExecutor
|
||||||
|
|
||||||
protected override void _OnEnd()
|
protected override void _OnEnd()
|
||||||
{
|
{
|
||||||
|
EventManager.Instance.Send(EventManager.EventName.BackToMain);
|
||||||
EventManager.Instance.Send(EventManager.EventName.LoadingEnd);
|
EventManager.Instance.Send(EventManager.EventName.LoadingEnd);
|
||||||
BIManager.Instance.TrackEventOnce(EventFirst.fte_loading_end);
|
BIManager.Instance.TrackEventOnce(EventFirst.fte_loading_end);
|
||||||
}
|
}
|
||||||
|
|
|
@ -59,6 +59,12 @@ namespace Gameplay.Manager
|
||||||
|
|
||||||
public void SaveNewPassLevel(string levelID)
|
public void SaveNewPassLevel(string levelID)
|
||||||
{
|
{
|
||||||
|
if (GuideMananger.Instance.IsGuiding)
|
||||||
|
{
|
||||||
|
GuideMananger.Instance.PassLevelID = levelID;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
var id = int.Parse(levelID.Substring("level".Length));
|
var id = int.Parse(levelID.Substring("level".Length));
|
||||||
if (CurPassLevelIndex < id)
|
if (CurPassLevelIndex < id)
|
||||||
{
|
{
|
||||||
|
@ -72,7 +78,7 @@ namespace Gameplay.Manager
|
||||||
LevelManager.Instance.CanGfxCoin = true;
|
LevelManager.Instance.CanGfxCoin = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ClearFile()
|
public void ClearFile()
|
||||||
{
|
{
|
||||||
|
|
|
@ -206,6 +206,7 @@ public class UILevelPanelController : UIWindow
|
||||||
|
|
||||||
private async void PauseLevel()
|
private async void PauseLevel()
|
||||||
{
|
{
|
||||||
|
if (GuideMananger.Instance.IsGuiding) return;
|
||||||
CommonUIUtils.DestroyScreenshot();
|
CommonUIUtils.DestroyScreenshot();
|
||||||
CommonUIUtils.CaptureScreenshot();
|
CommonUIUtils.CaptureScreenshot();
|
||||||
LevelManager.Instance.IsPause = true;
|
LevelManager.Instance.IsPause = true;
|
||||||
|
|
|
@ -40,7 +40,10 @@ public class UIStartMainController : UIWindow
|
||||||
FindObj("ResultPanel/Img_Blueprint").GetComponent<Image>().sprite = sprite;
|
FindObj("ResultPanel/Img_Blueprint").GetComponent<Image>().sprite = sprite;
|
||||||
BindButton("ResultPanel/Img_Blueprint/Btn_Close", () => { _blueprint.SetActive(false); });
|
BindButton("ResultPanel/Img_Blueprint/Btn_Close", () => { _blueprint.SetActive(false); });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 预览
|
||||||
|
/// </summary>
|
||||||
private void HideAllUI()
|
private void HideAllUI()
|
||||||
{
|
{
|
||||||
FindObj("UI_LiuHaiBottom").SetActive(false);
|
FindObj("UI_LiuHaiBottom").SetActive(false);
|
||||||
|
@ -49,6 +52,9 @@ public class UIStartMainController : UIWindow
|
||||||
EventManager.Instance.Send(EventManager.EventName.HideBuildUI);
|
EventManager.Instance.Send(EventManager.EventName.HideBuildUI);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 恢复展示
|
||||||
|
/// </summary>
|
||||||
private void ShowAllUI()
|
private void ShowAllUI()
|
||||||
{
|
{
|
||||||
ShowUI();
|
ShowUI();
|
||||||
|
@ -68,6 +74,9 @@ public class UIStartMainController : UIWindow
|
||||||
FindObj("UI_LiuHaiTop").SetActive(false);
|
FindObj("UI_LiuHaiTop").SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 查看蓝图
|
||||||
|
/// </summary>
|
||||||
private void ViewResult()
|
private void ViewResult()
|
||||||
{
|
{
|
||||||
_blueprint.SetActive(true);
|
_blueprint.SetActive(true);
|
||||||
|
|
|
@ -1,26 +1,26 @@
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1721886650787
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/guide_guideconfig.json,29B264A23BA8CD2749AD2EC3B7B39D47,2024,1721886650787
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/guide_guideconfig.json,1B942B12FE474D85AEF5EEA69A52434,2523,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1721886650787
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,7478C1A5F9A0908094F9D896FF2FF8,8311,1721886650787
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,343DBBC697FCB77685E7338FC24EA1DA,8511,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1721886650787
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/DataGuide.cs,A23BB4F3F93B395441BB83D74E59B6F,4292,1721886650787
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/DataGuide.cs,A23BB4F3F93B395441BB83D74E59B6F,4292,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideConfig.cs,B1779443C4E6B0FD80A8B0CAE418015,2003,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideConfig.cs,B1779443C4E6B0FD80A8B0CAE418015,2003,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideStepType.cs,50DE437238924E2724E493BD449A536,520,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideStepType.cs,BEB85D16C8FEBFBE0679C7F9C9F9A8,606,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/StepCompleteType.cs,2A047A7CCF76D2AE6F4AA9F89224B13,812,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/StepCompleteType.cs,C360B48BE0179D52C15D41892A4B,1008,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/DataProp.cs,B1E5165AD7B7B28F863BF25E9581BF7B,4385,1721886650787
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/DataProp.cs,B1E5165AD7B7B28F863BF25E9581BF7B,4385,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropConfig.cs,263DA0E1E0FA37A6401A432E49E8,2040,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropConfig.cs,263DA0E1E0FA37A6401A432E49E8,2040,1721894399796
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropType.cs,56DDB93BC3D6491F012DAE849526897,757,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropType.cs,56DDB93BC3D6491F012DAE849526897,757,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/StringConfig.cs,90AC6ED26EAF4A66498B4816B635F47,2080,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/StringConfig.cs,90AC6ED26EAF4A66498B4816B635F47,2080,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Tables.cs,16F3D2F3A20B0D35793F8A5A8194E59,2303,1721886650786
|
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Tables.cs,16F3D2F3A20B0D35793F8A5A8194E59,2303,1721894399793
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__beans__.xlsx,FBF2DDFEE7FB39A727F2C3ACA7E228E,11821,1718685908733
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__beans__.xlsx,FBF2DDFEE7FB39A727F2C3ACA7E228E,11821,1718685908733
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__enums__.xlsx,07D177582EBF7BC5445490E245C996,12604,1721886644427
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__enums__.xlsx,BB1B7B4C814680E15D54B12E0C4BAD5,12703,1721893666572
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__tables__.xlsx,CA2D48B6B6FAC5A9F046ACE375EA6A5B,11099,1721709912370
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__tables__.xlsx,CA2D48B6B6FAC5A9F046ACE375EA6A5B,11099,1721709912370
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/AD.xlsx,D49DD4C2226B1AED21398727B2144A9,9832,1721801067448
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/AD.xlsx,D49DD4C2226B1AED21398727B2144A9,9832,1721801067448
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/Guide.xlsx,C77CE4FBC272D9B8A7F394159464482,10287,1721886642046
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/Guide.xlsx,6D35E0C2CC6D8396CB1A676530EAD2,10493,1721894375600
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/Prop.xlsx,518794514E27F37BF9D0B6BA712533A5,10050,1718685908733
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/Prop.xlsx,518794514E27F37BF9D0B6BA712533A5,10050,1718685908733
|
||||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/StringConfig.xlsx,DF7478D165C035173F51B0BFD0CEA660,13423,1721709916112
|
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/StringConfig.xlsx,F82F5C747CBB6CE963F76A2625312A,13521,1721893669630
|
||||||
|
|