【建造】主题选择功能

iOS_release
zhangaotian 2024-08-22 14:03:37 +08:00
parent b056cc15fa
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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: e36d65fe74650413fa4913626e93d411
PrefabImporter:
externalObjects: {}
userData:
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View File

@ -412,5 +412,11 @@
"Key": "Tip_Coin", "Key": "Tip_Coin",
"Value": "金币不足!", "Value": "金币不足!",
"Value_En": "Not enough gold!" "Value_En": "Not enough gold!"
},
{
"ID": 170,
"Key": "Build_Go",
"Value": "进入",
"Value_En": "Go"
} }
] ]

View File

@ -72,4 +72,5 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm

View File

@ -1,6 +1,6 @@
namespace Framework.Constants namespace Framework.Constants
{ {
public class PathConstants public class PathConstants
{ {
//新手引导遮罩预制体 //新手引导遮罩预制体
public const string GuideMaskObj = "Assets/Art/UI/Prefab/GuideMask.prefab"; public const string GuideMaskObj = "Assets/Art/UI/Prefab/GuideMask.prefab";
@ -10,7 +10,7 @@ namespace Framework.Constants
public const string ScoreUrlIOS = "https://apps.apple.com/app/id6504517185"; public const string ScoreUrlIOS = "https://apps.apple.com/app/id6504517185";
//Agreement URL //Agreement URL
public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html"; public const string AgreementUrl = "https://www.kedrgame.com/forest_policy.html";
public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity"; public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity";
@ -24,6 +24,10 @@ namespace Framework.Constants
public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab"; public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab";
public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab"; public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab";
public const string BuildSelect = "Assets/Art/Texture/SelectBuild/SB_{0}.png";
public const string BuildSelectStayTurn = "Assets/Art/Texture/SelectBuild/SB_StayTurn.png";
//Gfx //Gfx
public const string GfxPath = "Assets/Art/Gfx/prefab/{0}.prefab"; public const string GfxPath = "Assets/Art/Gfx/prefab/{0}.prefab";

View File

@ -26,6 +26,7 @@ namespace Framework.Constants
public static readonly string UIStartMain = "UIStartMain"; public static readonly string UIStartMain = "UIStartMain";
public static readonly string UIGuide = "UIGuide"; public static readonly string UIGuide = "UIGuide";
public static readonly string UISelectBuild = "UISelectBuild";
//BG //BG
public static readonly string UILevelBg = "UILevelBG"; public static readonly string UILevelBg = "UILevelBG";

View File

@ -3,7 +3,6 @@ using PhxhSDK;
using Framework; using Framework;
using Framework.BI; using Framework.BI;
using Framework.UI; using Framework.UI;
using PhxhSDK.Phxh;
using Framework.Login; using Framework.Login;
using Framework.Event; using Framework.Event;
using Gameplay.Manager; using Gameplay.Manager;
@ -11,7 +10,6 @@ using Framework.Setting;
using Framework.Manager; using Framework.Manager;
using Framework.Constants; using Framework.Constants;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using System.Collections.Generic;
namespace Gameplay.LoadingExecutor namespace Gameplay.LoadingExecutor
{ {
@ -23,25 +21,24 @@ namespace Gameplay.LoadingExecutor
protected override async UniTask _DoLoading() protected override async UniTask _DoLoading()
{ {
AppInfoManager.Instance.InitRemoteInfo(); AppInfoManager.Instance.InitRemoteInfo();
_destProgress = 10f; _destProgress = 5f;
ShopManager.Instance.Init(); ShopManager.Instance.Init();
_destProgress = 20f; _destProgress = 10f;
await TableManager.Instance.Load(); await TableManager.Instance.Load();
_destProgress = 30f; _destProgress = 20f;
ADManager.Instance.Init(); ADManager.Instance.Init();
_destProgress = 40f; _destProgress = 25f;
await PreLoadSelectLevel(); await PreLoadSelectLevel();
_destProgress = 50f; _destProgress = 35f;
await InitBuildScene(); await InitBuild();
InitStorage();
_destProgress = 60f; _destProgress = 60f;
await InitSetting();
_destProgress = 70f;
await InitGuide();
_destProgress = 80;
await InitGfx(); await InitGfx();
_destProgress = 70;
await InitMusic();
_destProgress = 80f;
await InitUI();
_destProgress = 90f; _destProgress = 90f;
await GuideMananger.Instance.InitData(); await InitUI();
_destProgress = 100f; _destProgress = 100f;
} }
@ -54,21 +51,8 @@ namespace Gameplay.LoadingExecutor
/// <summary> /// <summary>
/// 初始化各部分存盘信息 /// 初始化各部分存盘信息
/// </summary> /// </summary>
private void InitStorage() private async UniTask InitGuide()
{ {
SettingManager.Instance.Init();
//建造读本地存盘
/*
_userBuildInfo = StorageManager.Instance.GetStorage<UserBuildInfo>(NormalConstants.UserBuildSaveKey);
_userBuildInfo ??= new UserBuildInfo();
if (string.IsNullOrEmpty(_userBuildInfo.CurBuildId))
{
_userBuildInfo.CurBuildId = TableManager.Instance.Tables.BuildConfig.DataList[0].ID;
DebugUtil.LogError("无存盘信息, 读默认表:{0}", _userBuildInfo.CurBuildId);
}
*/
//根据本地信息判断是否开启新手引导 //根据本地信息判断是否开启新手引导
if (!GuideMananger.Instance.IsGuiding && BuildManager.Instance.UserBuildInfo.GuideGroup <= 0 && if (!GuideMananger.Instance.IsGuiding && BuildManager.Instance.UserBuildInfo.GuideGroup <= 0 &&
LevelSelectManager.Instance.CurPassLevelIndex < 1) LevelSelectManager.Instance.CurPassLevelIndex < 1)
@ -76,24 +60,29 @@ namespace Gameplay.LoadingExecutor
GuideMananger.Instance.NeedGuide = true; GuideMananger.Instance.NeedGuide = true;
DebugUtil.LogG("第一步判断需要开启新手引导!"); DebugUtil.LogG("第一步判断需要开启新手引导!");
} }
await GuideMananger.Instance.InitData();
} }
/// <summary> /// <summary>
/// 初始化Build数据 /// 初始化Build相关
/// </summary> /// </summary>
private async UniTask InitBuildScene() private async UniTask InitBuild()
{ {
var reachCondition = LevelSelectManager.Instance.CurPassLevelIndex; var reachCondition = LevelSelectManager.Instance.CurPassLevelIndex;
await BuildManager.Instance.LoadBuild(_buildID, reachCondition); await BuildManager.Instance.LoadBuild(_buildID, reachCondition);
await BuildSelectManager.Instance.InitAsync();
} }
private async UniTask InitGfx() private async UniTask InitGfx()
{ {
await GfxManager.Instance.PreLoadGfx("Effect_MainCharacter");
await GfxManager.Instance.PreLoadGfx("Effect_SelectSequin"); await GfxManager.Instance.PreLoadGfx("Effect_SelectSequin");
await GfxManager.Instance.PreLoadGfx("Effect_Sequin"); await GfxManager.Instance.PreLoadGfx("Effect_Sequin");
} }
/// <summary>
/// 初始化UI
/// </summary>
private async UniTask InitUI() private async UniTask InitUI()
{ {
UIRoot.Instance.BgDestroy(); UIRoot.Instance.BgDestroy();
@ -117,13 +106,20 @@ namespace Gameplay.LoadingExecutor
await UIManager.Instance.OpenWindow(UIConstants.UIStayTuned); await UIManager.Instance.OpenWindow(UIConstants.UIStayTuned);
} }
/// <summary>
/// 预加载选择关卡
/// </summary>
private async UniTask PreLoadSelectLevel() private async UniTask PreLoadSelectLevel()
{ {
await LevelSelectManager.Instance.InitAsync(); await LevelSelectManager.Instance.InitAsync();
} }
private async UniTask InitMusic() /// <summary>
/// 初始化设置相关
/// </summary>
private async UniTask InitSetting()
{ {
SettingManager.Instance.Init();
await AudioManager.Instance.PreLoadAudio(); await AudioManager.Instance.PreLoadAudio();
AudioManager.Instance.PlayMusic(AudioType.MUSIC, AudioManager.Instance.BGM, new UnityAudio(true)); AudioManager.Instance.PlayMusic(AudioType.MUSIC, AudioManager.Instance.BGM, new UnityAudio(true));
} }

View File

@ -26,6 +26,7 @@ namespace Gameplay
_Register<AppInfoManager>(); _Register<AppInfoManager>();
_Register<GameStateManager>(); _Register<GameStateManager>();
_Register<LevelSelectManager>(); _Register<LevelSelectManager>();
_Register<BuildSelectManager>();
_Register<LoadingExecutorManager>(); _Register<LoadingExecutorManager>();
SDKManager.Instance.Init(); SDKManager.Instance.Init();

View File

@ -30,7 +30,6 @@ namespace Gameplay.Game
{ {
BuildManager.Instance.Release(); BuildManager.Instance.Release();
UIManager.Instance.CloseAllUI(true); UIManager.Instance.CloseAllUI(true);
GfxManager.Instance.ReturnGfxObj("Effect_MainCharacter", true);
GfxManager.Instance.ReturnGfxObj("Effect_SelectSequin", true); GfxManager.Instance.ReturnGfxObj("Effect_SelectSequin", true);
GfxManager.Instance.ReturnGfxObj("Effect_Sequin", true); GfxManager.Instance.ReturnGfxObj("Effect_Sequin", true);
} }

View File

@ -0,0 +1,113 @@
using UnityEngine;
using Framework.UI;
using Gameplay.Game;
using UnityEngine.UI;
using Gameplay.Manager;
using Framework.Manager;
public class UISelectBuildController : UIWindow
{
private string _curBuildID;
private int _curBuildIndex;
private Image _imgBuild;
private GameObject _objLeft;
private GameObject _objRight;
private GameObject _objGo;
protected override void OnAwake()
{
BindButton("Bg_Build/Btn_Go", GoBuild);
BindButton("Bg_Build/Btn_Left", GoLeft);
BindButton("Bg_Build/Btn_Right", GoRight);
BindButton("UI_LiuHaiTop/Btn_Close", Close);
_objGo = FindObj("Bg_Build/Btn_Go");
_objRight = FindObj("Bg_Build/Btn_Right");
_objLeft = FindObj("Bg_Build/Btn_Left");
_imgBuild = FindObj("Bg_Build/Img_Build").GetComponent<Image>();
}
private void Start()
{
OnStart();
}
protected override void OnOpenWindow(object data)
{
var id = (string)data;
var buildSelectItem = BuildSelectManager.Instance.GetBuildSelectItem(id);
if (buildSelectItem != null)
{
UpdateCurBuildSelectItem(buildSelectItem);
}
}
private void UpdateCurBuildSelectItem(BuildSelectManager.BuildSelectItem buildSelectItem)
{
_imgBuild.sprite = buildSelectItem.BuildSprite;
_curBuildID = buildSelectItem.BuildID;
_curBuildIndex = buildSelectItem.Index;
RefreshUI(_curBuildIndex);
}
private void RefreshUI(int index)
{
if (index == 0)
{
_objLeft.SetActive(false);
_objRight.SetActive(true);
_objGo.SetActive(true);
}
else if (index == BuildSelectManager.Instance.BuildSelectItems.Count - 1)
{
_objLeft.SetActive(true);
_objRight.SetActive(false);
_objGo.SetActive(false);
}
else
{
_objLeft.SetActive(true);
_objRight.SetActive(true);
_objGo.SetActive(true);
}
}
private void Close()
{
CloseWindow(true);
}
private void GoBuild()
{
if (!_curBuildID.Equals(BuildManager.Instance.UserBuildInfo.CurBuildId))
{
BuildManager.Instance.ChangeBuildSceneID = true;
GameStateManager.Instance.ChangeState(new GameStateStart(buildID: _curBuildID));
}
else
{
Close();
}
}
private void GoLeft()
{
var preBuildSelectItem = BuildSelectManager.Instance.GetPreviousBuildSelectItem(_curBuildIndex);
if (preBuildSelectItem != null)
{
UpdateCurBuildSelectItem(preBuildSelectItem);
}
}
private void GoRight()
{
var nextBuildSelectItem = BuildSelectManager.Instance.GetNextBuildSelectItem(_curBuildIndex);
if (nextBuildSelectItem != null)
{
UpdateCurBuildSelectItem(nextBuildSelectItem);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7c4d16a50832a40ab8000fc8007a0a2e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -35,6 +35,11 @@ public class UIStartMainController : UIWindow
CommonUIUtils.CaptureScreenshot(); CommonUIUtils.CaptureScreenshot();
} }
private void Start()
{
OnStart();
}
private void InitBlueprint() private void InitBlueprint()
{ {
_blueprint = FindObj("ResultPanel"); _blueprint = FindObj("ResultPanel");
@ -80,11 +85,9 @@ public class UIStartMainController : UIWindow
FindObj("UI_LiuHaiTop").SetActive(false); FindObj("UI_LiuHaiTop").SetActive(false);
} }
private void ChangeBuildScene() private async void ChangeBuildScene()
{ {
BuildManager.Instance.ChangeBuildSceneID = true; await UIManager.Instance.OpenWindow(UIConstants.UISelectBuild, BuildManager.Instance.UserBuildInfo.CurBuildId);
var buildID = BuildManager.Instance.BuildInfo.BuildSceneID.Equals("Build_2") ? "Build_1" : "Build_2";
GameStateManager.Instance.ChangeState(new GameStateStart(buildID: buildID));
} }
/// <summary> /// <summary>

View File

@ -316,6 +316,7 @@ namespace Framework.UI
_WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop); _WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop);
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround); _WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround); _WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
_WindowMeta(UIConstants.UISelectBuild, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UIGuide, UIWindowLayer.Normal); _WindowMeta(UIConstants.UIGuide, UIWindowLayer.Normal);
} }

View File

@ -47,7 +47,7 @@ namespace Gameplay.Manager
} }
catch (Exception e) catch (Exception e)
{ {
DebugUtil.LogError("LevelSelectMgr.Init Error: {0}", e); DebugUtil.LogError("LevelSelectManager.InitAsync Error: {0}", e);
} }
} }

View File

@ -237,11 +237,6 @@ namespace Framework.Manager
/// </summary> /// </summary>
private Dictionary<string, Sprite> _iconSprites; private Dictionary<string, Sprite> _iconSprites;
/// <summary>
/// 已经加载的资源
/// </summary>
private readonly List<string> _loadAssets = new List<string>();
private BuildData _curBuildData; private BuildData _curBuildData;
private bool _isInit; private bool _isInit;
public bool BuildInGame; public bool BuildInGame;

View File

@ -0,0 +1,98 @@
using System;
using PhxhSDK;
using Framework;
using UnityEngine;
using System.Linq;
using Framework.Constants;
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
public class BuildSelectManager : Singlenton<BuildSelectManager>, IInitable
{
public class BuildSelectItem
{
public Sprite BuildSprite;
public string BuildID;
public string PathSprite;
public int Index;
}
public Dictionary<string, BuildSelectItem> BuildSelectItems;
private bool _isInit;
public async UniTask InitAsync()
{
if (_isInit) return;
try
{
BuildSelectItems = new Dictionary<string, BuildSelectItem>();
var buildConfig = TableManager.Instance.Tables.BuildConfig.DataMap;
var index = 0;
foreach (var build in buildConfig)
{
var id = build.Key;
var path = string.Format(PathConstants.BuildSelect, id);
var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(path);
var buildItem = new BuildSelectItem
{
BuildSprite = sprite,
BuildID = id,
PathSprite = path,
Index = index
};
BuildSelectItems.Add(id, buildItem);
index++;
}
//添加敬请期待
var stayTurnSprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(PathConstants.BuildSelectStayTurn);
var buildStayTurnItem = new BuildSelectItem
{
BuildSprite = stayTurnSprite,
BuildID = "None",
PathSprite = PathConstants.BuildSelectStayTurn,
Index = index
};
BuildSelectItems.Add("None", buildStayTurnItem);
_isInit = true;
}
catch (Exception e)
{
DebugUtil.LogError("BuildSelectManager.InitAsync Error: {0}", e);
}
}
public BuildSelectItem GetBuildSelectItem(string buildID)
{
return BuildSelectItems.GetValueOrDefault(buildID);
}
public BuildSelectItem GetNextBuildSelectItem(int index)
{
return BuildSelectItems.Values.FirstOrDefault(item => item.Index == index + 1);
}
public BuildSelectItem GetPreviousBuildSelectItem(int index)
{
return BuildSelectItems.Values.FirstOrDefault(item => item.Index == index - 1);
}
public void Init()
{
}
public void Release()
{
foreach (var buildSelectItem in BuildSelectItems)
{
AssetManager.Instance.Unload(buildSelectItem.Value.PathSprite);
buildSelectItem.Value.BuildSprite = null;
}
BuildSelectItems = null;
}
}

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@ -0,0 +1,11 @@
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,25 +1,25 @@
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/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1724230904169 /Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1724305324943
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/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__enums__.xlsx,BB1B7B4C814680E15D54B12E0C4BAD5,12703,1722244651038 /Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__enums__.xlsx,BB1B7B4C814680E15D54B12E0C4BAD5,12703,1722244651038
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@ -27,4 +27,4 @@
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