【相机】删除多余脚本

Android_release
zhangaotian 2024-08-12 15:32:02 +08:00
parent 4561233718
commit 9e4d56a0c6
8 changed files with 36 additions and 58 deletions

View File

@ -250,7 +250,7 @@ GameObject:
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@ -309,18 +309,6 @@ Camera:
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@ -571,7 +571,7 @@ GameObject:
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@ -630,18 +630,6 @@ Camera:
m_OcclusionCulling: 1 m_OcclusionCulling: 1
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View File

@ -1,15 +0,0 @@
using Framework.Constants;
using UnityEngine;
public class CameraAdapter : MonoBehaviour
{
private Camera _camera;
private void Awake()
{
_camera = transform.GetComponent<Camera>();
var size = _camera.orthographicSize;
_camera.orthographicSize = size * NormalConstants.DesignResolutionWidth /
NormalConstants.DesignResolutionHeight * Screen.height / Screen.width;
}
}

View File

@ -1,11 +0,0 @@
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@ -1,12 +1,12 @@
using Framework.Constants; using Framework.Constants;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; //using UnityEngine.InputSystem;
public class CameraController : MonoBehaviour public class CameraController : MonoBehaviour
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
public float rayLength = 15f; /*public float rayLength = 15f;
private RaycastHit hitInfo; private RaycastHit hitInfo;
private Vector3 hitPoint; private Vector3 hitPoint;
private Ray ray; private Ray ray;
@ -27,7 +27,7 @@ public class CameraController : MonoBehaviour
float halfSize = 0.2f; float halfSize = 0.2f;
Gizmos.color = Color.red; Gizmos.color = Color.red;
Gizmos.DrawWireCube(hitPoint, new Vector3(halfSize * 2, halfSize * 2, halfSize * 2)); Gizmos.DrawWireCube(hitPoint, new Vector3(halfSize * 2, halfSize * 2, halfSize * 2));
} }*/
#endif #endif
private Camera _camera; private Camera _camera;

View File

@ -1,3 +1,4 @@
using Framework.Constants;
using Framework.UI; using Framework.UI;
using UnityEngine; using UnityEngine;
using PhxhSDK; using PhxhSDK;
@ -40,11 +41,15 @@ namespace Framework.Manager
} }
} }
private void Adaptation() private void Adaptation(Camera camera)
{ {
var vaild = MainCamera.orthographicSize * 2 * (TargetResolutionWidth / TargetResolutionHeight); var vaild = MainCamera.orthographicSize * 2 * (TargetResolutionWidth / TargetResolutionHeight);
var aspectRatio = Screen.width / (float)Screen.height; var aspectRatio = Screen.width / (float)Screen.height;
MainCamera.orthographicSize = vaild / aspectRatio / 2; MainCamera.orthographicSize = vaild / aspectRatio / 2;
var size = camera.orthographicSize;
camera.orthographicSize = size * NormalConstants.DesignResolutionWidth /
NormalConstants.DesignResolutionHeight * Screen.height / Screen.width;
} }
public void Release() public void Release()