【内购】安卓商品
parent
a8c0053a69
commit
a2d1b18698
|
@ -13,7 +13,6 @@ namespace Gameplay.Manager
|
||||||
public class ShopManager : Singlenton<ShopManager>, IInitable
|
public class ShopManager : Singlenton<ShopManager>, IInitable
|
||||||
{
|
{
|
||||||
private Dictionary<PropType, int> _unusedPropCount;
|
private Dictionary<PropType, int> _unusedPropCount;
|
||||||
public string Platform = "ios";
|
|
||||||
public bool IsDebug;
|
public bool IsDebug;
|
||||||
|
|
||||||
private Dictionary<string, int> _consumableGoods;
|
private Dictionary<string, int> _consumableGoods;
|
||||||
|
@ -40,21 +39,28 @@ namespace Gameplay.Manager
|
||||||
InitProducts();
|
InitProducts();
|
||||||
//_sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.IAP) as IBuyServices;
|
//_sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.IAP) as IBuyServices;
|
||||||
IAPManager.Instance.SetClientVerify(true);
|
IAPManager.Instance.SetClientVerify(true);
|
||||||
IAPManager.Instance.AddGoods(_consumableGoods.Keys.ToList(), _nonConsumableGoods.Keys.ToList(), OnRestorePurchase);
|
IAPManager.Instance.AddGoods(_consumableGoods.Keys.ToList(), _nonConsumableGoods.Keys.ToList(),
|
||||||
|
OnRestorePurchase);
|
||||||
_init = true;
|
_init = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitProducts()
|
private void InitProducts()
|
||||||
{
|
{
|
||||||
#if UNITY_ANDROID
|
#if UNITY_ANDROID
|
||||||
Platform = "android";
|
|
||||||
#endif
|
|
||||||
_consumableGoods = new Dictionary<string, int>()
|
_consumableGoods = new Dictionary<string, int>()
|
||||||
{
|
{
|
||||||
{ Platform + "_CoinBox_100", 100 }, { Platform + "_CoinBox_600", 600 },
|
{ "android_coinbox_100", 100 }, { "android_coinbox_600", 600 },
|
||||||
{ Platform + "_CoinBox_1600", 1600 }
|
{ "android_coinbox_1600", 1600 }
|
||||||
};
|
};
|
||||||
_nonConsumableGoods = new Dictionary<string, int>();
|
_nonConsumableGoods = new Dictionary<string, int>();
|
||||||
|
#else
|
||||||
|
_consumableGoods = new Dictionary<string, int>()
|
||||||
|
{
|
||||||
|
{ "ios_CoinBox_100", 100 }, { "ios_CoinBox_600", 600 },
|
||||||
|
{ "ios_CoinBox_1600", 1600 }
|
||||||
|
};
|
||||||
|
_nonConsumableGoods = new Dictionary<string, int>();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BuyGoods(string goodsID)
|
public void BuyGoods(string goodsID)
|
||||||
|
|
Loading…
Reference in New Issue