【内购】安卓商品
parent
a8c0053a69
commit
a2d1b18698
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@ -13,7 +13,6 @@ namespace Gameplay.Manager
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public class ShopManager : Singlenton<ShopManager>, IInitable
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{
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private Dictionary<PropType, int> _unusedPropCount;
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public string Platform = "ios";
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public bool IsDebug;
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private Dictionary<string, int> _consumableGoods;
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@ -40,21 +39,28 @@ namespace Gameplay.Manager
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InitProducts();
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//_sdkHelper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.IAP) as IBuyServices;
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IAPManager.Instance.SetClientVerify(true);
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IAPManager.Instance.AddGoods(_consumableGoods.Keys.ToList(), _nonConsumableGoods.Keys.ToList(), OnRestorePurchase);
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IAPManager.Instance.AddGoods(_consumableGoods.Keys.ToList(), _nonConsumableGoods.Keys.ToList(),
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OnRestorePurchase);
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_init = true;
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}
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private void InitProducts()
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{
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#if UNITY_ANDROID
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Platform = "android";
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#endif
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_consumableGoods = new Dictionary<string, int>()
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_consumableGoods = new Dictionary<string, int>()
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{
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{ Platform + "_CoinBox_100", 100 }, { Platform + "_CoinBox_600", 600 },
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{ Platform + "_CoinBox_1600", 1600 }
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{ "android_coinbox_100", 100 }, { "android_coinbox_600", 600 },
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{ "android_coinbox_1600", 1600 }
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};
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_nonConsumableGoods = new Dictionary<string, int>();
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#else
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_consumableGoods = new Dictionary<string, int>()
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{
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{ "ios_CoinBox_100", 100 }, { "ios_CoinBox_600", 600 },
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{ "ios_CoinBox_1600", 1600 }
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};
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_nonConsumableGoods = new Dictionary<string, int>();
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#endif
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}
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public void BuyGoods(string goodsID)
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