【建造】相关场景、特效、配置
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m_GameObject: {fileID: 7675644909149764563}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &6448815884737594814
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m_GameObject: {fileID: 7675644909149764563}
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m_CullTransparentMesh: 1
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--- !u!114 &1070919464906470905
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m_GameObject: {fileID: 7675644909149764563}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 58d67975c851f426984ecfa630b09f44, type: 3}
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m_FillCenter: 1
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &9206445889408590897
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7675644909149764563}
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m_EditorClassIdentifier:
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m_Navigation:
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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|
m_ColorMultiplier: 1
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|
m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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|
m_NormalTrigger: Normal
|
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|
m_HighlightedTrigger: Highlighted
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||||||
|
m_PressedTrigger: Pressed
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|
m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 1070919464906470905}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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--- !u!1 &7858642420970555349
|
--- !u!1 &7858642420970555349
|
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: f82eb0e2699e340698a88cabc2dde58b
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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|
guid: 0225e66469bcf4bce99eafc0bfc4526c
|
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|
folderAsset: yes
|
||||||
|
DefaultImporter:
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|
externalObjects: {}
|
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userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,19 @@
|
||||||
|
using Framework;
|
||||||
|
using Framework.Manager;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BuildBoot : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
BuildManager.Instance.Init();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 07fd0ab2afc1942f6a44d3187ed1df7c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Gameplay.LoadingExecutor;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace Framework.GameBuild
|
||||||
|
{
|
||||||
|
public class GameBuildLoadingExecutor : LoadingExecutorWithUILoadingController
|
||||||
|
{
|
||||||
|
protected override async UniTask _DoLoading()
|
||||||
|
{
|
||||||
|
await Addressables.LoadSceneAsync(Constants.Constants.SceneBuildPath, LoadSceneMode.Single).ToUniTask();
|
||||||
|
_destProgress = 100f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2689db812d4c4839b9d01b980ec14ff
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
||||||
|
using Framework.State;
|
||||||
|
using Gameplay.LoadingExecutor;
|
||||||
|
|
||||||
|
namespace Framework.GameBuild
|
||||||
|
{
|
||||||
|
public class GameBuildStateStart : IState
|
||||||
|
{
|
||||||
|
public void OnEnter()
|
||||||
|
{
|
||||||
|
LoadingExecutorManager.Instance.ExecuteLoading(
|
||||||
|
new GameBuildLoadingExecutor());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnUpdate(float deltaTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExit()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7aa43c76d684c4426855c04cf4b98f0d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,6 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIMainBuild : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ea5d850f04934be1acbb640d38e0355
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -46,14 +46,29 @@ namespace Framework.Manager
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public class BuildManager : Singlenton<BuildManager>
|
public class BuildManager
|
||||||
{
|
{
|
||||||
|
private static BuildManager _instance;
|
||||||
|
|
||||||
|
public static BuildManager Instance
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_instance == null)
|
||||||
|
{
|
||||||
|
_instance = new BuildManager();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Dictionary<int, BuildGroup> BuildGroups;
|
public Dictionary<int, BuildGroup> BuildGroups;
|
||||||
public DataBuildSeries CurSeries;
|
public DataBuildSeries CurSeries;
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
var buildSeriesTable = TableManager.Instance.Tables.BuildSeriesConfig;
|
var buildSeriesTable = EditorTableManager.Instance.Tables.BuildSeriesConfig;
|
||||||
if (buildSeriesTable == null) return;
|
if (buildSeriesTable == null) return;
|
||||||
|
|
||||||
//系列初始化 当前就一个系列
|
//系列初始化 当前就一个系列
|
||||||
|
@ -62,19 +77,19 @@ namespace Framework.Manager
|
||||||
|
|
||||||
InitData();
|
InitData();
|
||||||
|
|
||||||
/*foreach (var group in BuildGroups)
|
foreach (var group in BuildGroups)
|
||||||
{
|
{
|
||||||
DebugUtil.LogWarning("当前 {0} 物品组的解锁关卡是:{1}", group.Key, group.Value.UnlockCondition);
|
DebugUtil.LogWarning("当前 {0} 物品组的解锁关卡是:{1}", group.Key, group.Value.UnlockCondition);
|
||||||
foreach (var item in group.Value.BuildItems)
|
foreach (var item in group.Value.BuildItems)
|
||||||
{
|
{
|
||||||
DebugUtil.LogError("当前 {0} 物品组的物体有:{1}", group.Key, item.Value._buildItem.ID);
|
DebugUtil.LogError("当前 {0} 物品组的物体有:{1}", group.Key, item.Value._buildItem.ID);
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitData()
|
private void InitData()
|
||||||
{
|
{
|
||||||
var buildItemTable = TableManager.Instance.Tables.BuildItemConfig;
|
var buildItemTable = EditorTableManager.Instance.Tables.BuildItemConfig;
|
||||||
if (buildItemTable?.DataList == null) return;
|
if (buildItemTable?.DataList == null) return;
|
||||||
foreach (var buildItem in buildItemTable.DataList)
|
foreach (var buildItem in buildItemTable.DataList)
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,6 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace Framework.Manager
|
namespace Framework.Manager
|
||||||
{
|
{
|
||||||
#if UNITY_EDITOR
|
|
||||||
public class EditorTableManager
|
public class EditorTableManager
|
||||||
{
|
{
|
||||||
private static EditorTableManager _instance;
|
private static EditorTableManager _instance;
|
||||||
|
@ -53,5 +52,4 @@ namespace Framework.Manager
|
||||||
return getValue.ValueEn;
|
return getValue.ValueEn;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
}
|
}
|
|
@ -13,6 +13,9 @@ namespace Framework.Constants
|
||||||
public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html";
|
public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html";
|
||||||
|
|
||||||
public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity";
|
public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity";
|
||||||
|
|
||||||
|
public const string SceneBuildPath = "Assets/Scenes/BuildScene.unity";
|
||||||
|
|
||||||
public const string UIPrefabPath = "Assets/Art/UI/Prefab/{0}.prefab";
|
public const string UIPrefabPath = "Assets/Art/UI/Prefab/{0}.prefab";
|
||||||
public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab";
|
public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab";
|
||||||
public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab";
|
public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab";
|
||||||
|
|
|
@ -6,6 +6,7 @@ using Gameplay.Level;
|
||||||
using Framework.Event;
|
using Framework.Event;
|
||||||
using Gameplay.Manager;
|
using Gameplay.Manager;
|
||||||
using Framework.Constants;
|
using Framework.Constants;
|
||||||
|
using Framework.GameBuild;
|
||||||
using Event = cfg.BI.Event;
|
using Event = cfg.BI.Event;
|
||||||
|
|
||||||
public class UIMainPanelController : UIWindow
|
public class UIMainPanelController : UIWindow
|
||||||
|
@ -22,6 +23,7 @@ public class UIMainPanelController : UIWindow
|
||||||
BindButton("Bg_MainPanel/Btn_Option", OnSelectLevel);
|
BindButton("Bg_MainPanel/Btn_Option", OnSelectLevel);
|
||||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
|
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Setting", OpenSettingPanel);
|
||||||
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Shop", OpenShop);
|
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Shop", OpenShop);
|
||||||
|
BindButton("Bg_MainPanel/UI_LiuHaiTop/Btn_Build", OpenBuild);
|
||||||
CommonUIUtils.CaptureScreenshot();
|
CommonUIUtils.CaptureScreenshot();
|
||||||
|
|
||||||
FindObj("Bg_MainPanel/BG").SetActive(false);
|
FindObj("Bg_MainPanel/BG").SetActive(false);
|
||||||
|
@ -67,6 +69,11 @@ public class UIMainPanelController : UIWindow
|
||||||
await UIManager.Instance.OpenWindow(UIConstants.UISettingPanel);
|
await UIManager.Instance.OpenWindow(UIConstants.UISettingPanel);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private async void OpenBuild()
|
||||||
|
{
|
||||||
|
GameStateManager.Instance.ChangeState(new GameBuildStateStart());
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 打开商店
|
/// 打开商店
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -80,7 +87,7 @@ public class UIMainPanelController : UIWindow
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 开始游戏
|
/// 开始游戏
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void OnEnterLevel()
|
private async void OnEnterLevel()
|
||||||
{
|
{
|
||||||
BIManager.Instance.TrackEvent(Event.click_level_start);
|
BIManager.Instance.TrackEvent(Event.click_level_start);
|
||||||
BIManager.Instance.TrackEventOnce(EventFirst.fte_click_level_start);
|
BIManager.Instance.TrackEventOnce(EventFirst.fte_click_level_start);
|
||||||
|
@ -93,7 +100,7 @@ public class UIMainPanelController : UIWindow
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
EventManager.Instance.Send(EventManager.EventName.HideGfx);
|
EventManager.Instance.Send(EventManager.EventName.HideGfx);
|
||||||
UIManager.Instance.OpenWindow(UIConstants.UIStayTuned);
|
await UIManager.Instance.OpenWindow(UIConstants.UIStayTuned);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|