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serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option2.png b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option2.png new file mode 100644 index 0000000..6e60e66 Binary files /dev/null and b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option2.png differ diff --git a/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option2.png.meta b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option2.png.meta new file mode 100644 index 0000000..e2176c5 --- /dev/null +++ b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option2.png.meta @@ -0,0 +1,153 @@ +fileFormatVersion: 2 +guid: d180a1d89eb554bbcbcfd6d960ee0c9b +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 155 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option3.png b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option3.png new file mode 100644 index 0000000..4853f98 Binary files /dev/null and b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option3.png differ diff --git a/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option3.png.meta b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option3.png.meta new file mode 100644 index 0000000..399864d --- /dev/null +++ b/Forest/Assets/Art/GameBuild/Texture/Build_2/Node8/Normal/Option3.png.meta @@ -0,0 +1,153 @@ +fileFormatVersion: 2 +guid: 47e8c6414917f49078ddbe4d10a2dc08 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 155 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Forest/Assets/Config/Build/Build_2.json b/Forest/Assets/Config/Build/Build_2.json new file mode 100644 index 0000000..abe38d0 --- /dev/null +++ b/Forest/Assets/Config/Build/Build_2.json @@ -0,0 +1,123 @@ +{ + "buildID": "Build_2", + "nodeCount": 8, + "thematicCount": 3, + "unlockType": 0, + "unlockConditionType": 0, + "unlockInfos": [ + { + "condition": 0, + "conditionGroup": 1, + "preGroup": 0 + }, + { + "condition": 40, + "conditionGroup": 2, + "preGroup": 1 + }, + { + "condition": 40, + "conditionGroup": 3, + "preGroup": 2 + }, + { + "condition": 60, + "conditionGroup": 4, + "preGroup": 3 + }, + { + "condition": 60, + "conditionGroup": 5, + "preGroup": 4 + }, + { + "condition": 40, + "conditionGroup": 6, + "preGroup": 5 + }, + { + "condition": 100, + "conditionGroup": 7, + "preGroup": 6 + }, + { + "condition": 60, + "conditionGroup": 8, + "preGroup": 7 + } + ], + "NodeInfos": [ + { + "Name": "Node1", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node1/Icon/{0}.png" + }, + { + "Name": "Node2", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node2/Icon/{0}.png" + }, + { + "Name": "Node3", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node3/Icon/{0}.png" + }, + { + "Name": "Node4", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node4/Icon/{0}.png" + }, + { + "Name": "Node5", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node5/Icon/{0}.png" + }, + { + "Name": "Node6", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node6/Icon/{0}.png" + }, + { + "Name": "Node7", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node7/Icon/{0}.png" + }, + { + "Name": "Node8", + "Options": [ + "Option1", + "Option2", + "Option3" + ], + "IconPath": "Assets/Art/GameBuild/Texture/Build_2/Node8/Icon/{0}.png" + } + ] +} \ No newline at end of file diff --git a/Forest/Assets/Config/Build/Build_2.json.meta b/Forest/Assets/Config/Build/Build_2.json.meta new file mode 100644 index 0000000..5a40cd6 --- /dev/null +++ b/Forest/Assets/Config/Build/Build_2.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a1ee0e03fa18e494f9c13ec3a0e85d1d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs b/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs index 6dc4327..b3aa89b 100644 --- a/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs +++ b/Forest/Assets/Editor/GameBuild/GameBuildWindow.cs @@ -2,7 +2,6 @@ using System; using System.IO; using UnityEditor; using UnityEngine; -using UnityEngine.UI; using Framework.Manager; using Sirenix.Utilities; using Framework.GameBuild; @@ -20,18 +19,15 @@ public class GameBuildWindow : OdinEditorWindow { [LabelText("挂点")] [ReadOnly] public string name; - [LabelText("选项数量")] [ReadOnly] public int count; + [LabelText("选项实例")] [HideInInspector] public List optionObj; - [LabelText("选项实例")] public List optionObj; - - [LabelText("选项资源路径")] [FolderPath] public string optionPath = "Assets/Art/GameBuild/Texture"; + [LabelText("选项资源路径")] [ReadOnly] public string optionPath = "Assets/Art/GameBuild/Texture"; [HideInInspector] public BuildData.BuildNode BuildNode; public NodeEditor(string name, int count) { this.name = name; - this.count = count; optionObj = new List(); } } @@ -43,23 +39,26 @@ public class GameBuildWindow : OdinEditorWindow private const string OptionName = "Option{0}"; private const string BtnBubble = "Btn"; private const int BuildItemLayer = 10; + private const string BuildTexturePath = "Assets/Art/GameBuild/Texture/{0}"; /// /// 当前窗口 /// private static GameBuildWindow _curWindow; - /// /// 当前建造编辑器数据 /// private BuildEditor _buildEditor; - private List _tempNodeObj = new List(); + private readonly List _tempNodeObj = new List(); [LabelText("当前建造数据")] [VerticalGroup("BuildInfo")] public BuildData curBuildData; + [LabelText("当前建造资源文件夹")] [VerticalGroup("BuildInfo")] [FolderPath] + public string buildDataPath; + /// /// 打开窗口 /// @@ -73,6 +72,10 @@ public class GameBuildWindow : OdinEditorWindow private void LoadBuildData(BuildData buildData) { + editorNodeResource = false; + var assetName = _buildEditor.BuildDataJson.name; + buildDataPath = string.Format(BuildTexturePath, assetName.Replace(".json", "")); + DebugUtil.LogError("问价家:{0}", buildDataPath); _curWindow.curBuildData = buildData; curBuildData.buildID = GameBuildUtils.GetFileNameWithoutExtension(_buildEditor.BuildDataJson.name); var root = GameObject.Find(NodeRootPath); @@ -112,9 +115,53 @@ public class GameBuildWindow : OdinEditorWindow } [VerticalGroup("BuildInfo/Create")] - [Button("创建/更新 节点实例")] - [InfoBox("会重新创建物体!!!")] - public void UpdateNode() + [Button("生成挂点实例")] + [InfoBox("会重新创建物体!!! 需要重新调整位置")] + public void Create() + { + if (string.IsNullOrEmpty(buildDataPath) || !Directory.Exists(buildDataPath)) return; + + string[] directories = Directory.GetDirectories(buildDataPath); + + curBuildData.nodeCount = directories.Length; + + var iconPaths = new Dictionary(); + var optionPaths = new Dictionary(); + var optionCount = new int[curBuildData.nodeCount]; + + for (int i = 0; i < curBuildData.nodeCount; i++) + { + var nodePath = directories[i]; + var nodeName = Path.GetFileName(nodePath); + + //图标路径 + var iconDir = Path.Combine(nodePath, "Icon"); + var iconPath = Path.Combine("Assets", Path.GetFullPath(iconDir).Substring(Application.dataPath.Length + 1)); + iconPaths.Add(nodeName, iconPath); + + //选项路径 + var normalDir = Path.Combine(nodePath, "Normal"); + var normalPath = Path.Combine("Assets", + Path.GetFullPath(normalDir).Substring(Application.dataPath.Length + 1)); + optionPaths.Add(nodeName, normalPath); + + //选项数量 + var optionFiles = Directory.GetFiles(normalDir, "*.png"); + optionCount[i] = optionFiles.Length; + + DebugUtil.LogError("挂点:{2},选项路径:{0},图标路径:{1}", normalPath, iconPath, nodeName); + } + + if (optionCount.Length > 0) + { + curBuildData.thematicCount = optionCount[0]; + DebugUtil.LogError("有挂点:{0} 个", curBuildData.thematicCount); + } + + UpdateNode(iconPaths, optionPaths); + } + + private void UpdateNode(Dictionary iconPaths, Dictionary optionPaths) { editorNodeResource = false; if (editorNodes != null) @@ -123,31 +170,42 @@ public class GameBuildWindow : OdinEditorWindow switch (curBuildData.unlockType) { case UnlockType.ForGroup: - InitBuildInfo(curBuildData.nodeCount); + InitBuildInfo(curBuildData.nodeCount, iconPaths); break; case UnlockType.ForThematic: - InitBuildInfo(curBuildData.thematicCount); + InitBuildInfo(curBuildData.thematicCount, iconPaths); break; default: DebugUtil.LogError("解锁条件错误"); break; } - CreateNodeObj(); + CreateNodeObj(optionPaths); } /// /// 初始化建造数据 /// - private void InitBuildInfo(int count) + private void InitBuildInfo(int count, Dictionary iconPaths) { //挂点初始化 curBuildData.NodeInfos = new List(curBuildData.nodeCount); for (int i = 0; i < curBuildData.nodeCount; i++) { + var nodeName = string.Format(NodeName, i + 1); + if (!iconPaths.TryGetValue(nodeName, out var iconPath)) + { + DebugUtil.LogError("没有检测到{0}的选项图标路径!!!", nodeName); + } + else + { + iconPath = iconPath.Replace("Icon", "Icon/{0}.png"); + } + var node = new BuildData.BuildNode { - Name = string.Format(NodeName, i + 1) + Name = nodeName, + IconPath = iconPath }; curBuildData.NodeInfos.Add(node); } @@ -162,9 +220,9 @@ public class GameBuildWindow : OdinEditorWindow } /// - 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var chooseNodeInfo = BuildManager.Instance.UserBuildInfo.ChooseNodeInfo; + var chooseNodeInfo = BuildManager.Instance.BuildSceneInfo.GetCurChooseInfo(); if (chooseNodeInfo == null || chooseNodeInfo.Count <= 0) { DebugUtil.LogError("Build Boot: 玩家在该场景的建造信息获取错误"); @@ -485,6 +485,7 @@ public class BuildBoot : MonoBehaviour GameStateManager.Instance.ChangeState(new LevelState(levelID)); EventManager.Instance.Send(EventManager.EventName.EnterGame); } + BuildManager.Instance.PlaySound(); } diff --git a/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs b/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs index 9923b20..569714f 100644 --- a/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs +++ b/Forest/Assets/Scripts/Framework/GameBuild/BuildEditor.cs @@ -36,14 +36,19 @@ namespace Framework.GameBuild private void Awake() { BuildData = JsonToLevelData(buildDataJson); - BuildManager.Instance.Init(BuildData); + Init(); } - + + private async void Init() + { + await BuildManager.Instance.Init(BuildData); + } + private void OnDestroy() { BuildManager.Instance.Release(); } - + private BuildData JsonToLevelData(TextAsset jsonText) { #if UNITY_EDITOR @@ -67,7 +72,7 @@ namespace Framework.GameBuild return null; #endif } - + public void SaveData() { #if UNITY_EDITOR @@ -80,6 +85,5 @@ namespace Framework.GameBuild } #endif } - } } \ No newline at end of file diff --git a/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs b/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs index e9209db..122ab60 100644 --- a/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs +++ b/Forest/Assets/Scripts/Framework/Guide/GuideMananger.cs @@ -81,7 +81,7 @@ public class GuideMananger : Singlenton, IInitable } } - _curGuideGroup = BuildManager.Instance.UserBuildInfo.GuideGroup; + _curGuideGroup = BuildManager.Instance.BuildSceneInfo.CurGuideGroup; if (_curGuideGroup <= 0) { _curGuideGroup = table.DataList[0].GroupID; diff --git a/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs b/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs index d569cdf..d32e219 100644 --- a/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs +++ b/Forest/Assets/Scripts/Framework/Manager/BuildManager.cs @@ -33,8 +33,8 @@ namespace Framework.Manager public class BuildData { [ReadOnly] public string buildID; - [LabelText("挂点数量")] public int nodeCount; - [LabelText("主题数量")] public int thematicCount; + [LabelText("挂点数量")] [ReadOnly] public int nodeCount; + [LabelText("主题数量")] [ReadOnly] public int thematicCount; [LabelText("解锁类型")] [SerializeField] public UnlockType unlockType; [LabelText("解锁条件类型")] [SerializeField] public UnlockConditionType unlockConditionType; [LabelText("解锁条件")] public List unlockInfos; @@ -58,7 +58,7 @@ namespace Framework.Manager [HideInInspector] public List Options; - [HideInInspector] public string IconPath; + [LabelText("挂点图标路径")] [ReadOnly] public string IconPath; [JsonConstructor] public BuildNode(string name) @@ -115,23 +115,48 @@ namespace Framework.Manager } /// - /// 玩家养成建造存盘数据 + /// 玩家建造选择存盘 /// public class UserBuildInfo { - public int GuideGroup; - public string BuildData = GlobalConstants.DefaultBuildID; - public Dictionary ChooseNodeInfo; + public int CurGuideGroup; + public string CurBuildSceneID; + public Dictionary BuildChooseInfo; public UserBuildInfo() + { + CurBuildSceneID = GlobalConstants.DefaultBuildID; + BuildChooseInfo = new Dictionary { { CurBuildSceneID, new BuildSceneInfo() } }; + } + + public UserBuildInfo(string curBuildSceneID) + { + CurBuildSceneID = curBuildSceneID; + BuildChooseInfo = new Dictionary { { CurBuildSceneID, new BuildSceneInfo() } }; + } + + public Dictionary GetCurChooseInfo() + { + return BuildChooseInfo.TryGetValue(CurBuildSceneID, out var sceneInfo) ? sceneInfo.ChooseNodeInfo : null; + } + } + + /// + /// 每个场景的建造存盘数据 + /// + public class BuildSceneInfo + { + public string BuildSceneID; + public Dictionary ChooseNodeInfo; + + public BuildSceneInfo() { ChooseNodeInfo = new Dictionary(); } - public UserBuildInfo(string buildData) + public BuildSceneInfo(string buildDataID) { - DebugUtil.LogError("建造新的buildDAta :{0}", buildData); - BuildData = buildData; + BuildSceneID = buildDataID; ChooseNodeInfo = new Dictionary(); } } @@ -163,12 +188,12 @@ namespace Framework.Manager public bool IsChanging = false; //玩家存盘选择信息 - private UserBuildInfo _userBuildInfo; + private UserBuildInfo _buildSceneInfo; - public UserBuildInfo UserBuildInfo + public UserBuildInfo BuildSceneInfo { - get => _userBuildInfo; - private set => _userBuildInfo = value; + get => _buildSceneInfo; + private set => _buildSceneInfo = value; } //已达到的条件 @@ -194,7 +219,7 @@ namespace Framework.Manager private bool _isInit; private bool _isInGame; - public async UniTask Init(BuildData buildData, bool inGame = false, UserBuildInfo userBuildInfo = null) + public async UniTask Init(BuildData buildData, bool inGame = false, UserBuildInfo buildSceneInfo = null) { if (_isInit) return; _curBuildData = buildData; @@ -202,7 +227,7 @@ namespace Framework.Manager _iconSprites = new Dictionary(); InitNodesInfo(); - InitUserBuildInfo(userBuildInfo); + InitUserBuildInfo(buildSceneInfo); InitCondition(); await InitIcon(); InitBlueprint(); @@ -250,41 +275,46 @@ namespace Framework.Manager /// /// 初始化存盘信息 /// - private void InitUserBuildInfo(UserBuildInfo userBuildInfo) + private void InitUserBuildInfo(UserBuildInfo buildSceneInfo) { try { //游戏中传入数据 - if (userBuildInfo != null) + if (buildSceneInfo != null) { - _userBuildInfo = userBuildInfo; + _buildSceneInfo = buildSceneInfo; } else { StorageManager.Instance.Init(); - _userBuildInfo = + _buildSceneInfo = StorageManager.Instance.GetStorage(GlobalConstants.UserBuildSaveKey); - if (_userBuildInfo == null) + if (!_buildSceneInfo.CurBuildSceneID.Equals(_curBuildData.buildID)) { - var buildId = _curBuildData.buildID; - _userBuildInfo = new UserBuildInfo(buildId); + _buildSceneInfo.CurBuildSceneID = _curBuildData.buildID; + _buildSceneInfo.BuildChooseInfo.TryAdd(_buildSceneInfo.CurBuildSceneID, new BuildSceneInfo()); } } - foreach (var nodeInfo in NodeInfos) + if (_buildSceneInfo.BuildChooseInfo.TryGetValue(_buildSceneInfo.CurBuildSceneID, + out var sceneInfo)) { - if (_userBuildInfo.ChooseNodeInfo.TryGetValue(nodeInfo.Key, out var option)) + foreach (var nodeInfo in NodeInfos) { - continue; + if (sceneInfo.ChooseNodeInfo.TryGetValue(nodeInfo.Key, out var option)) + { + continue; + } + + /*var optionInfo = nodeInfo.Value.GetOptionInfo(); + if (optionInfo == null) return; + + _userBuildInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, optionInfo.Name);*/ + sceneInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, ""); } - - /*var optionInfo = nodeInfo.Value.GetOptionInfo(); - if (optionInfo == null) return; - - _userBuildInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, optionInfo.Name);*/ - _userBuildInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, ""); } + //DebugUserChooseNode(); } catch (Exception e) @@ -312,7 +342,8 @@ namespace Framework.Manager nodeInfo.Condition = unlockInfo.condition; var nextNode = string.Format(NodeName, unlockInfo.preGroup); nodeInfo.PreGroup = nextNode; - //DebugUtil.LogError("挂点解锁:节点{0}的解锁条件是: {1}, 前置解锁组是: {2}", nodeInfo.Name, unlockInfo.condition, nextNode); + /*DebugUtil.LogError("挂点解锁:节点{0}的解锁条件是: {1}, 前置解锁组是: {2}", nodeInfo.Name, + unlockInfo.condition, nextNode);*/ } } @@ -439,17 +470,19 @@ namespace Framework.Manager public void SaveNodeInfo(string node, string option) { - if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node, out var oldOption)) + var chooseDic = _buildSceneInfo.GetCurChooseInfo(); + if (chooseDic == null) return; + if (chooseDic.TryGetValue(node, out var oldOption)) { - _userBuildInfo.ChooseNodeInfo[node] = option; + chooseDic[node] = option; DebugUtil.LogY($"节点{node}保存了{option}选择"); } else { DebugUtil.LogWarning("玩家Build存档信息没有 {0} 节点信息,请检查初始化", node); - _userBuildInfo.ChooseNodeInfo.Add(node, option); + chooseDic.Add(node, option); } - + StorageManager.Instance.SaveWithoutUpdate(); } @@ -464,10 +497,17 @@ namespace Framework.Manager { case UnlockType.ForGroup: { + var chooseDic = _buildSceneInfo.GetCurChooseInfo(); + if (chooseDic == null) + { + DebugUtil.LogError("初始化玩家选择节点信息错误!!"); + return null; + } + foreach (var node in NodeInfos) { - if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node.Key, out var curNode) && - _userBuildInfo.ChooseNodeInfo.TryGetValue(node.Value.PreGroup, out var preNode)) + if (chooseDic.TryGetValue(node.Key, out var curNode) && + chooseDic.TryGetValue(node.Value.PreGroup, out var preNode)) { //当前节点位选择且前置节点已选择 if (string.IsNullOrEmpty(curNode) && !string.IsNullOrEmpty(preNode)) @@ -508,7 +548,7 @@ namespace Framework.Manager /// public void SetBuildUserInfo(int guideGroupID) { - _userBuildInfo.GuideGroup = guideGroupID; + _buildSceneInfo.CurGuideGroup = guideGroupID; StorageManager.Instance.SyncForce = true; } @@ -527,10 +567,14 @@ namespace Framework.Manager /// public void ClearOption() { - foreach (var node in NodeInfos) + if (_buildSceneInfo.BuildChooseInfo.TryGetValue(_buildSceneInfo.CurBuildSceneID, + out var sceneInfo)) { - if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node.Key, out var option)) - _userBuildInfo.ChooseNodeInfo[node.Key] = ""; + foreach (var node in NodeInfos) + { + if (sceneInfo.ChooseNodeInfo.TryGetValue(node.Key, out var option)) + sceneInfo.ChooseNodeInfo[node.Key] = ""; + } } DebugUserChooseNode(); @@ -539,9 +583,14 @@ namespace Framework.Manager private void DebugUserChooseNode() { - foreach (var infos in _userBuildInfo.ChooseNodeInfo) + DebugUtil.LogError("当前建造场景 : {0}", _buildSceneInfo.CurBuildSceneID); + + foreach (var sceneInfos in _buildSceneInfo.BuildChooseInfo) { - DebugUtil.LogError("节点 {0} 选择的的是 {1}", infos.Key, infos.Value); + foreach (var infos in sceneInfos.Value.ChooseNodeInfo) + { + DebugUtil.LogError("场景{2}中: 节点 {0} 选择的的是 {1}", infos.Key, infos.Value, sceneInfos.Key); + } } } diff --git a/Forest/Assets/Scripts/Framework/Manager/InputManager.cs b/Forest/Assets/Scripts/Framework/Manager/InputManager.cs index be88bdd..bd14224 100644 --- a/Forest/Assets/Scripts/Framework/Manager/InputManager.cs +++ b/Forest/Assets/Scripts/Framework/Manager/InputManager.cs @@ -31,17 +31,17 @@ namespace Framework.Manager return; } - if (obj.gameObject.layer == LayerMask.NameToLayer("BuildItem")) - { - OnBuildItemClick?.Invoke(obj.gameObject); - return; - } - if (obj.gameObject.layer == LayerMask.NameToLayer("BuildBubble")) { OnBuildBubbleClick?.Invoke(obj.gameObject); return; } + + if (obj.gameObject.layer == LayerMask.NameToLayer("BuildItem")) + { + OnBuildItemClick?.Invoke(obj.gameObject); + return; + } } private void OnEnable() @@ -102,6 +102,8 @@ namespace Framework.Manager private void Check(Vector2 checkPos) { Collider2D[] colliders = Physics2D.OverlapCircleAll(checkPos, LevelConstants.CheckRadius); + GameObject highestPriorityObject = null; + var highestOrderInLayer = int.MinValue; foreach (Collider2D collider in colliders) { if (collider.gameObject.layer == LayerMask.NameToLayer("Hole")) @@ -110,19 +112,34 @@ namespace Framework.Manager break; } - if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem") && - !BuildManager.Instance.IsChanging) - { - OnBuildItemClick?.Invoke(collider.gameObject); - break; - } - if (collider.gameObject.layer == LayerMask.NameToLayer("BuildBubble") && !BuildManager.Instance.IsChanging) { - OnBuildBubbleClick?.Invoke(collider.gameObject); + highestPriorityObject = collider.gameObject; break; } + + int colliderOrderInLayer = collider.gameObject.GetComponent().sortingOrder; + + if (collider.gameObject.layer == LayerMask.NameToLayer("BuildItem") && + colliderOrderInLayer > highestOrderInLayer && + !BuildManager.Instance.IsChanging) + { + highestOrderInLayer = colliderOrderInLayer; + highestPriorityObject = collider.gameObject; + } + } + + if (highestPriorityObject != null) + { + if (highestPriorityObject.layer == LayerMask.NameToLayer("BuildBubble")) + { + OnBuildBubbleClick?.Invoke(highestPriorityObject); + } + else if (highestPriorityObject.layer == LayerMask.NameToLayer("BuildItem")) + { + OnBuildItemClick?.Invoke(highestPriorityObject); + } } } diff --git a/Forest/Assets/Scripts/Gameplay/Debug/SROptions.Level.cs b/Forest/Assets/Scripts/Gameplay/Debug/SROptions.Level.cs index 3de018b..bd0d70e 100644 --- a/Forest/Assets/Scripts/Gameplay/Debug/SROptions.Level.cs +++ b/Forest/Assets/Scripts/Gameplay/Debug/SROptions.Level.cs @@ -78,7 +78,7 @@ public partial class SROptions LevelSelectManager.Instance.ClearFile(); } - [Category("存档相关"), DisplayName("清除当前所有选择节点")] + [Category("存档相关"), DisplayName("清除当前场景所有选择节点")] public void ClearBuildOption() { BuildManager.Instance.ClearOption(); diff --git a/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs b/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs index e2705a9..fd29495 100644 --- a/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs +++ b/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs @@ -57,21 +57,27 @@ namespace Gameplay.LoadingExecutor { var buildInfo = StorageManager.Instance.GetStorage(GlobalConstants.UserBuildSaveKey); buildInfo ??= new UserBuildInfo(); - if (string.IsNullOrEmpty(buildInfo.BuildData)) + if (string.IsNullOrEmpty(buildInfo.CurBuildSceneID) || buildInfo.BuildChooseInfo == null || + buildInfo.BuildChooseInfo.Count <= 0) { - buildInfo.BuildData = GlobalConstants.DefaultBuildID; + buildInfo.CurBuildSceneID = GlobalConstants.DefaultBuildID; + buildInfo.BuildChooseInfo = new Dictionary + { { buildInfo.CurBuildSceneID, new BuildSceneInfo() } }; } + + var buildId = buildInfo.CurBuildSceneID; + //判断是否开启新手引导 - if (!GuideMananger.Instance.IsGuiding && buildInfo.GuideGroup <= 0 && - LevelSelectManager.Instance.CurPassLevelIndex < 1) + if (!GuideMananger.Instance.IsGuiding && buildInfo.CurGuideGroup <= 0 && + LevelSelectManager.Instance.CurPassLevelIndex < 1 && buildId.Equals(GlobalConstants.DefaultBuildID)) { - buildInfo.ChooseNodeInfo = new Dictionary(); + buildInfo.BuildChooseInfo = new Dictionary + { { buildId, new BuildSceneInfo() } }; GuideMananger.Instance.NeedGuide = true; DebugUtil.LogG("需要开启新手引导!"); } - var buildId = buildInfo.BuildData; var buildPath = string.Format(Framework.Constants.Constants.SceneBuildPath, buildId); var buildConfig = string.Format(Framework.Constants.Constants.BuildConfigPath, buildId); var buildData = await JsonHelper.LoadFromAddressable(buildConfig); @@ -106,7 +112,8 @@ namespace Gameplay.LoadingExecutor if (AppInfoManager.Instance.UpdateConfirm && !GuideMananger.Instance.IsGuiding) await UIManager.Instance.OpenWindow(UIConstants.UISyncTip); - if (!AppInfoManager.Instance.CheckIfLogin() && !LoginManager.Instance.ShowLogin && !GuideMananger.Instance.IsGuiding) + if (!AppInfoManager.Instance.CheckIfLogin() && !LoginManager.Instance.ShowLogin && + !GuideMananger.Instance.IsGuiding) await UIManager.Instance.OpenWindow(UIConstants.UILogin); if (!PlayerPrefs.HasKey(LevelConstants.FirstLaunch))