【建造】第二个场景
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||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9119613848228781874}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 7f0f00ceb6ba24be7bf9d9d7b8d33e64, type: 3}
|
||||||
|
m_Type: 0
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
|
||||||
|
m_FillMethod: 4
|
||||||
|
m_FillAmount: 1
|
||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!114 &5509608241295875139
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 9119613848228781874}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Navigation:
|
||||||
|
m_Mode: 3
|
||||||
|
m_WrapAround: 0
|
||||||
|
m_SelectOnUp: {fileID: 0}
|
||||||
|
m_SelectOnDown: {fileID: 0}
|
||||||
|
m_SelectOnLeft: {fileID: 0}
|
||||||
|
m_SelectOnRight: {fileID: 0}
|
||||||
|
m_Transition: 1
|
||||||
|
m_Colors:
|
||||||
|
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||||
|
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||||
|
m_ColorMultiplier: 1
|
||||||
|
m_FadeDuration: 0.1
|
||||||
|
m_SpriteState:
|
||||||
|
m_HighlightedSprite: {fileID: 0}
|
||||||
|
m_PressedSprite: {fileID: 0}
|
||||||
|
m_SelectedSprite: {fileID: 0}
|
||||||
|
m_DisabledSprite: {fileID: 0}
|
||||||
|
m_AnimationTriggers:
|
||||||
|
m_NormalTrigger: Normal
|
||||||
|
m_HighlightedTrigger: Highlighted
|
||||||
|
m_PressedTrigger: Pressed
|
||||||
|
m_SelectedTrigger: Selected
|
||||||
|
m_DisabledTrigger: Disabled
|
||||||
|
m_Interactable: 1
|
||||||
|
m_TargetGraphic: {fileID: 3964102523485133}
|
||||||
|
m_OnClick:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
--- !u!1 &9129577244723562157
|
--- !u!1 &9129577244723562157
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -24,6 +24,7 @@ namespace Framework.Event
|
||||||
ShowGfx,
|
ShowGfx,
|
||||||
AddTime,
|
AddTime,
|
||||||
LoadingEnd,
|
LoadingEnd,
|
||||||
|
ChangeBuildScene,
|
||||||
|
|
||||||
//关闭展示 建造UI
|
//关闭展示 建造UI
|
||||||
HideBuildUI,
|
HideBuildUI,
|
||||||
|
|
|
@ -55,6 +55,7 @@ namespace Gameplay.LoadingExecutor
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private async UniTask InitBuildScene()
|
private async UniTask InitBuildScene()
|
||||||
{
|
{
|
||||||
|
//读本地存盘
|
||||||
var buildInfo = StorageManager.Instance.GetStorage<UserBuildInfo>(NormalConstants.UserBuildSaveKey);
|
var buildInfo = StorageManager.Instance.GetStorage<UserBuildInfo>(NormalConstants.UserBuildSaveKey);
|
||||||
buildInfo ??= new UserBuildInfo();
|
buildInfo ??= new UserBuildInfo();
|
||||||
if (string.IsNullOrEmpty(buildInfo.BuildData))
|
if (string.IsNullOrEmpty(buildInfo.BuildData))
|
||||||
|
@ -72,6 +73,12 @@ namespace Gameplay.LoadingExecutor
|
||||||
}
|
}
|
||||||
|
|
||||||
var buildId = buildInfo.BuildData;
|
var buildId = buildInfo.BuildData;
|
||||||
|
if (BuildManager.Instance.ChangeBuildSceneID)
|
||||||
|
{
|
||||||
|
buildId = buildId.Equals(NormalConstants.DefaultBuildID) ? "Build_2" : NormalConstants.DefaultBuildID;
|
||||||
|
DebugUtil.LogError("更换场景到:{0}",buildId);
|
||||||
|
}
|
||||||
|
|
||||||
var buildPath = string.Format(Framework.Constants.PathConstants.SceneBuildPath, buildId);
|
var buildPath = string.Format(Framework.Constants.PathConstants.SceneBuildPath, buildId);
|
||||||
var buildConfig = string.Format(Framework.Constants.PathConstants.BuildConfigPath, buildId);
|
var buildConfig = string.Format(Framework.Constants.PathConstants.BuildConfigPath, buildId);
|
||||||
var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig);
|
var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig);
|
||||||
|
@ -136,6 +143,7 @@ namespace Gameplay.LoadingExecutor
|
||||||
EventManager.Instance.Send(EventManager.EventName.BackToMain);
|
EventManager.Instance.Send(EventManager.EventName.BackToMain);
|
||||||
EventManager.Instance.Send(EventManager.EventName.LoadingEnd);
|
EventManager.Instance.Send(EventManager.EventName.LoadingEnd);
|
||||||
BIManager.Instance.TrackEventOnce(EventFirst.fte_loading_end);
|
BIManager.Instance.TrackEventOnce(EventFirst.fte_loading_end);
|
||||||
|
BuildManager.Instance.ChangeBuildSceneID = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -81,7 +81,7 @@ public class GuideMananger : Singlenton<GuideMananger>, IInitable
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_curGuideGroup = BuildManager.Instance.BuildSceneInfo.CurGuideGroup;
|
_curGuideGroup = BuildManager.Instance.UserBuildInfo.GuideGroup;
|
||||||
if (_curGuideGroup <= 0)
|
if (_curGuideGroup <= 0)
|
||||||
{
|
{
|
||||||
_curGuideGroup = table.DataList[0].GroupID;
|
_curGuideGroup = table.DataList[0].GroupID;
|
||||||
|
|
|
@ -8,12 +8,14 @@ using Framework.Event;
|
||||||
using Gameplay.Manager;
|
using Gameplay.Manager;
|
||||||
using Framework.Manager;
|
using Framework.Manager;
|
||||||
using Framework.Constants;
|
using Framework.Constants;
|
||||||
|
using Gameplay.Game;
|
||||||
using Event = cfg.BI.Event;
|
using Event = cfg.BI.Event;
|
||||||
|
|
||||||
public class UIStartMainController : UIWindow
|
public class UIStartMainController : UIWindow
|
||||||
{
|
{
|
||||||
private GameObject _mask;
|
private GameObject _mask;
|
||||||
private GameObject _blueprint;
|
private GameObject _blueprint;
|
||||||
|
private string _curBuildSceneID;
|
||||||
|
|
||||||
protected override void OnAwake()
|
protected override void OnAwake()
|
||||||
{
|
{
|
||||||
|
@ -23,7 +25,8 @@ public class UIStartMainController : UIWindow
|
||||||
_mask = FindObj("MaskPanel").gameObject;
|
_mask = FindObj("MaskPanel").gameObject;
|
||||||
BindButton("MaskPanel", ShowAllUI);
|
BindButton("MaskPanel", ShowAllUI);
|
||||||
BindButton("UI_LiuHaiBottom/Btn_Game", OnEnterLevel);
|
BindButton("UI_LiuHaiBottom/Btn_Game", OnEnterLevel);
|
||||||
BindButton("UI_LiuHaiBottom/Btn_Level", OnSelectLevel);
|
BindButton("UI_LiuHaiBottom/Btn_Change", ChangeBuildScene);
|
||||||
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_Level", OnSelectLevel);
|
||||||
BindButton("UI_LiuHaiTop/BG_Top/Btn_Setting", OpenSettingPanel);
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_Setting", OpenSettingPanel);
|
||||||
BindButton("UI_LiuHaiTop/BG_Top/Btn_Shop", OpenShop);
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_Shop", OpenShop);
|
||||||
BindButton("UI_LiuHaiTop/BG_Top/Btn_HideUI", HideAllUI);
|
BindButton("UI_LiuHaiTop/BG_Top/Btn_HideUI", HideAllUI);
|
||||||
|
@ -74,6 +77,13 @@ public class UIStartMainController : UIWindow
|
||||||
FindObj("UI_LiuHaiTop").SetActive(false);
|
FindObj("UI_LiuHaiTop").SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ChangeBuildScene()
|
||||||
|
{
|
||||||
|
DebugUtil.LogError("切换场景");
|
||||||
|
BuildManager.Instance.ChangeBuildSceneID = true;
|
||||||
|
GameStateManager.Instance.ChangeState(new GameStateStart());
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 查看蓝图
|
/// 查看蓝图
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -7,6 +7,7 @@ using Framework.Constants;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.AddressableAssets;
|
||||||
|
|
||||||
namespace Framework.Manager
|
namespace Framework.Manager
|
||||||
{
|
{
|
||||||
|
@ -165,6 +166,11 @@ namespace Framework.Manager
|
||||||
|
|
||||||
public bool IsChanging = false;
|
public bool IsChanging = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更换场景
|
||||||
|
/// </summary>
|
||||||
|
public bool ChangeBuildSceneID;
|
||||||
|
|
||||||
//玩家存盘选择信息
|
//玩家存盘选择信息
|
||||||
private UserBuildInfo _userBuildInfo;
|
private UserBuildInfo _userBuildInfo;
|
||||||
|
|
||||||
|
@ -192,14 +198,13 @@ namespace Framework.Manager
|
||||||
//Build场景相机
|
//Build场景相机
|
||||||
public Camera CurBuildCamera;
|
public Camera CurBuildCamera;
|
||||||
|
|
||||||
|
|
||||||
private BuildData _curBuildData;
|
private BuildData _curBuildData;
|
||||||
private bool _isInit;
|
private bool _isInit;
|
||||||
private bool _isInGame;
|
private bool _isInGame;
|
||||||
|
|
||||||
public async UniTask Init(BuildData buildData, bool inGame = false, UserBuildInfo userBuildInfo = null)
|
public async UniTask Init(BuildData buildData, bool inGame = false, UserBuildInfo userBuildInfo = null)
|
||||||
{
|
{
|
||||||
if (_isInit) return;
|
if (_isInit && !ChangeBuildSceneID) return;
|
||||||
_curBuildData = buildData;
|
_curBuildData = buildData;
|
||||||
NodeInfos = new Dictionary<string, NodeInfo>();
|
NodeInfos = new Dictionary<string, NodeInfo>();
|
||||||
_iconSprites = new Dictionary<string, Sprite>();
|
_iconSprites = new Dictionary<string, Sprite>();
|
||||||
|
@ -257,6 +262,7 @@ namespace Framework.Manager
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
if(_isInit)return;
|
||||||
//游戏中传入数据
|
//游戏中传入数据
|
||||||
if (userBuildInfo != null)
|
if (userBuildInfo != null)
|
||||||
{
|
{
|
||||||
|
@ -409,6 +415,16 @@ namespace Framework.Manager
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 更换建造场景
|
||||||
|
/// </summary>
|
||||||
|
public async void ChangeBuildScene()
|
||||||
|
{
|
||||||
|
var buildId = _curBuildData.buildID.Equals(NormalConstants.DefaultBuildID) ? "Build_2" : "Build_1";
|
||||||
|
var buildPath = string.Format(Framework.Constants.PathConstants.SceneBuildPath, buildId);
|
||||||
|
await Addressables.LoadSceneAsync(buildPath).ToUniTask();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获得选项Icon图标
|
/// 获得选项Icon图标
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -316,7 +316,8 @@ public class BuildBoot : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateBuildDisplay()
|
private void UpdateBuildDisplay()
|
||||||
{
|
{
|
||||||
var chooseNodeInfo = BuildManager.Instance.BuildSceneInfo.GetCurChooseInfo();
|
DebugUtil.LogError("刷新表现");
|
||||||
|
var chooseNodeInfo = BuildManager.Instance.UserBuildInfo.ChooseNodeInfo;
|
||||||
if (chooseNodeInfo == null || chooseNodeInfo.Count <= 0)
|
if (chooseNodeInfo == null || chooseNodeInfo.Count <= 0)
|
||||||
{
|
{
|
||||||
DebugUtil.LogError("Build Boot: 玩家在该场景的建造信息获取错误");
|
DebugUtil.LogError("Build Boot: 玩家在该场景的建造信息获取错误");
|
||||||
|
@ -679,6 +680,7 @@ public class BuildBoot : MonoBehaviour
|
||||||
InputManager.Instance.OnBuildBubbleClick += OnBuildBubbleClick;
|
InputManager.Instance.OnBuildBubbleClick += OnBuildBubbleClick;
|
||||||
EventManager.Instance.Register(EventManager.EventName.HideBuildUI, HideUI);
|
EventManager.Instance.Register(EventManager.EventName.HideBuildUI, HideUI);
|
||||||
EventManager.Instance.Register(EventManager.EventName.ShowBuildUI, ShowUI);
|
EventManager.Instance.Register(EventManager.EventName.ShowBuildUI, ShowUI);
|
||||||
|
EventManager.Instance.Register(EventManager.EventName.ChangeBuildScene, UpdateBuildDisplay);
|
||||||
EventManager.Instance.Register(EventManager.EventName.RefreshGameData, UpdateReachCondition);
|
EventManager.Instance.Register(EventManager.EventName.RefreshGameData, UpdateReachCondition);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -692,6 +694,7 @@ public class BuildBoot : MonoBehaviour
|
||||||
|
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.HideBuildUI, HideUI);
|
EventManager.Instance.Unregister(EventManager.EventName.HideBuildUI, HideUI);
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.ShowBuildUI, ShowUI);
|
EventManager.Instance.Unregister(EventManager.EventName.ShowBuildUI, ShowUI);
|
||||||
|
EventManager.Instance.Unregister(EventManager.EventName.ChangeBuildScene, UpdateBuildDisplay);
|
||||||
EventManager.Instance.Unregister(EventManager.EventName.RefreshGameData, UpdateReachCondition);
|
EventManager.Instance.Unregister(EventManager.EventName.RefreshGameData, UpdateReachCondition);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,22 +1,6 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<projectSettings>
|
<projectSettings>
|
||||||
<projectSetting name="com.google.external-dependency-managerAnalyticsCookie" value="5537a838bfac415bac89394bdb95521e" />
|
|
||||||
<projectSetting name="com.google.external-dependency-managerAnalyticsEnabled" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.AutoPodToolInstallInEditor" value="False" />
|
|
||||||
<projectSetting name="Google.IOSResolver.CocoapodsIntegrationMethod" value="2" />
|
|
||||||
<projectSetting name="Google.IOSResolver.PodfileAddUseFrameworks" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.PodfileAllowPodsInMultipleTargets" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.PodfileAlwaysAddMainTarget" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.PodfileEnabled" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.PodfileStaticLinkFrameworks" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.PodToolExecutionViaShellEnabled" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.PodToolShellExecutionSetLang" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.SwiftFrameworkSupportWorkaroundEnabled" value="True" />
|
|
||||||
<projectSetting name="Google.IOSResolver.SwiftLanguageVersion" value="5.0" />
|
|
||||||
<projectSetting name="Google.IOSResolver.VerboseLoggingEnabled" value="False" />
|
<projectSetting name="Google.IOSResolver.VerboseLoggingEnabled" value="False" />
|
||||||
<projectSetting name="Google.PackageManagerResolver.VerboseLoggingEnabled" value="False" />
|
<projectSetting name="Google.PackageManagerResolver.VerboseLoggingEnabled" value="False" />
|
||||||
<projectSetting name="Google.VersionHandler.VerboseLoggingEnabled" value="False" />
|
<projectSetting name="Google.VersionHandler.VerboseLoggingEnabled" value="False" />
|
||||||
<projectSetting name="GooglePlayServices.AutoResolverEnabled" value="False" />
|
|
||||||
<projectSetting name="GooglePlayServices.PromptBeforeAutoResolution" value="False" />
|
|
||||||
<projectSetting name="GooglePlayServices.UseJetifier" value="True" />
|
|
||||||
</projectSettings>
|
</projectSettings>
|
Loading…
Reference in New Issue